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"OUT" now. Download directly from https://secretworldlegends.com/. Steam coming in July. State of the Game Edit: They have a patch "fixing" a lot of the issues with the monetization and introducing some new content on July 5th. The below will be revised when we see how good that is or isn't. Lawlicaust posted:
Welcome back to the Secret World! Funcom has spared no expense to revamp and relaunch The Secret World as Secret World Legends, a shared-world action RPG! The three interns they now have working for the game were the top of their class at online video game college Grand Canyon University and definitely tightened up the graphics on level three! I don't know why any of us hate ourselves enough to play another Funcom relaunch but away we go! The Changes Let's get it out of the way, here are all the major changes:
So let's get into the details. Weapons Players can still equip two weapons but the two weapon slots are split into primary and secondary. The weapon in the primary slot generates more energy and can use some abilities that are primary weapon only. Players can pick a starting "class" which focuses on one primary and secondary weapon. Anyone with a previous TSW account get access to all weapons at the start. New players get two weapons based on the class they pick and will have to unlock more with Marks of Favor, a new currency. Weapon unlocks start cheap but increase every two unlocks. Classes Fist was the last weapon added in the beta and as a result, I haven't tested it at all. Blade is no longer a tanking weapon but a dps weapon with self-heals and a focus on mobility. Blade has some of the most interesting reworks of all the weapons and will likely be one of the most frequently seen weapons. Some assault rifle abilities load grenades that you can fire with other abilities. If you don't fire the grenade, it explodes and damages you. Grenades are not optional at the moment so this is pretty obnoxious. However, there is a passive you can take to make the explosion not damage you and deal damage enemies. On the plus side, the grenade elite ability, High Explosive Grenade, is currently the highest damage ability in the game. Shotgun is now a tanking weapon which pairs with Hammer for the Punisher class. The ammo mechanic is interesting but because it is random you can get shells that you don't want (like 3+ healing when you really want damage ones). Blood has a Yin-Yang mechanic that has become common in more recent MMOs. It probably needs a little bit of tuning to be as impactful as some of the others. Warlock is the class I played the most in the beta and you can really chew through 90% of the game with it. Lots of AoE, good self-heals, and solid single target. It becomes less overpowered in Transylvania but still a pretty strong choice. Pistols aren't that different than they were in classic TSW. If you liked them then, you will probably like them now. Shotgun is a weird pairing though. Magus is another weird pairing of Elementalism and Chaos. It is probably the mix with the flashiest animations between paradoxes and elemental abilities. Goon favorite, Hammer/Blade, is back as the Demolisher. Features a substanial amount of AoE between Hammer and Blade as well as good defense/self-heals. New Chaos feels very similar to old Chaos. Some abilities were reskinned and have different names but it is largely the same burst damage and evade spec as before. The paradox mechanic looks really cool and does provide a fun boost. Upgrading Equipment SWL has a very different equipment system than TSW. All weapons and talismans can now be upgraded by combining them. The item you want to upgrade goes in the top window, the items you want to consume go in the bottom windows. Here are the rules to the system:
The new SWL features three currencies:
You can earn a max amount of Marks a day (11000 at the time of me writing this). Free players will probably want to save them for weapon upgrades. Free-to-play SWL is free to play with micro-transactions. Funcom has said that all actual game content (missions, story, dungeons, etc) will be free now and going forwards. No more paid issues. The money making aspect of SWL are:
Saltpowered fucked around with this message at 01:08 on Jul 3, 2017 |
# ¿ May 29, 2017 00:05 |
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# ¿ Apr 27, 2024 08:19 |
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Lore and Legend Lore/Legend are collectibles hidden throughout the world which give a small piece of lore about the backstory of In an earlier version of the OP during beta, I suggested saving lore until 50. This is incorrect. While the experience scales with your level but so does the experience required to gain 1 AP / 2 SP. In the end, it all nets out and these no reason to save lore to 50. Loot List Loot List. Form to add items Feel free to share. FAQ Q: Are Factions still a thing? A: Kind of? You join one but they currently have no faction versus faction missions, there's one PvP area, and cabals are cross faction. Q: How do I make a cabal? A: You have to get your first faction rank... which has changed in level every beta phase. Looks like 10ish now. Q: I hate myself, when can I play this? A: Now. Q: Is it on Steam then? A: No, there's been a steam delay. It's only downloadable from Funcom until July when it is supposed to get a Steam release. Q: Why the delay? A: The announcement claimed some bullshit about a competitive environment in Steam in June. The real reason is because it isn't going to be ready for wide release and they don't want the get thousands of negative reviews on Steam. Q: What transfers from TSW? quote:
Q: What about Lifetime Subs? A: "If you are a Grandmaster (lifetime member) in TSW then you will have lifetime Patron Rewards membership in Secret World Legends, and you will keep benefits in both versions." How can I play with Goons? Richard M Nixon posted:Can you stick this in the OP so it's easy to see? Saltpowered fucked around with this message at 01:10 on Jul 3, 2017 |
# ¿ May 29, 2017 00:07 |
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eonwe posted:oh is legends out now? June 26th. Adding that answer to the OP.
