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Can someone please explain to me the logic of the Hatchetman having a chassis quirk that subtracts damage?
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# ¿ Dec 5, 2018 03:00 |
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# ¿ May 14, 2024 16:52 |
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Speaking of which how should I kit out my Shadowhawk?
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# ¿ Dec 5, 2018 14:14 |
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I agree that tonnage limits in general are silly. If I have 400 tons of mech to bring to a fight, why would I bring 300? Unless there's a financial or tactical motivation there's no compelling reason to do it. That said I think there are ways to make it more interesting: 1. Make the battle computer an option for scout mechs, but have it only work on medium or larger vehicles. Now you've done something that actually represents the scouting influence of a scout mech. 2. Incorporate more varied missions that actually require something other than an assault lance to complete. Right now the game compels you to bring as much firepower as possible because that "assassination" mission could easily have another EIGHT loving MECHS NOT AT ALL BITTER ABOUT THAT HBS that makes life hell. More missions that encourage a diverse range of play, such as chasing after an escaping mech/vehicle or scouting a region without being detected, would be more interesting. 3. Give the player more information about what to expect so they can tailor their force to address it instead of just assuming they'll have to murder everything with overwhelming firepower. 4. Consider adding a deployment cost, balanced out with increased payments.
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# ¿ Dec 6, 2018 14:59 |
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Koorisch posted:Has anyone had a 4v12 yet? I had a 4v13 assassination mission. It was bullshit.
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# ¿ Dec 9, 2018 05:00 |
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Which is more useful; Sure Footing or Bulwark?
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# ¿ Jun 6, 2019 04:30 |
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I just had a 1.5 star base defense mission where my squad of 2 mediums and 2 lights had to tangle with four lights. While we were still taking them on two lights and two vehicles popped in on one flank, and then two lights and two mediums popped in behind us. Suffice to say we lost.
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# ¿ Jun 6, 2019 15:53 |
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Skippy McPants posted:I'm running into some in the new Flashpoints, but I haven't encountered it in proc-gen missions or found stuff in any stores so far. I always looked at Sensor Lock as a gateway to Master Tactician anyway.
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# ¿ Jun 6, 2019 17:47 |
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What mods are recommended?
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# ¿ Jun 7, 2019 19:42 |
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Gwaihir posted:A lot of stuff hasn't been updated yet, but: I guess I never checked to see if Battletech had Steamworks integration. drat. How long will it take for these to be updated to the newest version?
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# ¿ Jun 8, 2019 01:12 |
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Urban Conquest is fun, but the AI is REALLY dumb about putting their mechs on top of soft, easily crushed skyscrapers.
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# ¿ Jun 8, 2019 12:01 |
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BeAuMaN posted:Seconding what was said about having to be close to the convoy above. I didn't know about the icon thing (I bet it's one of those status icons like climate, inspired, rough terrain, etc), but I ran into this earlier and the convoy split. It wasn't until I got another unit close that they went again. I wish they'd give a the convoy units an aura to make it clear how close you need to be at a glance. Or maybe have the convoy follow each other because they're a convoy?
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# ¿ Jun 8, 2019 21:56 |
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Is it really better to go for salvage, at least in the early game? In three missions I can get more than enough credits to get the parts for a medium mech.
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# ¿ Jun 11, 2019 15:37 |
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So is there a list of recommended mods that are updated? Vanilla isn't really keeping my attention.
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# ¿ Jun 11, 2019 19:16 |
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I R SMART LIKE ROCK posted:What sort of experience are you looking for vanilla+ or total revamp? Whatever folks think is fun. I'm flexible.
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# ¿ Jun 11, 2019 20:55 |
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Stravag posted:If you drop a mech snd then aim shot at the head from the head side of the torso i think you can get up to 18% chance to hit the head Is the head side of the torso the top? EDIT: Oh, you mean when they're on the ground. Yes that sounds fun.
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# ¿ Jun 13, 2019 23:35 |
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I feel like the PPC would be a lot better if it was 60 damage, so that +damage versions of it had a chance to headshot things.
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# ¿ Jun 19, 2019 17:17 |
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What's the best way to do things for factions? Pick a minor one to clown on?
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# ¿ Dec 13, 2019 16:21 |
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Organ Fiend posted:What is your end goal? Running up the score, maximizing faction flashpoints, or role-playing? Let's go with "having fun and wanting cool mechs and toys".
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# ¿ Dec 13, 2019 16:58 |
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Is it wrong that I would really love a career mode that doesn't use the Argo?
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# ¿ Dec 13, 2019 22:00 |
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Patrat posted:A career mode where you have a Union or something would be great, though difficult to implement when you by default seem to insert/extract via a leopard. Changing the model to a Union wouldn't be hard. They already have them in the game.
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# ¿ Dec 13, 2019 22:28 |
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COIL-L is immensely satisfying.
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# ¿ Dec 14, 2019 18:10 |
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CommunityEdition posted:I call your RTS and raise you “whatever pseudo RTS/looter RPG-lite/whatever Dawn of War 2 was.” The best game.
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# ¿ Dec 14, 2019 19:29 |
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A mod that gets rid of them entirely would be great.
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# ¿ Dec 15, 2019 17:22 |
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Once I have access to the black market should I stay friends with pirates?
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# ¿ Dec 16, 2019 01:19 |
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Does anything heavier than the Marauder get the Called Shot bonus?
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# ¿ Dec 17, 2019 06:26 |
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I'm struggling to imagine any scenario in which I don't bring my Marauder with two COIL-Ls. Take a pilot with the +Evasion skill and Master Called Shot and it's a 33% chance to headshot.
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# ¿ Dec 17, 2019 18:10 |
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Who should I ally with?
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# ¿ Dec 18, 2019 03:00 |
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# ¿ May 14, 2024 16:52 |
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Keltar posted:Davions. They will be your best friend with all your UAC needs. They don't sell UAC Ammo. It's basically LosTech.
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# ¿ Dec 22, 2019 20:04 |