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The dungeons are great, it was a bit of genius to have them all narrated. Ankh in particular would have been way less fun without Klein's voice actor chewing the scenery.
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# ¿ May 31, 2017 01:10 |
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# ¿ Apr 29, 2024 06:15 |
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Brain In A Jar posted:Ze Ankh, symbol of rebirth, and you will be reborn... in a fashion
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# ¿ May 31, 2017 10:57 |
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Lawlicaust posted:New battleground named Shambala was added. I hear it's pretty fun but the queue was broken all beta. All other battlegrounds were removed.
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# ¿ Jun 18, 2017 00:31 |
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The steam version has started reorganising files (that's what the 3 gig update was - it actually requires enough space for a complete second install of the game ) for SWL but I presume it won't "become" SWL until the official steam launch in july.
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# ¿ Jun 20, 2017 00:21 |
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Archonex posted:So if I didn't claim rewards back in TSW like the preorder weapons and such are they still going to transfer?
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# ¿ Jun 24, 2017 16:59 |
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Has anyone managed to get the auto_login/auto_teleport scripts working for joining chat channels? Everyone is telling me they work exactly the same as they did in TSW and just to copy the folder over but when I do that it cockdrops the entire chat system and I can only access say and LFG. Edit: or maybe chat in general is just hosed right now? Pilchenstein fucked around with this message at 18:00 on Jun 24, 2017 |
# ¿ Jun 24, 2017 17:57 |
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Classic Funcom tbh
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# ¿ Jun 25, 2017 15:07 |
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Amante posted:Shotgun and Pistol were tempting. Chose AR.
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# ¿ Jun 25, 2017 22:22 |
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Drinkfist posted:Same. I don't know what sparked that rumor. It clearly states you only get the one. Given how hard its going to be to acquire special effect weapons I am thinking the raven weapon is gonna be quite popular.
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# ¿ Jun 26, 2017 00:56 |
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Ossipago posted:PVP matches poo poo drops and are probably the fastest return per minute.
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# ¿ Jun 28, 2017 08:48 |
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Fruits of the sea posted:On a not entirely unrelated note, my gf is going to think I'm having a schizophrenic episode when she sees the notes all over my desk.
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# ¿ Jul 2, 2017 10:16 |
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ImpactVector posted:No, just fighting zombies and draug near the lighthouse in SC. I was watching for DoTs, and didn't see anything.
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# ¿ Jul 9, 2017 00:34 |
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Richard M Nixon posted:I did the orochi investigation mission in BM yesterday (win-win) and while it didn't have me running all around and tracking down clues out of the game, doing nothing but solving "what comes next" math problems was loving annoying. Some of them took a stupid amount of time to come up with, like taking cube roots of things.
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# ¿ Jul 9, 2017 20:04 |
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Morglon posted:So it's just my sword then? loving hell. But still chi on crit is really good.
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# ¿ Jul 10, 2017 01:26 |
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Dark_Swordmaster posted:XP farming as in grinding or.....? For the guy a few posts up asking about weapon stacking: they don't, you only get stats and effects from the weapon you're holding at any given moment.
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# ¿ Jul 12, 2017 02:06 |
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Are signets just from lairs now? I assume they're still ten man stuff but everyone gets their own loot now?
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# ¿ Jul 12, 2017 20:35 |
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Tallgeese posted:In order to summon a given lair boss, five people must possess the summon item. Morglon posted:I can't hit the basic vampires in the last zone for poo poo which is super odd since I rarely if ever miss anything else, even other vampires but the basic dudes three out of four hits will either glance or they evade which makes doing the last hand full of quests I have open super tedious.
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# ¿ Jul 12, 2017 23:24 |
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Tallgeese posted:What? No!
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# ¿ Jul 13, 2017 02:07 |
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Drinkfist posted:Lairs are the source of signets so getting a five man group that can burn down 200k+ health mobs is the new life of things.
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# ¿ Jul 13, 2017 02:39 |
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boho posted:Yeah I got to Agartha and no dice. The delivery box worked for the login reward but was otherwise empty.
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# ¿ Jul 14, 2017 13:13 |
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I've not seen the costs for the museum but I wouldn't be surprised if they're just the same as the pax costs in TSW. I'm pretty sure the anima leap costs are the same despite getting way less shards than you did pax.
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# ¿ Jul 26, 2017 00:58 |
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Exmond posted:For Elite 1 its not necessary. There are a few skills you can interrupt (Macroshock, Painwheel overdrive) but they aren't needed. The only fight where it really matters is the Spiderbatpug at the end of Darkness War - you can guarantee the dps will stun every single filth cone, leave the boss uninterruptable during concuss and then die when he aggro wipes.
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# ¿ Jul 28, 2017 16:52 |
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Kessel posted:Trick Shot doesn't impair unless you slot its passive, right?
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# ¿ Jul 28, 2017 21:36 |
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Richard M Nixon posted:Hey gently caress you, I'm next in line.
