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Cyrano4747 posted:Like, look at this poo poo. These area ll IIC varients of things from the afore mentioned 3055 TRO: Those were made by the actual designers of robots for animes to replace the unseen for the Mechwarrior port to some Japanese game console. The repurposing of that art for the IIC models is on FASA being cheapskates.
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# ¿ Jun 25, 2017 00:14 |
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# ¿ May 5, 2024 06:01 |
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Cowcaster posted:i'm not an expert but isn't harmony gold's major claim to fame chopping up and frankensteining together a bunch of different japanese cartoons as a quick cash-in on the 80's toyetic craze along the lines of transformers and gi joe My understanding is that the mashup occurred because in the 80's the FCC required 52 episodes for TV syndication, which none of the individual animes had, but yes. I'm baffled how HG can think they are the best owners for those IPs based upon their real estate experience, you'd think they'd get better ROI from... well, anything that isn't sitting on old robot cartoons.
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# ¿ Jul 23, 2017 22:53 |
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Can't say I'm a fan of PGI, but the Marauder and Warhammer models were licensed from them, so if they lose bigly then those two are out of the game and any hope of getting others in expansions goes with them. The connection of the HBS images are spurious, but they seem driven by an aggressive legal/negotiating strategy more than anything. What raises my eyebrow is that they also extended their complaint to InMediaRes/CGL, likely over their own remade images, which might bring in Topps as the owner of the tabletop IP.
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# ¿ Jul 23, 2017 23:54 |
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PoptartsNinja posted:Ahahahahahahahaha. Exosquad was all Playmates ripping off of FASA's pitch for the Battletech cartoon, though they joined with HG to release Robotech crossover merchandise after jointly loving FASA over in the courtroom.
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# ¿ Jul 24, 2017 00:07 |
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Paingod556 posted:Ok, so, sanity check on this. I can see PGI using those unpublished designs as trial balloons for that 70% rule, but I suspect HG wouldn't give them qualified feedback to avoid infringing even if they don't consider any and all giant combat robots their property. If the only response PGI gets amounts to "gently caress you, everything is ours," then ceasing contact and going it alone feels like a valid course of action.
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# ¿ Jul 26, 2017 01:41 |
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AAAAA! Real Muenster posted:I would pay for a modern re-skin of both clan MW2 games. They were great for their time but I have no idea how well they would age, but I played them in my really early teens and was Real Bad at them. Oddly, I replayed MW2 Mercs into my late teens but never bothered with the other ones. Anyway, I mentioned that because apparently one of the things you did was trials of position but I never read into or understood what I was actually doing at that age, so something now where I perceive it better and understand whats going on would be really neat, to me. Something that plain works on an operating system made in this century would be enough for me, but given that a legal agreement between Activision and Microsoft necessary for a MW2 product would unseal the Blood Gate and bring forth the Night of Endless Agony I'm not holding my breath. The original MW2 campaigns are a series of disjointed missions or snapshots of the conflict that don't really mesh in a narrative sense, but Ghost Bear's Legacy puts you in a few Trials and locks in your Mech chassis for mission arcs. If you complete the campaign without restarting, there are a few extra 1v1 missions for a bloodname. Good luck with the last mission, or just save your sanity and use freebirthtoad. That said, the fact that the MW5 footage reminds me of the basic flow of the random missions in MW2 Mercs has me tentatively hopeful that some great missions and campaigns could be produced in due time. They wouldn't be made by PGI, of course, but I'd love to see some solid campaign mods like Freespace.
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# ¿ Jan 28, 2018 04:30 |
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If you want to whet your appetite or spread your enthusiasm for the game, a fairly big twitch streamer will be playing BT tomorrow. HBS people will probably be around to answer questions in the chat, but since I recognized a lot of goons helping in the paradox stream, I figure the more passionate nerds sharing their experience on a channel that typically nets thousands of viewers the merrier.
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# ¿ Mar 28, 2018 17:26 |
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I'm pretty sure HG didn't start the case with the Japanese rights holders, but HG apparently borked their relationship badly enough that the holders came after HG for back royalties (and lost).double riveting posted:Somebody make "the allegedly infringed warrior robots at issue in this case" into a pilot line in the game, please. I wouldn't put past loving up their finances to fund a proper legal defense though.
