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Digital Jesus posted:Has anyone got the enhanced edition of the rulebook on iOS? I preordered it last night but now the enhanced edition has completed disappeared from iBooks :-/ Downloaded this morning. Got it.
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# ¿ Jun 17, 2017 00:29 |
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# ¿ Apr 28, 2024 20:21 |
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Hellhound' flame based inferno cannon doesn't auto hit like every other flame weapon in the game. Literally useless in its current form.
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# ¿ Jun 17, 2017 00:31 |
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Digital Jesus posted:Argh. Not Aussie I'm guessing? Every other freaking book is there except the EE Rulebook. Oh poo poo sorry. Am Aussie, but got the Index, not the rule book digitally.
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# ¿ Jun 17, 2017 00:34 |
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chutche2 posted:I'm looking at the leaked index and both the inferno and chem cannon automatically hit, is it different elsewhere? Yep, the digital version is different. Good work GW!
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# ¿ Jun 17, 2017 00:35 |
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Welp, returned the iBooks copy of Index Imperium 2 for a refund and bought the paper copy. I look forward to Guard being one of the first Codices released and throwing this in the trash
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# ¿ Jun 17, 2017 03:22 |
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Also Imperial Guard Squad Sergeants can take any ranged weapon. Plasma Gun, Flamer, Vulcan Mega Bolter
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# ¿ Jun 17, 2017 03:35 |
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Yeah, all the army list builders are still broken as hell. It'll be a long wait. Got back from the store and breaking out the pens and paper.
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# ¿ Jun 17, 2017 05:21 |
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So in 2000pts, a Guard infantry army can get a stupid amount of re-rolls. 3 for Battle forged, 27 from 3 Brigades, and then + 2 if you take Creed. Just a causal 32 re-rollable dice per game. edit: Guard superiority artwork for the new page: Yeast fucked around with this message at 05:57 on Jun 17, 2017 |
# ¿ Jun 17, 2017 05:55 |
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NORTH-HALL posted:It'll be a poo poo ton of cheap mortar squads and sniper special weapon squads. They're under 30pts. Exactly this. Mortar heavy weapon teams, grenade launcher / sniper special weapon teams. It's absurdity. Fast attack is the trickiest, but scout sentinels with multi lasers are the cheapest, from what I can tell.
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# ¿ Jun 17, 2017 06:12 |
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The dumb list HQ 9 choices 9 Company commanders 270pts Troops 18 choices of 10 man guard squads 720pts Elites 9 choices of special weapon teams with sniper rifles 270pts Fast Attack 9 choices of Scout Sentinels with multil lasers 1x9 405pts Heavy Support 9 choices of Heavy weapon squads (3) with mortars x 9 27pts = 243pts 1908points with 30 Command Dice With 92 points to spare!
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# ¿ Jun 17, 2017 06:21 |
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NORTH-HALL posted:You're going to need all those rerolls to reroll the 1 anti tank weapon you can afford! I don't know, I've got the points left over to put 9 las cannons on those sentinels
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# ¿ Jun 17, 2017 06:35 |
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The Kingfish posted:You couldn't possibly use all of those re-rolls in a 6 turn game because you don't have a psyker. Sub out some of the company commanders for Primaris Psykers, and you could!
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# ¿ Jun 17, 2017 06:46 |
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Re: the Brigade chat. It's a case of just because you can, doesn't mean you should. It's more an experiment in list building than anything. For example if you roll up a kill points mission you may as well concede before deployment and spend the 2hrs at the pub having drinks. 8th is quickly showing us that balanced lists are actually viable in this edition, and min maxing runs into some of its own problems. I think that's awesome. I have a 1750pt tournament in a month, and my guard are going into a single Brigade. Works really well.
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# ¿ Jun 17, 2017 23:22 |
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Sleepyjacked posted:People are postin pics so I figured I'd contribute. Man I always get nervous when someone says they're painting their Guard red, but this is how you do it right. Owns.
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# ¿ Jun 17, 2017 23:44 |
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TKIY posted:Yeah just reread that. Still drop him into cover and it's 20 shots and you have to dig 14 T8 3+ wounds out or face forty shots the next turn. Yep - Tyranid monsters are very, very spooky this edition. 30" move first turn chargers are also terrifying.
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# ¿ Jun 17, 2017 23:57 |
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When you're out putting that many shots, pure weight of dice is going to mean stuff dies. Only Russ variant I'm taking at 1750 is a punisher with 3 heavy bolters. That's at least 29 dice rolling every turn. Plus or minus a heavy stubber.
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# ¿ Jun 18, 2017 00:05 |
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Black_Nexus posted:So if I am playing Guard and I want to take the Tempestus Scions, can I take them in the same detachment? Or does it need to be a separate one because they are tempestus? Some one, keyword Astra Militarum. All it means is your platoon commanders can't order them, and the Tempestor Prime can't order Imperial Guardsman. The hot tip is to run the Tempestor Prime, and two 5 man Scion squads. for 1 HQ and 2 Troops that can all deep strike on turn 1 if you want.
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# ¿ Jun 18, 2017 01:09 |
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RagnarokAngel posted:Question, I'm slowly breaking into thousand sons (Have 3 squads of rubrics, scarab terminators, ahriman and magnus) and looking at where to go from here. If I decided I wanted a helbrute, do you think I could get away with using a space marine dreadnought? I'm not wild about the helbrute because I feel like the whole skin fused to machine thing doesn't jive with Thousand Sons. But a space marine dreadnought in thousand sons, minus some of the imperium iconography like purity seals basically looks like a sarcophagus on a robot and I think could work. Would this be allowed or would most give me poo poo over it? Totally makes sense. See if you can get some sort of bird head for the dread to add to the look. Also, see if you can maybe source a betrayl at Calth one for cheap. They're pretty easy to convert.
