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Marshal Radisic
Oct 9, 2012


Hoo boy, you can smell the blood in the water.

Honestly, I would just like to know the rationale behind this. I always though the rule was that the lockboxes were for alien, civilian, future, and MU ships, which I was fine with since they're all odd ships a "normal" Fed/Klank/Rommie captain in 2410 shouldn't be flying. I can even accept the Connie, since if you have to have a gamblebox Feddie ship, you might as well make it the most iconic one. But the Walker and Inquiry are really stretching the definition of "iconic" ships, since they both only made brief appearances in their respective shows and were established to be mass-produced workhorse classes like the Excelsior and Miranda. If Paramount or PWE are tying your hands, they should just say so; even that explanation would be better than nothing.

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Marshal Radisic
Oct 9, 2012


There just isn't a lot of ENT stuff in the game in general. I don't know if somebody at Cryptic doesn't like ENT or if they felt (in the days the game was stricter about being set in the post-TNG era) that the ships and tech were too anachronistic for the game, but ENT-inspired material has mostly seeped in here and there, rather than being a major focus. It's trivial to roleplay as someone from TOS, TNG, DS9, or VOY, and even the TOS movies can be done with a modest expenditure, but for ENT all you really have are the uniforms and the NX. Aside from some repurposed audio clips of Scott Bakula, I don't think anyone from the show has even show up in the game.

Marshal Radisic fucked around with this message at 06:13 on Sep 16, 2020

Marshal Radisic
Oct 9, 2012


Tunicate posted:

there's some xindi poo poo

True, but the Xindi are mostly bit-players who make cameos in one or two missions.

Kazinsal posted:

I think a lot of ENT is just incompatible with 24th-century-and-later Star Trek. The back half of that show was basically just Space Nine Eleven Was Bad, and not done in any way interesting enough to allow for good continuity and character arcs like BSG had.

Consider that for a while they didn't even have Star Trek in the title. It was just Enterprise.
The fourth season did start actually trying to be a prequel series and lay the groundwork for the Earth-Romulan War and the establishment of the Federation, but by then the writing was on the wall and the "Berman era" of Trek was running on its last fumes.

Also, on the subject of ships; while they were canonically supposed to have been retired decades before TOS started, I feel like the devs made the Daedalus-class the TOS-era science ship since they felt that there was no way it would ever get in the game otherwise.

Marshal Radisic
Oct 9, 2012


galenanorth posted:

One UI feature I'd like to see from this game is the ability to filter down to only the Task Force Operations that fit the theme of the arc of episodic content you're currently playing through, so that they could be easier play in order and in context

Doesn't the game already do that by sorting TFOs based off the marks they reward?

Marshal Radisic
Oct 9, 2012


That's the T6 Ambassador/Vor'cha. The T6 Excelsior gets you the Improved Weaponized Emitters trait, which is only useful for one engineering ability and one command ability.

Marshal Radisic
Oct 9, 2012


Speaking of the T6-X upgrade, does anyone still have the bug where your ship-specific experimental trait unslots itself whenever you switch ships and replaces itself with the experimental trait you currently have equipped? I've had that bug for months now and I have no idea how to work around it.

Marshal Radisic
Oct 9, 2012


I'm still wondering when the poor bloody Norway is going to get her time to shine. She's the only FC ship that didn't reappear on DS9 for the Dominion War, and now she's the only one that hasn't been put into the game in some fashion.

Marshal Radisic
Oct 9, 2012


Cythereal posted:

And done with this event's reward. Going to keep doing it daily for the dil and meta progress, though. Ideally, if they pull some poo poo like Best Served Cold, Operation Riposte, or God forbid a shuttle event, I'll be able to skip it.
Barring any major rework of shuttle mechanics (which has been direly needed for years), I doubt we're ever going to have a shuttle event ever again.

Marshal Radisic
Oct 9, 2012


Bloodly posted:

"any non-boss animal"

With so many intelligent and semi-intelligent species across the galaxy, what the hell will even count for this? This is a new tag for STO, I think, becasue I don't think any moves have checked for 'animal' before.