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# ¿ May 29, 2017 00:11 |
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Rookersh posted:Wait, they not only removed the faction missions, but other missions have been removed as well? Which missions? Why? It's primarily faction missions like the parking garage that are gone. Missions you got from your faction but which were shared across all factions like Virgula Divina are still in. There are a few random action missions or side missions that I haven't seen any more but that's probably a combination of some of them got rolled into the story or they just weren't good. Many story missions got changed in one way or another. Some to be a bit simpler/less buggy. Some to have a better story. Virgula Divina is an example of a slightly reworked mission. They changed removed one part of the first puzzle (the dollhouse) which wasn't particularly clear and definitely bugged out some times. Red Sand, Black Sun was heavily overhauled to have Last Train to Cairo added to the story and the big bad from the Last Train storyline added to different parts of Red Sand, Black Sun. I haven't seen a mission change yet that I outright hated. The level gating is annoying Solomon Island and early Egypt but not bad after that. City of the Sun God changes are very good. Dark_Swordmaster posted:Ground floor on this terrible idea. Loved the original release but this one..... Honestly, there are a lot of positive changes. I don't know if there are enough changes to keep the game afloat but they made a lot of improvements that have been needed for years. Saltpowered fucked around with this message at 00:44 on May 29, 2017 |
# ¿ May 29, 2017 00:40 |
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revenance posted:Will there be anything besides weapon unlocks that transfer from your TSW account? Yes, there will be some cosmetic things that transfer but the details have not yet been released. Likely anything you bought with real money/came from issues. Achievement gear is not transferring. Whether Pangea gear is transferring is still up in the air.
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# ¿ May 29, 2017 02:32 |
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Hello Sailor posted:Is the "resurrections consume time-locked (or RL money-locked) currency" thing still a thing? Nope, that got removed with the most recent patch. Now the only annoying thing about time-locked currency is buying dungeon keys. Though they did double the number of them you get for free.
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# ¿ May 29, 2017 02:58 |
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Rookersh posted:Have they talked about bringing back the faction quests? Have seen nothing concrete on faction quests. I don't have a list or anything like that. Beta is very, very small. There isn't a lot of concentrated lists of anything. Most of the quests I've seen gone were sidequests at the start of Kingsmouth. Pyramid Point sticks out because it used to have a lot of sidequests on it. Now there's just the Wendigo one, the idol of Nergel, and the Fireworks. Drinkfist posted:What about my Dev Killer T Shirt or my Initial Launch ARG Everything is True honeycomb jacket set. This is important to know because the loving icons disappeared off my TSW account page when they did cleanup. Also I got five bucks saying I can bring the filth rain to Agartha and get someone fired. That's the precursor to them deleting your account. They hate you. Drinkfist posted:On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom. Original release with some of the issues integrated with the story. I haven't seen if Vanishing is in but Last Train and some of the others are in and part of the main story. Carter Unleashed is another one that's part of the story now. The DLC missions that gave Aux weapons have all be changed to no longer give the Aux or require them as part of the mission. Also, Venice is definitely still in and Scenarios are a really great way to get loot now! Saltpowered fucked around with this message at 03:21 on May 29, 2017 |
# ¿ May 29, 2017 03:18 |
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Len posted:Are they still criminally unfun? Do you really expect otherwise?