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# ¿ Apr 5, 2018 17:53 |
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Aramoro posted:Anything less than a full Steel Battalion is a betrayal to these people. I'm only half joking, there are people out there who will unironically disparage the anime robots that BT's original popularity (and current lawsuits) were built upon because... they're slightly curvier? Nor does it surprise me that Cohh had to specifically call out people who don't get how twitch/streaming and word-of-mouth popularity work, because I still find people on the tabletop forums who sign their posts at the end like they're still on usenet. No wonder fans act like they are behind the times when they think there have been no new developments in the internet in the past 25 years.
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# ¿ Apr 6, 2018 19:22 |
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AAAAA! Real Muenster posted:So infuriating, and so, so wrong. An HBS person really needed to step in and tell him that he was wrong about so many assumptions he, or commenters on his stream, made. Such as your drop weight affecting the difficulty of the mission. So absurdly hard to watch. Psion posted:e: I should explain, I'm a believer in more is better. So I don't personally hold up TRO 3025 as the holy grail by which all is to be judged, because I never got into TT and i also believe creators can extend and expand their universes even after publishing a book that's "further along" the timeline than 3025 - that is, they can go back and retroactively change things. I think that's healthy and good even if TRO 3039/3050/etc exist. but I also know a lot of people do care about that kind of stuff. *Acktchually* a fairly fundamental retcon happened before the grog's golden age, because the first material had the Inner Sphere going full Mad Max and having no Mech factories left. Hesperus II wasn't a prodigiously productive Mech factory, it was a big warehouse they dug parts out of to keep their salvage running. Unsurprisingly a universe where everything is breaking down and dying didn't jive with either the robot-smashing gameplay or the story of lostech renaissance they wanted to do, so they changed it. Shame they didn't continue to change things when it was needed.
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# ¿ Apr 10, 2018 19:38 |
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The case against HBS was clearly the weakest, but since Jordan Weissman promised HG he wouldn't touch their precious warrior robots as part of their secret settlement in the nineties it was a gimme that they would try to rope him in as part of their shakedown. As odd as it sounds, I'm rooting for PGI to decisively put an end to HG's horseshit because then MWO keeps Mechs that are already in player's hands, HBS can include those Mechs in the future, and maybe CGL could muster the wherewithal to show up in court so they can publish books and minis with their own versions. I'm on the fence about MW5, since the initial footage exceeded my admittedly minimal expectations and evoked feelings of prior titles... but then again, PGI got my foundersbux way back when because they said a lot of the right things and I was honestly worried that perhaps the last chance for a new Mechwarrior would fail for lack of interest. MWO hasn't failed for lack of money, but PGI has certainly overpromised and underdelivered on game features over the years. They haven't been promising that much for MW5, which is understandably cause for concern as far as commercial success and more content in the future goes, but comparing how things were back when ghost heat was rolled out to seeing power draw slapped down and the Solaris stuff I am permitting myself a modicum of hope. Like a rock worn smooth by a coursing river, the art of managing community expectations may have gradually been beaten into PGI's skull and from their pebble-smooth brains shall spring... a game. Nothing that will surpass anyone's expectations, or be considered particularly good by itself, but perhaps solid enough that something that is good could arrive. It might be made by PGI or community modders, but I can guarantee that it will occur over a glacial timescale. DeepThrobble fucked around with this message at 07:02 on Apr 15, 2018 |
# ¿ Apr 15, 2018 06:59 |
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Cyrano4747 posted:Honestly I like being stuck with the engines you get. Swapping them out makes mechs waaaaaay too same-y and leads to there being clear best chassis based mostly on their weapon hardpoints.
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# ¿ Apr 18, 2018 04:04 |
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Streams are up on BT's game directory. (fair warning: spoilers might appear in the preview images) You can also follow the game instead of a particular streamer by clicking on the heart icon in the above page; then if anyone's streaming under it a big ol' BT cover should appear at the bottom of your normal twitch following page.
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# ¿ Apr 19, 2018 19:11 |
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I didn't ask for this, but I'm just fine with it.
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# ¿ Apr 21, 2018 05:19 |
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The original (-1X) has a prototype ECM/active probe combination that weighs over seven tons, while the production version of either piece of equipment is 1.5. Good luck going though the effort of implementing and balancing a one-time piece of equipment. And while I'm new to this Beag guy, the whole pronouncing italics aloud thing has a pretty short half life.
