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Shadow of Mordor was 2014s latest romp through Tolkiens universe, taking a different approach and showing us the inner workings of Mordor and the ork forces/hierarchy. It basically was Arkhams Batman in LoTR, down to having the same combat system, but with a deeper emphasis on stealth, assassination and infiltration and with some new tricks to make it stand out. This 2017 sequel so far promises to be more of the same, only deeper and more polished. The games main selling point for many will most likely be the Nemesis system. The Nemesis system is a dynamic RNG kinda thing that generates orks with unique appearances, skills and backstory based on your interaction with them in the world. Kill some random ork on the field and some time later he might reappear with a grudge as a miniboss type enemy. Kill him again and maybe he even cheats death again and comes back as GORBAG THE PUS-EATER and only communicates in labored breathing and maniacal laughter. Shadow of War has refined the Nemesis system to now include dynamic allies with important skills, dynamic set piece boss battles and dynamic sieges of Mordors various castles. It has also expanded the nemesis system to include friendly uruks that remembers how you treat them and can both save and betray you accordingly. The July 17th update The July 17th update brings with it a whole host of changes. Most notably the shortening of the Shadow Wars, new Legendary gear (from the Shadow Wars), the removal of the in-game store and microtransactions and an increased chance for captains to cheat death in the endgame. For a more comprehensive list of changes, either watch this video or click the link below it for the patch changelog. Don't do it if you haven't played the game tho, as there are spoilers. https://www.youtube.com/watch?v=Ly4iPsE0mgg https://community.wbgames.com/t5/Official-Announcements/Middle-earth-Shadow-of-War-Patch-14-July-17-2018/td-p/1882311 The Blade of Galadriel story DLC is out in the US and out tomorrow in the EU when i'm writing this. It is a standalone story/map much like the DLC for the previous game, but we do get some improvements to the core game as well: Nemesis System Enhancements – Orc Captains (whether friends or foes) can exhibit new traits and behaviors, adding further depth to combat encounters and player interactions, such as: Tunnel Rat – Orcs can burrow into the ground and summon Ghûls. Sniper Shot – Archers can fire from great distances with pinpoint accuracy. Tremor – Ologs can pound the earth with tremendous force, staggering nearby threats and heavily damaging structures. Gifts of Treasure – Followers can now bring players the gift of a Treasure Orc, providing even more ways to earn Gems and Mirian. Photo Mode Upgrades – New filters, frames and styles, along with adjustable expressions and added stickers, giving players more options for customizing in-game action shots. Player Skins – Choose to appear as Talion or Eltariel in the main story campaign. Training Orders Update – Players can now upgrade their Orc Followers with Training Orders while in the Garrison, saving time and offering more flexibility in deployment. Player Stats Page – New menu for players to track a variety of in-game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more. Field of View Options – More ways for players to customize the user interface and scale their field of view. Dark Talion will get actual new voice clips to replace the missing SUFFER ME NOW. (!) Removed in the July 17th update! And there was much rejoicing. Cirofren posted:Game is good, and nice and tough on nemesis. I have one Orc, Maug, who I need to sort out some tactics for before I take on again, he has these things he throws that I can't even see and explode into a fine white mist taking a quarter of my health with them, and if he gets the final blow there's no last chance. Instead of the button prompt it even shows some text saying I don't get a chance and he pulls out a special hook knife to gut me with. MadDogMike posted:Only had uruks coming back from the dead twice, but I swear the game had a perfect sense of who to pick for it. First resurrecting captain I got was the very first one I downed; he pops back up with the title "the Survivor" and proceeds to merely harass me through several defeats. Second one was my bodyguard who decided to betray me in the middle of my trying to down an enemy captain inside a fortress. As I had spent some time and effort leveling him this was rather unfortunate, though I managed to kill him then. But sure enough he pops up several more times, each time ranting about how I sucked as a boss. Nemesis system is simply AMAZING this time around. Though I wish it hadn't sent an olog with 5-6 levels on me and the trait for massive hit points and an immunity to fire and poison, I'm not sure how in hell to bring him down before he adapts to whatever I use. Sindai posted:My first recruit and long time bodyguard olog in Seregost suddenly betrayed and murdered me tonight, I guess because I'd swapped bodyguards. Untrustable posted:Yesterday I found an orc that had a face on the side of his face. A little tiny second face. He was called Dush The Twin or something. He wrecked my poo poo and then humiliated me and left. I quit out for the night but his rear end, and by extension his tiny second face's rear end, is mine tomorrow. Karanas posted:Hear Ye Hear ye. Gather 'round to hear the tale of Ghura the Branded. So once upon a time I was wondering: what's up with those pale, almost naked orcs with a brand on the forehead? For the hell of it I let myself be killed by one and lo and behold, turns out they're slave. This particular slave's name