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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Anniversary posted:

https://www.youtube.com/watch?v=g1Sq1Nr58hM

Someone already made the TG of this I'm sure, what is it?

http://www.drivethrurpg.com/product/199932/Red-Planet-o-A-World-of-Adventure-for-Fate-Core

Short form: A game set in the world of retro-soviet propaganda on Mars.

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Also I'm pretty sure that quote in context was talking about the probably-imaginary shitlords the author was gaming with, not a general message of 'never try to write anything, anyone ever.'

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
So I was bored and went to look up the context of said quote!

It's literally an rear end in a top hat poo poo-talking the narrator for getting rejection notices. (Ab3 later went on to publish at least one book trilogy and also was a co-writer with CJ Carella on the Unisystem game Gorilla Warfare, basically AFMBE but for Apepocalypses.)

It is in no way meant to be a life lesson that you should loving take to heart.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
No gear porn, sure, but I feel like Star Wars -does- need some sort of crafting/repair minigame because it's something that just keeps happening on screen, probably because Lucas was a teenaged hotrodder

So basically something like Fragged Kingdom.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

theironjef posted:

Man I read WEG D6 Star Wars revised a while back and it was all about repairing things but missed the point entirely. Everything was measured in days and weeks, required super specific training, was really hard, and had hilariously bad consequences for failure. Actual Star Wars would have had the hyperdive break on Han and then he'd limp the drat Falcon into drydock for six weeks.

Yeah, you're right, I should have said 'actually interesting crafting/repair minigame'

Also WEG is the worst at Star Wars just for how they statted Han "We're all Fine here, how are you?" Solo as being a masterfully glib liar and an expert mechanic because those were absolutely traits he demonstrated on screen, for sure.

unseenlibrarian fucked around with this message at 02:54 on Jan 11, 2018

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Yeah, Fragged Empire explicitly starts you out with a group ship.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Zomborgon posted:

I've been wanting to get some thoughts on Fragged Empire from those who've got some experience with it. I ran a combat test with two first-level characters against one skilled enemy and one 4-man henchman unit. Within two rounds, the players had taken three crits, about 6 attribute damage total, and could probably have cleaned things up in another round or two. However, it seemed far too easy for enemies to deal out attribute damage even when both characters stayed in heavy cover. Should I advise players to take entrenched cover nearly all of the time, or is there some other way to deal with it?

Characters had 1 (+1 vs energy) and 2 armor, enemies had 3-4 crit damage.

Were they just getting a lot of strong hits, or? Also, were you giving your henchman group more than one attack- they only get one attack/round per group, not per body, which I know has confused folks before.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Halloween Jack posted:

Like a lot of D&D stuff, Forgotten Realms is fine if you ignore the vast majority of it in favour of focusing on the specific stuff you like. But that is of course damning with faint praise. In my experience, anything good about the Forgotten Realms can be cut out and dropped into another setting with little or no friction.

Given that at least some of the Forgotten Realms backstory was literally cut out of another fantasy game that TSR acquired the rights to in the eighties and pasted into FR it's only fair that the same happen to it, really.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Halloween Jack posted:

Woah, really? What game?

It would be fun as hell if TSR had gone around buying out all the D&D heartbreakers that failed to compete with it. Some of them had ideas worth folding into the big weird D&D multiverse.

If I run another more-or-less conventional D&D game, I'll probably take a lot of inspiration from Pool of Radiance. Which is a good FR thing because it happens in an unimportant backwater region, and is just basically about rebuilding a beleaguered city-state and destroying a monster empire.

So there was this game from SPI called Dragonquest; it wasn't...a good game, but it had a few interesting ideas here and there. SPI got bought out by TSR, mostly to get their board game/wargame stuff and (some folks at SPI claimed) to kill off Dragonquest. I'm pretty sure the folks at SPI who claimed this were having delusions of grandeur, because like I said, the game wasn't great. But one of published adventures for Dragonquest was called the Enchanted Wood, and featured a tower that used to be a demigod named Karsus, whose still living heart was a powerful source of magic. Karsus, his heart, and lot of other elements from the Enchanted Woods adventure got incorporated directly into the FR backstory- Karsus became the wizard-king that hosed everything up in the old magic empire and got turned to stone for his trouble.

(Later TSR decided to republish Dragonquest and did a dual-statted Dragonquest/D&D adventure set in the Realms. This was, I think, shortly before they went bankrupt and they got bought by wizards, because TSR was not making good decisions at this time.)