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# ¿ May 29, 2017 03:27 |
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Len posted:They made combat faster paced I was kind of hoping they dropped it from 15 minutes of playing defend the point to anything else. There are some new events and they are streamlined some. But they still turn into a circlejerk of get the gently caress out of the ground effect after a while. Really good rewards though so get ready to farm them!
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# ¿ May 29, 2017 03:30 |
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Len posted:Yeah going by what I gathered from the beta forums before I stopped getting to read them they don't care about us at all. Yeah, focused at new players. They aren't that interested in retaining old players. quote:The Company expects the majority of players after launch to be newcomers to the
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# ¿ May 29, 2017 03:57 |
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Drinkfist posted:How exactly is this a MO without the Massively part. Do you still see other players in the over world locations? In what way did they make this not an mmo anymore. Limited the amount of people in a single instance of the overworld. Scaled down the majority of group content to be focused around 5 or less people.
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# ¿ May 29, 2017 04:26 |
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Richard M Nixon posted:Ground floor. I started playing with a friend just a few months ago so we're waiting for the relaunch to get back in. I've enjoyed the beta so far, though I've stuck to Kingsmouth. They've made it more visually appealing but I hear that other zones didn't get the same treatment. There's excitement?
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# ¿ May 29, 2017 16:01 |
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Richard M Nixon posted:Maybe add to the OP that Lairs are now late-endgame raids (presumably regional and world bosses are going to be fuckoff hard). Yeah once we know exact which pieces of endgame will be in at launch I'll add it. Right now we know scenarios, elites, and lairs but no idea about when we're getting nightmares and if the new Solomon Island raid will be in at launch or not. A quest got added for it this round but you can't click it to see the details. Also new Blade is rad and will probably be the most played weapon by far. You could probably play it as a solo weapon it's so good. Edit: This loving nudity thread. How the gently caress does it have the most posts of any thread on the forum? I hate everyone who plays this game. Saltpowered fucked around with this message at 23:48 on May 29, 2017 |
# ¿ May 29, 2017 23:26 |
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Drinkfist posted:Did they remove that dumbass escalation debuff (Exposed) that made it so that only thing that mattered was that someone had escalation? There is also the leech life effects from Rifle that were pretty much required to kill Dr Klien on the bridge. A great deal of the boss fights are gonna need to be reworked if they changed the skills as heavy as they sound. If the Aux weapons are not in yet then they can't put in the raids because they pretty much require rocket jump for beginners to clear it. Half the weapons have a 20 second cooldown ability to apply Exposed (single stack damage taken debuff now) and half the classes have a 20 second cooldown to apply Debilitated (single stack damage dealt debuff). Pistols has an elite that applies both. You can't stack leech that much any more. Even the good leech abilities now are only a few %. Many of the bosses have gotten reworked to account for the lack of debuffs/interrupts. However, we haven't seen how this translates to Nightmare yet.
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# ¿ May 30, 2017 00:01 |
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Probably not as much as it was. There are't really spammable debuffs anymore and most weapons are decent at single target and aoe. There will still be optimal setups that some people want but I don't think it will be weapon swap heavy like TSW. It will also be pretty hard to weapon swap with the way upgrades and weapon expertise works.
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# ¿ May 30, 2017 01:01 |
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prefect posted:Does this mean Kirsten Geary is gone? No, all the faction leaders are still in and they still give you flavor text for missions. However, the faction versus faction missions like Parking Garage are gone. The missions you would get whenever you got a faction rank. Devs have been radio silent on why.
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# ¿ May 30, 2017 12:32 |
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Avalerion posted:Great, making up character concepts in these games tends to be fun. Shame about no pistols/fists gun kata starting class but a bunch of those combos look neat. The first weapon unlock is pretty cheap: 20k for actives, 20k for passives. That's only 4 days of challenges. So you could swap to pistols/fists pretty quickly. Or find some cheap boxed copy of TSW before SWL releases and then you unlock all weapons.
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# ¿ May 30, 2017 15:51 |
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There's now a 3 person story-mode for dungeons that doesn't really require a trinity. It's basically face roll to see the story.
