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Hav
Dec 11, 2009

Fun Shoe
Just leaving this here;

https://www.scribd.com/document/367101474/Crytek-v-CIG

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Hav
Dec 11, 2009

Fun Shoe

Lechtansi posted:

You know, for all the poo poo that CIG (deservedly) gets, you gotta wonder, in a thread of thousands of posts, why are only a few are worth reading. Are goons just as bad as CIG? we may never know!

We're currently operating a much higher efficiency than CiG at content production due to our low operating costs, and have already abandoned two games while they fail to close down a single one. Admittedly a large amount of our output is 'homage du', but any second it's going to all come together.

Hav
Dec 11, 2009

Fun Shoe

Mario death mask posted:

How can you know what patience is if you've only waited 2 years? Like a spoiled little child who wants their candy and wants it N-O-W.

Some backers are going to entirely leave puberty before they get their game.

Hav
Dec 11, 2009

Fun Shoe

jizzy sillage posted:

Ah, the rich and storied tapestry of Star Citizen memes.

Any guiding principles for Goons have to be succinct, to the point and preferably as _short_ as possible.

Unfortunately hundreds are involved in meaningless blue-on-blue incidents every hour due to the nature of a Gaussian hive-mind exploring every possible reality simultaneously.

and bears are funny.

Hav
Dec 11, 2009

Fun Shoe

Fashionable Jorts posted:

Wasn't there a big MMO project that was also a TV show and each influenced the other, and both sucked?

Defiance. It actually played a lot like Rift with guns as it was another Trion Worlds. Weirdly, the show actually got quite good during it's last season after struggling with a protagonist that was an oaf and having a dirty ferret girl as a support.

It's also getting a rejig later this year - https://www.rockpapershotgun.com/2018/02/28/mmo-shooter-defiance-gets-a-current-gen-reboot-this-summer/

https://store.steampowered.com/app/743090/Defiance_2050/

Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

I played Defiance a couple years ago and was pleasantly surprised. I maxed out my character to whatever the limit was, then left because I lost interest. I tried it again a month ago and it was a steaming hot pile of poo poo, nothing like I remembered. It's like it literally devolved. Mobs were zigging and zagging and teleporting all over, the game was janky as gently caress, and virtually unplayable, and looked awful. I don't know how something like that happens.

That pretty much happened with Rift too, and I suspect that layering in extra systems to deepen the crafting/geegaw collecting starts to gently caress with things like database validation.

Hav
Dec 11, 2009

Fun Shoe

Subjunctive posted:

Could you explain why that might be? I don't think I understand.

Just pulling a speculation out of my rear end that the dive in quality after the initial release has to do with cycling out the development team that was originally involved, and hacking in more currency systems because they moved from subscription through the free-to-play wastelands where you're chasing the whale dollar to survive.

Every MMO that went free-to-play inevitably had to court a smaller pool of money, with the exception of Eve, which appears to be the undead hulk of MMOs.

Hav
Dec 11, 2009

Fun Shoe

tithin posted:

As someone who doesn't follow Star Citizen beyond the superficial (also never put money into it) I got into an argument with someone on a discord the other day because some copyright lawyer said that the arguments raised by Crytek / Cryteks legal team had no merit, whereas my argument was "dude, did you even loving read the statement of claims - if even half of them are accurate then they're up a creek without a paddle"

Best thing about online lawyers is their legal advice is generally as good as you pay for, and they're entirely overlooking the fact that they have to convince a judge, not a bunch of gamers on youtube. Skadden have laid down a case that manages to get them coming and going, something I expect the judge to try and qualify, and it's really going to be a 'wait and see'.

If CiG don't attempt a settlement before the scheduling hearing, I'd be surprised, because discovery could be bad for them considering the claims. I actually typed out everything they were asking for in discovery and it's amazeballs.

quote:

1) All COMMUNICATIONS between CRYTEK and DEFENDANTS, whether by e-mail, private messaging, or forum posts, exchange of media, or file transfer protocol, and all DOCUMENTS incorporating or referencing those COMMUNICATIONS, including but not limited to e-mail chains forwarding those COMMUNICATIONS in whole or in part or commenting on those COMMUNICATIONS.

2) To the extent not requested by the prior requests contained herein, all COMMUNICATIONS between Chris Roberts and Ortwin Freyermuth CONCERNING the PRODUCTS, any game engine including but not limited to CRYENGINE, or the formation of DEFENDANTS.

3) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS that refer to any game engine including but not limited to CRYENGINE.

4) All direct and indirect contracts and agreements between DEFENDANTS and Chris Roberts.

5) All direct and indirect contracts and agreements between DEFENDANTS and Ortwin Freyermuth.

6) All versions of source code, object code, or software associated with the PRODUCTS, including but not limited to versions contained in electronic work directories, shared drives, common directories, or libraries.

7) To the extent not requested by the prior requests contained herein, all DOCUMENTS that originated at CRYTEK, or are derived from DOCUMENTS that originated at CRYTEK, including by way of example CRYENGINE.

8) To the extent not requested by the prior requests contained herein, all DOCUMENTS CONCERNING any representations made by DEFENDANTS to any party regarding ownership of intellectual property in the PRODUCTS.

9) All DOCUMENTS or COMMUNICATIONS CONCERNING the Game License Agreement dated November 20, 2012, including but not limited to the Game License Agreement itself and any exhibits or amendments thereto.

10) All DOCUMENTS or COMMUNICATIONS CONCERNING the Licensing Terms Sheet dated October 6, 2012, including but not limited to the Licensing Terms Sheet itself.

11) To the extent not requested by the prior requests contained therein, all contracts or agreements between the DEFENDANTS and CRYTEK and all DOCUMENTS or COMMUNICATIONS CONCERNING those contracts or agreements.

12) All DOCUMENTS or COMMUNICATIONS CONCERNING requests for technology, source code, object code, software, animations, images, advice, information, or assistance from CRYTEK or its current or former employees, including but not limited to all COMMUNICATIONS from CRYTEK responding to any such requests.

13) All DOCUMENTS sufficient to identify and reflect the organizational structure of DEFENDANTS, including but not limited to company directories, and 4 the identification of corporate and/or business departments, whether formally or informally delineated, total number of employees, and each employee's title, job description, and reporting chain.

14) All DOCUMENTS or COMMUNICATIONS CONCERNING the corporate structure and relationship between and among
Cloud Imperium Games Corp.;
Roberts Space Industries Corp.;
Cloud Imperium Games, LLC;
Cloud Imperium LLC;
Cloud Imperium Rights, LLC,
Roberts Space Industries LLC,
Cloud Imperium Services, LLC,
Cloud Imperium Games Texas LLC,
Cloud Imperium Games UK Limited,
Cloud Imperium Rights LLC,
Foundry 42 Limited,
Gemini 42 Entertainment LLC,
Gemini 42 Productions, LLC,
Roberts Space Industries International Ltd., and
Twin Bros. GmbH, including but not limited to organizational charts.

15) All DOCUMENTS CONCERNING meetings of the board of directors, executives, or management team of DEFENDANTS at which CRYENGINE, CRYTEK, or CRYTEK's current or former employees were discussed.

16) All DOCUMENTS CONCERNING the ownership of the DEFENDANTS, including lists of past and present shareholders and their respective interests.

17) To the extent not requested by the prior requests contained herein, all DOCUMENTS CONCERNING the ownership interest of Chris Roberts in DEFENDANTS.

18) To the extent not requested by the prior requests contained herein, all DOCUMENTS CONCERNING the ownership interest of Ortwin Freyermuth in DEFENDANTS.

19) All COMMUNICATIONS CONCERNING (i) CRYTEK or (ii) any game engine including but not limited to CRYENGINE, between DEFENDANTS and any PERSONS or entities that have made any financial contribution (whether or not in exchange for any consideration) to support the development of the PRODUCTS.

20) A forensic copy of all past and present versions of DEFENDANTS' websites, including but not limited to https://www.cloudimperiumgames.com and https://www.robertsspaceindustries.com.

21) DOCUMENTS sufficient to identify the funds, contributions, or support provided to DEFENDANTS by any PERSONS or entities.

22) All DOCUMENTS CONCERNING the PRODUCTS that have been or are available online, including but not limited to video clips and uncut and original versions of video clips posted on DEFENDANTS' YouTube, Twitch, Twitter, Facebook, or other social media websites and applications.

23) To the extent not requested by the prior requests contained herein, all uncut and original versions of video clips that have been or are available online, including but not limited to the uncut and original version of the video clip available online at https://www.youtube.com/watch?v=2Piy-ibiq1M.

24) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS CONCERNING the Star Citizen Kickstarter project located at https://www.kickstarter.cormn/projects/cig/star-citizen, or any other crowdfunding project CONCERNING the PRODUCTS.

25) Documents sufficient to identify each and every PRODUCT, including but not limited to the Star Citizen and Squadron 42 video games, specifically the dates of conception and the names and roles of any employees or contractors of DEFENDANTS involved in the development of each PRODUCT.

26) All manuals, instructions, and instructional material, design drawings or renderings, and technical DOCUMENTS or COMMUNICATIONS CONCERNING the PRODUCTS.

27) All DOCUMENTS or COMMUNICATIONS CONCERNING the marketing or publicity of each version of the PRODUCTS, including but not limited to press releases, product launch announcements, fact sheets, presentations, fundraising materials, sales literature, brochures, catalogs, trade letters, press releases, audio or video files, materials posted on internet websites and message boards, information prepared for electronics or gaming shows and conventions, and other marketing materials.

28) All DOCUMENTS and COMMUNICATIONS CONCERNING CRYENGINE, including but not limited to press releases, product launch announcements, fact sheets, presentations, fundraising materials, sales literature, brochures, catalogs, trade letters, press releases, audio or video files, materials posted on internet websites and message boards, information prepared for electronics or gaming shows and conventions, and other marketing materials.

29) All DOCUMENTS and COMMUNICATIONS CONCERNING any game engine, including but not limited to press releases, product launch announcements, fact sheets, presentations, fundraising materials, sales literature, brochures, catalogs, trade letters, press releases, audio or video files, materials posted on internet websites and message boards, information prepared for electronics or gaming shows and conventions, and other marketing materials.

30) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS CONCERNING DEFENDANTS' involvement with demonstrations, booths, presentations, and panels at electronics or gaming shows or conferences, including but not limited to any DOCUMENTS identifying attendees at each electronics or gaming show or conference.

31) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS CONCERNING the PRODUCTS.

32) All versions of source code (including but not limited to source code comments), object code, and software for each of the PRODUCTS, including but not limited to the Star Citizen and Squadron 42 video games.

33) All DOCUMENTS that reflect current or past revisions or additions to any and all versions of the source code for each of the PRODUCTS, including but not limited to the Star Citizen and Squadron 42 video games, specifically those DOCUMENTS that reflect the author of each revision or addition and the date on which each revision or addition was made.

34) All versions of source code (including but not limited to source code comments), object code, and software for CRYENGINE.

35) All versions of source code (including but not limited to source code comments), object code, and software for any game engine.

36) All DOCUMENTS that reflect current or past revisions or additions to any and all versions of the source code for CRYENGINE or any other game engine, specifically those DOCUMENTS that reflect the author of each revision or addition and the date on which each revision or addition was made.

37) All DOCUMENTS and COMMUNICATIONS CONCERNING any similarities or differences between the PRODUCTS and CRYENGINE, including without limitation any DOCUMENTS and COMMUNICATIONS regarding the testing thereof.

38) All DOCUMENTS and COMMUNICATIONS CONCERNING any similarities or differences between CRYENGINE and any other game engine, including without limitation any DOCUMENTS and COMMUNICATIONS regarding a comparison thereof.

40) To the extent not requested by the prior requests contained herein, DOCUMENTS sufficient to identify all source code repository system or software used by DEFENDANTS.

41) To the extent not requested by the prior requests contained herein, all source code, object code, or software containing a CRYTEK copyright notice.

42) To the extent not requested by the prior requests contained herein, all DOCUMENTS that reflect any efforts to remediate, rewrite, or clean room any of the PRODUCTS.

43) All DOCUMENTS and COMMUNICATIONS CONCERNING any game engine, netcode, or editor license for the PRODUCTS, including but not limited to the license agreement itself and any consideration paid.

44) All DOCUMENTS or COMMUNICATIONS CONCERNING any efforts or attempts by DEFENDANTS to obtain or utilize information, technology or know-how of CRYTEK.

45) All DOCUMENTS CONCERNING any investigation into whether DEFENDANTS possess or have used or disclosed materials that are, or that CRYTEK has asserted are, copyrighted or otherwise owned by CRYTEK.

