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I agree with having the new character be a Spellweaver.
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# ¿ Dec 8, 2019 05:27 |
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# ¿ May 15, 2024 01:52 |
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Name: Someone who manipulates the elements and who will save our party (from not having AOE damage)? How about Korra? Personal Quest: Definitely a Helping Hand. Cards: Icy Blast and Cold Fire. Re: Icy Blast - we are hiring our Spellweaver for AOE and we have other single target attacks available (both individually and across the team). Reviving Ether also means we can be a bit more profligate with loss cards. Finally, the top generates Ice (which is why my perk below adds Fire and not Ice). Perks: 1. Remove four +0s 2. Add one +2 Fire 3. Replace -1 with a +1. Equipment: Piercing Bow and Minor Mana Potion. Let's save the rest for an eventual Eagle Eye Goggles. Also I think the Market Pool image (not the spreadsheet) is out-of-date since it doesn't have all the applicable items (like Piercing Bow). Ash: Donate. P.S. a few grammer issues on the post where the gender/name is leftover from Pikachu quote:- As a newly created character, she receives an amount of gold equal to 15x(L+1), where L is his starting level. Pikachu starts with 60g (and 95 XP). Spend them wisely! TravelLog fucked around with this message at 20:24 on Dec 8, 2019 |
# ¿ Dec 8, 2019 19:23 |
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Hi TIG, can you add me to the player spreadsheet? Thanks!
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# ¿ Feb 15, 2020 17:14 |
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City Event: A. Destination: 61, Fading Lighthouse. Splinter's Card: Shared Nightmare is excellent. Splinter's Perks: Add 2x rolling +1 and add 2x rolling Immobilize Lina's Perk: Add a +1 Curse TravelLog fucked around with this message at 18:29 on Feb 5, 2021 |
# ¿ Feb 5, 2021 18:06 |
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City Event: Option B. New Card: Darkened Skies. I don't love either of the level 5 cards and with upcoming retirements, some more AOE may be a good idea depending on what classes we pick. New Perk: Replace two +0s with two +1s. Market: Let's buy the Piercing Bow for Boris. I also suggest he get a Hawk Helm. MVP: Boris TravelLog fucked around with this message at 19:01 on Mar 6, 2021 |
# ¿ Mar 6, 2021 18:56 |
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See this is where Darkened Skies coupled with the Piercing Bow would be awesome.
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# ¿ Mar 11, 2021 19:25 |
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Kanthulhu posted:That scenario was crazy. I concur, except would suggest Redguard instead of Summoner.
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# ¿ Mar 28, 2021 15:34 |
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New Party Member: Redguard Soothsinger's name: B CARDS:
PERKS:
Edit: Actually, can I suggest a different name for our Soothsinger? Jhoni B. Goode TravelLog fucked around with this message at 16:52 on Mar 29, 2021 |
# ¿ Mar 29, 2021 13:52 |
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1. Sunken Vessel 2. Option A 3. Guy Crimson 4. Cards:
Perks:
5. Iron Helmet 6. Piety in All Things 7. Seeker of Xorn Also give our Soothsinger the Flea-bitten Shawl. TravelLog fucked around with this message at 15:12 on Mar 30, 2021 |
# ¿ Mar 30, 2021 13:20 |
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Voting:
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# ¿ Apr 19, 2021 19:03 |
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Road Event : A Next Location: Oozing Grove or Sunken Vessel. Time to advance the Town Records or get some loot!
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# ¿ Apr 20, 2021 13:01 |
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I propose that Letty start at D4 and use:
Substitutions: I agree with swapping Song of Speed for Nimble Knife. Also (i) Turning the Outcome for Power Ballad and (ii) Call to Action for Warding Dagger. Battle Goal: Marksman. TravelLog fucked around with this message at 15:42 on Apr 21, 2021 |
# ¿ Apr 21, 2021 15:37 |
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The Flame Demons should move to B3 and E2 or F3, then we pick where the traps end up, right? I say we have Flame Demon (3) (should this be a 1 instead?) go to F3, then have the traps dropped in C2 and E2 as that blocks the Earth Demons more efficiently. Letty should disarm Ice Demon (3) and Earth Demon (4). TravelLog fucked around with this message at 17:13 on Apr 22, 2021 |
# ¿ Apr 22, 2021 17:10 |
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AtomikKrab posted:Fire demons are flying and not affected by traps right? I agree with this. Also per my initial post, discard Power Ballad since we took it instead of Tuning the Outcome.
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# ¿ Apr 22, 2021 20:30 |
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Event: Option A Kir Kanos's New Card: Sand Devil Kir Kanos's New Perk: Remove four 0s Letty's New Card: Mobilizing Measure Letty's New Perk: Replace two +1s with a +4 Letty & Kir should each also donate 10 gold.
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# ¿ May 22, 2021 16:19 |
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Let’s go to the Oozing Grove and read more of the town records.
