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I’m trying to not spoil myself too much but it’s good to hear positive things from other people in the thread
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# ¿ Mar 29, 2018 18:51 |
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# ¿ May 5, 2024 00:14 |
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Malek Deneith posted:Not watching this gameplay yet (limiting my exposure to campaign spoilers), but I've watched Odd play XCOM in past and he was pretty good, so I imagine he should get better in short order. This is how I came across Odd as well and I like his LP style. Anyway, I broke down and started watching streams last night. I'm so drat hyped for this game
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# ¿ Apr 11, 2018 19:48 |
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We've got just under 2 weeks to go; tell us about the olden days
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# ¿ Apr 12, 2018 23:35 |
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Bloody Hedgehog posted:Oh. Welp, don't need to buy this one now. I feel like there’s some context, that I’m missing here
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# ¿ Apr 25, 2018 00:14 |
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Alright after ~100 hours I still love this game; quirks and all. I've now shifted to multiplayer but it can take a while to get a game going. What's everyone's preferred c-bill limit? I've noticed that beta players prefer 15mil any particular reason why?
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# ¿ May 14, 2018 19:30 |
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deathbagel posted:I want an unlimited C-Bill bracket. I am a House Steiner goon through and through. Grasshopper should be the lightest mech I'm forced to field, and just because I want a nice mobile scout! There is an unlimited bracket but I've never tried it out. I imagine it's 4x Atlases / King Crabs
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# ¿ May 14, 2018 20:53 |
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Yeah I try to play without called shot and get along just fine. I'm generally rotating between 8 - 10 pilots and mechs at any given time and in multi you can't rely on it since it comes up so infrequently
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# ¿ May 29, 2018 23:24 |
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Unormal posted:My biggest complaint isn't that the game isn't fun and good, it is; it's that it's within sight of a real masterpiece of a Battletech game you could put 2,000 hours into playing merc-tycoon, but falls a little short. Fingers crossed they can get there with expansions/sequels. I'm hoping for some big updates over the course of the next few months as HBS seems genuinely interested in expanding the game out. They also alluded to it being a commercial success for them so I can't imagine why they wouldn't. The mod scene has been creating a lot of content since Modtek came out so either way I think we'll be fine
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# ¿ May 30, 2018 00:00 |
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What I really want is an online lance builder so I can fiddle with c-bills all dayAnd Tyler Too! posted:I have the worst luck with called shot. Every time I try to 'leg a mech I want to salvage it just gets cored anyways. I try to go for pilot injuries when salvaging mechs, and alternating which side I'm firing at as to not destroy the mech in the process
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# ¿ May 30, 2018 17:07 |
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And Tyler Too! posted:With enough SRM/LRM spam I can keep a mech stunlocked until the pilot dies from all the knockdowns. Sometimes I get a lucky head hit or an ammo explosion to accelerate things. yeah that's what I like to hear, more dakka = more fun
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# ¿ May 30, 2018 18:06 |
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well there’s already a wealth of material and a script to follow...
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# ¿ Jun 6, 2018 02:09 |
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OXBALLS DOT COM posted:Playing stock skirmish and multiplayer is a pretty different experience from single player. It's making me relearn how to play a bit. Yeah multi is a whole different beast, and people are no where near as forgiving as the ai is
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# ¿ Jun 7, 2018 17:28 |
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Her being a liability really has to do with the fact that she’s suicidal. It wouldn’t be so bad if her mech was in addition to yours as it was on prison mission. Failing that just make her’s fully controllable for any mission that requires her
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# ¿ Jun 7, 2018 19:18 |
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ulmont posted:Luckily people also don't bring 2 full lances to your 1. If you want to get similarly rolled try stock vs customs
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# ¿ Jun 7, 2018 22:19 |
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rt4 posted:This game is rough around the edges and I want patches, goddammit
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# ¿ Jun 8, 2018 16:46 |
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I used to think people were too hard on the Quickdraw but gently caress the Quickdraw. It can barely take more of a hit than a Shadowhawk
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# ¿ Jun 11, 2018 05:52 |
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Sandwich Anarchist posted:There is a true/false option for making standing up a free action. That would be pretty brutal for it to cost an action. You could essentially stun lock mechs
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# ¿ Jun 11, 2018 19:53 |
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Sandwich Anarchist posted:It's possible it would cost just a move action, I haven't experimented It might not be terrible if you could change facing while standing up but not move. This would change the flow of battle tho
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# ¿ Jun 11, 2018 20:07 |
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Yeah it takes a stupid long time even while hosting. I’ve gone up to 15 minutes before waiting for a game
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# ¿ Jun 12, 2018 21:52 |
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Amechwarrior posted:I agree and was thinking about that exact thing earlier. I wish more mod makers had a more granular approach. For those packs that just bundle a ton of mods together, getting them to work is hard enough right now. I can't imagine the extra troubles that would come with having to test every possible combination. You hit it on the nose. If these mods were broken down more it would be easier to create your own personal favorite. We’ll eventually run into the problem of future modpaks having different versions of the same mods and causing problems that way