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# ¿ Apr 22, 2018 11:30 |
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Psion posted:I haven't looked but I really wonder what the overlap is between people who argued, completely straight-faced, that HBS should "just make an option to let us have TT rules and anyone who doesn't want that can ignore it" vs the people who apparently somehow cannot ignore an option during player creation. Then again, if HBS rolls out an expansion depicting Hanse Davion being clearly and unambiguously into men, I could see a violent new Star Wars grade reaction...
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# ¿ Apr 23, 2018 19:32 |
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SpaceDrake posted:I've said it before, but the fact that MW5, HBS BTech, and the updated BT box set are all going to be set in 3025 or later has me legitimately going a bit. The people running development of these games aren't dumb and know that people who played in the 90s are going to be very attached to Cool Clan Designs and Their Sick rear end Mad Cats and whatnot, but there is a conscious effort being made across three different products to go back to the time prior to the Fourth Succession War and the advancement of any of the metaplot from the 80s and 90s. And regardless of me bumbling into white savior tropes and whatnot, I bumbled into it because I was trying to make the point that the previous metaplot had a really bad case of Space Is For White Guys and had bad problems with representation and the piling on of a whole goddamn mess of problematic elements (and people somehow still not getting the message that the Jade Falcons and Smoke Jaguars are THE BAD GUYS even with all the poo poo they do because of wider American cultural memetics doesn't help either). 3025 has been the starting era of the game for as long as there's been a game. Less tech, less of everything plot related to follow, and a lot more people on board because most Battletech fans love the plot of the universe up to the point they were introduced to it and then proceed to hate everything afterward for invariably failing to meet their expectations. Battletech's a universe with thousands of pages of material written by dozens of authors over three decades, and the when and how (and if) of someone's interaction will color their interpretation. That's why plenty of people know that the Clans are by and large bad guys, and they also don't care because in so many ways the universe is (to borrow Rob's term) young adult fare. Passing moral judgement over that feels about as sensible to me as, say, thinking that someone with a Decepticon sticker on their car genuinely intends to harm me.
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# ¿ Apr 24, 2018 12:22 |
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linall posted:Don't be silly. It's the car itself that you have to worry about in that scenario. I would totally let them hurt me because I am a monster that callously throws the lives of his troops away while laddering starcraft.
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# ¿ Apr 24, 2018 13:01 |
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Radio Free Kobold posted:davions maybe Drone posted:I always choose to believe Steiner is like the Empire from Legend of the Galactic Heroes, and that's alright with me.
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# ¿ Apr 24, 2018 18:51 |
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Ciaphas posted:Wait if the Mad Cat is the Timberwolf now then what the hell is a Mad Cat Mk2 William Henry Hairytaint posted:I think it's 8 seconds actually. 200 km/hour tanks and yet my 31st century long range missiles have a max range that's about a third of what a Sherman tank could hit with its main cannon in 1943.
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# ¿ Apr 29, 2018 01:59 |
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Ciaphas posted:wait so clanners are making what they would call timberwolf IIC, and rebranding them for export to gullible IS losers by painting Mad Cat Mk2 on the side? If by "current" you mean 3145/Dark Age, then yeah, the Wolves and Jade Falcons haven't given up on the whole crusader thing. The Inner Sphere only stopped the Clans from conducting an invasion together, they're still individually free to do that.
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# ¿ Apr 29, 2018 02:15 |
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Eej posted:Does like anyone care at all about Dark Age? It always feels to me like BT is perpetually Just Before Jihad when people talk about "right now"
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# ¿ Apr 29, 2018 02:58 |
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Welp, my luck with my old potato rig ran out. My game window disappeared while I tabbed out and now it starts up as a minimum sized window, so... yeah. Galaga Galaxian posted:And half of them were picked because the Wolves thought "Well these were kinda crappy back in the day, so they shouldn't raise eyebrows, right?" They at least had it right about the Flea, the Anni stuck out because it was a prototype city fighter used against Amaris that no one had any record of. The Dragoon exclusive that takes the cake is the Imp, which was technically a Star League design... developed after the Exodus and prior the exiles' collapse into civil war.
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# ¿ May 1, 2018 10:14 |
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RBA Starblade posted:Mechwarrior and Homeworld was a whole lot of my childhood and besides that one rulebook for Battletech I didn't realize it was really a thing until a decade later. You and I are in the same boat, I headcapped a Wolverine and pilot-killed a Cataphract in the same mission but only had two salvage slots and no luck. End this robot hell. Speaking of Homeworld, a totally "In Success..." thing I'd love to have one day would be a digital TRO/universe primer along the lines of the DLC guide for Deserts of Kharak that reproduced a lot of the great worldbuilding text from the original game manual.