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# ¿ Jul 29, 2017 01:29 |
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Bruceski posted:I'll often throw in 10-20 bux on F2P games if I stick with them, but it's gotta be something where I can see a good return. A big pile of QoL stuff, or something particularly shiny or whatever. Looking around 2000 aurum could disappear in the blink of an eye, and patron's main bonuses are double SP/AP and 20% more marks which is nice but not an "oh wow" thing.
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# ¿ Jul 31, 2017 00:19 |
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M_Sinistrari posted:Just a head's up that Flappy's ultimate attack's been fixed and no one knows where they're supposed to stand when it hits. Pilchenstein fucked around with this message at 21:10 on Aug 3, 2017 |
# ¿ Aug 3, 2017 20:04 |
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StashAugustine posted:It just looks like 5k to me. So get a 3pip weapon first then get sprint then maybe a new weapon type? And energy is best for hammer tanks? TracerM17 posted:I suggest prioritizing 3pip everything. You will regret leveling anything but a 3pip item later. I wasted so many MoF's early leveling 1 pip stuff then grinding it into a 3pip item and only getting the base 100xp for it. Amante posted:Inventory/bank space. You'll need lots of it, especially if you intend on playing more than one role. quote:A bit. 2-3 days worth of dailies to unlock the weapon page for another, and you might end up switching to a weapon you ALSO don't like. Suggest messing with it for a few on an alt before you take the plunge and buy the page. quote:I can guarantee with confidence that this is not a problem anyone has... except the unpunished exploiters, maybe
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# ¿ Aug 7, 2017 10:11 |
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M_Sinistrari posted:I've so far gotten all of them but Lore #1 for the event. I've pretty much stage dived off every platform I can on the branches and not sure where I'm missing it.
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# ¿ Aug 8, 2017 00:37 |
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Meallan posted:So where do you guys think the new Tokyo lair is going to be? That closed off city top right in the map?
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# ¿ Aug 12, 2017 14:01 |
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Kessel posted:It would honestly make great TV if you put it in the hands of someone more competent like Netflix but not with these clowns running the show
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# ¿ Aug 15, 2017 14:08 |
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Len posted:Yeah it's a perk of patron getting to withdraw items Edit: Hypocrisy posted:Having to actually pick up the pouch within those 30 seconds is some serious BS.
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# ¿ Aug 16, 2017 02:24 |
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Fruits of the sea posted:Bag space was not an issue for me until Transylvania when I discovered that it costs 20000 currency to unslot a glyph. I have talismans and glyphs piling up while I struggle to scrounge enough currency to recover glyphs from equipment that's ready to be upgraded to purple.
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# ¿ Aug 16, 2017 04:02 |
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Meallan posted:Yes, I think that's an oversight. Official word is that aegis is gone from everything but story mentions.
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# ¿ Aug 16, 2017 21:17 |
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It's true that 3 pip normal/2 pip dungeon stuff is relatively cheap but I'd honestly just spend the marks on sprints/bag space to begin with. If you're a min-maxer then sure, go nuts but for the average player it's unlikely to ever matter what quality your gear is.
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# ¿ Aug 17, 2017 22:56 |
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I'm not saying it'll bankrupt you, I'm just saying you should prioritise the stuff that actually makes a difference you'll notice.
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# ¿ Aug 18, 2017 01:37 |
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I'm not disputing that it's the same price as buying 1 or 2 pip gear, I'm just saying you don't need to buy any gear to begin with. Starting out you can wear two talismans and the difference between 1 and 3 pips is probably a single-digit amount of attack rating for a negligible increase in combat power. I don't think the defensive stats even change with number of pips, so your survivability will be literally identical too. Weapons are a different story since the difference between pips is fixed rather than increasing with level but even then I believe it only changes the strength of the affix effect and not the amount of weapon power. Anyway, I don't want to start a holy war about it, I just want new players to know they're fine to just jump straight in and start playing and not give a poo poo about gear until later.
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# ¿ Aug 18, 2017 02:51 |
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I'm not sure what the issue is with chaos exactly but nobody wants to use breakdown. It does more damage than deconstruct and yeah, it costs more energy but the same applies to the non-tanking power abilities in hammer and shotgun and they get used loads.
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# ¿ Aug 20, 2017 11:16 |
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Morglon posted:Yeah but some dungeon items are complete poo poo and you don't really have to worry about replacing your cheap non dungeon one. Like belts. Oh wow more movement speed when you hit something it the back where do I sign up.
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# ¿ Aug 20, 2017 17:04 |
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Tallgeese posted:The issue with Breakdown is that multi-hit powers supposedly take a crit chance penalty. Then there's the problem that its passive requires all of its hits to land.
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# ¿ Aug 20, 2017 19:07 |
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# ¿ Apr 29, 2024 06:15 |
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Tallgeese posted:I thought it was for every extra hit above one, crit chance is 20% less? The upshot is that you should see roughly the same benefit from crit power for single/multihit abilities.
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# ¿ Aug 20, 2017 20:22 |