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  • Locked thread
Wanderer
Nov 5, 2006

our every move is the new tradition
As someone who's seen all the movies multiple times for no good reason, I am pleased they put in the most iconic Jason kill: throwing someone through a window at a height that should not even be particularly harmful.

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Wanderer
Nov 5, 2006

our every move is the new tradition
As long as you tailored the game mechanics to new slashers, I'd be down. Treating them as interchangeable with Jason would be a disappointment.

My first thought is that Leatherface would be easy to hear coming from miles off because he's got a six-foot-long running chainsaw, but if you're in some kind of meat-packing plant, that'd cover the sound of the revving.

You could also do Ghostface from the Scream movies, where he's only about as durable as a "counselor" but he can plant traps and maybe there's two of him.

Wanderer
Nov 5, 2006

our every move is the new tradition

Coolguye posted:

i somehow think that the 'less hit points' and 'less defense' weaknesses are going to turn out being entirely toothless on jason since who the gently caress wants to step to that with anything less than a shotgun to begin with

Out of curiosity, has anyone in the beta actually tried to do something like form a counselor lynch mob and just rush Jason? I know it doesn't take much for him to kill a counselor through standard attacks, but what happens if he just gets mobbed with baseball bats?

Wanderer
Nov 5, 2006

our every move is the new tradition

Drunken Baker posted:

Likewise punching someone's head clean off and into a dumpster should be unique to Part 8 Jason.

Only if the dumpster is in a fixed location on the map and the punched head always sails clean into it, regardless of where you were on the map at the time.

I want to see clips of some poor counselor's head flying through windows, around trees, opening doors for itself, and bouncing off the dumpster's open lid before landing inside. With NBA Jam sound effects dubbed in.

Wanderer
Nov 5, 2006

our every move is the new tradition

Wren610 posted:

And yet it is very feasible the reason they are having a Ubi-soft launch is because they didn't do just that.

The industry needs to learn from its mistakes that it keeps making over and over again.

This isn't a "mistake."

On a sheer cost-benefit analysis, as a developer, you will always be better off lowballing your server capacity at launch. If you highball it, you're making a high-cash gamble that your servers will still be this hammered in two weeks, which is almost never going to be the case. You may lose a few sales or get a few copies of the game returned, but that's chump change, and anyone who's dumb enough to pitch a fit based upon busy servers on launch weekend wasn't going to be a strong pillar of your community anyway.

Developers are very rarely stupid. They're just often working to a different set of priorities than the end user, especially when they're a Kickstarter-funded indie company.

Wanderer
Nov 5, 2006

our every move is the new tradition
I should pipe the trademark Halloween theme through my headset when I play as Jason just to see if anyone's enough of a horror nerd to complain about it.

Wanderer
Nov 5, 2006

our every move is the new tradition

Lasher posted:

You're a sick, sick person.

If I was that sick, I'd have gone with "Are You Ready for Freddy."

Wanderer
Nov 5, 2006

our every move is the new tradition

Basebf555 posted:

The window kill is a concession to the movies, because in the movies Jason would murder someone before throwing them into the window, it was just a scare tactic, not an actual killing method.

Nah, there are "kills" in the fourth and seventh movies where he just flings a girl out a second-story window. Neither of them look like they'd be fatal, although one lands hard enough that it's clear Jason really got his whole body into the throw.

https://www.youtube.com/watch?v=BH77OHkQsZY&t=196s

Wanderer
Nov 5, 2006

our every move is the new tradition

Basebf555 posted:

I'm not really optimistic about any substantial DLC being made though. The things I've heard them saying mostly seem to emphasize how this is the game they made and they feel its complete and don't expect that all of the sudden there's gonna be a whole Freddy Kreuger expansion or whatever. And it's not like there's an endless amount of Jason related stuff they can put in the game, almost every Jason incarnation is already there and I don't think adding new counselors is going to draw people back to the game months from now. Maybe if they added a ton of new kills, that would be something that could realistically happen and would also draw people.

New maps would probably be an easy sell, or new characters.

I want the weird dark area full of random sharp objects from Jason X.

