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Ze Pollack posted:if you want to imagine the future, imagine a triceratops stomping on an elven face, forever
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# ¿ Sep 26, 2017 19:00 |
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# ¿ May 20, 2024 23:31 |
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Mukip posted:
Did they try to coax the stuffed animals over to their side?
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# ¿ Sep 26, 2017 21:28 |
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hooman posted:I'm going to play Tyrion first, crush all dissent within the Asur, then sail across the seas and pound the Drucii tryhards into the dust. Are we rats yet?
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# ¿ Sep 28, 2017 08:17 |
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Encryption is done, all systems are green. Edit: AHahaha, anti virus stopped it from launching, because no users had used it before.
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# ¿ Sep 28, 2017 08:20 |
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I am having a weird bug, whenever I try to lineup multiple units at once, for some reason there is always several that gets spread out over the map instead along the line.
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# ¿ Sep 29, 2017 01:01 |
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Ze Pollack posted:it is important to recognize Mazdamundi's Bastiladon is a heavily armored monster with more mass than god that some skinks have attached a long-range peashooter to. Yea, I mostly just let it dino arty fire until people are in melee, in which point I just charge them into the biggest group. Its not useless as arty, but it does more damage up close than at range, not to mention is both disrupts and fears. Edit: Also, dino arty its rather good at firing at other big units, like dragons, abominations and hydras. Rincewinds fucked around with this message at 17:01 on Sep 29, 2017 |
# ¿ Sep 29, 2017 16:58 |
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Tenzarin posted:What are these empire guys eating? Carrots. Just... carrots.
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# ¿ Sep 30, 2017 14:17 |
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Bit bummed if they removed so much of the southern regions, cutting the western parts of Lustria and Not Canada does not really affect things, but the Southlands could been an interesting arena.
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# ¿ Oct 12, 2017 13:50 |
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One of the best mods are the one that increases the travel speed for the camera during the end turn. I like to see the enemy moves, but it can take ages over several continents.
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# ¿ Oct 18, 2017 19:16 |
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Meh, wish they had kept more of Not Africa. Kroq-gar been put on a time-out in the corner, and any Tomb King and Araby factions will have very little space to expand, even if the Tomb Kings will be more like Wood Elves. If they had just left out the jungle part, there would been space for both Araby or Tomb King to expand without having to immediately having to exterminate the other.
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# ¿ Oct 20, 2017 13:03 |
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Did not know they released any maps of the new Warhammer setting. Vargs posted:There are very few settlements to the north, and very few before you hit the main Dwarf faction to the south that cuts you off from everything else. You can settle anywhere now, but do you really want to have the majority of your empire in unsuitable climate Vamp/Empire lands? There is an entire island of elves to slaughter right there, why do you need to fight anyone else? Rincewinds fucked around with this message at 17:48 on Oct 20, 2017 |
# ¿ Oct 20, 2017 17:46 |
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SMP posted:Godspeed, College of Pyrotechnics. Its quite fun to adopt a awesome faction and help them build up.
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# ¿ Oct 28, 2017 19:40 |
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Mightypeon posted:Mazdamundi is indeed frog Hitler. Yea, the ending of the Mazda's ritual was a mood whiplash. "The world is safe and the great ones plan can continue." Yay! "Commence the purge." Wait, what? Edit: Hurrr, edit, not new post.
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# ¿ Oct 28, 2017 19:43 |
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Aurubin posted:Were Luminarks of Hysh always mega murder machines or is that new to TWII? I knew they were ok for large unit sniping, but drat. I usually never used them, because they wouldn't fire if there was a branch on the ground obstructing their view. Did they fix it so they stopped doing wheelies every time you told them to attack anyone?
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# ¿ Oct 28, 2017 21:15 |
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Pierson posted:Got my worlds mixed up, I'm just gonna go where the lizards can't get me. https://www.youtube.com/watch?v=g1Sq1Nr58hM
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# ¿ Oct 29, 2017 22:00 |
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Then again, if you don't want your lord riding a giant Carnosaur, you might as well uninstall the game.
