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Devor posted:How do the sentinel mods work? It seems like they attach to each other, but not other weapon or systems. Are they free floating bonuses that affect everything? they're weird. the weapon mods only apply to the boltcaster, and exosuit mods only have synergy with shield mods. game is good. new update is good. working my way through the galaxies on permadeath by core jumping a hauler with 4 working mods and no working exosuit mods except basic hazard protection and jetpack, currently at #27 (Eajerandal).
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# ¿ Oct 12, 2022 10:25 |
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# ¿ May 13, 2024 16:32 |
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Captain France posted:Speaking of Royal multitools, they still only come in C-rank, right? you can buy larval and hadal cores at pirate stations and refine them to 50 nanites each. small volume so it'll still take a while, though.
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# ¿ Oct 13, 2022 09:26 |
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Rupert Buttermilk posted:Salvaged frigate modules are best found from either Nexus missions (that cube in the middle of the anomaly) or from 'industrial' frigate expeditions. The latter are of course passive quests that your frigates do for you. the other way to get sfms is to go to a pirate controlled system and blap freighter cargo pods. you can spawn new npc freighters by pulsing for a second, and the other drops are fairly valuable.
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# ¿ Oct 19, 2022 07:16 |
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the best way to get nanites is to mow down sentinels with your favorite gun and an ai minotaur, turning the glass into sentinel modules and selling those.
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# ¿ Nov 21, 2022 16:21 |
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Ursine Catastrophe posted:NMS is weird because by far and away most of the people you interact with are super chill, but the fact that the barrier to entry on high tier stuff is so trivally low between in game duplication tricks and HG's stance on modding (aka "go hog wild") means there's no impetus to not be an rear end in permadeath and it literally only takes one person to screw up a lot of people's days. Case in point, one of the more recent bugs where people were flying ships into the anomaly and someone was like "anyways I started blasting" and permanently ended the saves of a lot of people who forgot that pvp was default enabled. permadeath owns and I get really bored playing other modes in expeditions. the inventory limits in particular keep the game from turning into creative mode later on. i back up my save files every now and then in case of catastrophic bug, but the closest I've come to that was spawning outside my ship in space once, which I could fix by reentering the ship and warping.
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# ¿ Apr 10, 2023 08:08 |
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boltcaster ftw
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# ¿ Apr 19, 2023 20:42 |
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Gravitas Shortfall posted:I wish there was an automated way to get Ferrite Dust for megaprojects get in an interceptor, put a positron ejector with some s-class mods on it and start blapping tiny rocks while you calmly hang in the air. good for carbon too.
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# ¿ May 1, 2023 08:32 |
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screaden posted:Is there a better way to repair found ships? It seems like a crazy amount of resources to to fix it all up pirate stations sell repair modules or whatever they're called.
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# ¿ Sep 16, 2023 13:54 |
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Gravitas Shortfall posted:Run the gently caress away from Sentinels in the early game. The easiest way is to just dig a winding hole and wait til their alert level goes down. DO NOT GET IN YOUR SPACESHIP until this happens, otherwise you'll be fighting waves of interceptors instead. the first waves of ground sentinels aren't hard to kill at all, and the weapon mods are very strong early game. good nanite source too. don't be afraid of them.
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# ¿ Jan 18, 2024 19:31 |
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Libluini posted:true, but I still avoided the little buggers like mad until I had to deal with a settlement yeah space sentinels are a lot harder and were a big waste of time the last time I played anyway, but doing a few rounds of two-three sentinel waves on the ground is a killer early game move you don't want to sleep on.
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# ¿ Jan 18, 2024 20:30 |
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Rupert Buttermilk posted:I just started a permadeath run, since I'm trying to get all of the achievements. Good god, it took me 5 tries to actually get my ship up and running, and I'm either very annoyed or scared to death of sentinels. I dig holes to get away from them, but jfc, they won't relent. lol yeah starting a pd run is insanely rng. for sentinels i find it helps to first dig pretty far down and then make a small side tunnel
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# ¿ Jan 18, 2024 21:11 |
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you haven't really lived until you fall through your ship while in space or something on your 100 hour permadeath save
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# ¿ Jan 18, 2024 21:53 |
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Rupert Buttermilk posted:I'm still playing on my permadeath file, things are going well, but I've warped well over 5 times and haven't run up against the freighter in trouble. Is there a minimum game time in that equation? Is it like 3 hours or something? the best way to get an S-class freighter is to get a system freighter, which spawn every time you warp within a system, instead of a capital freighter, which only spawn every 5 system warps/3 hours. they also look cooler.
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# ¿ Feb 6, 2024 19:26 |
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Libluini posted:I mean, if I actually found a freighter hyperdrive module, I of course would install it, but it seems the game detects my cheeky freighter avoidance, and oblidges me by not giving me poo poo. freighter modules exclusively drop off those derelict freighters you have to buy a detector for. they're kind of annoying to farm but very nice. DEEP STATE PLOT posted:i'm kinda making my own quick travel system by plopping bases in each galaxy, it's a big part of why i only made it to the 29th when i was galaxy hopping before, otherwise i'd just find a base in 143 that way. core jumping will only damage your currently active multitool, so you don't have to take out the mods, just use a junker mt and swap back when you land in the new galaxy. you should be able to swap to your mt, summon your freighter and then your exocraft so you can be off to find the next portal in a minute after landing. I didn't know that the first time I core jumped into a harsh galaxy on my pd save and it was uhh, closer than I would have liked. goonspeed on your journey. also, simply not repairing suit mods saves a lot of time.
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# ¿ Feb 7, 2024 13:36 |
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drat .. might have to come back for that.
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# ¿ Feb 7, 2024 15:39 |
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the game does have a reason for you to need a second multitool, though: core jumping.
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# ¿ Feb 7, 2024 19:40 |
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you can absolutely spend two minutes taking your tech outta the slots before you core jump if you really want to, but the game does give you reasons to have multiple mts. that's 500 minutes swapping mods going to every galaxy. it also doesn't randomly swap mts, you probably just hit the button.
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# ¿ Feb 7, 2024 20:37 |
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Rupert Buttermilk posted:Weeeeelp, lost my 15+ hour permadeath save in a ship battle for a freighter. Zigged when I should have zagged, and I STILL want to keep trying. if it makes you feel any better, I lost my first pd save at 30 hours to jumping off a planetary trade station and dying unceremoniously of falling damage.
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# ¿ Feb 10, 2024 12:43 |
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marktheando posted:The thing I'm wondering about currently is how to get rid of these 4 billion nanites i got from the bugged station merchant. save editor
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# ¿ Mar 28, 2024 21:53 |
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it's very easy to get an S freighter if you just go for a system freighter instead of a capital one, since they spawn every time you warp in-system. they look cooler too. so just take the first capital freighter you get for the free freighter and then get a good one when you have money.
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# ¿ May 3, 2024 06:15 |
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# ¿ May 13, 2024 16:32 |
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Lordshmee posted:Oh my…. I knew that my stuff would be damaged when transferring to a new galaxy, but I had no idea just how bad it would be. Compounding this horror, I went in my Sentinel interceptor, so now I need a bunch of corrupted sentinel components to repair. So now I get to figure out how to acquire that stuff. When I reinitialized, I thought it was game over because I can’t even repair my takeoff component. Then I realized I could build a base teleporter and go back to my freighter… buy repair kits at pirate stations to easily fix difficult modules if you accidentally accidentally jump in a good ship.
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# ¿ May 4, 2024 01:08 |