was Ghura and he psyced as hell that no one would ever spit on him again. "Cool" I thought, I'm gonna turn him and make him my bodyguard. Unfortunatly he takes the first opportunity to betray me, that is when I call on him when I'm already fighting two captains. I slip up and he makes the killing blow, making him epic, the ungrateful bastard. BurntCornMuffin posted:I started a run on Nemesis difficulty yesterday, and Act I has been a bit crazy so far. SurreptitiousMuffin posted:I got this game in the sale, and I've already got a STORY. This game surprisingly has a bit of (optional) ranked and unranked online gameplay to it. It functions a lot like FOBs from Metal Gear 5: You set up a online fortress complete with uruks of your choice and people siege it or you siege other players fortresses. If you are the defender you lose nothing if your fortress fails to defend itself, you also cannot be there yourself to defend it. There is no PvP. If you are the attacker you can still lose the uruks you bring to the fight just as if it was regular gameplay. http://steamcommunity.com/groups/178416861 for those that want to check out some goon fortresses, you will have to add people to your friendslist to be able to lay siege to their fortresses in UNRANKED online play. We also have this: Huzanko posted:I made a google form and sheet for us to share our usernames on various platforms: Vendettas also make a return, beefier than ever! If someone on your friends list die to a captain, you may get a vendetta mission to go and take revenge on behalf of your friend. These are no longer quite as simple as in SoM, but can now be much more intricate. But i'll leave you to discover that yourself. https://www.youtube.com/watch?v=bLnBUI3ysDk https://www.youtube.com/watch?v=b-O0Aw6WXko https://www.youtube.com/watch?v=oQ7aLU6rHLk https://www.youtube.com/watch?v=IIcKv1YCO3M https://www.youtube.com/watch?v=nvmM5V_-M2s Dongattack fucked around with this message at 16:13 on Aug 2, 2018 |
# ? Mar 8, 2017 16:34 |
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# ? May 6, 2024 23:45 |
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Just watched the gameplay trailer and I am stunned they've made the Nemesis system even better. Can't wait to storm castles with my crazy orc buddies.
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# ? Mar 8, 2017 17:04 |
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It's cool that the orc says he's normally the forgiving type and from the first game I know that's a character trait he can actually have
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# ? Mar 8, 2017 17:09 |
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Jenny Agutter posted:It's cool that the orc says he's normally the forgiving type and from the first game I know that's a character trait he can actually have Haha, that's true, i missed that.
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# ? Mar 8, 2017 17:13 |
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Proud to be working on this!
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# ? Mar 8, 2017 17:15 |
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I was already interested in this game from seeing the initial announcement (also because I loved the first one) and after watching that video...oh my god.
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# ? Mar 8, 2017 17:18 |
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Yeah looking forward to this. Though they probbably should have disabled the health bar so we could not see that they had auto regen on and unlimited use of special moves. Anyway this is going to be cool.
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# ? Mar 8, 2017 17:26 |
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-A n i m 8- posted:Proud to be working on this! Nice, monolith has been a great dev for a long time
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# ? Mar 8, 2017 17:32 |
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One of the best things about the first game was when you stormed the castle towards the end, and they have one of your Nemesis' come out to fight you again, and they manage to pick out the motherfucker that you had the most trouble with every drat time. If there was an orc that was truly my Nemesis, that fucker was the guy at the castle gate. I really would love to see more moments like that happen here, where the game looks at what orcs you've been interacting with the most, and has them show up in different ways, hostile or otherwise. Not necessarily ones that every player would see, either. Sdoots fucked around with this message at 17:39 on Mar 8, 2017 |
# ? Mar 8, 2017 17:36 |
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Sdoots posted:One of the best things about the first game was when you stormed the castle towards the end, and they have one of your Nemesis' come out to fight you again, and they manage to pick out the motherfucker that you had the most trouble with every drat time. If there was an orc that was truly my Nemesis, that fucker was the guy at the castle gate.
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# ? Mar 8, 2017 17:43 |
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Lunchmeat Larry posted:I just got one random dude who managed to kill me once and had popped up a couple of times so I walked up and chopped his head off. The second half of the game was a bit too easy to make the nemesis thing memorable. This was my main gripe with the original also. If you were at all experienced with Arkham combat it was very difficult to actually die and as such the game never seemed to generate any good nemesi for me, player dying was a integral part of that i guess.