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# ¿ Oct 29, 2017 22:45 |
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Dunno-Lars posted:So, I remade my adventuring party mods and turned them all into one single mod that works for all factions. Mazda looks like he is the mood for defilement for once.
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# ¿ Nov 4, 2017 17:49 |
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jokes posted:Honestly, I haven't had much success with skinks. I know they're there and they're conceptually very useful, but I keep on playing lizardmen like vampires and just burying dudes in melee infantry and monsters. It's far more effective, in my opinion. Yea, I just keep a couple around for debuffing monsters or kiting cavalry, they are not bad against other ranged units, but why use mediocre ranged when you can have excellent infantry or a dino instead.
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# ¿ Nov 22, 2017 12:35 |
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JBP posted:I hope they release Sigmarines as the final DLC
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# ¿ Nov 30, 2017 00:38 |
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Sinteres posted:RIP Araby DLC
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# ¿ Dec 19, 2017 19:47 |
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toasterwarrior posted:Yes, they are actual cannibals, in that the usual reward for the victorious Ogre fighting another over a leadership position, apart from leadership, also includes getting to eat the loser. Still, they can at least be reasoned with, in that they realize that raiding a village will give lots of food for a month, while extracting tribute will give food for years. If the ogres are just passing by, bad luck.
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# ¿ Feb 9, 2018 20:37 |
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Dramicus posted:The map extension would have to be far too big. The only type of those factions that could sort of fit into the Mortal Empires map are the Kingdoms of Ind. They are located just to the right of the gulf. It's likely we will never see any of the far east factions. Kinda liked this (old) map, but everything east of Chaos Dwarves and Ogres is a long shot. Still, adding totally not asian empires and beastman kingdoms would pretty much complete Warhammer Total War. https://royalpsycho.deviantart.com/art/Warhammer-World-Map-by-Zanzibar-with-nations-654039761
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# ¿ Jun 5, 2018 22:07 |
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Dr Christmas posted:The twist was that the plan was never supposed to save the world, just provide a speed bump while the new world is set up, but that doesn't make how they went about it more sensible. So you want to empower Malekith and Nagash two baby-eating murder-rapists, who went on to found entire societies based on baby-eating and murder-raping, who over the millennia did more damage than most of the Everchosen combined. And to do so you sacrifice thousands of men and gods who stand alongside you. I'd think more people alive to face them would mean a better speed bump, but what do I know. It kinda makes sense to think of the Elven Gods as the WH fan boys who grew up to be hired by GW.
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# ¿ Jul 8, 2018 10:39 |
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Won't the Devs take issue with adding content from another game, or are they more cool than GW?
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# ¿ Jul 8, 2018 12:10 |
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The reason my dwarf campaigns take so long is because I need flame canons and iron drakes for the purification of elf lands. Whether it is appropriate to use is irrelevant, it is all about the execution (of elves).
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# ¿ Jul 19, 2018 13:51 |
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Double Bill posted:You should be able to sacrifice skavenslaves for food, and then just never stop recruiting them on your permanent farm stack. Ah, the well concieved
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# ¿ Oct 18, 2018 10:50 |
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Night10194 posted:Outside of maybe Vaul and occasionally Hoeth, the Elf Gods are pretty uniformly dickbags at all times. Well, they are elven gods.
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# ¿ Dec 3, 2018 19:14 |
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SHISHKABOB posted:How on earth does Norsca and the chaos wastes support the kind of population that could overwhelm in the empire in numbers? I guess if they are kinda like vikings, then commoners have a heavier focus on martial arts than peasants further south, ensuring that a larger percent can be called up for battles, and being raiders, they probably going in fast and hard before the the local lords knows they are there, and be long gone by the time forces can be gathered to oppose them.
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# ¿ Dec 9, 2018 23:20 |
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Kaiju Cage Match posted:Meat is meat. And the strong must eat.
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# ¿ Jul 4, 2021 10:27 |
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# ¿ May 20, 2024 23:31 |
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Drakhoran posted:Merry ratmas: Usually that would be a grudgin' but in honour of ratmas, it's two!
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# ¿ Dec 26, 2021 16:23 |