|
Yeast posted:Also Imperial Guard Squad Sergeants can take any ranged weapon. Any weapon from the ranged weapon list. Which means either a bolt gun, bolt pistol, or plasma pistol.
|
# ¿ Jun 17, 2017 03:48 |
|
|
# ¿ Apr 29, 2024 01:10 |
|
BattleScribe has the points wrong for autocannons on the taurax.
|
# ¿ Jun 17, 2017 04:31 |
|
Also, I can't bring multiple veteran squads with different types of weapons. When I change the special weapons on one it changes the special weapons on all of them.
|
# ¿ Jun 17, 2017 04:57 |
|
Here's the 1850 list I plan to use for a game on Sunday: ++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [62 PL, 1173pts] ++ + HQ + Tank Commander [13 PL, 380pts]: Heavy Bolter, Heavy Bolters . Command Battle Tank: Battle Cannon + Troops + Militarum Tempestus Scions [3 PL, 61pts] . Tempestor: Hot-shot Laspistol . 2x Tempestus Scion: 2x Hot-shot Lasgun . 2x Tempestus Scion w/ Plasma Gun: 2x Plasma gun + Fast Attack + Armoured Sentinels [3 PL, 55pts] . Armoured Sentinel: Plasma Cannon + Heavy Support + Heavy Weapons Squad [3 PL, 72pts] . Heavy Weapons Team: Lascannon . Heavy Weapons Team: Lascannon . Heavy Weapons Team: Lascannon Leman Russ Battle Tanks [22 PL, 324pts] . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter Leman Russ Demolishers [12 PL, 180pts] . Leman Russ Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon ++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [26 PL, 552pts] ++ + HQ + Company Commander [30pts]: Chainsword, Laspistol + Troops + Conscripts [4 PL, 90pts]: 30x Conscript + Elites + Commissar [31pts]: Bolt Pistol Platoon Commander [2 PL, 20pts]: Chainsword, Laspistol Veterans [6 PL, 100pts]: 5x Veteran, 3x Veteran w/ Grenade Launcher, Veteran w/ Vox-caster . Veteran Heavy Weapons Team: Missile Launcher . Veteran Sergeant: Chainsword, Laspistol Veterans [6 PL, 93pts]: 6x Veteran, 3x Veteran w/ Flamer, Veteran w/ Plasma Gun, Veteran w/ Vox-caster . Veteran Sergeant: Chainsword, Laspistol Veterans [6 PL, 101pts]: 5x Veteran, 3x Veteran w/ Meltagun, Veteran w/ Vox-caster . Veteran Sergeant: Chainsword, Laspistol + Dedicated Transport + Chimera [5 PL, 93pts]: Heavy Bolter, Multi-laser Chimera [5 PL, 93pts]: Heavy Bolter, Multi-laser Taurox [4 PL, 85pts]: 2x Autocannon ++ Vanguard Detachment (Imperium - Adeptus Astra Telepathica) [2 PL, 40pts] ++ + HQ + Primaris Psyker [2 PL, 40pts]: Force Stave, Gaze of the Emperor, Psychic Barrier ++ Total: [96 PL, 1848pts] ++ Created with BattleScribe
|
# ¿ Jun 17, 2017 05:57 |
|
Yeast posted:So in 2000pts, a Guard infantry army can get a stupid amount of re-rolls. Can you post your list? I'm confused about how you are fitting 53 units into 2000 points.
|
# ¿ Jun 17, 2017 06:01 |
|
You couldn't possibly use all of those re-rolls in a 6 turn game because you don't have a psyker.
|
# ¿ Jun 17, 2017 06:44 |
|
True.
|
# ¿ Jun 17, 2017 06:47 |
|
Stealth suits are terrifying in 8th. Ghostkeel's especially.
|
# ¿ Jun 17, 2017 20:24 |
|
Liquid Communism posted:That is the dumbest bit of rules lawyering I've seen today, and it's been a long day. It's actually good rules lawyering.
|
# ¿ Jun 18, 2017 13:43 |
|
I'm excited about penitent engines in this edition. Trying to decide if it's worth it to put a commissar, officer, and priest with a conscript squad. It would definitely be fun...
|
# ¿ Jun 19, 2017 03:46 |
|
Kreig steeds have claws?
|
# ¿ Jun 19, 2017 15:22 |
|
JSJ was terrible, it needed to go.
|
# ¿ Jun 20, 2017 23:37 |
|
Can Pask give orders to himself? E:as written he definitely can, but I'm not sure if that was geedubs intent.
|
# ¿ Jun 22, 2017 02:37 |
|
chutche2 posted:So a kinda hilarious thing me and my friends came up with And if you play them right they will be immune to shooting attacks 😂
|
# ¿ Jun 22, 2017 04:08 |
|
8th is insanely good compared to 7th. I don't play other war games so I couldn't tell you if it's actually good or not.
