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Affi posted:Will it be compatible with saves at all or is that a dream? Haven't read anything official. My guess is that saves will work, but that the new content won't show up until you start a new campaign, as it was with the last DLC. 6 hours to go says Steam.
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# ¿ May 9, 2019 11:19 |
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# ¿ May 15, 2024 02:02 |
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caedwalla posted:Is it not available for pre-order or am I just an idiot? It's not, same as last time. It will pop up on Steam in less than 1 hour if things go well.
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# ¿ May 9, 2019 16:11 |
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Wafflecopper posted:It's been an hour since I posted this and steam has only just gone from "available in approximately an hour" to 20 mins. I thought it would unlock at 6pm CET.
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# ¿ May 9, 2019 17:40 |
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"Support the Devs" version bought. Patching...
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# ¿ May 9, 2019 18:03 |
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Beauty of peasants is that their stars and starting weapons can randomize, unlike the other company origins. Also Lone Wolf is a way rougher start than expected.
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# ¿ May 9, 2019 19:33 |
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Unholds are just big sacks of hitpoints, right? Only those tamed by the Barbarians have armor. Wouldn't that make the new whip a great weapon against them? Stack a ton of bleeds without the need to get too close?
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# ¿ May 9, 2019 23:42 |
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Dreylad posted:Yeah despite the advantages it feels like a 3 skull start. The only use for their unique gimmick are probably battles you want to retreat from. Like getting ambushed in woods and such. The starting gear does not make up for that, since you want to replace the starting bros anyway, because of their low resolve. Last guy had 17.
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# ¿ May 10, 2019 17:42 |
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Sjs00 posted:I have the new DLC but never picked up Beasts and Exploration. Is Beasts as good as this new one and worth picking up? I would answer that with a careful yes.... First of all, it's relatively cheap and you support a really cool game. B&E adds a bigger world, like 25% bigger, more events, weapons, some crafting and gear customization, one new merc background/company origin, new legendary locations and about 5 new monsters. Opinions about the new monsters vary. Some add a good challenge, others are just dumb and annoying, yet dangerous (see Alps). Warriors of the North is more what I personally wanted. A new unique human faction, fresh company mechanics and a solution to the mid-game named weapon grind. I would rate WotN higher, but B&E still has good value, even if you don't like some of the new monsters, thanks to the world size, events, gear, crafting....
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# ¿ May 10, 2019 18:16 |
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Basic game is 50% off on Steam for the next 19 hours. If you still haven't bought it, now is the time.
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# ¿ May 10, 2019 22:42 |
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Night10194 posted:Most of the new monsters in Beasts and Exploration just aren't any fun to fight. I think the Webknechts are the only standout 'yes please I want to fight these this rules' enemy from that expansion. For me it's mostly the Alps and Hexe, these two just added too much supernatural stuff to the game. The Alps can be countered with careful positioning and lots of dogs, the Hexen are super annoying cause you need to stun them if they cast their damage shield. Speaking of which, the Staffsling might be a worthwhile counter to the Hexe's bullshit. Hammerstein fucked around with this message at 19:30 on May 11, 2019 |
# ¿ May 11, 2019 19:16 |
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Broken Cog posted:Full Hexe groups are fun to fight with that fight club tactic some goon early on in the thread suggested where you just unequip all weapons from your party and punch them all to death. General tactic was to have a low tier club as alt weapon on every bro when preparing for a Hexe fight, but who carries that many clubs.
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# ¿ May 11, 2019 19:31 |
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Did the Barb King count as champion?
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# ¿ May 12, 2019 10:22 |
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Personally I would hate not being able to hire a bowyer, cause of the Masterwork Bow event. The limited selection makes sense though, it's only the undesirables and the laborers who are welcome in that company. I will call my company Les Miserables.
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# ¿ May 12, 2019 10:28 |
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Good news for modders, they changed the file structure, each company background is now a separate scenario script which can easily be modded. Someone just released a brandnew version of the 18 bro mod on Nexus, for all backgrounds. You can also easily edit it yourself from there, for example for different world scaling. It's probably also not too hard to change certain things like the Militia's recruitment restrictions, talents or starting items. Guess creating a new company background from scratch might be possible too... https://www.nexusmods.com/battlebrothers/mods/76
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# ¿ May 12, 2019 16:41 |
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Also this seed has been making the rounds on Discord, use for a Lone Wolf start, then report back what you think of him: OQCMWOTZND
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# ¿ May 12, 2019 17:21 |
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Broken Cog posted:
This is weird and if you have the time you should report it as a bug to them. Living and Undead, from what I know, should never ally in any form in the game (except Necros). Hammerstein fucked around with this message at 22:44 on May 13, 2019 |
# ¿ May 13, 2019 22:40 |
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Popete posted:Should I be using 2h axes in the beginning? Seems like my bros miss with the axe way too much despite having like a %60 chance to hit. No, without a shield you expose yourself too much and the early bros usually don't have the armor/hp or defense skill to survive once they start missing with their 2h weapon.