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# ¿ May 30, 2017 18:03 |
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DancingShade posted:I hope the new faces are good enough that I can make a TSW version of Zoe or Kian from Dreamfall Chapters. They've been steadily adding more each phase do the are a decent number of faces now. Females have some good ones. Males not as much especially with how bad beards currently look. Arivia posted:So are there still a bunch of standard MMO fetch/kill quests mixed in with all the really good stuff? There are. Though most of them still have some sort of story. Kingsmouth is probably the place with the most traditional quests like get some supplies, find survivors, and kill a bunch of zombies. One of the unfortunate results of the new level system is that you have to do most quests in each zone to stay ahead of the level gate on the story missions. Doing all of Kingsouth puts you about 1 level ahead of the starting level requirements in Savage Coast. All of Coast is 2-3 ahead of Blue Mountain. This means you'll probably end up dking some quests you hate. If you do almost everything from Kingsmouth to Sun God, you'll hit 50 and can do Transylvania as endgame. If you go to Trans before 50 (I think 45 is the requirement for Besieged), it can be a little rough. Saltpowered fucked around with this message at 12:34 on May 31, 2017 |
# ¿ May 31, 2017 12:28 |
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angerbeet posted:Ugh I'm going to end up playing this, how large is the client download clocking in at? 43 GB. That might just be because beta though.
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# ¿ Jun 1, 2017 02:56 |
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Dreadwroth posted:Man they are so bad and lazy the menu still says "Skill Wheel" on it, kill any hope this isn't going to be a gigantic shitshow. There menu hasn't been changed yet. They have like one guy doing the UI dev and he is rolling out a few changes each phase. There is still a lot of placeholder poo poo though. 60k is a bug that affected some characters, especially those from previous phases. The last accurate numbers i knew were 20k for 2 unlocks, 30k for 2 unlocks, 40k for 2, 60k for 2... not sure after that. There probably isn't much point in even trying to unlock actives for more than 4 total weapons. Passives absolutely for the Stat boosts. But between weapon mastery and the upgrade system, you'd be gimping yourself pretty hard by trying to use more than 3 or 4 weapons. Saltpowered fucked around with this message at 23:30 on Jun 1, 2017 |
# ¿ Jun 1, 2017 23:28 |
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quote:Hey guys!
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# ¿ Jun 3, 2017 01:02 |
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Nita posted:Is there any word on what cosmetics will be transferred? I have a bunch of unused funny money that I want to spend on unicorn heads and such. Post #2: quote:Q: What transfers from TSW? Also before anyone asks the dumb question that was asked so many times on the beta forums: Nophex posted:And to clear up some confusion, beta characters won't carry on to the live servers when we launch. You'll have to start over again when we officially release. Saltpowered fucked around with this message at 04:10 on Jun 3, 2017 |
# ¿ Jun 3, 2017 04:07 |
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Tallgeese posted:Is that official or? We aren't sure about drops or purchases for pax yet. They've said in general that achievement related cosmetics won't transfer and people will have to get them again. The Pale Horse is a weird one because it's a drop and from a bag and a temporary event. So who the gently caress knows.
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# ¿ Jun 3, 2017 16:45 |
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Closed beta has been updated with the Launch patch (or pretty close to):quote:
Off to a great start: Patron Bonuses are garbage: Looks like faction missions are back in. AP/SP Purchase: Lots of UI changes. Every skill has a new icon. Saltpowered fucked around with this message at 01:09 on Jun 6, 2017 |
# ¿ Jun 6, 2017 00:38 |
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General Maximus posted:I dunno about garbage, the free lockbox key every day covers the cost of the patron status on its own if you play often enough to get most of them in the 30 days. Assuming they're $1 worth of aurum each and patron is $15 for 30 days like such things are in most games, you'd only need to play every other day for patron to be better value than buying keys outright. Yeah, after spending some of the test aurum on keys, I agree that the free lockbox key is actually really good. You get 2 distillates that give you either 4k or 25k item xp. For reference, 4k item xp is 40 items. That's enough to get a green item from 1 to 20 or a blue item from 1 to 10. Anything you get lucky enough to get after that is just gravy. Len posted:Do the keys stack? Or do I get x per day and gently caress you if you want to bank them? Yes they stack but I don't know what the max is. I bought like 5 with the free aurum.