Wanderer
Nov 5, 2006

our every move is the new tradition

Carebearz posted:

I mean, if you want to be technical, you getting killed first as Buggzy, it perfectly captures the fact that black people always died first in those movies.

You got me curious, so I went and looked. I think the only F13 movie where a black character is actually the first to die is Jason Goes to Hell, and that's only because he possesses the coroner. Even in part III, the shopkeepers die well before he kills those bikers in the barn.

Wanderer
Nov 5, 2006

our every move is the new tradition

joylessdivision posted:

It's been repeated a billion times and I'm really not sure where it started because most of the slashers of the 80s (at least early on) were fairly lily white as far as cast is concerned. I've been looking for this mythical "Black guy dies first" movie but I honestly can't remember a single one where it's happened.

There's Scream 2, but I'm pretty sure it only happens there because of the "black guy dies first" rule.

There are a lot of horror tropes--I hate using the word, but sometimes it's the only one for the job--that don't actually reflect the movies at all, but sprang into existence from popular imagination or some offhand joke. F13 may have created the formula for the American slasher movie, but especially in the early installments, it almost never follows that formula.

Wanderer
Nov 5, 2006

our every move is the new tradition

...! posted:

The trophy list on PS4 says, "Friday the 13: The Game". Great attention to detail there. How do you not spell the name of your own game correctly, especially on the one screen players will see almost as often as the title screen? How was that never caught?

It probably was caught at some point, but typos in the text are always way down on the priority list for fixes. That's why so many big-ticket games ship with really blatant copy-editing mistakes in the subtitles; something else commanded more developer attention, and there are only so many hours in the day.

Wanderer
Nov 5, 2006

our every move is the new tradition
I wonder how hard it would be to do a Victor Crawley skin. Adam Green probably wouldn't mind too much as long as Victor's executions were appropriately crunchy.

Wanderer
Nov 5, 2006

our every move is the new tradition

Lurdiak posted:

Part 2 Jason is pretty ambiguously haired. He's right in between blonde and red. Add some VHS fuzz, and...



Kinda looks like Meatloaf face-planted into some Super Sculpey.

Wanderer
Nov 5, 2006

our every move is the new tradition

...! posted:

Just as I started thinking it was way too early for them to be talking about making a single-player campaign, they're already talking about adding a new killer? This game is fun but it has major, major, major issues they need to fix before they start making add-ons. Even if it's done by a different team (which I don't see how that could be possible, given how small Gun is), implementing something new before fixing the old is just going to make fixing everything needlessly complicated. That's just software engineering 101.

They need to put everyone on getting this poo poo fixed and not even start working on anything else until it's done. They already promised things that they still haven't delivered. They said consoles would have dedicated servers. Consoles are currently a clusterfuck because there's not even host migration. They tweeted that they're adding migration soon but honestly it sounds like an afterthought. The backer clothing packs still don't work. Perks often aren't actually equipped even though it shows they are. This is in addition to the obvious jankiness, the multitude of glitches, etc.

There's a lot of work left to be done. These people are putting the cart before the horse.

Just making a model for a new killer is, conservatively, more than a week's worth of man-hours, and that's after a period of discussion, concepts, internal testing, and programming. When a developer says "we're thinking about it," that means "you may see something in six months to a year depending on how the process goes." That's also grunt creative work that has nothing to do with their internal quality assurance team.

Granted, in a small company, there's likely significant internal crossover between those roles, but talking about expansions to the base game will not detract significantly from attempts to fix the base game for weeks or months, if ever.

Wanderer
Nov 5, 2006

our every move is the new tradition
Angela would really just be a "stealth counselor" like people keep suggesting for Pamela. She'd also lose something if she didn't have access to unnecessarily elaborate traps.

Wanderer
Nov 5, 2006

our every move is the new tradition

Drunken Baker posted:

Talking of "cameo slashers" the killer from Hatchet would be a shoe-in seeing as that was Hodder again.

I thought it was kinda cool that Jason's first fatality in MKX, the diagonal chop across the torso, is more of a callback to Hatchet, and thus to Kane Hodder, than to anything Jason ever did.

Wanderer
Nov 5, 2006

our every move is the new tradition

a cock shaped fruit posted:

He'd likely give you a comprehensive guide to his erogenous zones, so you are covered.