Tunicate posted:

I think it might be a faction tag, simce there is a cheevo for killing them

Yeah, there's a special "wildlife faction" for animals of various stripes. My assumption was that the trait would work only with critters from that list, but if V-Rexes can be claimed then I suppose other faction-exclusive animals like targs and Gorn saurs can too.

As for waifudom, the only humanoid NPC that's tagged as wildlife is the M-113 creature, but after the Mine Trap TFO was removed I have no idea if they're even in the game anymore. The wiki claims they are still potential spawns in Sompek and Colony Invasion, but I dunno.

Marshal Radisic
Oct 9, 2012


MikeJF posted:

Also progresses the grand prize probably.
It does, but you still need to wait another 20 hours for the reset on that.

Marshal Radisic
Oct 9, 2012


It also feels really weird to work with her as a Federation character. If you're a DSC Feddie you have that whole chain of missions in your 2256 backstory where she's the main antagonist and has no qualms with slaughtering her way through your allies and crewmates. If you're a TOS or standard Feddie you also have that mission where she nukes a starbase and kills a whole mess of Starfleet personnel in the process. Finally, we've been running endless patrols for about two years now where we've been trying to stop her from collecting multiverse-destroying fungus in about a half-dozen different schemes.

Honestly I was kinda hoping she'd be killed off at the end of this arc. I don't even mean in a tropey "redemptive death" sense; I'd be okay with her doing one selfless act before she went. However I can't get too exercised because I just don't really care about this arc. It's been dragged out too long and it's been focused on DSC poo poo I don't care about, so I've just been deeply unengaged through the whole thing. At this point I'd be happy with PIC content; at the very least it would be different, and I can't imagine Cryptic could balls up a PIC storyline any worse than the actual show did.

Marshal Radisic
Oct 9, 2012


Just want to tag on that we will probably also be getting the end of the early-level Federation storyline back in the game sooner rather than later. Apparently the fact that the Guardian of Forever appeared in S3 of DSC has meant that those old missions that were removed for reworking/remastering have now been bumped a lot higher up the priority list.

Marshal Radisic
Oct 9, 2012


So I've finally got the big event reward, but I can't decide whether I should grab the free lockbox ship token or the two C-store ones. I don't really give a drat about optimal builds or ugly-rear end alien melted-plastic ships, so the only premium ship I'd really like to have is the classic temporal Connie. On the other hand, I've done all right without the Connie for years, and two C-store tokens would probably set me up nicely for whatever dribbles Cryptic releases next year. Any advice?

Marshal Radisic
Oct 9, 2012


Gnome de plume posted:

The was an NPC of his son but IDK if the map he appeared on exists anymore or if they moved him at all

also another son of the now-dead mirror O'Brien in a mission that also got revamped into oblivion
I think Kirayoshi O'Brien used to be an NPC who hung out at Earth Spacedock, but at some point they gave him a promotion and now he's the chief engineer of the Enterprise-F. He occasionally shows up whenever we see the entire Ent-F crew.

Marshal Radisic
Oct 9, 2012


Eimi posted:



Lower Decks to the rescue!
Can't wait for this to come to the infinity lockbox or the R&D packs or something I will never have a chance in hell of getting.

Marshal Radisic
Oct 9, 2012


MikeJF posted:

Although I do wish they had the nacelles without the venture-style phaser strips, those weren't on the onscreen model.
From what I remember, they added those Venture-style phaser strips on the nacelles because they needed some beam weapon hardpoints in the aft dorsal firing arc, and there's literally nothing suitable there on the original model. The Galaxy has those two little phaser strips near the aft torpedo tube on the engineering hull, but there's nothing on the N'Awlins. It's a compromise, but an understandable one.

Marshal Radisic
Oct 9, 2012


The 23rd century boff abilities from K-13 all have unique TOS-inspired art, animations, and sound effects, but mechanically and statistically they're all identical to the standard abilities. They're just a fun extra for people who want to fully cosplay as a TOS-era character. Nowadays they'd probably throw all that stuff in lockboxes.

The only exception to this are the kit modules, which have their own unique TOS-inspired powers.

Marshal Radisic
Oct 9, 2012


Fidel Cuckstro posted:

gracias

Unrelated- but also trying to figure out what boff power or console does this- every once in a while I see someone using a power that hits every ally around them with a bright beam (I think it's green) for a few seconds and seems to be a heal or boff. But I can never figure out what it is.