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# ? Mar 8, 2017 17:47 |
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Holy shiiiit it's better than I could have possibly imagined. The crazy 5v5 final assault combined with all the ways your minions could interact with enemies were the highlights of the first game, doubling down on those things is the best they could have done. GOTY 2017. Sindai fucked around with this message at 18:00 on Mar 8, 2017 |
# ? Mar 8, 2017 17:58 |
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CG Trailer: https://www.youtube.com/watch?v=__N7mt5Clwg
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# ? Mar 8, 2017 19:28 |
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I cannot wait for this game. Honestly, make as many of these games as you want, I don't give a poo poo about the actual story. Just keep refining the Nemesis system because it's the best thing ever and I want it ported to more games. In the first one, I went out of my way not to decapitate people just so there would be a better chance for them to show up again. I threw one dude off a bridge, into fire and shot him in the head and by the 3rd time he showed up he was keeping his brains in his head with a chunk of metal bolted to his skull. It was great. Can't wait to make more friends this time with the system refinement. Also hope they keep the crazy dialogue from when you died that heavily implied the orks were doing obscene things to your body. By the end of the game, I may have left 1000 corpses in Mordor. I'll beat Sauron by drowning his land in clone corpses.
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# ? Mar 8, 2017 19:34 |
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I love that they've clearly just decided to dial everything up to 11 in that trailer. Having the courage to take something that was a little over the top into full on hyperviolence is awesome.
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# ? Mar 8, 2017 20:33 |
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Dongattack posted:This was my main gripe with the original also. If you were at all experienced with Arkham combat it was very difficult to actually die and as such the game never seemed to generate any good nemesi for me, player dying was a integral part of that i guess. There was some random chance involved too. Some orcs got just the right combination of perks to be absolute bastards to actually fight. Oh nice you're immune to ranged weapons, melee finishers, and stealth. This should be a cake walk.
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# ? Mar 8, 2017 20:42 |
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Barring a few small concerns that Talion may be too overpowered (It's hard to tell how much of that in the gameplay demo was just hours in and a skilled player or just them turning on god mode), but this is easily on my to buy list. Might actually convince me to rebuy the original and finally buy the DLC- was it any good?
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# ? Mar 8, 2017 21:37 |
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GoneRampant posted:Barring a few small concerns that Talion may be too overpowered (It's hard to tell how much of that in the gameplay demo was just hours in and a skilled player or just them turning on god mode), but this is easily on my to buy list. Might actually convince me to rebuy the original and finally buy the DLC- was it any good? Meh. I wouldn't replay the game for it.
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# ? Mar 8, 2017 21:39 |
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One thing I'm glad they did is make it so branded uruks can betray you. You pretty much had zero reason not to brand uruks in the last game so this is a welcomed change. Also brandable trolls?
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# ? Mar 8, 2017 22:04 |
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BillBear posted:One thing I'm glad they did is make it so branded uruks can betray you. You pretty much had zero reason not to brand uruks in the last game so this is a welcomed change. Yeah, I'm hoping there's more limits and consequences to branding.
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# ? Mar 8, 2017 22:21 |
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Spikeguy posted:I cannot wait for this game. Honestly, make as many of these games as you want, I don't give a poo poo about the actual story. Just keep refining the Nemesis system because it's the best thing ever and I want it ported to more games. In the first one, I went out of my way not to decapitate people just so there would be a better chance for them to show up again. I threw one dude off a bridge, into fire and shot him in the head and by the 3rd time he showed up he was keeping his brains in his head with a chunk of metal bolted to his skull. It was great. Can't wait to make more friends this time with the system refinement.
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# ? Mar 8, 2017 22:34 |
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If all those flashing lights on the map at the end of the gameplay video are meant to be fortresses there's like 20 of them, which seems crazy if there's an overlord, a few warchiefs, and a bunch of captains for every one.
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# ? Mar 8, 2017 22:35 |
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Sindai posted:If all those flashing lights on the map at the end of the gameplay video are meant to be fortresses there's like 20 of them, which seems crazy if there's an overlord, chiefs, and a bunch of captains for every one. There's going to be a lot of content but the question remains: how samey is it going to be? Despite people gushing over the Nemesis system it only produced a couple of interesting outcomes over my entire run of SoM. Most of the time it was the same old stuff with a new face and few new voice lines. I am not saying this to be a prick, btw. I'm interested in this new title. But the gushing about Nemesis basically boils down to getting excited about a few randomized coats of paint, a couple of flags that get checked and trigger a comment later, and the occasionally goofy situations that occur when 4 near-invincible Orc Captains show up and turn a regular melee into an insane scrum. Much more interested in seeing if they fixed the core gameplay issues, or pulled an Assassin's Creed by papering over them with RPG loot and progression treadmills.
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# ? Mar 8, 2017 22:46 |
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That'll be the real improvement that makes me want to get the game. I want the nemesis system doing something every couple of minutes. And a good way to do that I think is what they say they are doing: by making it do more than just make enemies.