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# ¿ May 2, 2018 01:42 |
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EdEddnEddy posted:Btw, is there any way to still get the PDF pack that was on the KS? And what other sources are you guys using to break down the whole BattleTech history outside of the novels? There is a lot of stuff I still don't think I have covered and the only Physical book I have is the 3050 Mech Reference I think. First and Second Succession Wars recently got a sourcebook covering each, but in short it's an all out bare-knuckle space war: fleets of warships annihilating each other, free use of nuclear weapons, and poo poo dying everywhere. Not a good environment for the average humble Mech company of later eras to survive intact.
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# ¿ May 3, 2018 05:59 |
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The game seems to choke up whenever I get enough salvage for a new mech, but things are otherwise fine. I don't know why a little text pop-up with Yang talking about the variant would cause it to happen.Eej posted:Battletech started in 1984 with designs licensed from multiple anime series and also some originals. The Clans were introduced in 1990, presumably after some financial success and they could hire an actual artist to produce 1) art that didn't look like hot garbage 2) thematically consistent mech designs Improbable Lobster posted:The fact that no one ever went "hey lets redesign all this poo poo so it looks halfway consistent" boggles the mind. Hell, the whole "unseen" thing confuses me. Why didn't they make new designs that wouldn't get them sued?
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# ¿ May 6, 2018 01:18 |
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Dramicus posted:I also figured that the Warhammer 40k rule to salvage applied when it came to mechs. That in most circumstances pretty much any mech could be recovered and repaired from all but the most severe damage. That the chassis itself was made of incredibly stern stuff, and all it would take is some time and money to repair the armor and reattach lost weapons. So like in 40k, even if heavy losses were incurred it was possible to come back from that, given enough time. With this being the case, it would also mean that offensive operations would be incredibly risky as it could be difficult to recover and salvage damaged equipment. Defensively, you might even encourage the enemy to attack as there was a good chance they would have to leave behind equipment if they failed. This would also mean that light and medium mechs would see far more use as they could use their speed to effectively withdraw from losing engagements, maybe without even losing any mechs. Whereas the Houses would be hesitant to commit heavy and assault mechs to anything other than defensive actions or specific attacks, as it would be far too likely to run the risk of having them cut off from salvage operations.
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# ¿ May 7, 2018 01:04 |
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Who would've thought the universe can be pretty fun when it isn't limited to the Stackpole self-insert and superfriends turbofucking an antagonist that can't think and breathe at the same time?
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# ¿ May 11, 2018 05:26 |
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The Argo manages to survive petty pirate attack events well enough, and even has an aerofighter bay on its schematics, though I wouldn't trust what is ultimately a civilian spacecraft against foes that are determined to sink it. The things that would compel Comstar to do that would be the detailed SLDF map used to find Outpost Nautilus, which they likely don't have if Nautilus was intact after all this time, and a very unfriendly ghost prototype that they want to keep out of the hands of the ignorant Houses, with knowledge of their existence fortunately limited to a trusted few. The circumstances around the unexpected sinking of the Iberia over Coromidir might raise some eyebrows though. Tarezax posted:There weren't any procedurally generated missions in MW4: Mercs either. All missions were part of a mini-campaign on each planet, often with a story branch depending on which contract you chose next. For example, on Styk, you get a choice between honor guard for peace talks between the locals and the Capellans or sabotaging the peace talks by assassinating the local delegates (of course at the behest of House Liao) It'd be interesting if the game generated a fixed force of opposing mechs to appear across a planetary campaign, so you could weigh the tradeoffs between facing down reinforcements or hunting down stragglers in a mission with potentially having to face them in the future, with limited resources for repairing mechs and healing pilots between missions. I feel that'd give a lot more oomph to the idea of good faith withdrawals and would also work well with the idea of your mercs running into rival outfits working for the other side, or even one of the space-famous commands.