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# ¿ Jun 6, 2017 02:40 |
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Rookersh posted:Faction missions are back in? Sweet. Laundry quest is still in. So is squid. The only things that I haven't seen in this phase is the postal quest to deliver to Norma (the main story replaces this), the pirate one way out in the water, one of the quests on pyramid point (though it was so forgettable that I can't remember which). A few side quests have been moved (severed hard, trapped survivor, postal truck). There's probably a few other dumb sidequests that are so forgettable that they are better off gone. Doorknob Slobber posted:are they updating the graphics at all? My biggest gripe with the game was how stiff all the animations were. Lots of animation updates, lots of changes to the ui (icons look professional and less like something they put together in 2 minutes on paint). The engine is the same but some updates were made to rending, shadows, etc. The animations still aren't amazing but they are significantly better in almost every case. There's still some floatiness to combat but it's better.
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# ¿ Jun 6, 2017 22:36 |
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Empress Theonora posted:Do faces look less awful than they used to? Worse because of less options. Beards are awful. Pryce posted:So, someone has never built an F2P game before, I guess. The whole point of the bigger packages is to offer a bit of a discount so that you're incentivized to buy the biggest one with the best value. This is...not that. Well, I would imagine that the RMT discount comes from buying the Aurum (the gold bars) and not from the item transactions with it. All of the things you can buy with Aurum are priced like that where more does not equal less per unit.
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# ¿ Jun 6, 2017 23:38 |
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The relaunch will be a success. They brought back the Mankini. Launch outfit found: Saltpowered fucked around with this message at 00:56 on Jun 7, 2017 |
# ¿ Jun 7, 2017 00:45 |
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Ossipago posted:I have that bike in TSW. Does that mean it transfers? GOTY if so. Not sure. I bought it with some of the free cash shop currency they gave us. If you bought it in TSW it probably transfers. Mr Hootington posted:I got a beta code. lol doesn't this come out in 2 weeks? Yeah.
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# ¿ Jun 7, 2017 03:01 |
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Mr Hootington posted:What a joke. And the character probably gets wiped. I'll wait now. It definitely gets wiped. You can give the key away though, it's not linked to your email or anything.
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# ¿ Jun 7, 2017 03:43 |
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General Maximus posted:If it works like similar things in other games do, you can claim a key each day and they'll sit in a stack (Most games I've played that have them they stack to 100 or so?) in your inventory until you use them. But if you don't claim it on any given day, you don't get to then claim two the next day. The one you didn't claim is just gone, lost forever. Ultimately, it's mostly meant to keep you logging in each day. You get it as part of your daily login rewards so this is probably the case.
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# ¿ Jun 7, 2017 13:19 |
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BexGu posted:For any one playing the beta are there any fun combo of weapons besides the starter suggested classes? Are the outfit sets for unlocking weapon combo still in? I haven't gotten to test much other than the starters due to the frequent wipes and the time it takes to unlock and level others. Blade, Hammer, and Shotgun are all really fun weapons and any combination of them would be good. You can actually get away with a blade only build that works really well (because of the special effect of blade). Blood was interesting for people who like casters. I liked AR when it was the first weapon I played but after playing any other weapon I can't recommend it any more. Chaos is interesting but I didn't do a lot of testing there. Pistols seems strong with all the debuffs so Pistol/Hammer, Pistol/Blade, or Pistol/Chaos will probably be strong dps builds. And yes the outfits are still in.
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# ¿ Jun 7, 2017 16:42 |
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Rookersh posted:Would Pistols/Shotgun be worthwhile or no? You could probably run a pretty strong debuff build with pistols and shotguns. Shotgun is a tanuking weapon now so one ability line is pure tanking (5 abilities in a line), one is utility, and one is damage. The damage line has really strong single target and AoE. The shells give you a lot of versatility on whether you wnat to heal, dot, or debuff the target. In addition to the Shell mechanic, shotguns has some really good passives like Evens and Odds: When you have an even number of shells remaining, 15% bonus damage to your next finisher; when you have an odd number remaining, 70% bonus damage to your next basic attack. Combine that with some other passives and the right shell type and you poo poo out damage. I solo'd one of the level 15 Kingsmouth group bosses last night because of the shotgun healing and damage. I'm probably going to go Shotgun/Hammer or Shotgun/Blade at launch.
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# ¿ Jun 7, 2017 19:12 |
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BexGu posted:Is there any place to read up on the skills for each weapon? Or is it basically just wait until release before a skill builder is released. There's nowhere that has them due to NDA.