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# ¿ Jun 16, 2018 19:06 |
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This is a very meaty patch. I’ll need to tinker around in the mech lab tonight I think between these changes, the full inner sphere, jk variants and amechwarrior’s ai changes we might have a really scary and tough main game when combined with Ironman and those optional salvage options
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# ¿ Jun 19, 2018 00:59 |
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I’m really liking these patch changes. The stock AWS-8T and BL-6-KNT are much better now and it’s forcing me to really rethink some weapon combos. The mech bay tool tips sped up my mech customizations
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# ¿ Jun 19, 2018 16:54 |
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https://twitter.com/wario64/status/1009956535626170368?s=21 If you’re at all on the fence about this game it’s currently $10 on Amazon. You’ve no longer got an excuse
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# ¿ Jun 22, 2018 01:31 |
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Stalkerr posted:FIRST NEW ROBOTS OH gently caress
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# ¿ Jul 3, 2018 21:21 |
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yeah a grasshopper would become even more of a beast mode melee machine
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# ¿ Jul 4, 2018 05:03 |
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Sandwich Anarchist posted:Yeah, removing all of the weapon fire from its melee attacks would buff it, yes, good Sorry I understood the op to mean use small lasers in both support and energy slots. Which would leave the grasshopper with 12x SL for 240 + 90 melee
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# ¿ Jul 4, 2018 05:13 |
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Couldn’t you do something pretty similar to that dragon with a SHD-2D? I prefer torso mounted AC/20’s since you want it to last as long as possible
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# ¿ Jul 4, 2018 21:43 |
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no hatch no dice
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# ¿ Jul 15, 2018 23:30 |
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mp5 posted:What should I be looking to replace the Blackjack with, in terms of chassis and loadout? Assuming that is the only major change I need to make before Panzyr. BJ should be ok but another 55 tonner wouldn't exactly be bad either mp5 posted:I'm not married to any of these but I don't have many other options outside of the starter Vindicator and Blackjack. After like 300 in-game weeks I apparently haven't even figured out how to leg mechs and get more than 1 salvage out of them. I guess mech stability was a lot lower in general prior to 1.1 so you could just knock something down 3-4 times You have 25 rounds worth of shots of the SRM's in the Shadowhawk, that's waaaay too many. I'd go with 2 tons of ammo, less HS, and put on more armor and an energy weapon. As mentioned above the Centurion's loadout is mostly fine but move the ammo to it's legs. Hunch is pretty close to how I run it, but I only go with 2 tons of ammo I R SMART LIKE ROCK fucked around with this message at 19:49 on Jul 18, 2018 |
# ¿ Jul 18, 2018 19:43 |
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Maybe you are thinking of a part of a mech instead of a while one? Both are available to purchase at various stores
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# ¿ Jul 18, 2018 20:19 |
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Which would end with the Grasshopper's pilot getting bored and JJ'ing to the Locust to punch it to death
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# ¿ Jul 18, 2018 23:20 |
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clanner spotted
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# ¿ Jul 18, 2018 23:49 |
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I was imagining a scenario where an IS commander managed to successfully get a Clan commander to bid down to their lightest mech. Then after they get ready, the IS commander mentions that their lightest is a Grasshopper
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# ¿ Jul 19, 2018 00:40 |
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I mean let’s be honest
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# ¿ Jul 20, 2018 00:49 |
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Yeah I’ve been playing with amechwarrior’s ai mod, with difficulty modifiers and Ironman and whew boy can the game get tense
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# ¿ Jul 20, 2018 01:05 |
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Phrosphor posted:They made an annoucement yesterday that they had brought on a new artist, so something is happening. It feels really weird after how open things felt in that last run up to release with the monthly Q&A's. There has probably been a lot of shuffling going on with the Paradox takeover and also the loss of a member of staff to scandal. This is from a while ago but how'd this campaign end up? Also did you mix in any other mods? I was considering starting up a new campaign and RogueTech doesn't seem quite up my alley
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# ¿ Aug 15, 2018 23:47 |
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It took a long time for me to start up. I also force quit but decided to leave it and eventually it booted up alright
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# ¿ Aug 16, 2018 19:13 |
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Panfilo posted:One thing I like about RogueTech is the granularity. Not every new weapon is great all the time, but most have a place. ER small lasers have amazing range for such a light weapon, but you'll run out of energy hardpoints long before tonnage becomes an issue. Light PPCs don't feel terribly heat efficient for their damage, but they only weigh 3 tons and still give the debuff to hit enemies. I wanted to say that I’ve appreciated your thoughts on RougeTech. I’ll probably end up trying it out
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# ¿ Aug 17, 2018 03:40 |
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Southpaugh posted:the more battletech they release the more battletech I'll buy.
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# ¿ Aug 21, 2018 16:59 |
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# ¿ May 5, 2024 00:14 |
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I've been trying out https://www.nexusmods.com/battletech/mods/136, sandbox version, based on some feedback from other players in this thread. The balance changes are pretty well thought out and explained. This modpak seems to be based around the idea of expanding and balancing what was already there If you do decide to try it out follow the installation instructions: https://www.nexusmods.com/battletech/articles/84
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# ¿ Aug 21, 2018 18:23 |