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I know nothing about this game other than it is bad and made a variety of people playing it very sad. I'm in.
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# ¿ Feb 15, 2017 22:28 |
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# ¿ Apr 29, 2024 00:22 |
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marshmallow creep posted:So do the kind of people who make these games only expect them to be played by people like themselves and OFS? Throwing busted garbage at the player to punish them for not being omniscient or doing exhaustive trial and error research seems to be a thing with a lot of fangame makers. It's lack of thorough testing. As the creator(s) you are your own worst tester(s) because you know everything ahead of time and have formed an insular ideology around the project. That's why getting outside testers is absolutely crucial when it comes to releasing a game. But for fangames that's often too hard or your testers are your most rabid fans meaning they're probably just as bad a pick as you are or are just asking to test because it means they get to play the game a little sooner than others.
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# ¿ Feb 16, 2017 04:48 |
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Walrus Pete posted:Honestly? I'd just stick with black and white. Maybe with a not-too-bright color for the title bars. Something along the lines of this, maybe: I like this a lot better. Blues are nice but keeping it simple especially in the face of you having many of these for moves is probably the best choice. I also like "phys" "spec" and "stat" best for abbreviations. Or you could try adding the little icons for them from the games.
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# ¿ Feb 16, 2017 06:00 |
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Actually that looks pretty good. Just make sure you spell "poison" right.
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# ¿ Feb 16, 2017 14:08 |
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The watering can. Why.... Cubbug's sprite is pretty good if not kinda horrific in an endearing way. And yeah Struggle Bug is pretty great in the early game if your bug has a decent Special Attack. Edit: VagueRant posted:EDIT: Apparently berries are a lot more important than I ever knew, I guess? I always ignored them. It's less about actually using the berries and more that it's an astoundingly baffling design decision to let the player plant berries but have no access to actually farm them until beating the whole game.
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# ¿ Feb 16, 2017 23:44 |
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Dunsparce is extremely my jam. He's a good buddy.
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# ¿ Feb 18, 2017 18:49 |
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Mega64 posted:Let's throw a face on a Zubat and give it a bushy tail, yeah, people are gonna be all over that poo poo. It's kinda cute and the sprite isn't terrible but it doesn't fit pokemon very well and that's its big fault. Most of these sprites don't, especially when compared to the real ones.
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# ¿ Feb 18, 2017 19:08 |
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Mega64 posted:Are there any good articles about the creation of new Pokemon? Considering how awkwardly many fan Pokemon stand out, I figure writing about what makes Game Freak's Pokemon work would be an interesting read. I'm not aware of any offhand. Sounds like it could have been the topic of a GDC talk or Gamasutra article though. My own guess is that Game Freak generally takes a very careful look into mythology, culture and tradition when designing new pokemon for a region. Like with Sun/Moon, there are a lot of island creatures mixed with tribal design and legend from the general part of the real world the game takes place in. Their designs are almost never as simple as "it's a happy bat but with a fluffy tail." Well, post-Gen 1 designs anyway; there were some pretty lazy ones there.
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# ¿ Feb 18, 2017 19:46 |
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Tyty posted:on it boss I knew there was a reason I wanted you for Awful Emblem.
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# ¿ Feb 19, 2017 05:40 |
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I think if people want to redraw sprites and stuff, they should wait until a Pokemon appears in the LP first and then mess around with it. We gotta see how bad they look first to fully appreciate any attempt at fixing them.
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# ¿ Feb 20, 2017 15:17 |
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Dear lord Maria's battle intro cut-in is awful.
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# ¿ Feb 21, 2017 03:45 |
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The Something Awful Forums > Discussion > Games > Let's Play! > Pokemon Uranium: I wanna be the very best, unlike my dead(beat) parents
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# ¿ Feb 21, 2017 14:25 |
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The Watercrown posted:Let's just rewind a little bit, because I want to talk about how the very first choice you make in this game that has any effect is also the prime evidence that there was no playtesting. It's choosing your starter. Specifically, the grass starter. That's atrocious. I might rag a little on Game Freak for always having their starters have the abilities they do since they're boring, but I can immediately see why they wouldn't give anything special to a starter now. A situation like that is just idiotic. How did they devs not see that coming? (My guess is the devs liked one of the other starters more and didn't test the grass one.)
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# ¿ Feb 21, 2017 21:36 |
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TooMuchAbstraction posted:I mean, I have a staircase handrail that took me over a year to make, because it spent 11 months sitting on the floor of my garage waiting for me to get back to it. I fully expect that there were years in there where very little happened with Uranium. This. I've had projects go for months without working on them. Hell, Awful Emblem has technically been around for almost 4 years now but there can't be more than 2 years worth of work on it. We took a lot of breaks.
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# ¿ Mar 1, 2017 02:16 |
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funktopus posted:Looking through the Sage sprites really underscores how "off" the sprites in Uranium are. I'm sure it's a big undertaking to make a whole regional Dex, but so few of the names or sprites fit the aesthetic of the series. I'm a huge fan of Sage's competing Grass types: Growmeo/Montegrew and Tuliep/Capulilly are fantastic puns.
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# ¿ Mar 8, 2017 07:20 |
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Holy poo poo that mechadragon. Get hosed Porygon, this is way more worth the investment (so I hope).