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# ¿ May 16, 2018 17:44 |
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The noncommittal don't-hold-us-to-anything answer in the post-launch AMA was yes, though they also said that they want to flesh out more content in this era before trying the Clans. Since PGI started including some older mechs that aren't particularly meta-good like the Javelin, Assassin, and Vulcan months after they've been digging hard into the 3060 stuff suggests that another deal with HBS might be in the works, though those same mechs would also flesh out the roster for MW5. They also made the Wolfhound, Crab, and Cyclops since the original deal.
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# ¿ May 17, 2018 08:05 |
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Beer4TheBeerGod posted:Random idea for encouraging the use of smaller mechs; tonnage limitations based on detection. Something like "the enemy has sensors all over the place and you can't insert more than 200 tons without being detected". Alternatively tonnage limits based on locations, with frozen lakes that can take small mechs but collapse if the mech is too heavy, or sand areas that small mechs can get through but large mechs can only move one hex per turn. Make it an environmental or mission challenge. Adding urban environments from the tabletop would be a huge deal changer, since most buildings/bridges aren't designed to support multi-ton war machines and can be shot out from under your mechs. Of course, then you'd have to include falling damage, and EWar fuckery to complement everything blocking lines of sight!
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# ¿ May 18, 2018 03:55 |
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Yeah, I don't recall the Clan era favoring lights since the advanced components allowed heavier designs to move faster and carry/fire more guns. Then things like C3 systems, pulse lasers, and plain longer ranged weapons bring the light's high movement mods down the curve into turbofucking territory. Light mechs are simply too fragile, the armor differential with heavier mechs is too much to reliably overcome. That's why in a game that largely adheres to the tabletop stats and only allows you to control a small number of mechs, we could use larger maps and scenarios where movement is specifically rewarded. The single player skirts with, but does not cross, the line of punishing players with bonus objectives in certain missions that a pure assault lance cannot easily achieve, but I feel that the inevitable descent into a pure-assault mechbay can only be stopped when players get hit over the head with situations where assaults are not the most efficient. The drive to get any and all bonus objectives in a mission is a powerful incentive (and came up in the Q&A at PDX's BT panel today), just shift the focus from murdering waves of (not?-)reinforcements to engaging the baddies in the far corner with something that has to move at least 5/8 before poo poo explodes. For example, if escort missions had the first enemies assaulting some buildings where the vehicles are hiding at the first objective point, much like the flavor text suggests. If that point is far enough from the start that the AI will likely destroy a building and the vehicle inside* without fast mechs to engage the attackers, then that provides players with an incentive to keep tricked out mobile mechs. *but importantly does not annoy players by damaging vehicles before the escort part starts! Randallteal posted:Oooohhhhh, that's who that was. I kept thinking he sounded like an evil Nathan Fillion. He was being very unreasonable at the end, TBH. I was actually really surprised you never fight him, now that I think about it. He talked a lot of yang (seriously, his sentences were monologues) for someone Farah ganked with a computer virus, Independence Day-style.
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# ¿ May 21, 2018 03:18 |
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Lord Koth posted:Lights can still be usable in Clan era, it's just the reasons to take them shift unless their ability to evade fire is truly exceptional. Like a Hollander - or a Kit Fox A - are still great since they're effectively Gauss Rifle platforms while still being Lights. On the traditional Light roles, both the truly insanely fast mechs like Fire Moths or Fireballs and the ones mounting esoteric stuff like Null-Sig and/or Stealth armor are perfectly viable. Like, even a modern IS or Clantech Heavy is probably going to be on tenterhooks against an equal value of Fire Moth D or, God help you, M variants.
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# ¿ May 21, 2018 05:42 |
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I've also been pondering ways to use the hoard of partial salvage lying around, and think it would work better if it was a separate form of currency that you could trade at certain places to expedite rebuilding whole mechs. Since there are already mechs in bad repair in the game I think having a quality system for your mechs might add some challenge and dampen the weight power curve. So instead of cleaning out the cockpit of a shoddy pirate assault and instantly refurbishing it into factory fresh mech ready for plusguns (like I did to a King Crab), that mech will remain in poo poo shape and can't take max armor or advanced weapons/equipment unless you give Yang a lot of time and salvage to work with. Ideally good condition salvage from the same model is a guaranteed boost, but variants and mechs within the same weight class could also be effective. Then by keeping mechs around and investing in them you could justify a big payout for selling them for full price.
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# ¿ May 25, 2018 06:25 |
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*quote is not edit*
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# ¿ May 25, 2018 06:25 |
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CommieGIR posted:I wish they had kept the Level 3 Battletech rule where you could prop the mech up on an arm while prone on the ground and fire even when fallen.