46) All DOCUMENTS that identify and describe those PERSONS or entities that have or have had access to the PRODUCTS, including but not limited to Faceware Technologies. PERSONS and entities include but are not limited to suppliers, vendors, and visitors to DEFENDANTS' offices and displays or demonstrations at electronics or gaming shows or conventions, technicians, partners, consultants, and customers.

47) All DOCUMENTS that identify and describe those PERSONS or entities that 3 have or have had access to CRYTEK source code, object code, or software in DEFENDANTS’' possession, including but not limited to Faceware Technologies. PERSONS and entities include but are not limited to suppliers, vendors, visitors to DEFENDANTS' offices and displays or demonstrations at electronics or gaming shows or conventions, technicians, partners, consultants, and customers.

48) Documents sufficient to identify each employee of DEFENDANTS that was previously employed by CRYTEK, including but not limited to the name of that employee and their job responsibilities.

49) All DOCUMENTS and COMMUNICATIONS CONCERNING the departure of, or the recruitment, solicitation, interviewing, consideration for hire, or hiring of current or past employees of CRYTEK.

50) The employee or personnel file for Chris Roberts, Ortwin Freyermuth, Carl Jones, Sean Tracy, Hannes Appel]l, Francesco Riziero Di Mizio, Chris Nolan, Marco Corbetta, Carsten Wenzel, Christopher Raine, and Christopher Bolte including but not limited to any employment, confidentiality, non-compete, or non-disclosure agreements.

51) All DOCUMENTS, including but not limited to investment memoranda and proposals, CONCERNING the business and/or valuation of DEFENDANTS.

52) All DOCUMENTS, including but not limited to investment memoranda and proposals, CONCERNING the business and/or valuation of the PRODUCTS.

53) All DOCUMENTS, including but not limited to investment memoranda and proposals, CONCERNING the business and/or valuation of CRYTEK or CRYENGINE.

54) All federal or state tax returns filed by or on behalf of DEFENDANTS.

55) All quarterly or annual financial statements of DEFENDANTS.

56) All Competitive analysis of DEFENDANTS, CRYTEK, the video game engine market, or the video game market.

57) All DOCUMENTS and COMMUNICATIONS CONCERNING a license or agreement for any game engine, including but not limited to any license or agreement itself.

58) Documents sufficient to identify each version or iteration of agreements or contracts with the DEFENDANTS' past, present or potential suppliers, contractors and customers.

59) All DOCUMENTS CONCERNING business plans, forecasts, financial statements or analyses or projections of DEFENDANTS or the PRODUCTS.

60) Documents sufficient to determine DEFENDANTS' total profits and revenue, and profits and revenue derived from each of the PRODUCTS, for each fiscal year and quarter from inception to present.

61) Documents sufficient to identify costs incurred by DEFENDANTS to develop the PRODUCTS.

62) All DOCUMENTS CONCERNING the pricing or pricing plans for the PRODUCTS.

63) Documents sufficient to identify document preservation polices and/or 9 practices of DEFENDANTS, including but not limited to the policies and/or practices in relation to preservation of e-mail and electronically stored DOCUMENTS and COMMUNICATIONS.

64) All DOCUMENTS and COMMUNICATIONS CONCERNING Ortwin Freyermuth's representation of DEFENDANTS, including but not limited to DOCUMENTS and COMMUNICATIONS CONCERNING any conflict of interest arising from that representation.

65) All DOCUMENTS and COMMUNICATIONS CONCERNING Ortwin Freyermuth's representation of CRYTEK, including but not limited to DOCUMENTS and COMMUNICATIONS CONCERNING any conflict of interest arising from that representation.

66) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS CONCERNING the "Bugsmashers!" online video series, including but not limited to video clips and uncut and original versions of video clips.

67) To the extent not requested by the prior requests contained herein, all DOCUMENTS and COMMUNICATIONS CONCERNING the "Reverse Technology Transfer" provision of the Game License Agreement dated November 5 20, 2012, including but not limited to any DOCUMENTS and COMMUNICATIONS CONCERNING efforts by DEFENDANTS to comply or not comply with such provision.

68) To the extent not requested by the prior requests contained herein, an executable or compiled version of each of the PRODUCTS that has been released to the public.

69) To the extent not requested by the prior requests contained herein, all versions of any splash screen or credits screen used in the PRODUCTS.