I wish more people were this thoughtful. Just a little packet of dos and don'ts, that's all I ask.

Wanderer
Nov 5, 2006

our every move is the new tradition

codenameFANGIO posted:

They made a comic of the proposed Freddy Vs Jason Vs Ash, I don't know if it was actually any good.

They made two miniseries, both of which are interesting, but I'd hesitate to call them "good." The art starts off a little bad and gets worse.

There's this thing with modern comics, sometimes called the "widescreen" effect, where if a person comes to them from screenwriting or some other video field, their scripts get really overblown really fast because a comic book has an infinite special-effects budget. F13 comics in general have a bad case of that, and FvJvA is no exception. Virtually every kill in a modern F13 book would be, if filmed, the biggest quality kill in the movie; people get wrenched in half, impaled on street signs, casually decapitated, etc. In one scene, Jason goes on a rampage in an S-Mart and meat-grates a guy's head through the side of a metal shopping cart.

(There's also an interesting point that forums poster Gavok made once, that F13 comics, and licensed horror comics in general, have this weird idea that the murderer is the protagonist, so they tend to wind up with him "winning." In most F13 comics, everyone dies and Jason fades back into the woods.)

If you're a fan of either F13 or NoES, though, the comics are worth reading. The second miniseries, The Nightmare Warriors, has Alice Walker putting together a group of most of the survivors from both franchises, including Tommy, Tina, Rennie, Neil, and Maggie Krueger. Things fly way the gently caress off the rails shortly thereafter, of course, but it's an interesting read and it would have cost $200 million to film. Freddy uses Jason to get hold of the Necronomicon and raise an army of Deadites to march on Washington, and Maggie switches sides for no adequately explored reason. Then Alice gets killed, her son inherits her dream powers, and an army of Freddy's victims show up in ghost form to gently caress him up.

Wanderer
Nov 5, 2006

our every move is the new tradition

joylessdivision posted:

I'm drawing a blank on what the company was but they had the rights to New Lines horror movies within the last..10 years or so, and produced NOES, F13 and TCM (remake style) comics.

The art in them is kinda hideous, every female character is barely dressed and/or falling out of their poorly fitting clothes and all the deaths are crazy violent and lovingly detailed in the art.

They're exactly the kind of comics a group of 12 year olds jacked up on sugar and a movie binge would write.

Avatar Press. Their output as a company has traditionally been 75% gore porn, 25% various comic-book writers publishing ideas that no other company would be dumb enough to touch. Because they're gore porn.

The F13 comics were largely by a guy named Brian Pulido, and "12-year-olds jacked up on sugar" is pretty much his status quo; his claim to fame is that he's the Chaos! comics guy from the '90s, which is an entire comic-book company devoted to making stories out of the kinds of characters that would be vaguely over the top if you found them spray-painted on the bottom of a skateboard in 1991.

Before that, though, F13 and Nightmare had a handful of licensed comics under DC's Wildstorm imprint, by some writers who had some chops like Jason Aaron and Chuck Dixon.

Wanderer
Nov 5, 2006

our every move is the new tradition

weekly font posted:

I feel that way about this game. Most of the kills aren't very Jason and I think it's because Hodder has spent more recent time playing the TOTALLY NOT JASON GUYS HAHA NOPE ITS NOT HIM character in those lovely Hatchet movies where the kills are a bunch of ripping in half and breaking limbs.

Hatchet is interesting to me because its level of gore is kind of like how people remember '80s slasher movies, while F13 as a game is closer to how the movies actually were.

The game's executions are mostly fine, and so many of them are direct homages to one movie or another that I don't have that kind of issue with them. My biggest complaint is that a couple of them have a weirdly long window in which the counselor just sits there waiting for death to happen (i.e. the water pump kill), and I'm not sure why the leg crack or chair crush are even in the game.

Wanderer
Nov 5, 2006

our every move is the new tradition

Scalding Coffee posted:

Pamela is also a quite powerful woman. Able to hold up people and stab them into objects.

You know how women get an insane Hulk-style adrenaline surge when their children are in danger and are able to throw around cars?

Well, Pamela's child is dead. It's just science, people.