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Huh, I could swear it was republished a lot closer to the late 2E days. Maybe it's just that it took that long for it to show up in my local game stores.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
There was basically just one guy who broke his brain against the idea that any sort of dramatic editing where you spend a point to say "Oh this thing was here all along" could belong in a real game or be used to emulate scenarios on screen in pulpy movies. "BUT INDIANA JONES DOESN'T SPEND INSPIRATION TO DO THAT" stuff.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

gradenko_2000 posted:



The other thing I want to mention is the skill system, which is d100 + stat modifier + skill modifier. The usual refrain is that Monte Cook's experience with being a writer for Rolemaster lead him to adopt a similar system for D&D 3e, except squished into a d20 range, but if that were true, then Cook missed a couple of critical pieces to the puzzle: the target number in RM is always 100 (with circumstantial adjustments), and higher ranks in a skill actually reduce the gains from +5 per rank to +2 per rank, to reflect a sort of diminishing returns.

The result is that you don't have that problem of 3e where target numbers scale up to whatever leading to degenerate skill-point stacking.



The other thing is that a lot if not all of Rolemaster's non-combat skills had a sort of "Success with a cost" option before that terminology really existed. If you rolled a 66, you sort of got what you wanted but there's a downside. (This mostly expressed itself in the combat system with the crit charts- rolling a 66 was usually lethal or hideously maiming, even on say, critical charts for explictly non-lethal attack modes.)

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

food court bailiff posted:

yo what the gently caress is this, is the WMH scene awful or something? I just bought a couple of battlegroups :(

Well, technically Larry "Sad Puppy, Buddy of Vox Day" Correia's part of the WMH fandom but I don't think that's what Bedlamdan meant.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
My favorited Fragged Empire thing is still the Professor of Punchology.

So one of the more important mechanics in the game is free time- everyone gets a certain amount of spare time rolls, which are used in various ways- for example, acquiring and selling trade goods, purchasing or building items with a spare time requirement, or research.

Research requires a work area and a subject to study. Each spare time roll spent helps accumulate research points; at certain breakpoints in your research collection, you can earn secret knowledge or perks based on your field of study. (Certain items and character traits require secret knowledge before you can get them.)

You can also publish your research, getting influence with the group you publish with and also a bonus to future research. Any secret knowledge you learn from your research is shared with the group.

One of the traits that requires secret knowledge is martial arts. You research this with, for example, recording of people’s fighting styles and a dedicated physical skills workshop (or, you know, a ‘gym’.) Once you hit 12 units of research, you get the secret knowledge and can take the trait on level up.

Then you can publish your martial arts style manual and gain influence because you’re a well known professor of punching people in the face.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Lemon-Lime posted:

Fragged Empire seems pretty solid, so I'll be getting it. Anyone have anything to say about Fragged Aeternum or the Protagonist/Antagonist Archives?

Protagonist Archive is basically the Player's Companion- stuff that didn't fit in the core but was planned for it, as I understand it. NEW PC species, other extra traits/stuff for equipment, more on psychic stuff.

Antagonist archive is about as close as we've gotten to a monster manual, being a combination enemy NPC writeup book/guide to rear end in a top hat factions.

Fragged Aeternum is basically a hack to do Soulsborne stuff. It's both slightly higher powered (In that you wind up with slightly more potent equipment starting out and are generally assumed to be trained at fighting) and also deadlier, because you're expected to be able to die and come back and you die a little faster than the default rules . It adds explicit rules for multi-part bosses, among other things.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It's basically a rough draft for what apparently is going to be called "The Explorer's archive", for Boldly going where no Kaltoran has gone before, which will have cleaned up stuff on the Tolatl, space outposts, and etc and doing deep exploration of uncharted space.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Brother Entropy posted:

i sure hope so because there's a lot of fantasy settings without a not-Mexico (or at least a not lovely not-Mexico) and it'd suck if i couldn't play in those settings

Yeah, I almost never play Native American characters because most of my gaming to date has been in Urban Fantasy or Superheroes and the...cultural inertia of how they're portrayed in those genres is...it's the reason why a friend who's Roma never plays her own race either.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
The fun part is that at some point, they -had- a working mechanic. When Cthulhutech was originally pitched, it was going to use the same system as WOTG/Legends of the Wulin, which had a perfectly functional die mechanic with a probability chart in the back of the book even. Then at some point they decided to go their own way and put their own flourish on things and, welp.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Halloween Jack posted:

I figured they must have really loved Legend of the Galactic Heroes, but Traveller predates it.

