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Heck YES
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# ¿ Jul 24, 2018 16:36 |
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# ¿ May 13, 2024 14:47 |
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Started a new game because I didn't want to deal with whatever bugginess comes with loading an old save and I really like the new resource system, though I agree that they should add some automation. Was worried about performance on my i5/GTX960 but it seems to run better than Atlas Rises. My second planet is super pretty and I found cute bats: https://twitter.com/jaytholen/status/1022019992932499457
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# ¿ Jul 25, 2018 08:36 |
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I started a new save and haven't bothered with freighters/frigates yet, so my experience with the game has been pretty smooth. Only bug was when I rammed my ship into the side of some planetside structure and it got stuck in the geometry for a few seconds. I think I'll hold off on the freighter stuff until more patches drop because y'all are spookin me. Though I know intellectually it's all busy work resource gathering, the main gameplay loop has its hooks in me and I dig it anyway. I normally hate resource gathering/crafting so I don't know why this is different. It may just be down to the planets being more fun to explore and putz around on.
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# ¿ Jul 30, 2018 08:56 |
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AFAIK the differently colored star systems (red/green/blue) are where you need to go to find most of the abundant life paradise and/or zany planets. They require special warp drives for your ship to access. Bunch of info here: https://nomanssky.gamepedia.com/Star_system
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# ¿ Aug 1, 2018 22:13 |
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AFAIK it's really only better if you're on AMD hardware.
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# ¿ May 21, 2019 21:46 |
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Y'all should wait for the patch to start a new game. An article mentioned that in Beyond the intro/tutorial sequence is being streamlined to take 30 minutes as opposed to 2+ hours and covers only the super basic/necessary stuff.
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# ¿ Aug 13, 2019 18:51 |
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My goal is to reach the systems closer to the center and tour the bases and stuff folks make around there. I think the endgame they were hoping for was that people would team up and build stuff together?? At least based on Sean's recent interviews. I'm about 10 hours in and kinda messed up because I filled up my multitool's slots before installing a scanner upgrade, which was how I made money before. Any tips on how to find one of those folks who will just give you a free one on a planet? Is that even still a thing?
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# ¿ Aug 26, 2019 21:22 |
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Normally this would irk me but the low detail LOD tree models kinda look cool there.
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# ¿ Sep 6, 2019 13:43 |
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at this point No Man's Sky is more of a MMO than many games that outwardly claim to be MMOs
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# ¿ Jun 10, 2020 15:04 |
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Fwoderwick posted:Them phrasing it as a "small step in a longer journey" is stopping me thinking too big. Like I'd call the Exomech update a small step. So yeah, maybe tailored tutorials/starter missions depending on the biome you start on. Given the art style of the poster graphic and phrasing/framing I have a feeling this will involve changes to some of the fundamental procgen systems. Or maybe other deeper systemic changes. They may be warning against expecting a 'big' update to avoid their player base getting bothered over a lack of new surface content. Content oriented updates like Abyss and Visions didn't get pre-announcements like this.
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# ¿ Sep 18, 2020 18:38 |
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my best guess is that they're afraid it'll devalue finding cool ships in the wild. or maybe it's omitted in the spirit of their 'every atom procedural' thing? whatever the case i agree with you. at least limited color options would be neat.
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# ¿ Dec 30, 2020 21:09 |
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I don't think it has ever been effective at making you feel like you've found a unique ship and as it stands imo it's not possible. Even if they added twice as many core designs. Perhaps a large part of the issue is seeing all sorts of ships constantly flying in and out of stations/the anomaly. You've already seen most base designs multiple times two or three hours in. Not sure of there's a good solution either. They're probably a bit limited with how rare they can make things by people expecting new features to be accessible/obtainable. Living Ships aren't even that easy to get but they're already all over.
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# ¿ Dec 31, 2020 00:10 |
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This one gets me pretty excited. I'm hoping for some kind of BOTW-esque mapping or stamp system. I know they had technical hurdles surrounding that kind of thing but they're clever.
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# ¿ Mar 27, 2021 16:27 |
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Ambaire posted:I imagine that adding a map, however useful, might have the downside of revealing just how procgen NMS planets really are. Namely, the giant grid (or similar) of places to 'explore'. Could be useful without giving away the patterns if they confined a detailed map view to only regions where you've activated the spinny region radar thingy (where it does that big zoom out) and you could only view the one you're in. Just being able to mark deposits or cool landforms or other points of interest could be neat. Perhaps you could upgrade a thing to scan for map markers other people have left on a planet?
