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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

It's the scrunt of the battletech world.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Can the mech armour deflect shots or do hits always hit?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Is airpower a thing in the battletech universe? It seems to me that mechs would be big obvious targets for airstrikes.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Eej posted:

There are anti-air mechs like the Jagermech that basically look like WW2 AA guns with legs.
That's cool. I hope they do a sequel where you can lead a proper great house army with combined arms.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
All these streams made me want to play XCOM2 again but the big expansion I haven't played yet still costs as much as the Battletech full game. :negative:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've watched a couple youtubes and the starter mech is always a stock blackjack. When you get past the intro missions your starting merc band always has your blackjack, a spider, locust, shadow hawk and a vindicator.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Zanziabar posted:

So, what I'm getting thus far is that really only the Shadowhawk & Vindicator have any sort of short-mid term potential in the campaign?


The spider is an ok light mech. I think a lot of the streamers don't really understand how to use speed and jump jets to keep their lights and mediums alive. One guy I saw stripped all the jump jets off his mech and just tried to brute force his way through missions.

It's also worth keeping in mind that the mechs you encounter and their salvage pieces are semi-randomised and a damaged mech can spend a long time in the repair bay. So you will likely need to figure out how to make different mechs work for you.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Are average Battletech fans as bad as the ones on the paradox forums? There's a new edition starter box coming out this year and I might be interested in getting it.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I don't think you need to spoiler item stats.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Phi230 posted:


2. The inner sphere is the extent of human colonized space, with earth at it's center


IIRC human space extends far beyond the inner sphere but the way FTL travel and comms works puts an upper limit on how far out a cohesive civilization can extend.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The only limit to continual expansion would be access to jumpships and there seem to be plenty of them on the periphery. There could have been continual expansion throughout the entire 1000 year game backstory that no-one in the IS paid any attention to.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Paingod556 posted:

He really sounds like that guy who gave Brigade E5 (a Jagged Alliance TBT clone) a low score not for it's many legit issues, but because 'I need to tell me soldiers what to do? This is bullshit'.

I'm sure XCOM would have melted his brain.

RPS aren't very interested in anything that isn't a quirky indie title these days.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

WMain00 posted:

I stopped reading RPS ages ago because they're so stuck up their own arses the world is varying shades of brown.

I recommend the same approach.

They manage to fish up the odd interesting game I wouldn't otherwise know about and their site is less obnoxious then other game sites. But they do tend to occupy their own little bubble.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Aramoro posted:

I have literally no idea about any of these either so some info would be nice. I imagine if you've not played Battletech before the game will be like descending into some nightmare realm.

I get the destroyed equipment not being destroyed as well. I shot the AC5 off an enemy Shadowhawk who proceeded to blow the arm off my Shadowhawk with his....AC5.

There are two crit states for weapons. The first makes it less effective and the second knocks it out. Mechs carry multiple jump jets and each one you shoot out reduces its jump range.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I managed to headshot a PPC Catapult in an assassination mission but I only had 2 priority picks for salvage and the RNG didn't give me the last piece. :smithicide:

I keep getting multiple jaguars, locusts and jenners that I sell to keep my company afloat.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

ulmont posted:

Just getting into this slowly. I assume that I'm not going to be able to pay back my debt, mechanically (and therefore not be allowed to leave the starting area) until I advance the plot?

AFAIK that's correct. The only time pressure on the campaign map is your monthly budget so you can feel free to slum it with backwater contracts until you are comfortable with the game.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

OwlFancier posted:

This game looks cool but I heard it runs bad. Does it run bad?

I have 17 hours logged and had one crash and I had to quit and restart the app once because the campaign timer was starting to chug. Other than that no problems.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
This game really needs a hardcore mode. My favourite moments have been in the early game when you need to scrape together a lance of your backup locust, a commando and whatever functional mediums you have running just so you can make enough money to pay the rent. Once you're rocking heavies and put a lot of upgrades into your drop ship a lot of that early game tension dissipates.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Vargs posted:

I wish this game had more interesting mech designs. 90% of them are near identical blocky robot humans. The blackjack looks pretty dumb but at least it's something different. More mechs like that, the Catapult, or the King Crab please. Even something like the Hunchback, which still falls into the blocky robot human category but at least it's a little bit more unique.

Hopefully they might add quad mechs in a future expansion. There are a few around in 3025 that look like giant bugs and dogs.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
There's no time limit

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Bubbacub posted:

What's the best way to beat the dropship control tower mission? I feel like I can barely get in range by 15 turns.

Ignore the mechs and sprint up to it. The friendly towers are all packing PPCs and will soften up the enemy for you.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Fat Samurai posted:

Back armour only encourages cowardice. :colbert:

Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?

I think at the very least the shots cluster near the called part. I.e. If you call a LT it will also likely hit the LA and CT.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Cowcaster posted:

i think those are more a remnant from the era of cardboard box 80's designs and such. the current mwo iteration looks a lot nicer (like most mwo designs the art is nicer than the actual in game model)


more like Fat Cat

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Quickdraw's put on a lot of weight over the years.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
For my next campaign I'm going to do a stock run. Stock mechs only and only use the mech lab for repairs and to do direct upgrades to + weapons and gear.

