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Number Ten Cocks
Feb 25, 2016

by zen death robot

Relentless posted:

Napkin math from the discord:

Going from a level 1 to level 10 weapon appears to add:

25% Damage
25% Accuracy
25% Reserve Ammo
-50% Weight

Only checked it on some pistols, so there's a chance it's different for different weapon types, but unlikely. ME3 was just damage and weight, so the spare ammo and the accuracy boost is pretty nice.

Naw, ME3MP gun advances gave you extra ammo in the clip, pretty sure it was also extra reserve ammo. This is why it was imperative to get a Harrier to extra ranks as fast as possible, base damage was fine, base ammo was dire.

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Number Ten Cocks
Feb 25, 2016

by zen death robot

Relentless posted:

:siren:

Equipment was apparently just off during the trial, but is purchasable with mission funds in the Item Store tab of the shop. There's only 2 of the 6 available right now for me, spare Thermal Clips for 70 and a Juggernaut Shield (Shield HP and Melee Damage) for 120. Save your mission funds!

I haven't played this yet, have been playing strike teams in the Apex HQ app. Can anyone explain mission equipment to me?

The app shows lots of equipment available to boost strike teams through purchase, I assume this stuff is permanent given how expensive it is. I also assume it only boosts the app strike teams.

The missions tab also shows when I scroll down the Thermal Clips and Juggernaut items mentioned above at the listed costs. Are these something you buy to boost your MP characters? Kind of like the gear from ME3 MP?

And mission funds are earnable both through the app and MP? I feel like there's a big effort post to be written about the app strike teams, it seems like some of their equipment options must be intended to especially nullify some of the difficulty modifiers on those missions, but if you click on them they just list +effectiveness numbers, and some of the mid price generic options (like the vehicle) provide much bigger +effectiveness numbers than the most technical sounding ones that probably match up against specific modifiers.

Number Ten Cocks
Feb 25, 2016

by zen death robot

shadok posted:

I don't even know why it says "Fun Shoe" under my name.
<----

I hope you wear socks.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Gamesguy posted:

Anybody know a fix for randomly getting disconnected?

Randomly reconnect until you break their morale.

Number Ten Cocks
Feb 25, 2016

by zen death robot

moist turtleneck posted:

Could you run around with your missile out in ME3? The hindered mobility in this one kinda throws me off. Plus I forgot how it was only having 2 of each supply :(

Just LOL if you didn't get a rocket capacity upgrade in your first bonus pack.

Number Ten Cocks
Feb 25, 2016

by zen death robot
Multiplayer population watch: I have APEX rating 66, haven't played any multiplayer yet, and only 230,000 people are ranked higher than me. I hope to God that's a platform (Xbone in my case) number and not total.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Two Finger posted:

We need to play some games my man. Two Finger on XBL

I'm Duzler.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Skippy McPants posted:

Just like in ME 3, Combo damage scales with difficulty. I don't know the exact scaling in ME:A, but in ME 3 it was:

Normal/Bronze: x1.5
Hardcore/Silver: x2.25
Insanity/Gold: x3.375
Platinum: x4.3875

So if you're used to the Gold/Plat Combos, then they'll look real piddly in Bronze.

But does that scale faster than health/shields?

Number Ten Cocks
Feb 25, 2016

by zen death robot

Alteisen posted:

the asari adept is a former commando who really likes to watch out for the younger team members

Call sign "Cougar." :clint:

Number Ten Cocks
Feb 25, 2016

by zen death robot

Piell posted:

Anyone else unable to connect?

That's what my ex-wife tells me.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Tsyni posted:

I have a team with six negative traits. They still succeed at golds at level 19, around 25%

:lol: That's amazing.

The exact (opaque) nature of the positive/negative modifiers seems to matter a lot. My one team with a negative modifier is -10 for Cowardly, which I'm guessing only matters on missions with the Scary modifier. It almost always has a higher level of success than my team with just as many positive bonuses (and Night Vision Goggles equipment) but no negative modifier, so I'm guessing the nature of the bonuses (general vs. specific) is what really matters. He's got Elite (+5), Heroic (+10), Nighttime Operator (+10), Tough (+5), and Lucky (+5), I'm guessing that only the Nighttime Operator isn't a general bonus, and that gives him a bigger advantage on night missions than my other team with +5 from Night Vision Goggles when the relevant mission modifier comes up. And/or maybe Heroic offsets Cowardly. Wish I knew!

Incidentally, if you're playing for the long haul I would buy extra teams and send them at some low percentage missions, Silver after they have a few levels, Gold when they are mid level. They'll level up faster (especially when they unexpectedly succeed), and you'll build up more positive traits if you get lucky. I bought a third team to slowly level so as to avoid negative traits, and it only has one positive trait (at level 16), versus my other two that had 4-5 by this point. But I may have been abnormally lucky in avoiding negative traits.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Digirat posted:

You can see exactly what the traits do on your list of teams, where you would buy equipment for them. Most of them are specific, for example Bloodthirsty only applies to missions with Enemies Everywhere (I love that that's a mission trait). There's a button to bring up a team's list of traits on that screen. The button doesn't work if they're on a mission though so wait for them to get back

In app? Because I don't see anything like that in iOS.



