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How has Paradox been in lawsuits, if any?
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# ¿ Jul 24, 2017 02:29 |
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# ¿ May 14, 2024 12:06 |
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Fuzz posted:Been playing thus for the last few days and enjoying it a lot, but what is up with the refit timers? I mean, I get they don't want you to abuse it, but 30+ days just to outfit a mech is ridiculous. As you repair the Argo your Tech Points increase, and the Medical does as well, so it does get better.
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# ¿ Jun 24, 2018 16:45 |
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BTA 3062 also has the ability to manually choose your drop zone, and it is required for a full 16 unit drop in urban maps because you will eventually spawn kill one of your units.
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# ¿ Dec 16, 2023 21:26 |
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SirPhoebos posted:Okay, I'm looking all over the settings and can't find this. Do I need to set this out of game? This image has got the instructions (from the BTA discord) on how to do it. That file should also have entries for weather and minimap in the mission description in the Command Center. Also a minimap for in mission. Edit: Manual drops are most useful for convoys and is more or less required on urban maps with larger companies (BTA allows up to 2x 6 mech lances and a 4 BA 3rd lance) where you can either telefrag or suicide into buildings with auto-deploy. CoffeeQaddaffi fucked around with this message at 03:03 on Jan 9, 2024 |
# ¿ Jan 9, 2024 03:00 |
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I'm not sure if you can add it mid-run, but turning it on mid-run does nothing other than adding a manual button and manual deployment, so its probably safe to introduce into your modtek list.
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# ¿ Jan 11, 2024 22:17 |
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Sky Shadowing posted:I guess I don't really understand why HBS is barred from working on BattleTech and Shadowrun in the future, since Paradox doesn't own either of those properties and HBS made them in license with Microsoft. Paradox, to my knowledge, doesn't own either property; how could they prevent HBS from seeking a new license? Paradox didn't want to foot any amount for the bill for licensing the Battletech IP for a dev studio that they acquired because they made a wildly successful Battletech game.
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# ¿ Jan 24, 2024 20:52 |
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You'll probably want the DLC then, since most if not all of them include content that requires them.
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# ¿ Mar 1, 2024 23:32 |
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Latest run has been the "Wait Whose Name Here" company, though "[REDACTED]" will probably be funnier.
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# ¿ Mar 7, 2024 15:09 |
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Warad posted:Can't say I've ever had a problem with it, now starting a new career in a 3025 start, yes, since that's a "hope you like bugs, Griffins and Phoenix Hawks" purgatory, but any start post-helm or when the Clans have shown up everyone has a decent enough variety going by that point. I could never get BEX's timeline/time progression stuff working, which is too bad because the idea of taking a merc company from 3025/3039 to the fall of the Second Star League seems like a fun idea to me.
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# ¿ Mar 13, 2024 22:47 |
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Eschatos posted:Went and gave it another shot. 600k reward for going up against a full assault lance and medium second lance, with bonus infantry. Pulled off two assault kills and then the attrition became unmanageable. Seems clearly like a bug where it should be one assault. BTA uses, I think, a sub-mod or setting in MC to introduce variability in OPFOR lances. If you're on a hot streak with zero losses/wounds the difficulty is increased even more, and vice versa if you're in a loss spiral.
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# ¿ May 10, 2024 14:24 |
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# ¿ May 14, 2024 12:06 |
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Klyith posted:This game did that. Particularly back at release when people didn't know it backwards and forwards. Intentionally so. I think a side/related problem in the strategy & tactics genre that reinforces the "all scenarios are winnable" belief is that a large amount of strategy games, especially the ones on the lighter end of the spectrum, are actually just puzzle games. Its my one big issue with the Jagged Alliance 3 devs, they stated that showing a percentile chance to hit turned the game into a puzzle game instead of strategy/tactics game. Which, to me is the opposite; when shooting, I know that the round is going to go out in a straight line with a rough cone (unless I'm doing bench supported) of where that line goes (the act of breathing will adjust your aim point, which is where the cone comes from). I know I have a 95% chance to hit what I'm shooting at, since myself and the target are stationary and the only chance to miss is firing at the wrong point in my breath. But yeah, the biggest problem for strategy games is the puzzle factor.
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# ¿ May 10, 2024 15:38 |