I thought it was a miracle worker or sci skill, but I cannot seem to figure it out.

That'd be the Reiterative Structural Capacitor. It's an old reward from the Kobayashi Maru weekend events, so if you missed out the only way to get it is to buy it at the Mudd store at a ridiculous markup.

Marshal Radisic
Oct 9, 2012


Fidel Cuckstro posted:

Is there an easy way to know on the fly which debuff cleanse to use when you’re hit with something, so you can actually react to it? Like I know generally about how to spot a borg boarding party or plasma dot, but beyond that…

The wiki entry on debuffs starts off with a list of what abilities counter what debuffs. I generally run with some version of Tactical Team (clears tactical debuffs), Engineering Team (clears engie debuffs), Science Team (clears sci debuffs) along with Hazard Emitters (clears DoTs like plasma fires) on all my ships, which are enough to handle most of whatever you'll face in the game. The only other ones to remember are Polarize Hull and Attack Pattern Omega to clear movement buffs, but I only use those on escorts and other ships that need the mobility.

Marshal Radisic
Oct 9, 2012


The thing with that is that they usually get actors in when they're doing a big story expansion, and they usually have their character be a major player in the particular story arc, give the explanatory exposition for the new PvE missions, as well as record some dialogue from an older mission so they can swap out an older STO character with theirs. This winter event is pretty much the only thing Q does in the game right now; before that he showed up for one launch-era story mission that was cut years ago as well as some early anniversary events. If they have a new story arc where they get John De Lancie they'll probably add an event VO and change the likeness, but otherwise it's a needless expense for a minor part of the game.

Speaking of old STO characters, I'm surprised they haven't replaced Kurland as commander of DS9. The guy who voiced them was a former dev who hasn't worked at Cryptic in years, so they always have to write around his character.

Marshal Radisic
Oct 9, 2012


Asimo posted:

Also as I've noted repeatedly they're not even bothering to pretend to fix the dil exchange now, :lol:

There are plenty of solutions, but most of them would require an expenditure of dev time/resources or require sacrifices that Cryptic doesn't want to make. Raising the cap is a temporary solution, but more radical options like removing dilithium rewards (do we really need that 25k after finishing an event?), putting daily refining caps on entire accounts to starve the grinders, or us straight-up letting us buy lockbox items with dilithium would probably be more effective. However, those would require Cryptic to take a financial loss from lockbox revenue or risk alienating the people grinding massive amounts of dilithium. Ideally I'd prefer if they ended the farce of a market entirely and turned it into a basic utility with a permanently fixed conversion rate, but that's never going to happen.

Marshal Radisic
Oct 9, 2012


g0del posted:

Removing rewards and/or refining caps might be needed, but won't fix the problem by themselves. Because they slow down the generation of dil, but the problem is not solely how fast dil can be generated, it's that there's nothing really to destroy dil. Over time it builds up unless it's spent on things that destroy it. Donating to fleets, buying fleet/rep items, buying phoenix boxes, these are all things that destroy dil. But they don't destroy enough dil, so the excess gets dumped onto the exchange pushing the backlog higher and higher.

If Cryptic puts in a refining cap, or makes it take twice as long to earn dil, the excess will still get dumped on the exchange, just a bit slower.

All good points, and coming up with ways to destroy dilithium has its own challenges. One of the traditional methods was fleet holdings, but those require dev time and resources to build, and and they usually encourage people to donate every resource except dilithium, which is usually the last one to be filled up. The simplest solution is to give various ingame functions a dilithium cost, but that's the fastest way to alienate the player base; witness the shitstorm over what they did to endeavor reroll tokens. A smarter solution would be to let people buy lootbox stuff with dilithium, something with a positive incentive that's less morally dubious than gamble boxes, but gamble boxes are their main revenue stream so that's never going to happen. Honestly I would be slightly happier if Cryptic just came out and said that this problem is never going to be fixed rather than their usual strategy of endless radio silence.

(It also occurs to me that they never found anything useful to do with latinum either.)