|
# ¿ Jun 22, 2017 04:09 |
|
Fluff question: is there one tyranid hive mind or does each fleet have its own hive mind?
|
# ¿ Jun 23, 2017 04:42 |
|
Just realized I can put 6 flamers in a chimera with 2 special weapon squads.
|
# ¿ Jun 24, 2017 05:35 |
|
Also just realized I can't give vox casters to a SW squad.
|
# ¿ Jun 24, 2017 05:40 |
|
My list for a 2000 point game on Tuesday. The strategy seems pretty self explanatory: advance/absorb with Pask, the Demolisher, and Guard blob. The HW squad, platoon commander and Battle Cannon LRs play the back field. Vets play the middle ground and react to how the game goes/capture objectives late game. Storm Troopers will basically do the same. ++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [53 PL, 895pts] ++ + HQ + Knight Commander Pask [14 PL, 247pts]: Lascannon, Plasma Cannons . Command Executioner: Turret-mounted Executioner Plasma Cannon + Elites + Platoon Commander [2 PL, 20pts] + Heavy Support + Heavy Weapons Squad [3 PL, 72pts] . Heavy Weapon Team: Lascannon . Heavy Weapon Team: Lascannon . Heavy Weapon Team: Lascannon Leman Russ Battle Tanks [22 PL, 364pts] . Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon . Leman Russ Battle Tank: Battle Cannon, Lascannon Leman Russ Demolishers [12 PL, 192pts] . Leman Russ Demolisher: Lascannon, Turret-mounted Demolisher Siege Cannon ++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [39 PL, 688pts] ++ + HQ + Tempestor Prime [2 PL, 41pts]: Bolt Pistol + Elites + Commissar [2 PL, 35pts]: Bolt pistol, Power sword Militarum Tempestus Command Squad [3 PL, 64pts] . Tempestus Scion: Plasma gun . Tempestus Scion: Plasma gun . Tempestus Scion: Plasma gun . Tempestus Scion: Plasma gun Special Weapons Squad [3 PL, 45pts]: 3x Guardsman . Guardsman W/ Special Weapon: Flamer . Guardsman W/ Special Weapon: Flamer . Guardsman W/ Special Weapon: Flamer Special Weapons Squad [3 PL, 45pts]: 3x Guardsman . Guardsman W/ Special Weapon: Flamer . Guardsman W/ Special Weapon: Flamer . Guardsman W/ Special Weapon: Flamer Veterans [6 PL, 86pts] . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran Sergeant: Chainsword, Laspistol . Veteran w/ Special Weapon: Plasma gun . Veteran w/ Special Weapon: Plasma gun . Veteran w/ Special Weapon: Plasma gun . Veteran w/ Vox-caster: Lasgun, Vox-caster Veterans [6 PL, 101pts] . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran: Lasgun . Veteran Sergeant: Chainsword, Laspistol . Veteran w/ Special Weapon: Meltagun . Veteran w/ Special Weapon: Meltagun . Veteran w/ Special Weapon: Meltagun . Veteran w/ Vox-caster: Lasgun, Vox-caster + Dedicated Transport + Chimera [5 PL, 93pts]: Heavy Bolter, Multi-laser Chimera [5 PL, 93pts]: Heavy Bolter, Multi-laser Taurox [4 PL, 85pts]: 2x Autocannon ++ Battalion Detachment (Imperium - Adeptus Astra Telepathica) [1 PL, 21pts] ++ + Elites + Astropath [1 PL, 21pts]: Psychic Barrier, Telepathica Stave ++ Battalion Detachment +3CP (Imperium - Astra Militarum) [25 PL, 396pts] ++ + HQ + Company Commander [3 PL, 30pts]: Chainsword, Laspistol Tank Commander [13 PL, 225pts]: Heavy Bolters, Lascannon . Command Battle Tank: Battle Cannon + Troops + Infantry Squad [3 PL, 47pts] . 8x Guardsman . Guardsman W/ Special Weapon: Flamer . Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 47pts] . 8x Guardsman . Guardsman W/ Special Weapon: Flamer . Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 47pts] . 8x Guardsman . Guardsman W/ Special Weapon: Flamer . Sergeant: Chainsword, Laspistol ++ Total: [118 PL, 2000pts] ++ Created with BattleScribe
|
# ¿ Jun 24, 2017 06:09 |
|
Soldier o Fortune posted:Looks good. Would you benefit from Vox casters to ensure you can get orders to the right units when needed? And perhaps at least one Commissar to keep those squads in the game? Plan is to have one company commander hang out with the psyker and commissar amongst the three units of guard. It shouldn't be too hard to make sure they all stay in coherency and within 6" of the buff characters. The second commander will be in a chimera with the plasma vets and a vox. The meltavets have vox too and are basically the only unit likely to need vox.
