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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Kenzie posted:

Do flails ignore the shield bonus even after the enemy uses shield wall? Or if multiple adjacent troops are all using it together to get that even larger shield bonus, do flails ignore all that as well?

Also I've never seen zombies get up without a head. Is that a new thing? IIRC, that one dev who does their Let's Plays said during one of his videos that they won't get up without a head.

They do not ignore the shieldwall bonus, only the base shield bonuses. So if someone puts up a shieldwall that would take them to 20 shieldwall+15 base extra defense, the flail only ignores the 15.

But going from -35 to -20 to hit is a pretty good deal.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Wolf Riders don't seem that dangerous if they're all your fighting, but I can see where they'd be an incredible pain in the rear end if they had a few poison archers backing them up so my men couldn't shift lines to respond to their flanking attempts.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

RabidWeasel posted:

When they decide to actually stand and fight they can be scary since they're kind of like direwolves on crack, the rider and wolf both get to attack and they can do an awful lot of damage if all the attacks hit.

I don't think I've ever had trouble with Direwolves, is the thing. Though part of that is direwolf AI is just 'We're going to rush you in a big blob while screaming' and really predictable.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think that one has slightly better armor pen, ignores a little more armor, and has less of a fatigue penalty.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Getting the Swinger achievement is the most satisfying thing I've done in weeks.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I have a Cultist bannerman who, with Iron Will, has like 110 Resolve at level 6.

Dirk is a crazy motherfucker but he's perfect sergeantin' material.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Spears never stop being useful, just giving your entire line spears stops being useful, basically.

Having a couple around for area denial is good. I'm not sure the actual Spear mastery is ever worth taking, though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In general I can't imagine the spear's +20% to hit is ever actually unwelcome. Even if the guy's job is area denial, once you get to mixing it up an extra two near-guaranteed hits help even if they don't do much damage.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

One of the reasons I like this game so is that I can see legitimate uses for basically every weapon class.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tin Tim posted:

Hot drat I finally had the wolf bandit event :allears:

I didn't scum for it but the mail armor is deffo worth it and I scummed the encounter to get 2 mail spawns on six bandits. No regrets

Having 140 armor medium armor that debuffs enemy morale and looks cool as hell is an enormous reward.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

LolitaSama posted:

Whats a higher number going to get you though? If initiative was a very high number, you'd be the first every round? It feels like a strange stat that always has a high roll to it as well

Also there's stuff like Dodge that goes off current initiative.

I mean, if you have a character with 100 Initiative at the moment, Dodge is giving a whole +15% to his defenses. Both of them. That's equivalent to having an additional basic shield on.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Having only 8 dudes early also helps level them up faster so they can protect later recruits, and gives you more leeway to pick solid guys.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jay Rust posted:

loving Captain Bernhard. Waste of a good piece of armour.

Every time I see One Eye go down before him, I'm like "gently caress, man, you have a Warbrand or a Billhook, why can I have that poo poo." as I stare sadly as 2h Bro's stupid wood axe, before chucking it as fast as I can for a sword and shield or something until I get a 2h weapon for him that *doesn't* suck.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You know, if the lorebook ends up being good, I think I might just use this setting for my next WHFRP2e campaign. Just take the guns out and things and have a party of a half dozen random peasants and runaway nobles try to bumble their way to fame and glory in a different, more medieval Not Germany.

God, I'm a nerd. But a strat game hasn't grabbed me like this since Jagged Alliance 2.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

MOVIE MAJICK posted:

What do the stars next to skills mean?

They indicate the character has a talent for the skill and will fudge his levelup rolls favorably for it. The first two stars raise their minimum roll, a 3rd star gives them a chance of rolling 1 higher than the maximum, so the skill will grow quick.

E: For example, Melee Defense grows 1-3 per level. If you have 1 star, that guy will get 2-3 if you pick Defense for one of his levelups. If you have 2, he'll always get 3. If you have 3, he'll get 3-4.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jay Rust posted:

I hope they add battle sisters at some point. When your roster is filled with just beardy dudes it gets difficult to tell them apart besides looking at what weapon they're carrying.

I think the developers have said it's something they're considering adding later.

Which is good, I would also like to have runaway noble daughters trying to prove themselves, schaldmaidens, and ex-camp followers among my rat catchers and fishermen.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

MOVIE MAJICK posted:

Does killing the necromancer stop the dead from reraising?