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# ¿ Jun 18, 2017 04:56 |
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Mortanis posted:I've got about 3000 points worth of Blood Angels and a few 8th Ed games under my belt now, and I'm looking to start another army for the first time ever. I'm looking at Necrons. Does anyone have any links outlining what sucks/doesn't suck in 8th Ed for Necrons - units, strategies, strengths and weaknesses? your best bet at this stage is to read faction specific threads on forums like Bolter and Chainsword or Dakka Dakka. Problem is they're awful places, so not yet- it's still a bit early.
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# ¿ Jun 18, 2017 05:20 |
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Also, Overwatch requires line of sight, but charging does not. So deploying an assault unit behind a dedicated transport that blocks LOS and then declaring a charge is a totally viable move.
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# ¿ Jun 18, 2017 05:53 |
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GreenMarine posted:If I name my space marine chapter "Ork" does this mean my <Chapter> keyword becomes Ork so I can field Orks with my marines? no.
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# ¿ Jun 18, 2017 06:51 |
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Yep, they posted 'Developers commentary' today https://www.warhammer-community.com/2017/06/17/new-edition-now-available-read-the-rules-get-the-t-shirtgw-homepage-post-1/
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# ¿ Jun 18, 2017 06:54 |
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GreenMarine posted:That seems like an entirely sane FAQ. exactly. It's 3 pages of 'no you loving pedant, of course you can't'
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# ¿ Jun 18, 2017 07:01 |
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Master Twig posted:Just a couple of HQs, preparing for a light snack. How very dare you.
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# ¿ Jun 19, 2017 03:56 |
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Serotonin posted:That's how I read and it and we played it yesterday, but wanted to be sure. yep. Same as dropping a unit on the far side of a dedicated transport and charging a unit on the other side. No overwatch.
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# ¿ Jun 19, 2017 08:30 |
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AgentF posted:Suppose I am an Australian that might be curious if I can avoid getting absolutely loving gouged by Games Workshop. Where's the cheapest place for me to get warhams these days? Emerald Games if they actually have anything in stock, The Combat Company, Mighty Ape, Bunker Games (if you don't mind waiting).
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# ¿ Jun 19, 2017 11:01 |
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Finally got around to watching Zulu last night. That box of 100 odd Praetorians is my next project I think. Victoria miniatures also sells "Captain Caine" http://victoriaminiatures.highwire.com/product/captain-caine-metal Pip pip old boy, this Imperium isn't going to defend itself. There's a good lad.
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# ¿ Jun 20, 2017 01:00 |
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mango sentinel posted:This is a problematic road you're going down. I'm not painting the orks brown. We good.
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# ¿ Jun 20, 2017 02:04 |
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I love that the Perry's recreated the injured Praetorians from when they originally sculpted them for GW in '98 Like, *exactly*
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# ¿ Jun 20, 2017 02:07 |
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I'm fielding a Hydra in this edition, because Guard hitting keyword [FLY] units on a 3+ is hilarious
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# ¿ Jun 20, 2017 04:05 |
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The Kingfish posted:JSJ was terrible, it needed to go. I remember the same thing from Eldar fire prisms back in 3rd. What a truly unfun experience.
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# ¿ Jun 20, 2017 23:55 |
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Gyro Zeppeli posted:Which is a change I really like. You can actually set up ambushes now! Like, hide a unit around a corner and force the enemy toward them, then charge around the corner. Also: infantry running away from Wraith Knights into ruins where they can't be followed. It's pretty thematic.
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# ¿ Jun 20, 2017 23:55 |
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BULBASAUR posted:DkoK are probably my favorite model line from FW. I think it's because they appeal to the historical warham inside me, but space WW1 is just so grim dork in a 80s heavy metal kind of way I've always wanted to do a Krieg army, but Steel Legion are so close in looks it'd be a waste. But man, the riders are such nice minis.
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# ¿ Jun 21, 2017 00:45 |
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Someone earlier made the best argument I've heard yet for power levels. Wysywig. In a perfect world, if you played power levels, you'd have to play 100% wysywig. Would make pickup games at local stores very straightforward.
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# ¿ Jun 22, 2017 00:34 |
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chutche2 posted:So a kinda hilarious thing me and my friends came up with I think Guard are the faction that will have the most fun with the indexes making broken weird stuff before the Codex re-organises them all properly.
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# ¿ Jun 22, 2017 03:27 |
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Speaking of Guard, 8th has made me finally get around to painting the Hydra I've had for who knows how long. gently caress your [FLY]ers
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# ¿ Jun 22, 2017 03:55 |
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Veteran squad with 3 flamers, a heavy flamer, in a Chimera with a heavy flamer is not too bad. Also, just watched the latest Tabletop Tactics battle report with a super heavy with 4 twin linked heavy flamer sponsons. That's 8D6 automatic S5 hits whenever it gets charged.
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# ¿ Jun 24, 2017 05:49 |
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Xarlaxas posted:Best. Squad. Ever. That's a terrifying list. Although the lack of exorcists would make dealing with big nasties at range an issue. Otherwise it's very, very solid.
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# ¿ Jun 25, 2017 09:47 |
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That's how all 40k needle weapons work. It's nutty and awesome
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# ¿ Jun 25, 2017 22:24 |
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# ¿ Apr 28, 2024 20:21 |
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muggins posted:
No kidding the awkward looking legs was the first thing I noticed too.
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# ¿ Jun 26, 2017 01:57 |