Marshal Radisic
Oct 9, 2012


Wake up babes; new T6 Legendary dropped.

https://twitter.com/AmbassadorKael/status/1471300590688870401

Marshal Radisic
Oct 9, 2012


Cythereal posted:



Discovery shitbox get.

It looks like a giant phaser pistol with nacelles.

Marshal Radisic
Oct 9, 2012


Fidel Cuckstro posted:

I hope they gear the next campaign season for maximum chaos and annoyance. One of the shuttle TFOs. A Lukari TFO. Make people run dailies on Defera.

20 days doing the "Days of Doom" TFO. Nothing but misery for everyone.

Ooh, just remembered there's a bunch of Undine TFOs that I don't think anyone has run since 2014. Gotta get those in the rotation too!

Marshal Radisic
Oct 9, 2012


g0del posted:

20 days of Battle of Procyon V, and due to a bug it only counts runs on elite :unsmigghh:
poo poo, that's even worse than Days of Doom. DoD is long and cumbersome but relatively straightforward. Procyon V is long, repeats itself constantly, and every drat enemy ship is locking you down with some sort of science, intel, or temporal power. It's such a miserable experience I forgot it even existed.

Man, what was going on with the design for those Temporal TFOs? Are they actually the least-played TFOs in the game?

Marshal Radisic fucked around with this message at 09:34 on Dec 29, 2021

Marshal Radisic
Oct 9, 2012


Cyrano4747 posted:

(real answer, as already said, is to go deep on Lower Decks but apparently CBS has some rule about not letting that stuff be depicted other than as a cartoon - see the LD doffs. That has to be why we haven't gotten the Titan yet)
We got the Titan months ago. The T6 Titan Science Destroyer, complete with a remodel of the ancient recon science vessel skin to look like the Titan in LD. Or were you referring to the California class?

I wouldn't mind if they put in the Obena as an superioralternate variant of the Excelsior that can use the same parts, like how they made the T6 Clarke a variant of the Miranda, but they're probably going to put it in a lockbox.

Also, I checked out that Zhat Vash warbird they put in the game and had a laugh after thinking it was a Disco Klingon ship. I honestly can't tell the difference between the two.

Marshal Radisic
Oct 9, 2012


galenanorth posted:

Admiral Janeway has replaced Ethan Burgess (the Starfleet Intelligence officer with the kind of annoying voice) as mission-giver for the Delta Quadrant missions. I'll have to listen to all the new dialog the next time I log in.
Oh, so that's where she shows up. All my endgame characters were pinged with a "Met Admiral Janeway" accolade when the update dropped, but I couldn't for the life of me figure out where she was inserted into the storyline.

Marshal Radisic
Oct 9, 2012


g0del posted:

They really screwed that up, though. They gave away so many -X tokens in various events and bundles that a lot of the regulars have a stack of unused ones sitting in their bank. I suspect it's why they've been so much more stingy with free captain upgrade tokens.

They've probably been stingier with the captain upgrade tokens because they're basically a one-time purchase. Once you use one on a character, then you'll never need to buy one another for that character ever again, while you can easily get multiple ships to use T6-X tokens on. I imagine some form of boff upgrade token would be a much better seller, but I suspect there's isn't much Cryptic can do to make boffs more powerful without having to gut the entire game.

Marshal Radisic
Oct 9, 2012


Cythereal posted:

It came up chatting on discord, so I thought I'd offer a few tips for various enemy groups in STO and how to deal with their bullshit:

Federation/Terrans: Be careful of attacking science vessels, they can put a buff on themselves called Feedback Pulse that will rip you apart. Learn to recognize this icon and don't attack while it's active.

Klingons: Tactical Team will remove the boarding party debuff.

House Mo'kai: As above, but also keep your distance from the battleships to avoid the engine overload.

Cardassians: Galors have the same feedback pulse as Federation/Terran science vessels, beware. When Keldons summon photonic galors at low health, ignore the adds and kill the Keldon, the adds will disappear when the Keldon dies.

Borg: Don't rely on shields, you can't stop them from turning off your shields. Hazard Emitters cleanses the plasma dot and Tactical Team cleanses the assimilation debuff.

Romulans/Remans: Stay at least 6km from the D'Deridex to avoid the tractor/plasma volley combo.