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# ¿ Mar 10, 2017 19:36 |
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Steel/Dragon, with Speed Boost ability, Iron Head, Dragon Claw, and Shift Gear?
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# ¿ Mar 11, 2017 04:08 |
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What I noticed about most of the original or arranged tracks in the game is that there's almost always some section of the song where the bass gets a little heavier, the notes deeper, and everything sounds a little more ominous, as if to say "check out this more mature take on this series, even the music sounds more mature."
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# ¿ Mar 17, 2017 01:59 |
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Did Theo have a full team? That's a lot to go up against for what I assume is only around the 1/3 point.
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# ¿ Mar 20, 2017 02:07 |
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Ah I miscounted. Still, 5 is a lot for this point in the game compared to the official games. Though I'm more comparing to the older official games since almost nothing has a full 6 pokemon team in the newer games these days.
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# ¿ Mar 20, 2017 02:26 |
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I think they can get away with some of their pokemon looking like official ones since Sage's pokedex is completely original and does not rely on official pokemon at all. Hell, the official pokedex has at least three different grass/something mushrooms across all seven generations.
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# ¿ Mar 21, 2017 05:52 |
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Arcade Rabbit posted:From what I've seen, Sage does some really weird stuff with it's evolutions. Like, branching evols determined by Ice Heal or Burn Heal. It's absurd, but the context and design make it understandable why they evolve that way. From a gameplay perspective, it is very awkward though. But again, this is one of those things that a canon game would never touch, so I'm pretty okay with a fanhack giving it a try. I think weird evolution conditions would work if the game hints at it well enough. Like, even just having an NPC saying something like, "Hey I heard that strong Kertruffles evolve into different pokemon depending on its status effect, but I can't test it out because I haven't caught one!" would go a long way to helping that sort of confusion ingame. In practice I imagine most people will probably just have the wiki open, but you always want to try and make the game stand on its own.
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# ¿ Mar 21, 2017 06:08 |
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Orange Fluffy Sheep posted:
Hello, police? I'd like to report some illegal as gently caress activity. This game is getting out of hand!
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# ¿ Apr 19, 2017 18:21 |
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Scarodactyl posted:Not to repeat myself but Lavent Yes please, and a large soda.
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# ¿ May 23, 2017 20:33 |
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I know Pokemon games like to have the big bad whatever occur between the 7th and 8th gyms but not even introducing the antagonist until at least that time is just dumb. They're not an antagonist at that point. They're just some random "evil" person who won't get the necessary amount of screen time to properly establish themselves as the bad guy.
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# ¿ May 24, 2017 02:18 |
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Oh god, that's gonna be the answer isn't it? Did our mother have a name? Is it anywhere close to Curie?
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# ¿ Jun 7, 2017 01:50 |
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Rainuwastaken posted:Imagine a Mario romhack where, between each level, there are story beats detailing how everything has gone to poo poo and a bunch of evil koopas have started doing shady poo poo. Then the level starts and you're back to bouncing off goombas, Mario shouting "wahooo" like normal. In addition to the apparent fangame like this in the Fangames thread, someone's LPing a Mario romhack that does exactly this in the Romhackeria thread right now.
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# ¿ Jul 4, 2017 04:31 |
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Ah I was unaware.
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# ¿ Jul 4, 2017 23:26 |
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TooMuchAbstraction posted:Like I said previously, just because something spent a long time in development doesn't mean it was being actively worked on for that entire period. There have been movies that have been "in development" for multiple decades because they keep having trouble finding writers, directors, actors, etc. interested in working on the project. I've had some woodworking projects "in development" for over a year because I put in a few days of work, put them in the corner, and am waiting until I feel like coming back to them. Likewise, our Awful Emblem project has been "in development" for 4 years now but if you only include the time where we're actively working on it it's more like 1 1/2 years. Probably won't stop us from touting it as "The product of X years of development!" if we ever finish it though.
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# ¿ Jul 21, 2017 18:26 |
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I actually like this idea for a Championship a fair bit. It's like the Gym Leader rematches to some extent.
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# ¿ Aug 9, 2017 00:30 |
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It is just incredible how dumb this game is at times. I keep underestimating it.
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# ¿ Aug 25, 2017 01:51 |
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Randalor posted:Huh, I didn't even realize that what I wrote was basically the plot of Metroid Prime but without "also, Space Pirates doing hilarious experiments that end in failure". It's too bad no one in this game is anywhere near as entertaining as the Space Pirates in Prime 2.
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# ¿ Aug 25, 2017 17:08 |
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I AM SOOOOO SHOCKED
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# ¿ Aug 31, 2017 01:15 |
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Urayne...Uranium... It's just a lazy not-pun.
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# ¿ Aug 31, 2017 03:18 |
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Great LP, horrible game. Thanks for the wonderful ride. Scarodactyl posted:Well, you asked for it...
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# ¿ Sep 22, 2017 05:17 |
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# ¿ Apr 29, 2024 00:22 |
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Scarodactyl posted:I was showing off the sprites and one of my friends made a really awesome rendition of Tortabool in a slightly more modern style. I figured people in the thread might get a kick out of it too: This is amazing. Your friend did a good job.
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# ¿ Sep 23, 2017 15:08 |