It stops him from spending a couple AP to re-raise one and he won't be able to possess and turbocharge them anymore, but they get back up on their own randomly.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Humans really can't take hits without armor.

Honestly, nothing can.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Having now fought Necrosavants:

gently caress Necrosavants.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Honestly, the game isn't exactly easy even on beginner. The AI in this game is pretty merciless, too.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Party Plane Jones posted:

I want to know what Orc shields are made of because they easily last twice the number of hits my regular ones do.

Iron. Orcs are strong enough to carry and fight with iron shields.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It might just be bad luck but I've never seen a worthwhile squire.

I think it's just that they're so rare that you don't get to sort through a dozen of them for the one golden guy like you do with shitfarmers.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My first fight with necrosavants, I was surprised at how easily my veterans tore apart the Ancient Auxiliaries that had given me trouble early on.

Discovering those fuckers can teleport, however...

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

And when you're just fighting bandits, the Resolve penalty for being in melee with someone with direwolf armor on is golden, especially if you have a bunch of them.

Also, if for whatever reason you really wanted a character with Nimble and light armor, well, Direwolf Hide is one of the best 'light' armors.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

marshmallow creep posted:

I'm sorry, but what is on that crossbowman's head?

It's a magic helmet you get for having the Supporter's edition. Doesn't have great armor but looks cool and lets the wearer ignore night-time vision and ranged penalties.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It only just now struck me: If you get a guy with Brute who has a decent enough skill despite the -5, that's your flail guy right there.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

marshmallow creep posted:

That is what I like to do, though I might make one a greataxe user since Split Man can hit head and body together for substantially more damage than a flail.

In my latest campaign, while using the two-handed woodcutter's axe for like 2 battles before turfing it like you do, I've noticed something interesting about Split Man. I think it can cause 2 morale hits in one swing.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This game really gets those moments of black humor in among the heroism and mud.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Similarly, there's really no dump stats in this game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'm really not seeing the hype for Wildmen. The huge defense penalties and EXP loss really aren't worth it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Pornographic Memory posted:

I had an event where my battle brothers all stood around watching my wild man play with his money and realized he didn't actually know what money was for, so I gave him a stick with a colorful bow tied to it in return for his 500 coins, so there's that. I felt bad because he's my sergeant and my standard bearer, so he's kind of important to the company, but the event didn't give him a morale penalty or anything so I guess he was happy with his new toy :shobon:

Well now I'm sold.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jay Rust posted:

Is there a reason not to feed your boys grain all the time?

If you have a wide variety of food sometimes you'll get a huge morale boost event.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

If you have a guy with Strong he easily rescues the old man then gets laid with the guy's daughter while the old man entertains the rest of the company.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

TV dog Wishbone of PBS posted:

Ok, so i got a crew of rough, tough motherfuckers and i accept a caravan guard mission because well, we're going that way anyway.
Attacked by undead, i send Hubert the Hammer on some high ground because the undead never have archers.



:stonk:

How many did you lose.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I just buy my guys meat to go with their other stuff when I can find it cheap because oh god they're all going to die they deserve at least one nice thing if I can afford it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Voyager I posted:

Dogs seem cool, but the whimper they make when they inevitably die is so heartbreaking that I can't bring myself to use them. If I pick one up off an event I'll just carry it with the company forever.

Same here, fellow dog-lover. :smith:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Martha Stewart Undying posted:

Do you automatically get the Supporter's edition if you had already gone in on the game when it was in early access?

I dunno. I got the game as a christmas gift from a friend ages ago and after trying it a couple weeks ago (I'd been waiting for it to get further in early access) and discovering I really loved it I decided to chip in my own money for the supporter upgrade, which is how I got the helmet.

I'm actually looking forward to the artbook. I like this game's art.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

What's their hat look like?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

John Charity Spring posted:

They're feathered caps with metal helmets underneath, just visible. Hence the armour rating in spite of having a fancy feathered hat on top.

You mean if I steal their hat I can make my greatswords into proper Greatswords with fancy hats?

gently caress yes.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Voyager I posted:

Apparently it is attained by a cultist event asking you to sacrifice one of your brothers.

If Dirk the Sergeant asks for that, for that armor? I might say yes.

Dirk is crazy but he is like, the heart of the team.

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