Dudes with space axes doing boarding actions is probably an E. E. "Doc" Smith thing instead, given the timeframe. Hell, I think he may have invented 'big burly dudes doing boarding actions with space axes'

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Valor is a fighty anime game with some 4E inspiration and is pretty fun from...the one time I played. The forum's own Professor Prof ? (May be misremembering the username) worked on it at one point, though I think he's no longer with the group doing it, IIRC.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

DalaranJ posted:

The brackets aren’t even balanced, where the hell is Teenagers from Outer Space?

TFOS was too powerful for it.

Sometimes I think Teenagers from Outer Space is too powerful for this world, because the most common conversation I've had about TFOS is "Man, I used to love that but I don't even know where my copy is now."

unseenlibrarian fucked around with this message at 19:07 on Mar 29, 2018

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Heartstaker: Like a Heartbreaker but the game they're trying to reach back and emulate is Vampire: The Masquerade.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
...poo poo, they did a Gaean Reach RPG?

I _AM_ that niche audience.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Didn't the Wraith 20th PDF drop for Backers a while back, with some of the delays being "Literal last minute approvals being held up by White Wolf?"

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Martin Snazz posted:

Show us on the doll where the Swedish publisher touched you.

That's a real lovely joke to make given that one of the only things nuWhite wolf's actually published for the WOD is a reprint of a book collection edited by a convicted pedophile, and not only did they not include any disclaimer or apology to his victims they made his name more prominent on the cover and added a story by Ericsson featuring deathless prose about a penis at "Full rear end rape stiffness."

Martin Snazz posted:

I mean, it's not Onyx Path, with their baked-in Rape Charm Set for Exalted 3e, so they can still reach for those stars.

Surprise! As you can see, they already have.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Martin Snazz posted:

And this book was put out by the Paradox White Wolf? Link, please.

As far as I have read, the Paradox White Wolf has published literally zero products, the first of which is being solicited for an August release.

https://www.facebook.com/whitewolfpublishing/posts/10154142133925465

They eventually pulled the linked blog post after enough people made fun of Ericsson's prose style and brought up the pedophile thing, but no it happened, you can stop riding out to their defense.

unseenlibrarian fucked around with this message at 02:16 on May 3, 2018

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Antivehicular posted:

I'm reminded: has anyone here played Tales from the Loop? Any feelings about it? I picked it up a few weeks back and have mostly just paged through. My initial take is that the setting stuff seems fun but the system seems serviceable-at-best -- not terrible, but not inspiring.

That's pretty much my impression, yeah. Setting's great (I love that there's a Stepford plot where the solution is to free people with the power of rock and roll and horror movies.) System is ...serviceable's a good way to describe it. I think it's actually an adaptation of the system that's used in Mutant Year Zero, with some flourishes like "PCs don't actually die"

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
"The Cart" absolutely sounds like a mafia nickname so the Kenku Rogue is arraigned before the judge as "Bub "The Cart" Mcbirdmurder

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Divine Youtubers from the Bright Republic, performing miracles for the clicks. Remember to like and subscribe to join the cult!

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
One of the big name members of the Legion of Superheroes, Ultra-Boy, had all of Superman's powers...but could only use them one at a time. Which included a choice Super Strength or being invulnerable.

(I'm also pretty sure trying to emulate him is where Champion's Multipower came from.)

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

drrockso20 posted:

so what weird setting ideas are people in this thread working on, currently I'm fiddling with a fantasy setting that takes inspiration from this chain of Tumblr posts;



Currently working on a couple, both Urban fantasy style, sort of.

The Replacement City, where a few years back, an enormous sprawling fantasy city in the vein of Lankhmar/Sanctuary and so forth replaces a city on Earth, with the added twist that magic still works within a certain radius of the place. Deliberately avoiding Tolkien-esque non-humans; instead the non-humans are all basically the sort of things you'd fight in a two-fisted pulp barbarian story. Living skeletons, man-bat style 'vampires' (They're actually fructivores.), Lizard/snake people who follow a god that resembles a T-rex and are under a religious directive to hug everything that he can't because his arms are too short, Dashing romantic fishmen, and intelligent giant spiders who are the city's artists and well known party hosts.