|
# ¿ Jun 24, 2017 16:58 |
|
I just realized the "fix bayonets" order probably includes 6" of pile-in and consolidation moves. Could be useful for bubble-wrapping with conscripts.
|
# ¿ Jun 25, 2017 16:55 |
|
The rules allow for some stupid looking meta-stuff and last I looked some of the youtubers hadn't figured out extremely simple poo poo like mixing characters into units.
|
# ¿ Jun 27, 2017 03:58 |
|
Mixing characters into units mostly. Lots of people think you have to conga-line your mobs back towards their buffers. You don't. Just put the buffers inside the mob, there's nothing that says you can't.
|
# ¿ Jun 27, 2017 04:06 |
|
It's only a problem if you roll poorly a bunch of times. If I was an ork player I'd put my boss exactly slightly behind the farthest ahead boy in my mob and then just pull from the back every time. Worst case scenario is a boss behind but still in buff range of the boyz.
|
# ¿ Jun 27, 2017 04:25 |
|
I'm gonna wear my stink face whenever anyone asks if they can bring FW poo poo.
|
# ¿ Jun 29, 2017 23:20 |
|
goose willis posted:Which one of you nerds is responsible for this This kid owns
|
# ¿ Jun 30, 2017 04:37 |
|
Stanley Tucheetos posted:I'm going to try 1500 point list out this weekend in a casual setting. Tell me what you guys think about it. I'd also recommend dropping the plasma pistols for more special weapons on the command scions.
|
# ¿ Jul 1, 2017 02:46 |
|
You still have to pay a point cost equivalent to the full strength unit. You could bring one grot as a troop choice but you'd have to pay the cost of a full squad.
|
# ¿ Jul 3, 2017 02:36 |
|
They are just rewriting the rules at this point then. The rules as written didn't need clarifying.
|
# ¿ Jul 3, 2017 02:40 |
|
Would you mind elaborating on your friends' armies? That's a though list but It doesn't seem too beardy. When someone in my friend group stumbles across a really strong list we will talk through what they think might counter it/what they are scared of coming up against. If nobody can beat the list and it isn't fun to play against then you might as well switch it up outside of competitive play. Or you could try giving your opponents some extra points or something. My first impression is that they should try and get good though. Some people just haven't adjusted to the new 8th edition turn 2 assault meta.
|
# ¿ Jul 4, 2017 16:43 |
|
Is there a way to magnetize/build sentinels so they can be either armored or scout? The only sentinel I have came pre-built.
|
# ¿ Jul 6, 2017 14:50 |
|
Haven't yet seen anyone post about how Pask can be given a 6+ feel no pain via a warlord trait so I figured I'd post about it here. It's pretty great.
|
# ¿ Jul 7, 2017 05:27 |
|
The ultramarine tactics are concerning. They are super good and it's easy to imagine GW loving the whole game up again with dogshit faction rules. They should have released chaos or deldar faction rules first to show they aren't planning on throwing those factions in the trash again this edition.
|
# ¿ Jul 15, 2017 16:22 |
|
JesusIsTehCool posted:I think I would rather have an even more broken game (I don't think 8th is ever close to being balanced) that has more interesting rules and variation. Every army having some reroll bubble thing is boring. When my Dark Angel army feels similar to playing my nids army something is wrong. I'll be happy if the variations are actually interesting. 7th's formations were really cool for tau, marines, and elder but everybody else got hosed. I'm really happy about 8th and I'm not trying to chicken little here or anything. All I said was that the Ultramarine's special rules are concerning. If every faction's special rules are equally cool then it will be great for the game.
|
# ¿ Jul 15, 2017 17:34 |
|
No way would any codex allow their gene seed to be corrupted by left handedness
|
# ¿ Aug 14, 2017 23:11 |
|
Zark the Damned posted:Probably like this Eww
|
# ¿ Dec 15, 2017 17:18 |
|
So I finally bought the new guard codex. I thought I had read that commissars suck now but they are basically unchanged.. Is 1d4chan wrong?
|
# ¿ Dec 19, 2017 04:17 |
|
That's literally the stupidest thing I've ever heard.
|
# ¿ Dec 19, 2017 04:48 |
|
So I might as well just loving throw this codex in the trash? By "errata" do you mean the $35 dollar chapter approved book?
|
# ¿ Dec 19, 2017 04:51 |
|
|
# ¿ Apr 29, 2024 01:10 |
|
Frrriiick. Commissars and conscripts have been my favorite since like three editions ago and I was stoked on how good they were on the index. At least vanilla LRs look like they are worth fielding again. Can I still field a wave of mans now that conscripts aren't great and commissars are clearly awful?
|
# ¿ Dec 19, 2017 05:03 |