Wanderer
Nov 5, 2006

our every move is the new tradition

Pharmaskittle posted:

I'm watching Freddy vs Jason right now and it actually rules aside from some bad special effects. Like if they made a Friday movie every year with modern sensibilities and some intentional camp, I'd watch every one.

The problem with the classic F13 formula is that doing one set in 2017 is difficult, because everyone has a phone in their pocket, the Internet has made folklore and regional stories spread far and wide, and unless you set it in some weird alternate universe where nobody's ever seen a horror movie (the way nobody in a zombie movie has ever seen a zombie movie), everyone's so god drat media savvy that they'd actually listen to a guy like Crazy Ralph.

I suppose you could lean into it, though, the way the Hatchet movies did. Movie #1 is the Crystal Lake massacre; movie #2 is a bunch of sheriffs and deputized civilians trying to hunt down the backwoods murderer who sliced up all those kids last year; movie #3 is a bunch of urban explorers and true-crime researchers going back to the scene of the crime; etc.

This would probably be something you could do with Source Filmmaker. If they haven't already ported Jason's character to it, it'll probably happen within the next few months.

Wanderer
Nov 5, 2006

our every move is the new tradition

Coolguye posted:

it's pretty easy to just put people far enough out that their phones don't work and have Neu-Jason be just as genre savvy as the victims. even if they're listening to crazy ralph and saying 'hey yo just in case he's right let's do xyz' then jason can show up and do abc to counter it because it's fuckin' crystal lake motherfuckers he heard you talking

At this point, if a crazy old coot told you about Choppin' Joe, the guy who lives in those woods and chops campers up, most people would abruptly cancel their camping trip. They're not going to still go into the woods with zero cell reception anyway, just a little more careful than usual, because anyone who doesn't live under a rock has consumed at least six forms of media where not listening to the crazy old coot got people killed.

Edit: What I'm saying is that if there is any warning whatsoever about 2017 Crystal Lake, random-rear end gangs of party teens will not go to Crystal Lake. "This is the place where everyone got loving beheaded that one time" will be its third Google result and have its own subheader on the town's Wikipedia entry.

Maybe that could be your opening scene in the new, modern F13 sequel. Crazy Ralph is bothering some completely uninterested travelers at the Crystal Lake gas station, telling their kid the story of Jason, and they drive off. Crazy Ralph goes out back to smoke and Jason jams him into the composter or something, so now the next batch of machete fodder have no idea they're heading into the murder camp.

Coolguye posted:

this is honestly good horror movie practice anyway. if you go back and watch other classics that remain really well regarded, like The Thing, part of the reason it's so unsettling is because the survivor crew in The Thing was about as collected, rational, and together as anyone could ask for given the situation they were in - and they still got hosed 8 ways from sunday.

Yeah, I could easily go the rest of my life without another scene where a bunch of characters in a bad situation spend a good five minutes slowing the movie down with panicking "what if" scenarios that undercut their attempts to make a plan.

Wanderer fucked around with this message at 02:00 on Jun 29, 2017

Wanderer
Nov 5, 2006

our every move is the new tradition

A GLISTENING HODOR posted:

Counterpoint:

We have an entire 24 hour news network comprised of nothing but Crazy Ralphs telling everyone that California and Chicago are made entirely of bloodthirsty maniacs that rape and shoot white families.

Tourism has suffered for neither.

@Jenny2017 5d
woo party in Crystal Lake for spring break! who cares about those 200 murders #fakenews

@Jenny2017 1h
plz contribute
https://www.gofund.me/crystal-lake-funeral-expenses

Wanderer
Nov 5, 2006

our every move is the new tradition

joylessdivision posted:

Stop over thinking a slasher movie.

That's an unfortunate consequence of trying to do a "modern" F13 in a post-Scream age; you can't just do a straight-up dumb slasher movie anymore. Hatchet is basically a comedy, and the F13 reboot movie still has some element of craft to it, such as the fakeout about who was going to be the final girl.

Thinking about it, if you just go by an average round of this game, you could get a pretty good F13 movie out of a plot where Jason just shows up, and the various counselors/campers/victims end up dying to misadventure or each other over the course of the night, with Jason watching from the bushes and getting increasingly frustrated with each denied kill. He'd end up bushwhacking a paramedic at the end of the movie just to satiate his own murder jones before sulking off back to the lake. Friday the 13th, Part XIV: The Night Jason Didn't Do poo poo.