Hirogen: Science Team cleanses the bullshit Apexes will hit you with.

Vaadwuar: If you can, run away from the blue markers to avoid the artillery barrages. Prioritize the assault ships and assault cruisers over the other frigates and cruisers.

Voth: Don't alpha strike them, wait for them to activate their arc invulnerability then get to another arc and alpha then. Keep your distance from palisades if you can to avoid the debuff from the decoys exploding.

Undine: Attack Pattern Omega, Polarize Hull, and Evasive Maneuvers will get you out of the tractors and singularities. Prioritize the battleships to stop the goop puddles.

Tzenkethi: They only suffer full damage from their frontal arc, but Directed Energy Modulation and other shield-piercing abilities can help deal damage from other arcs.

Hur'q: Bring area-effect abilities to deal with the swarmers, Charged Particle Burst and Photonic Shockwave are especially good. Nekrids will continually spawn swarmers, prioritize them and be aware that they stack damage resistance on arcs as they take damage, culminating in brief invulns. Stay on the move if you can't kill them in one pass.

Just want to add a few more:

Federation/Terrans: In addition, their escorts have a Point Defense Phaser that does a surprising amount of damage if it goes off. Make them a priority.

Gorn: Their Draguas science vessels like to spit out aceton assimilators that are resistant to energy damage and shred hangar pets. Anything that does kinetic damage like torpedoes or the Borg cutting beam will deal with them quickly. (The Voth have something similar, so use the same tactic.)

Breen and Iconians: Akin the Hirogen, they like to reset your powers and extend your cooldowns with subnucleonic beams, so have a copy of Science Team handy to clear that.

Tholians: Focus on the Orb Weavers first, since they like to drop giant nets around your ship. The nets usually take a second or two to activate, so if you have any speed-boosting power or device ready (Evasive Maneuvers, Attack Pattern Omega, Pilot maneuvers on Pilot-specialized ships, Deuterium Burn, etc...) you can use that to quickly slip out of their grasp. If you do get stuck in a net, start attacking the nodes to collapse it. Generally speaking destroying the nodes on the top and the bottom will destroy the net.

Marshal Radisic
Oct 9, 2012


SplitSoul posted:

Which ability/console is it that generates what looks like an orange collapsing star?
That would probably be the Genesis Seed console off the Clarke Multi-Mission Command Cruiser. If you don't like DSC aesthetics all of its costume parts are interchangeable with the standard Miranda ones.

Marshal Radisic
Oct 9, 2012


Taerkar posted:

It's a Z-Store ship
The console comes on the old T3 Nausicaan Vandal Destroyer, which used to be a Z-Store ship but was converted into a dilithium purchase along with all the other T1-T4 Z-Store ships. By default it's a Klingon faction ship, so you gotta get a Klingon toon to the level cap to unlock it for everyone on your account.

Marshal Radisic
Oct 9, 2012


Also, it looks like the Cerritos is going in the infinity box, 'cuz that's just what the game is these days.

Marshal Radisic
Oct 9, 2012


My first run in that TFO was fun because it didn't register with three of our team (me included) that you're supposed to go through the gear airlocks and take the turbolift to the next phase of the TFO. The next phase was going on and the three of us were running around trying to figure out how to get there. You know, Counterpoint had problems, but at the very least I always knew what direction I was supposed to be moving.

I also feel like while it was a technical achievement to make the smaller accurate Promenade map capable of supporting combat, it's just too small for players to have much fun. Still, it'll be great if they ever decide to remaster the old "The 2800" featured episodes.

Marshal Radisic
Oct 9, 2012


Der Kyhe posted:

One thing came to my mind I have been meaning to ask, has there ever been anything in that "First federation" area in Fesarius?

I find odd that there is exactly one place on the map that you absolutely cannot go. And if you need to slowboat from Gonchra back to Beta quadrant with a new character, the autopilot keeps hitting it and getting stuck unless you take even longer route.
No, that was just something they put in when they expanded the Alpha Quadrant map. They probably just wanted a unique feature in a part of the map people didn't usually need to go that they could use as a story hook should the occasion warrant it. Unfortunately, after they put Gon'cra, K-13, and Dranuur colony in the upper left corner of the map Fesarius accidentally became an obstacle for people warping to and from the Beta Quadrant. Probably could have planned it better, but oh well.