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# ¿ Jun 7, 2017 23:24 |
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There are definitely less trash abilities. Each weapon gets three skill lines now. One line is pure damage, the other improves the weapon special effects, the last is more about the role of the weapon (damage/tank/heal). For passives, there are several lines that improve abilities, several for role, and several for weapon special effect. You will probably change builds depending on whether you need more self-sustain, debuffs, role change, etc within each weapon. Some also to playstyle. I haven't done a tone of testing of build versus build but there is good variety. There are very few abilities now that I think are absolute trash.
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# ¿ Jun 8, 2017 22:55 |
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Cabals are now cross-faction. Funcompetence was blocked last time I tested it. Also beta update just went live. Caches were nerfed for anyone under 50. Ghost was updated. And everyone that was in game before this phase got Patron status. Edit: They have given Raging Shot for shotgun the worst loving sound effect. It sounds like a dog coughing. Saltpowered fucked around with this message at 00:14 on Jun 10, 2017 |
# ¿ Jun 10, 2017 00:07 |
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Tallgeese posted:I can't imagine that Patron status is permanent. Just for the beta.
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# ¿ Jun 10, 2017 00:32 |
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General Maximus posted:If you're a grandmaster in TSW it supposedly is, otherwise I'd imagine it's just a renamed subscription. Correct. Everyone who is in this beta phase that was in previous phases gets Patron though. Edit: Investigation missions now give bags that have vanity items in them. I've gotten shoes and an eye patch so far. Saltpowered fucked around with this message at 03:28 on Jun 10, 2017 |
# ¿ Jun 10, 2017 03:22 |
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# ¿ Apr 27, 2024 08:19 |
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Who feels like seeing some crazy obsessive beta posts? Or maybe just one crazy post:quote:#1 Character creation: Alright Funcom, what's the deal. Why does a Templar character, which is from London, look asian. I don't care if you are an Asian Developer, or that 90%+ of all games come from Asia, at least make character creation realistic if you are going to have characters based in different regions of the world. The only Asian characters in this game should be Dragons...period. Plus, you did a reboot, yet the character creation got WORSE. It went full potato. The options for hair are atrocious. The faces are ridiculous. The fact that everything is Asian is just stupid, and the characters look the same, if not worse than TSW. Plus, you screwed up one of the greatest parts of TSW. quote:#2 Class System: WTF! Part of what made TSW great was there was no classes and no leveling. Players loved that, and what did you do....you turned the skill system into some jacked up version of the "wheel" which was amazing, and you added leveling into the game. Now 80% of the quests that used to be there don't even show up until your a certain level. Why? This didn't need to be changed, the old system was perfect. If new players are too stupid to read the wheel system skills and figure out what goes good with what then they need to not play the game anyway. So many games screw up the games for their true players by catering to fucktards who have no common sense and no concept of how to actually play a game. Congratulations Funcom, you have now thrown your game into the trash and lost all the true TSW fans. Need an example of how badly you screwed up, look at what happened to Ultima Online and WoW. They sold out, started catering to noobs who don't understand how MMO's should work and don't want to work hard to earn their gear and places in raids. quote:#3 New upgrade system: Okay, I actually was digging this new system. Until I realized a really major flaw with it. It, like the new class system/skill system caters to new players who don't want to work hard. The old system was perfect. You had to get purples from raids/dungeons/and quests, then farm...GRIND out the BB to get it upgrade, plus go farm glyphs and signets until you got the right one just to get the gear good enough. Now, everyone on their dog can get the same level of gear for absolutely no hard work whatsoever. You took the fun and satisfaction out of the game for those of us who worked hard to get our gear up to max and have the best glyphs and signets possible. Just like WoW, who now hands out epics/legendaries like candy to every player who logs in for an hour a week and has ruined the game for all the people who put hard work into getting geared enough to do normal raids just so they could spend months waiting for that perfect drop that would catapult them to heroic level and repeat. quote:Anyone who agrees with me, I'm going to be giving Black Desert Online a try. quote:The fact that everything is Asian is just stupid quote:I'm going to be giving Black Desert Online a try. Saltpowered fucked around with this message at 05:18 on Jun 10, 2017 |
# ¿ Jun 10, 2017 05:15 |