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# ¿ May 13, 2019 22:43 |
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Since it's rather easy to create new backgrounds now I was wondering if it's worth it to create some kind of "Sword from the Stone" scenario, if I can find the tags for the legendary weapon. Start with a farmer and his 2 low-born friends and almost no funds. But with a magnificient weapon. Should be possible to give your farmboy the protagonist tag, same as Lone Wolf, just gotta find a way to bind the weapon only to that char. Hammerstein fucked around with this message at 23:46 on May 13, 2019 |
# ¿ May 13, 2019 22:57 |
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What I don't like about militia is that the limited backgrounds just cost you too many fun or interesting events. Think ministrel, monk, historian and many more.
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# ¿ May 13, 2019 23:39 |
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Night10194 posted:I really wish there were more ranged background options. Needing magical forests for their rare crops of Hunters and Poachers is one of the more annoying parts of BB. Sellswords are another option, although they are often stupidly expensive. But when you see a Sellsword with a ranged weapon in the town roster, there's a good chance he has a decent ranged stat. They also have better ranged def than hunters. Highest Sellsword RA roll is 52, highest for Hunter is 59. Below that is Witch Hunter, Poacher, Beast Slayer. https://docs.google.com/spreadsheets/d/1ha3Jj--NRVuA7XE2GPMFz_6HFk832MJviMDQI3Ww1mc/edit#gid=1266845488
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# ¿ May 13, 2019 23:59 |
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Hieronymous Alloy posted:I wish Lone Wolf let you have, like, 14 people in the roster. Being hard limited to ZERO reserves just seems too painful. Nexusmods.com has a new "18 men on field - 9 in reserve" mod up since a couple of days. Works for all backgrounds. https://www.nexusmods.com/battlebrothers/mods/76?tab=files Scaling is left untouched. Hammerstein fucked around with this message at 16:56 on May 15, 2019 |
# ¿ May 15, 2019 16:27 |
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Look at this beautiful monster.....and then I got a super-crappy map and had to re-roll.
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# ¿ May 16, 2019 15:01 |
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Wafflecopper posted:I don't care how bad the map is, I'd play the poo poo outta that Let me check. Edit: Luckily I kept a screenshot of the seed, just in case. MHLHSMPTZB Hammerstein fucked around with this message at 07:32 on May 17, 2019 |
# ¿ May 17, 2019 07:26 |
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Anyone want a HUGE BRUTE as Lone Wolf? His stats get diminished a good deal from these traits, but those head hits would be pretty awesome. Seed: AQGNDAWQAP ...now fill him up at a tavern, til he gets Drunkard too....
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# ¿ May 19, 2019 21:09 |
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Hieronymous Alloy posted:The fountain of youth legendary location permanently fixes that now. Is that permanent now? Cause if I remember it correctly, it used to remove the "old" trait, but later on the same event could trigger again. There was even a mod to make it actually perma. That's a nice change if you can get an actual young swordmaster now.
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# ¿ May 23, 2019 13:33 |
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Is the goldmine seed spelled like this "goldmine", all in lower letters? Cause the citadels have no smelter/furnace, which is usually a no-no for me.
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# ¿ May 26, 2019 14:57 |
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Does anyone have a seed for a Huge&Brute HedgeKnight? I have one, but it's on a bad map with sub-par rolls on the HK. And it's my dream combo for a campaign.
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# ¿ May 26, 2019 18:56 |
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TheBeardyCleaver posted:What weapon for that build? Axe? Axe because Mansplitter - and if you roll Huge+Brute you can later hopefully get Drunk per event. Hieronymous Alloy posted:Try this one then: Thanks, this is pretty good. Also mushrooms. Just too bad the HK start has cocky and mediocre rolls. Hammerstein fucked around with this message at 20:10 on May 26, 2019 |
# ¿ May 26, 2019 20:06 |
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Here's a fun trade route: Salt+Gems in Hammererden, Salt+Gems in Erzheim, Salt+Copper in Kaltenhof. The HK on this map is bad with quick and optimist, but maybe the other backgrounds are good (I haven't checked yet). This map should generate a ton of gold once you are in good standing with the mining towns. The map has no mushrooms and no swamp towns, so it's bad for cultists. But there are 2 big trading harbors in the South, as well as most of the usual: wine, beer, bees (mead?), amber, lumber camp, hunter's lodge (only 1 though), 2 citadels - one with smelter/weaponsmith, the other has a furnace/armorer. And various other stuff. Seed: EDKVYTWENP
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# ¿ May 26, 2019 23:19 |
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dogstile posted:I ended up giving up on the cultist scenario because the rewards are absolutely terrible compared to what you have to give up. It was kinda funny rescuing a guy from spiders only to immediately stab him to death tho. Have you tried cultists on a map with lots of mushrooms? It's either the swamp or the mushroom farm that makes them spawn in the recruitment pool.