Hav
Dec 11, 2009

Fun Shoe

TheDarkFlame posted:

Didn't some court document give away that CIG already asked how much they'd have to settle for, and got a very deliberate non-answer? I thought it was the part where Skadden were putting some kind of proceedings schedule together, and CIG's contribution was "But why are we even being sued? We don't get it!"

They tried the clueless defense and the judge told them to knock it off and figure it out before the scheduling hearing. They also attempted to get a summary judgement in opposition to Skadden looking for a jury trial, which also hadn't happened, because the judge told them it was a bit premature. All in all it's not been that great for CiG so far.

As far as settlement terms, you tend to go through the motions of discovery, then have a hearing to discuss things like how much cash to make everything go away. This doesn't preclude a private contact to make things go away, but nobody low-balls the first offer, and this is Skadden, who made serious gently caress-you money from the Oculus thing. Given the language of the suit and the amount of marbles they appear to be going for (all of them), I doubt any settlement will be requested by Skadden.

They pulled some of the more tinfoily arguments regarding Ortwin's ethics, but they do appear to be leaning in hard on the contract agreement and the 'intent' of CiG to simply forget obligations.

We're just waiting on the next stage to drop, which is in the next month or so.

Disclaimer: IANAL, merely a legal enthusiast, but anyone who says they know how this is going to go doesn't.

Hav
Dec 11, 2009

Fun Shoe

El Grillo posted:

drat nice writeup of the legal action.

Probably more like 10/4 to crytek due to no punitive damages being a big loss.

You've still got statutory damages on copyright infringment and breach of contract, and I wouldn't entirely count out Skadden attempting to use discovery to proved intent, or otherwise argue that there was an attempt to damage Crytek. It's weak, but Skadden aren't first year students.

Likewise the exclusivity thing isn't entirely done, depending on how they appeal.

Hav
Dec 11, 2009

Fun Shoe

Foo Diddley posted:

It'll just be a printout of the Star Citizen threads here

With tiny scribbled annotations and drawings of penises.


G0RF posted:

The quote is real though. (Although I think Rockstar knows better than to even try to tussle with the Code Whisperer in the marketplace.)

Rockstar are terrified, which is why they're hiding in the Western era. They know better than to challenge the Robert's colossus on his home ground of space.

Edit: Star Citizen: The Coffee Table Edition.

Hav fucked around with this message at 22:21 on Aug 29, 2018

Hav
Dec 11, 2009

Fun Shoe

Vincent Van Goatse posted:

Is Derek still loving the chicken that is claiming to be Star Citizen's biggest enemy?

You don't get to be notorious on the internet by claiming to be one amongst the many enemies of a thing.

Hav
Dec 11, 2009

Fun Shoe

Virtual Captain posted:

==CryTek continues to push for discovery==

I like that everything is converging on 2020.

Hav
Dec 11, 2009

Fun Shoe

Xelkelvos posted:

H*nd H*lding is a big meme on 4chan. Especially on /d/ where the really weird fetishes come out

At least /r/GirlsWithHugePussies/ is safe

Hav
Dec 11, 2009

Fun Shoe

pokie posted:

We need like a 100 more of these gifs. They are amazing.











Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

If we're going for hyper-pedantism, I suppose you could argue that the original clip doesn't quite stress the "it is ... it is..." pause, but that's violently missing the point. I'd agree that Lesnick was probably quoting Data, for no other reason that a lot of people didn't realize just how many callback jokes were crammed into that Scotty episode.

lol, Star wars nerds.

Hav
Dec 11, 2009

Fun Shoe

COMPAGNIE TOMMY posted:

drat I want to know more about the redditor talking about the new inevitable consequences opened up by female npcs

You earn 65% of what everyone else earns, and have your ideas stolen constantly.

Hav
Dec 11, 2009

Fun Shoe

Lechtansi posted:

Well, star citizen IS about having experiences you've never had before!

10% of the time, incoming FOIP calls are just a wobbly dick.

Hav
Dec 11, 2009

Fun Shoe

Fashionable Jorts posted:

You know poly relationships exist, right?

And apparently the financial arrangements are a cause for some concern when someone joins a spaceship cult.

Hav
Dec 11, 2009

Fun Shoe

tithin posted:

Is there any movement on the legal case?

I could have sworn that i posted that there was an extension granted on amending the complaint until after Christmas.