TravelLog fucked around with this message at 18:16 on May 23, 2021 |
# ¿ May 23, 2021 15:32 |
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I don't think me using Mobilizing Measure this early is a good idea, though I am open to being convinced if Boris and Kir's plans hinge on it. Keeping that 6 initiative around for when we really need to get the drop on something seems prudent, not to mention the value of the Move 6 this early. I think Letty should start in C1, though I am happy to take alternative suggestions. TravelLog fucked around with this message at 14:44 on May 24, 2021 |
# ¿ May 24, 2021 14:13 |
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Do we want to play this turn so that the door is low but not broken, then someone can open at the start of next round and we can have a nearly full complement of actions to deal with whatever is inside? Separately, I think my plan will be to drop Power Ballad and Soothing Song for Mobilizing Measure and Song of Speed. This seems like a smash and grab given we have to get the loot and get back to our starting position, so I think Soothing Song in particular is likely to be inefficient. Idea would be to have Mobilizing Measure up if we need flexibility once combat starts, and then Song of Speed to make our getaway. Happy to discuss though if others have suggestions or think we don't need both movement songs.
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# ¿ May 24, 2021 17:11 |
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bagrada posted:Yeah we can position around the door like a breaching squad and have Kir attack it this round while you put a song up and Boris sets up. One caveat about healing song - Lavaflows have poison and wound (elites only) on all their attacks. Boris and Kir should be able to clear themselves, and Kir has a targetable short range heal 2. We can focus them down fast or kite them maybe. The healing song itself is inefficient but the heal on the bottom might come in handy. Up to you. So I am open to suggestions on cards, but if it helps, here is how I am currently thinking of them:
I suppose I can drop Warding Dagger instead of Soothing Lullaby as a switch-in for Mobilizing Measure, though if the group is worried about the poision and wound, though the downside there is that the bottom is single-target and we may have other priorities besides mitigation there (such as escaping faster). I could also swap in Marching Beat for Warding Dagger.
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# ¿ May 24, 2021 18:24 |
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Do we want Kir in G1 and Boris in J1? We want Letty as close as we can to make sure she can get a good disarm off. That said, Letty does have movement if need be and Kir / Boris need to be up close and personal.
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# ¿ May 25, 2021 02:49 |
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bagrada posted:I think if Kir moves to C2, Letty to C1 to shank, and Boris to F1 (or wherever, he goes after the melee guys) only Kir should be hit by the poison line attacks, knockback shouldn't throw us anywhere, and the caster will attack at point blank disadvantage. We'd miss out on Letty's bless but the alternative is getting her hit and poisoned too. Works for me.
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# ¿ May 26, 2021 01:57 |
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Looking back, we should have had Boris go to D1, so he could get pushed to the door and have Letty pushed to F1. That would have left Letty within 3 hexes of all of the enemies and have negated any (potential) need on her part to move this turn. Still considering her best course of action for now.
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# ¿ May 26, 2021 14:26 |
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I think we are better off disarming all three than cursing three and disarming only two, so my suggestion might actually be Flame Shroud (bottom) to E2 for Kir and Swift Strength (top) targeting Lavaflow 1 without using the pull, along with the Icestorm, who you can pull to C2 and then stop (since you can't pull it any close to you from that hex). Kir should move at 06, since it lets Letty move after him but still very early. With Letty's current cards, her closest initiative to 16 that isn't earlier in the initiative order is 44, which seems dangerous. Letty can then move into the room and Disarm all three enemies early enough to avoid any likely disruption from them. Also maybe not for this room, but Kir should be sure to potion back Sand Devil before we move much further since it would be great here if we had it and I imagine will come in handy for set-up purposes in the rest of the scenario.
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# ¿ May 26, 2021 19:57 |
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Actually, it is possible to negate two summons if we are allowed to change which top/bottom we are using. Previously I was going to use Mobilizing Measure (bottom) and Throw Voice (top), but if I do the reverse, I could have the Icestorm move to A2. Kir and Boris could then surround it and prevent both it and Lavaflow 1 from summoning. I don't necessarily think this is a good idea, mind you, since it would mean losing Throw Voice (somehow it is this half of the card that is a Loss), but the option exists. FairGame posted:Yep. This can be managed. If Kir goes to C2 and the other 2 jam up the ice guy at C1 and D1, the only valid hexes to summon fire demons will be right next to Kir--who'll immediately do 2 damage to them. Then the ice guy wouldn't have a valid hex to summon into because flame demons are taking up the space. And then Kir stomps the flames next turn.
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# ¿ May 27, 2021 15:09 |
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FairGame posted:Both should get hit. Great. Works for me then. I'll have Letty move northeast to the Icestorm and shank.
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# ¿ May 27, 2021 16:12 |
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Letty is planning to drop a lot of curses into the monster deck this round.