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# ¿ May 30, 2019 15:21 |
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That new DLC is a nice surprise. I sorted through the Lone Wolf seed farm on Nexus and here's a really nice one: FehqSAVlQQ Huge&Brute with good rolls, 2 gem mines and all the essentials, just no mushrooms.
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# ¿ Jan 11, 2020 17:35 |
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StrixNebulosa posted:Anyone know what the price for the new DLC is gonna be? It's probably going to be my problematic purchase of the year. I'm expecting 15-20 but knowing for sure would be helpful. $14,99 according to their latest blog post here: http://battlebrothersgame.com/ I'm also among the people who only recently found out that their writer is a shitler, which is problematic. Not all the writing in the game is bad, there is good stuff there, like the flashbacks to the time of the ancient dead, the witch hut event and sometimes simple stuff like saving a kid, or having the craftsmen in your company help build a house. And funny poo poo like the eunuchs "skills" or the bard events. Unfortunately there is cringe worthy stuff too, like the refugee description and the original ideas for the South. I will still play the game and buy the DLC since this is among the best tactical rpgs available. If I'm correctly informed their writer is an external contractor and I don't want to punish a small studio for his brainworms. If I decided to only play games made by good people I would have to slash my gaming stash in half and delete any of the rpgs that Avellone had a hand in, anything related to Ubisoft and countless other games because the whole industry is so rotten. Hammerstein fucked around with this message at 03:00 on Aug 6, 2020 |
# ¿ Aug 6, 2020 02:57 |
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Seed: jiYsapepaZ This is a relatively decent Gladiator map which I pulled from the Lone Wolf database. North hat citadels with smelter/furnace. Ras Sanan has a port, so you can get back fast. Lion has Sure Footing +5 def Bear has Tough +10 hp Viper has Dexterous +5 matk Hammerstein fucked around with this message at 16:17 on Aug 14, 2020 |
# ¿ Aug 14, 2020 16:12 |
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The Lord Bude posted:It seems to me that there are 4 essential no brainer picks for the retinue - blacksmith, surgeon, drill sergeant, and bounty hunter. The rest of them seem less essential, so pick whichever suits your play style I guess. Paymaster is a big deal imho.
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# ¿ Aug 15, 2020 00:20 |
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Mazz posted:Lone Wolf has an easier start and a harder endgame, it's not really a 3 star difficulty once you know the game basics though because as you said that Knight w/ no upkeep can really make the first 20-30 days a lot easier depending on what you run into. I've taken multiple LW games into hundreds of days on expert, more than any other start. I modded most scenarios to allow for 27 bros, with 18 in battle. Not that I use that many, but I really like the additional flexibility. Currently rolling trade maps - with some patience you can get maps which have a port in the South and a port in the North. Spices, silk and incense northward and back with furs.
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# ¿ Aug 15, 2020 17:52 |
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Donkringel posted:Is there a way to go into game files and mod the starts? Basically I want any company to max out at 18/27 bros. I have too much fun with human wave tactics. The game files have been decrypted about 2 years ago and supposedly the devs are cool with it, as long as people don't add DLC stuff. Nexusmods has what you want, I also cannot play without this mod (although I'm using my home cooked variant), it adds so much more flexibility. https://www.nexusmods.com/battlebrothers/mods/230 Adam is the guy who made modding possible, this is his site. http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.html There's a guide and a complete modding suite plus tools if you want to do your own thing: changing company size or a skill is pretty easy. Currently they are rolling out small fixes almost daily, so expect your mods to break every day. Hammerstein fucked around with this message at 18:15 on Aug 17, 2020 |
# ¿ Aug 17, 2020 17:55 |
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dogstile posted:I'm really not liking the new map gen. So many of the maps i'm going through have barely any ports at all. Use this: https://www.nexusmods.com/battlebrothers/mods/228 Read the description, download one of the .CSV files and then open in Excel and use filters. There are maps with up to 9 ports. The new version already has 28K seeds to choose from.
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# ¿ Aug 20, 2020 23:02 |
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The Lord Bude posted:They should add an enemy that is weak to piercing or slashing weapons... There kinda are. The southern swords have the Gash ability and it really wrecks unarmored Unholds and Nachzehrers, even more so when combined with Crippling Strikes and Executioner.
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# ¿ Sep 1, 2020 10:43 |
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The Lord Bude posted:I’ve become a big ‘wait till it goes on sale’ guy in my old age but battle brothers is one game that I have no problem recommending people buy at full price even if they want to play it. I’ve put in over a thousand hours, I think it’s been a great investment. Hi5, thousand hours bro. I just got there a few days ago. It's funny that I have so many hours in this game, but still feel far from being a pro at it.
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# ¿ May 29, 2021 06:04 |
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# ¿ May 15, 2024 02:02 |
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The Lord Bude posted:New patch landed. 1 balance change: This here is the juicy part: quote:Changed Lindwurms to appear in slightly fewer numbers. I think this is good. I often see Lindwurm groups of 3, before I have enough tanks to control them.
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# ¿ Jun 2, 2021 15:04 |