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Waffle House posted:No Madcat. 0/10 The madcat is a poor man's marauder anyway.
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# ¿ May 24, 2017 22:09 |
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# ¿ Apr 29, 2024 08:48 |
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And I base this solely on aesthetics.
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# ¿ May 24, 2017 22:10 |
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Raged posted:Are they still aiming for the original release date of the full game? Wasn't that months ago?
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# ¿ May 28, 2017 15:23 |
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vorebane posted:An apartment for a cockpit is ideal for extended missions. Plus you can invite your girlfriend along! If I can't smoke while pooping in my cockpit, I'm not getting in.
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# ¿ May 30, 2017 15:51 |
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Phrosphor posted:They even have some of the original MechCommander voice actors working in the studio! THIS IS ROOSTER
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# ¿ May 30, 2017 15:52 |
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Internet Explorer posted:4^3=64, XCOM 3 is going to be an N64 exclusive, you heard it first here folks It would be awesome to find out how that would work
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# ¿ Jun 5, 2017 21:14 |
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Psycho Landlord posted:Hey have you pointed out that the Book of Revelation obviously only has FOUR Horsemen in order to cash in on XCOM? It has six with squad size upgrades
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# ¿ Jun 5, 2017 21:42 |
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Zaodai posted:I personally don't like the diminishing returns by weight class thing, but that's because I'm against welfare handouts for lights and 50% of your shots just not hitting regardless of how well you've set yourself up to shoot it is irritating. But again, I'll just keep the mandatory sensor lock guy and ignore the mechanic. Get hosed, light mech. gently caress you got mass
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# ¿ Jun 14, 2017 16:05 |
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Here have a real marauder
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# ¿ Jun 24, 2017 23:00 |
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Great Beer posted:This looks awful. Why is everything so lanky and awkward looking?
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# ¿ Jun 24, 2017 23:27 |
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Strobe posted:The Unseen Marauder sucks.
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# ¿ Jun 24, 2017 23:47 |
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Bunch of nova-lovers ITT
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# ¿ Jun 25, 2017 00:34 |
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Captain Foo posted:Clan ER lasers are real good Yeah I know, I was referencing the "no-frills" and "practical" design in this game of giant robots punching and kicking eachother
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# ¿ Jun 25, 2017 00:50 |
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Cyrano4747 posted:Yeah, I've put in about 10 hours and I'm not going past that minus a major patch or multiplayer. The base game is cool, but beyond even boredom I don't want to burn out on it. I finally played the MC expansion. It was pretty meh, and the turkina looked like rear end
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# ¿ Jul 3, 2017 19:34 |
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Cyrano4747 posted:Hit up the MC2:Omnitech fan made campaigns. There are a few really good ones. Exodus and the remake of the MW2:Mercs campaign are both standouts. Good idea, thanks!
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# ¿ Jul 3, 2017 20:53 |
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Skoll posted:I'm seriously contemplating contacting HG and asking if I can contribute to their legal fund just to cause the HBS discord grogs mass aneurysms. I'm sorry that you aren't getting enough attention
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# ¿ Jul 24, 2017 21:58 |
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Maybe an exercise routine might help? Some light lipo?
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# ¿ Jul 24, 2017 21:59 |
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Skoll posted:some mad grogs itt. I'm sorry too that chester bennington killed himself. Please don't take it out on us
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# ¿ Jul 24, 2017 22:47 |
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Gwaihir posted:Even when bringing up MechCommander (Which is what I was about to do!), after you grew past your first 4 much and filled out to a full roster of 12 (I think that was the max drop), you end up moving from microing 4 Mechs to microing 4 control groups of 3 Mechs each. At least I did. I don't think there's anything wrong with that, and I do think you gain some fun as a player with more units under your direct command- It lets you specialize more, and being able to unleash 5 LRM Mechs at once while also barreling in with some AC20 bruisers is really satisfying. Missionforce cyberstorm did fine with larger rosters. Don't see why this can't do the same.
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# ¿ Dec 27, 2017 16:04 |
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Limiting you to fewer mechs encourages savescumming to a larger degree, I'm guessing that missions have to be balanced around a full roster so losing about a quarter of your fighting strength depending on the mech to an unlucky crit means struggling uphill for the rest of the mission. Cyberstorm gave you about twenty mec, sorry, hercs to juggle in the later missions, which meant taking a few losses wasn't that big of a deal.