Splendour Falls aka The Curie Effect, magic comes back to earth in 1899 thanks to Marie Curie getting a sample of Fairy gold in one of her pitchblende ores and somehow triggering a chain reaction that neuters the effect of Iron on magic all over the earth. (Maybe don't hold seances in the lab when in the presence of a magic metal that tries to shape itself to be what the person working on it needs.)
The old fae courts return, long interrupted spells start working again, and various forgotten kingdoms and sunken lands started rising again. Some 50 years later, there's been two world wars, (The first world war was fought over possession Atlantis and is called the Big A, the 2nd was called "The Three Caesars War" due to it being Frederick Barbarossa, Koschei the Deathless, and Hirohito trying to split the world between them. So not exactly -our- two world wars.) so many fae have moved to Hollywood to try and make it big in showbiz that there's a neighborhood called "The Hollywood Underhills" and the lost fae court of Air and Darkness has started buzzing human planes in flying saucers.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
I've seen it less when using some of the variant approaches. Like Nitrate City's approach-as-genre stuff tends to discourage it a little because sometimes you don't wanna do everything as a horror movie.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Subjunctive posted:

OK? Why don’t people want them to do that?

Because no one in this thread ever followed animorphs and thus thinks 40K is too grim and heavy for children when in fact it is a happy song and dance by comparison.

I mean, not that I really trust GW to get it right, but I mean, YA lit has included "Child gets dragged into war and bad things happen" as a thing since basically forever, so it's not like the war being in space with ridiculous baroque cathedral ships would change much.

unseenlibrarian fucked around with this message at 23:17 on May 21, 2018

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Halloween Jack posted:

I haven't checked out the relevant thread in awhile, so where do people stand on the whole "taking bets on when GW files for bankrupty" thing now?

They apparently instead just got rid of the guy that seemed determined to drive them into the ground with bad decisions, which is an about face no one expected in the tabletop games industry.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

S.J. posted:

Okay are there any interesting magical school style RPGs out there other than Breakfast Cult?

Pigsmoke, though it's about playing magical school -faculty-, not students.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Halloween Jack posted:

His writing on L5R was marked by extreme favoritism toward the Scorpion and a preoccupation with Bayushi Kachiko, who was, pretty much by his own admission, his Dragon Lady masturbation fantasy. His adventure design was also extremely difficult and somewhat obtuse.

More materially, he was responsible for a release date scheme called "Rolling Thunder," which meant breaking new expansions down into mini-expansions. It was a purely cynical tactic to take advantage of the flooded market--most game stores had become wary of new CCGs, and tended to order small quantities of every release, waiting to see what sold.

He's bad at rules design and seems downright proud of it at times. He consistently argues that even when the rules incentivize poor roleplaying, you should just want to do it the right way.

Also, for most of this time, his online persona is being one of those guys who imitates Hunter S. Thompson. Imagining a guy defending his Killer DM style, and bragging about the time his wife bought him a lapdance from an Asian stripper, in that grating shopworn style.

Wait, I thought Rolling Thunder was all Ryan Dancey, not Wick. Wick was just story team, not the business end.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Hel posted:

Ok maybe our racists have different dogwhistles, but I feel like having the point to "What's that smell?" Be "a black person" seems a bit of an unfortunate choice.

What's that smell and "The Last Paladin" are basically orthogonal in that both were Wick writing in reaction to D&D 3 but I don't think they're tied together.

And really the key takeaway from the Last Paladin isn't that "Surprise, the paladin is black", since that's pretty much said as part of his initial description. What Wick -really- wants you to know is that the inn-keeper has a wide fuckin' chest, as he described as "The wide-chested man" or "The Wide-chested innkeeper" in literally every sentence he's mentioned.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
I remember the time Wick reviewed the review someone did of Orkworld on RPG.net and implied that non-game designers shouldn't review games.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
As it turns out, like almost all of his actual complaints about D20 in that enormous rant had nothing to do with what was actually wrong with D&D 3rd edition and instead were complaints about very specific character concept edge cases that, were in fact actually trivially easy to do by the book if he'd actually read it!

The rest were just statements of fact about the game but phrased really angrily and him being bitter that people bought it over Orkworld.

If he'd said something about how Monks look good superficially but are actually terrible and the spellcasters are overpowered compared to non-casters he'd be held up as an early prophet but that's not what he was complaining about!


"

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
The original book came out in 2001, if the 2016 15th anniversary edition is to be believed.

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