Wanderer
Nov 5, 2006

our every move is the new tradition

A GLISTENING HODOR posted:

It is REALLY not that hard to write around "BUT CELLPHONE" in a slasher movie.

It's not, no. I'm not sure who's arguing otherwise.

Even if you just let them have functioning phones, all it means is that the cops show up a little faster (so the first patrol car rocks up to the gate so the cops inside can get stealth-murdered) and nobody is going to wander through the woods with a flashlight screaming their (dead) missing friends' names. You just call their phone, and realize their obnoxious ringtone is coming from the rafters of the cabin you're in.

ToxicSlurpee posted:

There is a Jason movie in space. I don't think this is a genre prone to taking itself all that seriously.

It isn't anymore. The first few entries in all the major franchises took themselves very seriously, but the campy humor gradually crept in over time, and from there it's a pendulum swing. Halloween resisted it for the longest of any of them, but then you get the movie where Michael Meyers fights Busta Rhymes and Busta lives.

In F13, there are a couple of goofy victims here and there ("It says you're a dead gently caress."), but most of the films are reasonably serious until part VI or so, which is a self-parody. That's part of why I think the game being deliberately set in the early '80s is a smart move on the developers' part, since it's trying to draw on the feel of the earlier movies.

Danaru posted:

Man how y'all gonna make me sad in this Friday the 13th thread :smith: poor Morgan she ain't deserve that

EDIT: I opened this on my phone and it gave me a specific gofundme that doesn't show up when I click it in my browser :stare: that's weird

...weird. I was trying to do a deformed URL so it didn't actually go anywhere.

Wanderer
Nov 5, 2006

our every move is the new tradition

Pharmaskittle posted:

I'm watching the Hatchet movies for the first time (on 3 now) and boy are these bad. Even Jason goes to hell was better than this. It's kind of neat that they take place over a couple consecutive days I guess.

Edit: ok having that one Asian actor back three times as three different characters owns

My favorite moment in any Hatchet movie is in the third one, when that guy fires the rocket launcher at Crowley and takes out the guy Crowley's fighting. The way Crowley turns to look at the guy who fired at him is funny.

Wanderer
Nov 5, 2006

our every move is the new tradition
I don't want to jinx it by mentioning it on SA, but you can find a weirdly high number of '80s horror movies intact and uncut on YouTube. I went looking for a clip of Prom Night II--it's not a good movie, but it was one of the first horror movies I ever saw, with a truly shocking quality kill near the end--and found the whole movie. It's been up for three years.

Wanderer
Nov 5, 2006

our every move is the new tradition

Tinfoil Papercut posted:

On the same note, why do people still try to bargain with me?

Stages of grief.

Wanderer
Nov 5, 2006

our every move is the new tradition

A GLISTENING HODOR posted:

I've had two ideas on this:

- Tommy Jarvis can't leave if someone is still alive

- if the only living person is a girl, a "trap" spawns on the map and the final girl can lead Jason to it. Final Girl can see the trap, Jason can't. (for example a noose in the barn, chains at the dock, random poo poo just on a road, etc. You just have to get Jason to step in the kill zone.

This obviously means a Jason could still easily go for a 7/7 or 8/8 because you may have to jog across the map and be exposed.

Bonus: cuts down on people sitting in closets for the last 10 minutes

Bonus 2: Final Girl can totally wiff the kill by not accounting for a shift / knives so a good Jason could smell the trap

It'd be kinda cool if the final girl's trap could spawn in the dead center of the lake, so she'd need the boat to get to it or something.

It could be Tina Shepard's undead dad.

Wanderer
Nov 5, 2006

our every move is the new tradition

King Vidiot posted:

I was thinking about what Free DLC, emphasis on free, I'd want to see for this game and I settled on Sleepaway Camp. Like have the camp from Sleepaway Camp as a new map, and have an optional skin that replaces Tommy Jarvis with grown-up Angela. Maybe they could even get Pamela Springsteen to lend her voice and likeness to it.

