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steinrokkan
Apr 2, 2011



Soiled Meat

Donovan Trip posted:

Basically this. A fetch quest is only as interesting as what happens while you're fetching something. Locations, visual storytelling, world interaction, those are Bethesda strengths.

Well then they have no strengths I guess.

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steinrokkan
Apr 2, 2011



Soiled Meat

A 50S RAYGUN posted:

they're an important part of the sandbox *now*. it pains me to have to explain this, but relying on npcs and quests is precisely why games run out of content. now, i don't think that abandoning them entirely is the right call (even if i'm sure we will see some kind of radiant quest analog in f76), but guess what happens when you do all the quests and talk to all the people? you're done. you're out of poo poo to do. instead imagine that, instead of relying on npcs to tell you to do poo poo - which has never really been a very good way to play bethesda games anyway imo - it's entirely self-determined, even moreso than it is now. the most engaging stories in bethesda games are ones that aren't even told at all. do you remember hectic fights where you're quaffing potions and slamming dudes off of narrow ledges, or the time a poorly-voice acted slob asked you to forge him a dagger? do you remember Bleak Falls Barrow, or are your fond memories of that section of the game entirely around the dumbass breadcrumb quest that sent you there?

almost every quest in these games is just a way to force you to interact with a section of the world and are very rarely compelling in any way beyond the part of the world they make you explore. you don't need a questgiver for that.

Yes, I remember the freeform sandbox gameplay of Fallout and Fallout 2.

A 50S RAYGUN posted:

you think there aren't a lot of people who cleared out corvega factory in fallout 4 but wished their friends could have helped?

like my entire history of playing Bethesda games has been exploring their cool worlds and wishing my friends could participate. i didn't realize there were a ton of people who were going to miss their clearance-rack schlock writing. the last 'good' story they wrote was Morrowind and that was a decade and a half ago.

Agreed, the solution to Bethesda's lovely plotting and character design is to entirely delete them instead of improving them.

Also gently caress, what did you do to find a part of that game difficult, did you try to get through the area with bare hands?

steinrokkan fucked around with this message at 22:53 on Jun 13, 2018

steinrokkan
Apr 2, 2011



Soiled Meat
also what the gently caress is bleak falls hollows, is it one of the hundred completely identical grindfest maps in skyrim?

steinrokkan
Apr 2, 2011



Soiled Meat

Brother Entropy posted:

it's the first dungeon the story points you towards. i think you get the first part of fus ro dah from it

so yes, it's one of the interchangeable tedium maps.

steinrokkan
Apr 2, 2011



Soiled Meat

WebDO posted:

I have come back from the future because of how worried people are about this game to give you the following hint:


"Is this game going to be fun?" and "Can I play as a supermutant behemoth?" have the same answer :ssh:


Well, you are a real lovely messenger, since your answer is fundamentally wrong.

steinrokkan
Apr 2, 2011



Soiled Meat

frugalmaster posted:

Dragon Age: Origins did world building better than any TES game. Has better dungeons too.

You had to pick the single game with an even shallower world than a Bethesda game. Dragon Age is the default fantasy setting.

steinrokkan
Apr 2, 2011



Soiled Meat

Popete posted:

I don't understand how people don't get that this isn't a mainline Fallout game. This is a open world survival game set in the Fallout universe, if you don't like those kinda games then don't get this. They'll make another proper Fallout 5 after TES releases. Did anyone actually expect another Fallout so soon and at the same time as a TES game is in development?

Just look at this as not a Fallout game because that's what it is.

They had to pick between making a mianline game, or a MMO game. They chose the latter, thus signalling a dark era for RPGs coming out of Bethesda studios. It's not like this non-mainline game cost no resources that could have been used to produce a decent RPG.

steinrokkan
Apr 2, 2011



Soiled Meat

OwlFancier posted:

I think it's more of a semi modern default fantasy setting because it's tolkien except everyone is horny and covered in blood.

But at least DAO does indeed have fun dungeons and gameplay.

steinrokkan
Apr 2, 2011



Soiled Meat
The deep quests in the mobs respawing machine.


OwlFancier posted:

You say that but I couldn't finish it because I got so bored of it and the writing was so godawful that I couldn't stand any more of it.

Bethesda writing might be a bit uninspired but it's not actively repellant.

You ain't wrong, but DAO was the only CRPG of its sort before Obisidian started making its own games, so it was easy to forgive the garbage story and cumbersome prose.

THe sequels are unmitigated garbage, though, since they got rid of the gameplay system and only kept the character interactions.

steinrokkan
Apr 2, 2011



Soiled Meat

frugalmaster posted:

How about an isometric title from Obsidian?