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# ¿ May 29, 2021 01:50 |
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Quick question. Was Letty hit for 2 or for 6? The base + mod adds up to 2, but 6 is listed so I wasn't sure if the mod was a typo.quote:Savvas Lavaflow 2 focuses Kir Kanos! Moves3 to B1. Attacks Kir Kanos for 0 (3base, NULL CURSEmod, SHIELD1, POISON) damage. Attacks Boris for 5 (3base, x2mod, SHIELD1) damage. Attacks Letty Van Halen for 6 (3base, -1mod) damage. Also glad to see quick returns on those curses! One other suggestion though would be to list the number of curses (or blesses, come to that) in the monster deck at the end of the round so we can gauge whether to push our luck or not. There should be 4 left at this point.
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# ¿ May 31, 2021 16:06 |
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Should coins have dropped from the dead enemies (or at least the Savvas Lavaflow, if we are playing without the house-rule re: summons dropping coins)? Also unless anyone objects, I think I plan to have Letty take a breather this round in the interest of not losing any of our key cards. Then next turn Letty can set up a movement song and put herself into position to open the next room. Otherwise, I will poke the Icestorm and play a discordant tune to throw off the baddies. TravelLog fucked around with this message at 00:01 on Jun 1, 2021 |
# ¿ May 31, 2021 23:49 |
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bagrada posted:Last turn, when the icestorm moved from B1 to A2 then to B2, should it have taken 4 damage from two flame shroud triggers? Ditto Lavaflow 2 moving from D2 to B1 and entering a hex adjacent to Kir three times. We only have five triggers and two popped on the elementals so would that be 4 damage to the icestorm and 2 to the lavaflow then the card goes to the loss pile? The answer to this will affect my actions, so it would be great to know before we have to submit orders. Otherwise my plan was to either shiv and clear a landing space or clear a landing space and start a quick, mobile mambo. TravelLog fucked around with this message at 00:34 on Jun 2, 2021 |
# ¿ Jun 2, 2021 00:30 |
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That Italian Guy posted:Sorry I've missed that! Flame Shroud should have done its damage, yeah. Fixing it now! Sent!
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# ¿ Jun 2, 2021 13:42 |
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Letty needs to Long Rest this round (losing Echoing Aria after moving Defensive Ditty to the pile so it goes back to my hand). After that, if Boris wants to be closer to the door, she can move to pick up the free coin since we do need to get her some cash to enhance Throw Voice at some point. Otherwise, her actions will depend on what Boris and Kir Kanos get up to.
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# ¿ Jun 2, 2021 16:12 |
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Letty will Song of Speed (top) for round 7 so we have extra movement and range in the interest of skedaddling once we get the loot. Bottom used will be Defensive Ditty but ending back in my current hex. Does the group want Letty to pop the door or would Kir rather do so?
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# ¿ Jun 3, 2021 13:40 |
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bagrada posted:Go ahead and open with Letty since your cards are pretty fast and will help us. That works for me. Also re: movement, bear in mind that I brought Marching Beat so if someone is lagging behind, I can use the top of that to help them catch up or otherwise get a move on.
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# ¿ Jun 3, 2021 16:01 |
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Remember everyone has an extra movement and range when planning for Boris and Kir. I support the plan of getting to the pressure plates ASAP though and intend to have Letty dash over there to get us started.
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# ¿ Jun 4, 2021 16:45 |
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Can we have the Sand Devil move to the Earth Demon above Letty? Either that or we'll want someone to pull that Earth Demon as it will give Letty a clear path to bolt to the next room and snag our Macguffin unless we plan to actually clear this room out.
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# ¿ Jun 6, 2021 04:02 |
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Savvas are dastardly. I am imagining how different things would be going if we hadn't had a string of every Savvas type summoning. In any case, I want to have Letty make moves to get out of here, and I can bring a friend along for the ride with me, which may be particularly useful if Boris is able to make his way a tad closer to Letty. Apropos of nothing, does the movement boost on Song of Speed affect Marching Beat's top? I presume not, but figure it can't hurt to ask. Edit: Also shouldn't Singing Arrow have added enough Curses to put 10 in the Monster deck? You had it only add 1, but it affects three hexes and at the time there were 8 curses in the Monster deck. TravelLog fucked around with this message at 20:24 on Jun 8, 2021 |
# ¿ Jun 8, 2021 20:19 |
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Yes, I think ideally we can pick off low-health targets, but should otherwise aim to get the Earth Demon out of the way for Letty and then get a move on. This is an escape scenario, not a kill scenario, and the longer we spend fighting, the lower our stamina will be for the actually quite long getaway run. In particular, if Boris can go to the northwest pressure plate, Letty could give him a pep talk that would get him to the top room.
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# ¿ Jun 9, 2021 18:03 |
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Yes, Letty can move Kir back to the plate with Marching Beat (and is happy to do so). Thanks also, AtomikKrab, as needing to end the turn on the plates slipped past me.
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# ¿ Jun 9, 2021 20:27 |
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bagrada posted:That's a lot of treasure chests... I concur with this plan.
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# ¿ Jun 10, 2021 20:10 |
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# ¿ May 15, 2024 01:52 |
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Thanks for the extension! Also I had Letty short rest (with instructions for what cards to try and protect). Can you confirm which card was lost, and refresh those that weren't in the spreadsheet?
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# ¿ Jun 11, 2021 18:32 |