Neither the equipment button nor "manage" lets you view what the traits (or the equipment!) are specialized for.

Number Ten Cocks
Feb 25, 2016

by zen death robot

precision posted:

My APEX team is named "Papa" and I have no idea why, but it is kinda funny.

NATO phonetic alphabet for "P." They're all named that way.

Number Ten Cocks
Feb 25, 2016

by zen death robot

A 50S RAYGUN posted:

has the krogan gladiator been in the game the whole time? i'd never noticed it before.

I got a phone app pop up that it was "now available" sometime after release. Tied to a Apex mission, I think? Probably the Drack's Scouts one.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Boru posted:

Oh how many APEX teams do you guys run? I have three, but I feel like any more may be excessive.

Same. A 20 with 5 positive and 2 negative traits, a 20 with 5 positive traits, and a 16 with 3 positive traits. If I ever max my gear I'll think about training a fourth and hoping for unique mission specialist traits. Not likely, though, I run out of available missions once or twice a day right now.

Number Ten Cocks
Feb 25, 2016

by zen death robot
I bought the strike team +10 general effectiveness booster, Exceptional Human Intelligence, can confirm when you replace a scrub mod (Night Vision Goggles I) it disappears and you can't freely reequip it or transfer.

Choose your equipment wisely, only get the best.

Number Ten Cocks
Feb 25, 2016

by zen death robot

A Buff Gay Dude posted:

Gaming should be hard and frustrating instead of a challenging but fun and conquerable distraction from the fact that Donald J. Trump is the President of the United States.

Playing a game where you obsessively gather guns to survive against hordes of robots taking your jobs, hordes of aliens trying to turn you into them, and your own traitorous people frustrating your efforts to make a better world is a way to forget DJT is president?

Number Ten Cocks
Feb 25, 2016

by zen death robot

^burtle posted:

For the phone app squad, what level should Strike Teams be to handle Golds? 20ish?

I tried around 4-6 with two teams. I failed a lot, picked up only one negative trait from a "critical" failure, and got lots of extra XP compared to succeeding at bronze. Once I got lucky and succeeded at one I got A LOT of XP (like multiple levels gained at once) and a positive trait. I'd pick at least one team as a sacrificial lamb to try, if he gets nuked with negative traits you can reserve him for missions that don't have the appropriate modifiers or eventually replace and retire him.

Without positive traits I think a level 20 only has around a 40% chance of success at Gold, so I'd say once you're in the 20%tile of success you might as well try and not have too much of a chance at a critical failure.

Number Ten Cocks
Feb 25, 2016

by zen death robot

^burtle posted:

Interesting, okay I'll scope it out and report back. Curious that they would make a phone game and then basically curb you on golds.

Once you can afford a third team you'll be able to clear all of the golds every day. New team does the bronzes and silvers, two main teams keep trying all the golds until they succeed. When they succeed they get a lot better, at 40%+ success with two teams you can finish all the golds every day by just retrying 2-3 times.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Ineffiable posted:

Oh okay. I was just wondering why we don't say 'instant-kill'

Makes sense in a way.

Do you know what "instant" means?

Number Ten Cocks
Feb 25, 2016

by zen death robot

Digirat posted:

If a teammate doesn't happen to be right there with a cobra then they are effectively instant, which is one reason so many people can't stand them.

Is the time elapsed between the beginning and end of a synch kill perceptibly greater than zero? Hint: this will help you to understand what instant means. For additional help, compare to one shot sniper kills.

Number Ten Cocks
Feb 25, 2016

by zen death robot

AngryBooch posted:

No fuckin way

It's real.

http://blog.bioware.com/2017/04/06/patch-1-05-multiplayer-balance-updates/

Number Ten Cocks
Feb 25, 2016

by zen death robot
I have 10 strike mission on the app. Never had more than 4 before.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Ainsley McTree posted:

That's weird that it would show up as two different names in the kill log but "biotic amp" is just the name of the melee weapon, I think. I would be a little surprised if that counts for the purposes of the shield restore, since Melee attacks and biotic powers seem to be two separate things but :shrug:

This could be a lot clearer lol

In SP a biotic amp is an equippable melee weapon that is just a different flavor than the identical damage omni blade. One makes a blade that cuts, one makes a mass effect field on your fist. I assume the MP one is also equipment rather than an ability that would trigger ability related stuff.

Number Ten Cocks
Feb 25, 2016

by zen death robot
MEA might make it easier for disorganized morons to set off combos by accident, but it wasn't hard for smart, cooperative people to do it in ME3. You've punished having a 95 IQ for questionable benefit.

Number Ten Cocks
Feb 25, 2016

by zen death robot

Zakmonster posted:

A canister would also explain how the sharpshooter ended up on fire.

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Number Ten Cocks
Feb 25, 2016

by zen death robot

Magmarashi posted:

So uh, how about getting that build then?

I think he was just restating the eternal truism that you scrubs need to git gud, not providing a warranty on that particular build concept.

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