Marshal Radisic
Oct 9, 2012


Fidel Cuckstro posted:

Everyone studiously avoiding any comments on the Europa.

Agreed now, it's a bad visual design. What a shame.

I quite like the Europa, even if it is just a chunkier Miranda with two more nacelles. I actually like it precisely because of its inelegance; it looks like the sort of older background ship that was flying around for decades doing a little bit of everything, then was quietly shuffled off to the scrapyard when the new elegant hero ship came onto the scene. The Europa is a bit of a two-few in this regard, since while it's based on the post-ENT pre-TOS aestheric of the Nimitz, it wouldn't be that hard to tweak the design to fit into the "Lost Era" between the TMP era and TNG.

At any rate, I like it way more that the Shepard/Gagarin. At least Eaves added something to the Miranda; the Gagarin is literally just the Walker flying upside down, yet y'all are convinced it's the greatest thing ever made.

Marshal Radisic
Oct 9, 2012


Eimi posted:

Do people like how it looks or do they just like that it's the easiest MW platform to access that has 5 forward weapons? Also I'd like the Europa/Nimitz more if the Bridge was actually attached to the saucer instead of on the rollbar.

The Europa's bridge is actually on the saucer. All of STO's 25th century versions of DSC's ships are honestly improvements over the originals, since all of the more traditional Starfleet design elements they add makes the ships look less like gray knives and more like actual Star Trek ships.

Marshal Radisic
Oct 9, 2012


Fidel Cuckstro posted:

The brain of that one Admiral who commanded the Pegasus, but inserted in to a clear glass jar
That wouldn't be the strangest thing that's happened to John Locke.

Meanwhile, I'm just here hoping they don't drag Gul Madred into this mess. Come to think of it, didn't he used to be a big part of the Cardassian story arc in this game? They must have written him out years ago when they turned the Cardassian arc into the Mirror Universe-and-Dominion arc.

Marshal Radisic
Oct 9, 2012


MikeJF posted:

Archer would be one of the smallest ships in the game, that's one deck, it's practically a 23rd century runabout.
That's the Archer-class from the novels; this the Archer from SNW.

Of course, the one from the novels looks better, but that goes without saying.

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Marshal Radisic
Oct 9, 2012


MikeJF posted:

No, I know, the one from SNW is also tiny single-deck. Single windows wrap both the top and bottom of the saucer and it has only a couple of crew.

Huh. I did not know that!

MikeJF posted:

Saladin/Hermes predates the tabletop game, it's from the Franz Joseph stuff. Rights would be very murky.

And like I mentioned, I'm pretty sure the SNW Archer is intended to be way smaller than the Saladin. Saladin has the same size saucer as the Enterprise.

It's a weird situation. The rights for everything in the old Franz Joseph tech manual ended up in the hands of Amarillo Design Bureau, the company that makes the Starfleet Battles tabletop games. I'm not clear on the specifics, but back in the 1970s they negotiated with Paramount to get this partial license to the franchise. Basically, Amarillo can use anything from TOS and TAS except for named characters, the Franz Joseph manual, and nothing else. As a result Starfleet Battles has become this weird little alternate TOS continuity that evolved in a completely different direction from mainline Trek over the past five decades.

Amarillo and Paramount did collaborate on the Interplay Starfleet Command games back at the turn of the millennium. (Those games are set in the TOS movie era, which makes me suspect that whatever deal was worked out was for Amarillo's game mechanics and lore, but not their ship designs.) However, someone at Amarillo got pissed that they weren't consulted with Activision's Starfleet Command III, and they swore off ever dealing with Paramount again. Apparently Cryptic sent out some feelers when they were making the "Agents of Yesterday" expansion about putting the Franz Joseph ships in the game, but Amarillo wasn't interested.

Eimi posted:

That novel Archer class looks pretty good, a much sleeker Pioneer class. I'd be happy with that. SNW one not so much.

That's one of Masao Okazaki's designs. He's always had a good eye for early Starfleet ship designs that actually look like they could be progenitors to the original Constitution.

Marshal Radisic fucked around with this message at 23:56 on Dec 7, 2022

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