Nah, there is nothing wrong with the 3D FPS system Bethesda made for FO4. It just needs to be licensed to somebody who employs at least semi-literate staff.

steinrokkan
Apr 2, 2011



Soiled Meat

No.

steinrokkan
Apr 2, 2011



Soiled Meat

2house2fly posted:

There was a bright era for Bethesda RPGs?

Well, Bethesda games always have this period of time of getting to know them when you are not ENTIRELY sure the game sucks balls, now with a microtransaction MMO FPS, even that is gone.

steinrokkan
Apr 2, 2011



Soiled Meat

Azhais posted:

Daggerfall has that big world full of random places that serve no purpose to a plotline that this thread craves tho

Don't you remember the thrill you felt exploring [MAP CELL 320:125] after you discovered it with no help whatsoever from NPC?

steinrokkan
Apr 2, 2011



Soiled Meat

A 50S RAYGUN posted:

i can practically guarantee there will be 'writing' in at least a sizable portion of the places you go. it won't be delivered by awful NPCs, but stuff like the Salem witchcraft museum and that pit in the quarry with the devil knife in it were still things that had to be 'written', even if not in the context people might imagine.

going back as far as to Morrowind a big part of Bethesda designing spaces has been to put an interesting hook or something in most places, even if it's just notes by a skeleton or told by the weird loot in an area.

Here's a hint, genius, the appeal of Fallout has never been about reading lovely holotapes or about bumping into broken physics objects that look like a dildo loving a teddy bear if you squint your eyes.

steinrokkan
Apr 2, 2011



Soiled Meat
I'm looking forward to more fleshed out canon like "ghouls can live in a fridge for 300 years"

steinrokkan
Apr 2, 2011



Soiled Meat

Mr Hootington posted:

The microtransactions are for cosmetics.

Are you being purposely dense?

lol

steinrokkan
Apr 2, 2011



Soiled Meat
Anyway, no matter how equitable the microtransaction model may end up being, playing a Bethesda game for the combat model remains the equivalent of watching porn for the story.

And yes, I recognize many, many stupid people do in fact do that.

steinrokkan
Apr 2, 2011



Soiled Meat

Your Computer posted:

I'm guessing when you say "never been" you mean "wasn't 20 years ago". Can we just rename this thread NMA already?

No, I mean "has never been."

steinrokkan
Apr 2, 2011



Soiled Meat
I too would like to replace all scripting, characters and quests with randomly scattered notes and bits of fanfiction, as per the FO 76 vision.

steinrokkan
Apr 2, 2011



Soiled Meat
From now on every game gets a "NOT A MAINLINE GAME" stamp because that means you are not allowed to say anything negative about it.

The next Dark Souls game is a Farmville reskin and it took five years to make? Well, what did you expect from a NONMAINLINE GAME (TM)

steinrokkan
Apr 2, 2011



Soiled Meat

Popete posted:

I mean that's entirely fine, if it's a bad game then it's a bad game. But people are in here complaining that this isn't Fallout 5 when it never sold itself as such and clearly meant to be a openworld survival game with your buds.

I'm glad this Fallout game is not marketing itself as a Fallout game.

steinrokkan
Apr 2, 2011



Soiled Meat

Donovan Trip posted:

No human NPCs

Thankfully humans only made up 100% of NPCs in the Fallout franchise up until now, so there is plenty of space for Bethesda to build a great dynamic narrative.

steinrokkan
Apr 2, 2011



Soiled Meat

Popete posted:

This is loving bullshit, Mario Teaches Typing isn't even remotely close to Mario 3! How could they possibly deceive us like this???

I mean if Fallout is meant to be on the level of Mario Teaches Typing, I guess I can accept that and check out.

steinrokkan
Apr 2, 2011



Soiled Meat

Donovan Trip posted:

I don't think you have played the games

I'm looking forward to the rich nonhuman NPCs, such as the molerat who runs around in circles unless it gets stuck.

steinrokkan
Apr 2, 2011



Soiled Meat
So ghouls are not humans now, sounds like somebody is racist here.

steinrokkan
Apr 2, 2011



Soiled Meat

Donovan Trip posted:

Ghouls super mutants and robots are NPCs in every fallout game and are often the most memorable.