Modding mechs is fun but it also lets your break the game over your knee.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Didn't they establish a dynastic union with the Magistracy of Canopus?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

HORMELCHILI posted:

rts with pausing is trash and supplants actual strategic and tactical thinking with micromanagement. if its good rts you dont need to pause it
:agreed:

The infinity engine ruined CRPGs for 20 years and counting. (Spiderweb Software games excluded)

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Is there a mod that adds new weapons and stuff without adding a ton of jank?

e. a lot of the popular mods add 100+ mech variants and copy-paste existing models to make "new" mechs etc which puts me off

NoNotTheMindProbe fucked around with this message at 03:35 on Jun 29, 2019

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Why isn't this guy in the game yet?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Zeroisanumber posted:

What is that? An Ostroc?

An Ostsol

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
OK I'll give it a look. I uninstalled Roguetech a while back because I hated all the lovely and hilarious shrunken proto-mechs.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
A new DLC released recently. (Imagine a gently caress DLC text art meme here)

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Gwaihir posted:

Oh yeah I'm not about that life.

https://www.nexusmods.com/battletech/mods/339?tab=description

XLRP and Civil War both use the community asset bundle:
https://www.nexusmods.com/battletech/mods/393?tab=description

Thanks for the recommend. I'm having fun with XLRP 3049 but how do you know which ammo goes with which gun? Are Long Tom's, Snipers etc different kinds of weapon?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
It's 15 urbies and a locust.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Sparq posted:

It is. It's my favorite big mod. It adds depth and cool new mechs (many of which are featured in the Heavy Metal dlc) without going insane as Roguetech does.

It's basically vanilla +.

I'm still looking forward to Heavy Metal though because the animations and skins on the community modded mechs aren't as nice as the official ones.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
For those wondering, here's all the new mechs we're getting according to sarna.net:

Flea FLE-17
20 tons
97 km/h
2x Medium Pulse Lasers
1x Flamer
2x Small Lasers

Vulcan VL-2T
40 tons
97.2 km/h
1x Autocannon/2
1x Medium Laser
1x Flamer
1x Machine Gun

Assassin ASN-21
40 tons
118 km/h
1x Medium Laser
1x LRM-5
1x SRM-2

Phoenix Hawk PXH-1
45 tons
97.75 km/h
1x Large Laser
2x Medium Lasers
2x Machine Guns

Rifleman RFL-3N
60 tons
64 km/h
2x Large Lasers
2x Autocannon/5s
2x Medium Lasers

Archer ARC-2R
70 tons
64.8 km/h
2x LRM-20s
4x Medium Lasers

Bull Shark BSK-MAZ
95 tons
??? km/h
1 x Thumper Cannon
4 x ER Medium Laser
2 x UAC/5
2 x LB-10X

Annihilator ANH-2A
100 tons
32.4 km/h
4x LB-X Autocannon/10s
4x Medium Pulse Lasers

And two free mechs in the update:

Marauder MAD-3R
75 tons
64.8 km/h
2x PPCs
2x Medium Lasers
1x Autocannon/5

Warhammer WHM-6R
70 tons
64.8 km/h
2x PPCs
1x SRM-6
2x Medium Lasers
2x Small Lasers
2x Machine Guns

Plus new guns:

COIL-S, COIL-M, COIL-L
Snub PPC
UAC 2, 5, 10, 20
LB-X 2, 5, 10, 20
Inferno rounds
TAG
Narc
'Mech mortar

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I can go 119 km/h if it's equipped with MASC but I don't know if that's going to be in as it's lostech.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
At the PDXcon event they said that all the new mech chassis get inherent modules that make them more useful in specific roles. The Assassin gets a module that makes it ignore a certain number of evasion pips when targeting.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Q_res posted:

Just going off watching the streams that list on Sarna is wrong/incomplete. Most of the Mechs are getting more than 1 variant. The Flea is getting (at least) the FLE-4 and 15, the Assassin is getting the 21 and 101 variants, Vulcan the 2T and 5T. Those are the ones I can personally verify, according people at PDXcon we're also getting the Phoenix Hawk 1K, Rifleman 3C, Archer 2S on top of the 2R and maybe the Marauder 3D.

I just got the stats from Sarna. I didn't know what variants we were getting.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Norton the First posted:

I would love a sequel, because HBS is still a young company, and Battletech 2 could be the Dragonfall to Battletech's Shadowrun: Returns. I want them to incorporate what they've learned and make a leap forward.

Yeah I don't see infantry and aircraft coming in the current game and they need to give the whole IP a good balance pass before they bring in Clanner tech.

Crowdfunded games tend to be a bit haphazard in order to accommodate stretch goals and having to put together a team ASAP. Now that they're owned by Paradox and the first game has brought in a ton of cash they can make the next one with a proper budget and project planning.

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