I don't know, people might be too tempted to take the roleplaying too far and have Angela going around killing all the other counselors. It'd be like Chad but worse.

If they wanted to make a game mode where one of the counselors is the killer, Angela or a Ghostface would be the obvious licenses for it. Angela would need a good ten-minute introductory period to set up booby traps and stash weapons everywhere, though.

Really, though, this game is so uniquely F13 that the proper way to do another license would be to make a brand-new game with different mechanics in a similar engine. An ideal Sleepaway Camp game would be set in the daylight with more players, where you're trying to accomplish normal campground activities while the Angela player quietly murders her way through the counselors and campers, and dying also disables your voice chat. You could get bonus XP as a camper for panty raids and pre/extramarital dalliances in the woods.

You could also do Halloween, where Michael gains power and speed the longer he can go without anyone else finding a body or noticing him, so by the time he actually shows his hand he's a nightmare.

joylessdivision posted:

What I'm saying is Sleepaway Camp 2 is really fun and under appreciated.

SC2 and 3 don't have any budgets at all, but the quality kills are top-shelf.

Wanderer
Nov 5, 2006

our every move is the new tradition

Danaru posted:

Who would win in a fight, Human Jason (part 2-4) or Michael Myers

Better yet, would they be friends :murder: I smell a co-op game

https://www.youtube.com/watch?v=wqjbIu47PZo

Wanderer
Nov 5, 2006

our every move is the new tradition

Cythereal posted:

Jason with wires sticking out of his head as a secret CIA weapon sounds like a fine excuse for Jason to take a trip to Moscow or Paris or some other suitably exotic destination.

...and then, the Soviets retaliate with Vassily Ivanovich, their own homegrown undead serial murderer.

Wanderer
Nov 5, 2006

our every move is the new tradition
I am prepared to endorse the suggestion that the boxes contain LaChappa's complete set of D&D manuals, because he is exactly the kind of person who would bring them with him when he went camping.

Wanderer
Nov 5, 2006

our every move is the new tradition

Phyresis posted:

In TYOOL 1979-1984 Advanced Dungeons & Dragons was still in its first edition and only had a few rulebooks and supplements. A complete set would easily fit in a backpack.

He has extra PHBs to hand out to the table.

Wanderer
Nov 5, 2006

our every move is the new tradition

Jeabus Mahogany posted:

I keep getting ideas of Friday the 13th: The Game: The Movie

The first Act would be a mini-standard movie where Jason kills everyone, but then everything resets and nobody knows what's going on, not even Jason. Someone escapes and everything still resets, Tommy Jarvis shows up and doesn't know either, they manage to kill Jason and everything still resets. They start figuring out the rules but they don't know why it's happening.

Eventually there's a period where everyone just gives up on the whole thing and start messing around, chatting with Jason even as he kills them, even Jason sometimes just... hangs around with people

And then multiples of the same counsellor start showing up and you get stuff like two Chads circling the camp on a boat drinking champagne and complimenting each other while Jason looks on

Turns out the whole thing is set in that holodeck ripoff from the end of Jason X, which Jason never actually left. He's in an abandoned spaceship in a decaying orbit above a dead Earth.

Wanderer
Nov 5, 2006

our every move is the new tradition

Hockles posted:

Is there a clip of this somewhere?

https://www.youtube.com/watch?v=QEMynL5iVOA

Wanderer
Nov 5, 2006

our every move is the new tradition
Relevant to this thread's interests:

https://twitter.com/SamSykesSwears/status/890751932779839488

(read the whole thread)

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Wanderer
Nov 5, 2006

our every move is the new tradition

s.i.r.e. posted:

I hope F13 isn't completely dead within a year's time. :(

For a game that has a relatively narrow prospective appeal--people who are affectionate towards an old horror franchise and who are willing to play this brand of asymmetric multiplayer--2,000+ unique players two months after launch on a single platform is actually pretty good, especially considering the associated bugs, the small production size, the relative lack of marketing, the relative lack of content, and the lack of a film tie-in, and especially considering how good a year 2017 has been for video games.

F13 does need more content, but all things being equal, this is still an impressive success story. If nothing else, it's a game based on a film license that doesn't suck, which puts it in a hall of fame all by itself.

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