The courts dismissed a couple of claims based around the engine, pending amending the complaint according to the weaknesses that the court itself pointed out. You get 21 days to amend, but that put them into Christmas, so they requested and got an extension.

Hav
Dec 11, 2009

Fun Shoe

tithin posted:

I'd heard AoM was good? what's the script - why is it bad

It’s just not that good; the jokes are flat and the overall thing could have been handled better. Worth $15 for the city, which is impressive, but they managed to step backwards from the high that was SR3/4.

Hav
Dec 11, 2009

Fun Shoe

tithin posted:

That's honestly pretty disappointing - sr3/4 were good and the way I'd heard it was that AoM was meant to be a "soft reset" of the Saints Row universe, so pretty sad it didn't work out.

I hold out hope after Gat out of Hell, but they might have peaked.

Hav
Dec 11, 2009

Fun Shoe

wdarkk posted:

The parts about Sandi trying to strangle him are the actual surprise. I had no idea about that.

Yeah, but look at him. I’d be surprised if she’s the only one. She wanted ascendant pictures and she got an auditorium full of nerds dressed like soldiers.

Hav
Dec 11, 2009

Fun Shoe

El Grillo posted:

So presumably this is the annual long 'nothing happening' phase of Shart Citizen? When's the Next Big Thing supposed to happen? If I remember rightly they're not doing any shows this year so are we basically going to be waiting until the Citizencon or until legal news (or perhaps total project failure)?

The space game just put motorbikes up for sale. At this point the dumbest stuff is normalised down into people buying more technical debt.

Hav
Dec 11, 2009

Fun Shoe

Xelkelvos posted:

I've only been following SC via Virtual Captain's posts here. Anything of note happen in the last month or so?

They're selling motorbikes in addition to hoverbikes, and https://www.forbes.com/sites/mattpe...dy-to-play/amp/ is being hotly debated in the current round of ethics in games journalism.

#IStandWithStrangli will become apparent.

Hav
Dec 11, 2009

Fun Shoe

FuzzySlippers posted:

I really really want a programmer who worked on SC to write up a detailed poo poo talk about the code. I want details! Like I want a Fabian Sanglard style book that's just a deep dive on just how broken it has to be.

We haven’t seen much of it, but what we have seen has been fun.

Hav
Dec 11, 2009

Fun Shoe

lofi posted:

Why would I fight you when you're busy punching yourself in the dick? :confused:

This requires video proof of said ‘enjoyment’. For science.

Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

You test the gameplay this way, and add the final graphical polish last, because it's the least essential to the core game but takes the most time and needs to be redone repeatedly if you get the early parts wrong. Chris Roberts doesn't know what any of this is, but game developers do.

And it's generally to allow for parallel tracks in development between gameplay, player models and environment by decoupling progress in each of the tracks. Which CI~G doesn't appear to have been doing as they've been showing cinematic, whitebox and greybox at completely different times and in entirely different contexts.

Just one of the small gems that make up the treasure mountain that is Star Citizen.

Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

Chris Roberts literally believes, without irony, that high-fidelity assets will just assemble themselves into a game once you "add in" physics, like seasoning a stew. He thinks that graphics first is actually the way to make a game, and everyone else is backwards.

I have a slightly different theory that he's one of those people who starts to ghost when the going gets tough, and he must have known that the going wasn't going to be great when for three years running his big reveal was hosed over. From the 'this is bullshit' to the weird later appearances and the final 'You can bank on December 16th' that preceeded the year long patch drought.

I think the 'absolving' video is the point where he'd started to step back and let the professionals they hired try to salvage the thing.

When anyone talks about Chris' successes, his _last_ was the Wing Commander movie. Let that sink in. I mean, I know we don't have to, but he spunked cash on his vision before, and it led to bad muppets.

Hav
Dec 11, 2009

Fun Shoe

Addamere posted:

You can't build a whitebox without load-bearing drywall

<triggered>

Hav
Dec 11, 2009

Fun Shoe

Thirsty Dog posted:

Don't forget the Mass Effect Andromeda hype!

It's gonna be awesome!

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Hav
Dec 11, 2009

Fun Shoe

90s Cringe Rock posted:

Star Citizen is an ARG, and the only truly successful game Derek Smart has ever made.

Found....he didn't make it, he found it.

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