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# ¿ Jun 2, 2018 03:55 |
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If the Argo or its contents represented a sufficient threat to the status quo ante of the succession wars prior to the Helm Core/4th War, they wouldn't gently caress around with spies, they'd send the ComGuards to shoot it down and dispose of the remains in a nice big gravity well just to be sure. In their view it is better to destroy irreplaceable technology than lose it to outsiders while trying to preserve it; all be made good in the end when the houses are gone and they're in charge. They did it before, and in the same neighborhood to boot. Certain death is why I believe that whatever makes the Argo special isn't considered threatening, or otherwise isn't known outside of the ship's officers, and also why the Argo lacks a mobile HPG or satellite buoys despite it making sense for an exploration/first colony wave ship to have them. A civilian dropship with an experimental KF boom isn't earth-shattering since standard KF booms for jumpships are pricey as hell, and probably not economically feasible compared to just producing more jumpships and alleviating the primary bottleneck to FTL logistics. I don't think anyone would risk losing a jumpship in trying to replicate the Argo's system either, they don't have the deep pockets or fleets of ships to spare like the olden days.
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# ¿ Jun 5, 2018 06:53 |
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She messaged you to bring you to the system where she was you she could skype you directly. Face on the holoscreen != HPG message. While one might be able to shell out for real-ish time audio or video transmissions, she's only a minor periphery noble and there's a war to run and all. As for the Locura, it's a prototype Star League AI created to autonomously operate a space warship. The Terran Hegemony was better off than the Houses, but still far smaller and surrounded on all sides, so paranoid First Lords built continent-spanning tunnels and fortifications like Nautilus on many worlds so they could hold out for years, and entire fleets of drone fighters, dropships, and warships governed by AI patterned after their best admirals. The SLDF bled itself white trying to liberate the Hegemony because even when outmatched the drones could suicide themselves on transports and command ships, and that was before the ground forces landed and started charging their own murder holes. Comstar wouldn't have much knowledge or experience regarding the Locura because Amaris murdered the drone's programmers, and Kerensky scrapped the ships and took whatever remained with him. edit: Wow! Hope that's a sign of great things to come!
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# ¿ Jun 5, 2018 19:43 |
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DFA uses the initiative system, though I haven't seen enough to know if there's more to it. The tabletop and video game parts of the IP are separate, though it'd be a welcome change to the lack of content and questionable stewardship of Catalyst. FASA spun off the electronic game rights to FASA Interactive, which was acquired and later dismembered by Microsoft. I think a few Bungie devs were with them, or at least knew them, because how MS treated them came up in a Halo retrospective I read.
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# ¿ Jun 5, 2018 19:57 |
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# ¿ May 5, 2024 06:01 |
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Magni posted:If you ask Dr. Murad about it after the mission she says that, according to the files she saw before the Locura got loose, whatever they were researching had to do with drone warship control AIs. A funny thing about the Terran Hegemony's SDS drones was that you had to shut them down entirely and let a human crew take over when moving them between star systems. Having the AI active during a jump consistently caused it to irreversably go full Skynet and just flag everything other than itself as hostile. Nautilus was apparently home to a research project that was trying to fix that little issue. Bingo. It's the AI for a M-2 drone, the Terran Hegemony's first attempt at an AI-operated combat dropship. Unfortunately it treated IFF codes as a suggestion even without jump issues and was cancelled. Turns out a few centuries in cold storage at the edge of civilized space is a poor remedy for omnicidal tendencies. Everything I've said about the origins, handiwork, and fate of the CASPAR drone warships gets detailed in the Liberation of Terra sourcebooks, most relevantly page 153 of Vol. 1. Those and the two Succession Wars sourcebooks are interesting reads if you want to know what the heck's going on at the end of the game intro and how it leads to the setting everything occurs in. Sarna doesn't appear to have a full article on the whole Hegemony campaign, but if you wanna know how crazy the battle for Terra was, here you go. Lord Koth posted:So am I, because that last line is blatantly false. Comstar totally has those kind of systems, because the Wobbies extensively deploy SDS systems during the Jihad. The only thing really limiting them is that while they're certainly easier, cheaper and faster to field than actual manned Warships, it's still a fair bit of construction needed to deploy the larger command ships and the like.
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# ¿ Jun 6, 2018 07:33 |