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# ¿ Mar 28, 2021 20:25 |
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what's the quickest way to get all the Hyperdrive upgrades necessary to visit any color star system? i've been restarting every year when there's a big update and only ever messed around randomly after the first ~2 hours of main progression. i'm happy to never have anything fancy with my ship/tool/vehicles but i'd really like to be able to go to any system asap.
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# ¿ Jun 26, 2021 13:58 |
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I've not touched creative mode because I believed that I needed to trick myself into feeling like I've accomplished X/Y/Z to get to the cool stuff but I'm tempted to try it because of Earwicker's posts. Also I think pure exploration can have its own challenges even if they aren't mechanical. Like, should I spent more time in this system with only superheated planets that I'm guessing aren't going to be super interesting to me or head off to the next? What if the planets DO have cool stuff and I'll miss it if I move on?!?
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# ¿ Aug 16, 2021 11:53 |
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This is probably not the update but it'd be interesting if they added ships for 2-4 players so we could do our own Starship Enterprise shenanigans. Of course then there's the question "what the heck would you DO together?" and I can't think of a satisfying answer, so it'd probably need to come along with other new systems to be worthwhile.
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# ¿ Aug 26, 2021 19:40 |
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Earwicker posted:im not home and wont be able to update for a week or so, does this one wipe all current bases and redo the planet surfaces again? nah, your bases should still be there. no procgen changes outside of new clearings on some planets for settlements.
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# ¿ Sep 1, 2021 20:06 |
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I still enjoy this game immensely for the reason I've always enjoyed it– exploring weird proc gen planets and chilling out– but every new update seems to add another interesting sounding idea that quickly reveals itself to be unfulfilling or purposeless after folks start tinkering. There are so many cool ideas and self-contained toylike systems but few of them intersect in interesting ways. I wish they could figure out some way to connect them or give players a reason to care about them. They're all tied to resource gathering, so if they could find a way to make THAT enjoyable, maybe the rest of the experience would be elevated? I'm not sure specifically how they'd do this, but I think bringing as many components out of the abstract number world (processing, wait timers, etc.) and into the actual 3D world could be part of the answer. Storm Crystals were in this direction. Anything to make players navigating the geometry of the world while doing things in 3D space matter. I'm sure anything we can think up they've already thought of though and it's simply a time/resources thing or a reality of the limitations of the engine. I don't envy them.
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# ¿ Sep 7, 2021 12:24 |
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I'd like that too. Some kind of Death Stranding shenanigans may be neat. Making roads and bridges and stuff to connect bases or settlements or other points of interest. For this to be worth it they'd probably have to do more to ensure that bases/structures appear consistently for all players.
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# ¿ Sep 7, 2021 15:25 |
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I do wonder how they could tackle the issue of biomes. How would 2 or 3 biomes not result in it effectively feeling like you're exploring 3 haphazardly stitched together planets? Once you've seen the two or three biomes it's the same issue again. Maybe it could be tied to elevation, similar to how underwater areas function? This may require fiddling with planet gen again to make it work well, but it'd be neat to expand it from just 'ocean' and 'land' to something like mountain hill/highland beach ocean deep sea Each would have its own quirks that add or subtract already existent elements. Perhaps the mountain regions are colder and certain flora/fauna are more likely to spawn there? They could also maybe do something with poles and the equator but that'd result in a whole lot of travel to get to a different enough feeling location.
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# ¿ Sep 8, 2021 20:05 |
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I've been enjoying the expedition but just undid two hours of progress by reloading an autosave and now I'll never play again.
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# ¿ Sep 9, 2021 10:35 |
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they sold well at launch but the active steam base is so massive that as long as updates keep coming + it keeps getting good reviews it'll be favored by the algorithm and new people will keep finding it
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# ¿ Apr 14, 2022 08:37 |
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Rupert Buttermilk posted:I have a 'playdate' tonight with a bunch of online friends whom I actually haven't played online with before. We all have NMS so we'll be playing that. definitely share a trip report
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# ¿ May 20, 2022 19:19 |
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Lots of new 4.0 info in this article: https://www.eurogamer.net/no-mans-sky-sean-murray-talks-switch-this-weeks-40-update-and-the-future In particular I'm excited about this: No Man's Sky Article posted:4.0 marks something of a departure from previous major number bumps, and Murray is keen to keep expectations in check. While 2.0 and 3.0 [titled Next and Beyond, respectively] were "huge updates in terms of content", he explains, "that isn't the case, here". Instead, 4.0 brings extensive changes to what Murray calls "the more design-heavy elements" of the game: balance, difficulty, and structure. No Man's Sky Article posted:To that end, 4.0 features "lots of streamlining in terms of the tutorial, when you unlock certain things, what's available to you", all intended to fit No Man's Sky's six years of updates "into a more cohesive whole". That streamlining will also extend to the game's inventory system, which, in turn, has enabled Hello Games to "massively increase what is effectively the level cap", meaning bigger inventories, and the opportunity to level up ships and weapons further than was possible before.