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# ¿ Dec 27, 2017 16:37 |
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Cyrano4747 posted:Maybe, but who cares about save scumming? Balance the game so that if you take a few losses it's not a huge deal to the larger campaign, and if players want to save scum let them. It's one of those things that I"ve never understood getting hung up on to the point that you change core game mechanics to discourage it. Mechcommander disabled saving during missions, and I think it's better off for it, even though good pilots were hard to come by. E: for anyone jonesing for tactical robit action, I highly recommend cyberstorm. It's free and there are unofficial patches around that make it W7/8/10 compatible https://archive.org/details/missionforce-cyberstorm ditty bout my clitty fucked around with this message at 19:03 on Dec 27, 2017 |
# ¿ Dec 27, 2017 18:58 |
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Cyrano4747 posted:That does nothing to stop save scumming, it just forces save scummers to restart the mission. That's the point, it raises the threshold for using the load button. My habit of "rerolling" bad turns in Xcom makes me a worse player and makes the game altogether less fun for me, but there's no "bronzeman" toggle.
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# ¿ Dec 27, 2017 19:04 |
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Not hard at all as long as you focus on the movement/sight/armor/firing mechanics and not think about how X/Y/Z weapon does .1 damage more than it should, "optimal builds", or how any of the technology in the game would work in real life.
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# ¿ Dec 27, 2017 19:10 |
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Taerkar posted:I played Mission 3 in Mechcommander far more than any other mission in that game. I cheesed it with artillery on my fifth attempt or so.
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# ¿ Dec 27, 2017 19:31 |
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Section Z posted:Any amount of mechs will encourage savescumming so long as "Whoops, looks like team rocket's head shot again!" is a factor of the series It's more an issue of me taking advantage of a feature if it's there. More videa gaems should do a bronzeman feature, where saves are limited and having to make due with what you got doesn't make the game weirdly unbalanced. E:To drag Xcom into this again, it's surprisingly easy to get to a "no-win" state if you let the RNG do it's thing and play the game somewhat suboptimally, especially on higher difficulties. ditty bout my clitty fucked around with this message at 20:52 on Dec 27, 2017 |
# ¿ Dec 27, 2017 20:49 |
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Q_res posted:Well, this game does have an optional Ironman Mode. So you can turn off save scumming. Good
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# ¿ Dec 27, 2017 22:06 |
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Hide the best one in case you get murdered
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# ¿ Feb 4, 2018 14:38 |
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I wonder how much stuff went out the window because of HG.
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# ¿ Feb 16, 2018 16:53 |
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Was the last one Phros?
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# ¿ Feb 26, 2018 21:53 |
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Freakazoid_ posted:Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine. *Sigh* https://www.youtube.com/watch?v=-DWyuWh7gPA
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# ¿ Mar 5, 2018 22:17 |
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Rural urbanmechs
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# ¿ Mar 11, 2018 22:41 |
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It sounds like being a line chef except with robots and lasers
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# ¿ Mar 17, 2018 20:46 |
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Analyzing->Explaining———>Analplaining
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# ¿ Mar 23, 2018 15:13 |
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Hawgh posted:I'd successfully achieved a detached enthusiasm, but then I watched the yogscast video. This is why I won’t watch it
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# ¿ Mar 24, 2018 16:40 |
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I'm even going to wait until a week post release so that they've probably patched out game-breaking jank. Shadowrun hong kong was in a sorry state for months post release
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# ¿ Mar 24, 2018 18:47 |
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Zaodai posted:If it was in a sorry state for months, what is denying yourself a week of gameplay and then dealing with the jank anyway going to solve. Game-breaking jank, as in stuff making the game literally impossible to play.
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# ¿ Mar 25, 2018 23:09 |
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Cowcaster posted:elaborating on this, am i understanding this correctly, that not only did harmony gold make the mistake of picking a target with the resources available to meet them in court, which is the exact opposite of what a copyright troll is supposed to do, the ensuing legal battle revealed that they never possessed ownership of the property they were claiming to have in the first place? In the world of litigation, this is called being donkey kong’d. https://en.m.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd. TL;DR universal studios sues nintendo for infringing on a trademark universal didn’t own. Laffs were had. ditty bout my clitty fucked around with this message at 20:17 on Apr 5, 2018 |
# ¿ Apr 5, 2018 20:13 |
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AAAAA! Real Muenster posted:The Archer looks remarkably like a Mad Dog with normal legs and arms. At least to me. The Mad Dog and the Hellbringer got me through most of mw2, which is why they hold a special place in my heart.
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# ¿ Apr 6, 2018 09:47 |
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School Nickname posted:Two LRM20s + two ERPPCs baby! Worked pretty much perfectly outside the trials and one mission where you start with a Warhawk in your face. This is uncanny. How many rolled with double LRMs plus double PPCs on the mad dog in MW2?
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# ¿ Apr 6, 2018 18:30 |
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# ¿ Apr 29, 2024 08:48 |
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Cyrano4747 posted:Yeah IItB is good But not as much turn-based tactics as a block puzzle with a pacific rim skin
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# ¿ Apr 7, 2018 22:04 |