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# ? Mar 8, 2017 22:54 |
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Dongattack posted:This was my main gripe with the original also. If you were at all experienced with Arkham combat it was very difficult to actually die and as such the game never seemed to generate any good nemesi for me, player dying was a integral part of that i guess. I started encountering nemesi in really high population areas with invulnerabilities to things I was relying on. The new abilities they gained on my death were even more invulnerabilities. Eventually, they were seemingly indestructible. I was having half hour long fights against swarm after swarm of orc, while one of these assholes laughed every time I ended up hitting him with an attack. It was both fun as hell, and infuriating.
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# ? Mar 8, 2017 22:59 |
This looks real good. Also, it sounds like the game is going to try to take territory back from you, with how it talks about how one of the orcs you could promote could help defend against attacks with sorcery.
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# ? Mar 8, 2017 23:08 |
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My favorite part of the game is how you grab an orc and turn into a ghost and then the main character says something badass as he rapes the orcs mind.
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# ? Mar 8, 2017 23:09 |
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I am looking forward to Orc Politics Simulator 2017.
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# ? Mar 8, 2017 23:11 |
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I'm going to make friends with every orc, whether they want to or not.
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# ? Mar 8, 2017 23:12 |
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This looks pretty good and well-timed as I'm currently re-reading LOTR. I understand that obviously they have the make the game about Mordor and rings and familiar poo poo, but I'd love to have a game in the same vein set in the First Age of Middle Earth, give me a "lore accurate" Turin Turambar game.
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# ? Mar 8, 2017 23:15 |
Man I'm already dreaming up ways to troll orcs in this. We already know we can have friendlies infiltrate enemy territory. They set up traps and ambushes and poo poo. That owns. But to what extent? Like can I walk in on an Overlord and his cronies, listen to his speech, and sadly shake my head and walk out, tossing "I've already won" over my shoulder as his cronies shank him Caesar-style because they're really MY cronies? Please say yes! They mentioned stealth gameplay. Can I waltz into one of these areas solo, build up my army in secret, then take it over from within without storming the gates as the various captains scream obscenities at their (former) armies? Please say yes! Is there a cross-region nemesis that will crash my party, kill me, make a reference to giving my corpse a Cleveland Steamer, and laugh at me when I return? And then I get my revenge by finding out he hates bugs, luring him into a jungle, then pinning him to a tree while I shoot every nearby hornet's nest? Please say yes! And please for the love of god let there be orcs who are literally scared of everything (including the player character) like in the first game.
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# ? Mar 8, 2017 23:18 |
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Question for LOTR nerds: What does a ring of power actually do? You forge a new one in this game, but what does this mean. Does it give you +4d6 damage or +20% critical chance or is it just something vague like power.
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# ? Mar 9, 2017 00:40 |
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Megaman's Jockstrap posted:I am not saying this to be a prick, btw. It kinda sounds like you are. Anyhoo,looking forwards to playing House of Cards:Mordor Edition.
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# ? Mar 9, 2017 00:57 |
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Shalebridge Cradle posted:Question for LOTR nerds: What does a ring of power actually do? Lets you rape minds.
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# ? Mar 9, 2017 01:06 |
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VolticSurge posted:It kinda sounds like you are. I'm sorry that my tempered enthusiasm for marketing fluff reads like that. I knew it would to some of the more...shall we say, "fragile" Games posters.
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# ? Mar 9, 2017 01:16 |
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things i saw that i liked. i liked more orc variation holy gently caress, even more gore and dismemberment. combat still looks fun and more powers questions. so is it still open world. it said it still was in the trailer, but it looks like you just pick fortress fights also what kind of trolls were those? also was the narrator the same voice actress who plays Diana in the hitman games, because it sounds like her. also love the joker orc. Dapper_Swindler fucked around with this message at 01:24 on Mar 9, 2017 |
# ? Mar 9, 2017 01:20 |
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Dapper_Swindler posted:questions. 1. I'm pretty sure it's still got the open-world map. Those orcs didn't brand themselves, after all. 2.Olog-Hai.
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# ? Mar 9, 2017 01:25 |
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It's an open world game, you run around building up your army in each region, you do the fortress assaults as the "capstone" to bring each region under your control.
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# ? Mar 9, 2017 01:26 |
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Megaman's Jockstrap posted:It's an open world game, you run around building up your army in each region, you do the fortress assaults as the "capstone" to bring each region under your control. it looks like at the ending that their are a gently caress ton of fortresses, least 15 or so.
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# ? Mar 9, 2017 01:29 |
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# ? May 6, 2024 23:45 |
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According to the giant bomb video they said each fortress map is the same size as one of the maps from the first game.
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# ? Mar 9, 2017 01:30 |