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# ¿ Oct 3, 2022 21:02 |
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I do see the value in rarity for ship types but for that to be engaging there has to be a path to acquiring them beyond pure chance or looking up coordinates outside of the game. Spitballing here but what about adding in a planetary shipyard or dealership structure where you can customize a ship using what they have on offer, and maybe certain races specialize in certain ship types, etc. Customization via parts you collect + allowing players/NPCs to trade said parts could also be an interesting approach?
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# ¿ Oct 5, 2022 16:33 |
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Bruceski posted:Yeah, that doesn't change. Most of us just got used to it but if that's a dealbreaker for you then be aware. There's occasional weird planets, especially when you get to green/blue stars, but not as a rule. You're right that it gets samey decently quickly BUT for a new player who hasn't closely followed the updates I'm willing to bet there are still a few surprises. The flora/fauna will def diverge more than they've seen in their first system and there are special rarer planet types with more dramatic land masses they added in Origins I wanna say? Super high mountains, etc etc.
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# ¿ Oct 9, 2022 22:08 |
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The most recent experimental update adds a lil badge to your name if you've changed difficulty down and up again and people in the Twitter replies are already making Holocaust comparisons lol.
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# ¿ Oct 14, 2022 09:32 |
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the snowflake makes me think of cold climates which makes me think of poles. not 'real' poles, just two distinct areas at the tops and bottoms of planets? as for multi-biome planets, it seems like fun idea but in practice i'm not sure it would work? once you find the second biome THEN you've seen everything and it isn't fundamentally so different? maybe they have a clever idea to make planetside exploration more varied without necessarily adding new biomes. i could see, like, some system that spawns rareish variant areas of the existing biomes at very high or very low elevations? So climbing a large mountain or deep caves could have some reward? Gaspy Conana fucked around with this message at 11:55 on Feb 19, 2023 |
# ¿ Feb 19, 2023 11:52 |
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they're probably as relevant as he can get them. earlier on they seemed more literal and hinted at a specific thing but lately they've represented the broader theme of the update and not really any particular feature.
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# ¿ Feb 19, 2023 12:19 |
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release notes leaked and the update is called the Fractal update and introduces a new ship type that allows for "skimming over planetary surfaces at high speed", a VR overhaul, an expedition, and a Wonders Catalogue feature for sharing interesting flora/fauna with others. i'm beginning to think they're more or less finished with NMS and have their main people on whatever the big new project is.
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# ¿ Feb 22, 2023 14:39 |
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Rupert Buttermilk posted:Do you say this because it's not including a major content update? I'd be willing to bet that the PSVR port required a lot of work which could be what took most of their time. I'm sure it was quite a bit of work. I should've been more specific. I was mostly thinking of the lack of substantial updates to planets or exploration/procgen in general over the last ~2ish years. It's fair to assume they're busy on the next thing? For me the worlds are the compelling part of the game and I'm not interested in new ways to traverse them or fight on them or whatever when I've already seen everything they can offer.
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# ¿ Feb 22, 2023 15:40 |
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Yeah the emoji list in the tweet was confusing too. Maybe they're trying to leave some mystery intact for the expedition instead of listing all the new things you'll find?
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# ¿ Jun 7, 2023 20:16 |
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A legit news website jumped the gun on publishing their article and quickly removed it. Seemed legit and largely copied/pasted from a Hello Games press release. Looks like there'll be a new robot race and the ability to build your own robot by collecting robot parts as well as a new pirate freighter that can be destroyed via a star wars-esque trench run and some sort of staff built using scavenged parts that improves mining and can be used in combat. It launches thursday.
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# ¿ Aug 23, 2023 10:19 |
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I dunno, could be wrong I s'pose. Maybe it has to do with gamescom announcment timing?
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# ¿ Aug 23, 2023 10:57 |
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Thyrork posted:Yep, tried the changes and no joy. PISS. i think i relate to this. it could simply be that games are simulated work and work is tiring. after a few months/years on a job fatigue can set in. No Man's Sky is one of the workiest games I've ever played and doesn't do much to obfuscate it.
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# ¿ Apr 11, 2024 20:23 |
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# ¿ May 13, 2024 14:47 |
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i've never engaged with base building or portal stuff or even quests. just endless planet/system hopping. what's the quickest route to get to where I can do the coordinates thingy necessary to find the Goon Zone?
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# ¿ Apr 21, 2024 11:02 |