Most of them are just reskinned humans.

steinrokkan
Apr 2, 2011



Soiled Meat

A 50S RAYGUN posted:

i'm still lolling at the two weeks people knew about fallout 76 but didn't have any details and apparently in these two weeks they were able to self-create an entire game and then be betrayed by a product Bethesda didn't even say they were gonna deliver

Instead smart poster 50s raygun is happy about all the stupid poo poo bethesda is jettisoning from their game, such as storytelling, which he always thought was too inefficient, a waste of time.

steinrokkan
Apr 2, 2011



Soiled Meat

Yardbomb posted:

Vault-Tec Insurance for when your buildings start clipping through the ground or disappear from your inventory.

uh, that's actually amazing environmental storytelling.

steinrokkan
Apr 2, 2011



Soiled Meat

A 50S RAYGUN posted:

it's not even a strawman, there are posters itt who despite not even knowing what fallout 76 was a month ago they had a strong enough idea about what it should be that they've turned into loving train sim grognards about video game purity

Truly I had no idea what Fallout was a month ago.

steinrokkan
Apr 2, 2011



Soiled Meat
The one thing sadder than people being triggered about a multiplayer Fallout is people being triggered about people being triggered about multiplayer Fallout, man.

steinrokkan
Apr 2, 2011



Soiled Meat
I guess you are right, the Bethesda fallouts always were bad.

steinrokkan
Apr 2, 2011



Soiled Meat

Brother Entropy posted:

fallout is an rpg series and it's a bummer that bethseda is increasingly moving away from that, i apologize profusely if that's an offensive thing i just said

Do you have any proof Fallout ever was an RPG? That would be very inconvenient to my ideology of never saying a bad thing about a mass entertainment product.

steinrokkan
Apr 2, 2011



Soiled Meat
The guy who said NPC interactions in games were too complex for him to handle is now making fun of others being too conservative

steinrokkan
Apr 2, 2011



Soiled Meat
Multimillion dollar companies do not make products because they think they are fun.

steinrokkan
Apr 2, 2011



Soiled Meat

marktheando posted:

Then why are they making this game? It’s not like Ark and Rust type games are actually that popular, they are early access poo poo that aren’t mainstream at all.

To make money?

Or do you think the people who approve investments, who in the case of Zenimax come from companies like Trump Management (yes, that Trump), CBS, Global Eagle Acquisition, Wilmorite Properties etc., care about game design?

steinrokkan fucked around with this message at 18:10 on Jun 14, 2018

steinrokkan
Apr 2, 2011



Soiled Meat

A 50S RAYGUN posted:

lmao that's not how that works in any sector of the business world my dude.

They obviously have no creative input. But they most certainly had their analysts come up with the benefits of having a stronger online presence.

marktheando posted:

Yes obviously capitalism is bad and games need to make money. But if Bethesda didn’t have any creative freedom and it was all about the bottom line they would be making a battle royale game with loot boxes and not nerdy rpgs.

I don’t know what Bethesda has done to make people always assume they have the worst possible motivations.

It's not just Bethesda, I don't remember the last big Ubisoft game, for example, that didn't feel like a skin wrapped over the same reused structure.

steinrokkan fucked around with this message at 18:27 on Jun 14, 2018

steinrokkan
Apr 2, 2011



Soiled Meat

marktheando posted:

Those suits were jealous of the success of noted sales phenomenon Rust and forced Todd to cancel Fallout 5 and make this.

Famously multiplayer games are unsuccessful and no major franchise published today is built around multiplayer.

steinrokkan
Apr 2, 2011



Soiled Meat

Donovan Trip posted:

Combining new mechanics with a beloved franchise what are the monsters at Bethesda thinking

We're gonna need another info dump to keep this going

The added mechanic of gutting all the things that made the series interesting and replacing them with screaming prebubescents.

A 50S RAYGUN posted:

so many of the complaints about this legit just sounds like people who have never encountered multiplayer ever in a video game before.

it's a big departure from what fallout has been but they're not really reinventing the wheel here. the handwringing is insane.

Some games are not good for multiplayer, as evidenced by Bethesda admitting to removing core mechanics to make multiplayer possible. Also lol, they are going to gut your beloved environmental storytelling and notes and stuff because nobody is going to care about that in a massive arena style multiplayer game.

steinrokkan
Apr 2, 2011



Soiled Meat

Sheen Sheen posted:

Also it's not entirely unreasonable to think that Bethesda will make multiplayer a core component of Fallout 5 if Fallout 76 sells really well. Yes, I realize that this isn't a 100% certainty, but we're all just speculating here. If multiplayer Fallout 5 makes you happy, then good for you, but for me personally that's not the direction I would like to see the series go.

"Bethesda already wanted to make FO4 multiplayer, this is just a natural continuation of their vision"
"This is just a detour, no way would they make a mainline FO game multiplayer oriented."


THese are beliefs held concurrently by posters itt.

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steinrokkan
Apr 2, 2011



Soiled Meat

Harry Potter on Ice posted:

I imagine fallout76 is going to be like gta V.

GTA V lets you play through the map in a story mode. If they made it like that, with a story to exist parallel to the sandbox, there would be no problem whatsoever. The issue is with the decision to make the sandbox the only mode. I loved GTA, and I never even opened the online executable.

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