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Admiral Joeslop posted:Or just don't tell them you rolled a crit, and pretend you didn't. Yeah I did this twice in early LMoP for my group of newbies last year. By the time they got to wave echo cave I was pulling a lot less punches. Getting your head around RPG combat is hard enough at first without even more RNG fuckery.
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# ¿ Dec 22, 2018 17:41 |
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# ¿ May 15, 2024 17:00 |
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Reveilled posted:My dad has expressed interest in playing D&D again, and is trying to get some of his old friends together for it, I’ve agreed to DM. Because I’m a player in another game I don’t want to go reading descriptions of all the published adventures for fear of spoiling things if my game’s DM runs them, so I’d like a recommendation. They played basic and 1st AD&D, so I’m after an adventure with very light RP (their idea of RP is “I stab my dagger through the innkeep’s hand and yell “where is the dungeon?!”) and a massive gently caress off huge dungeon. I’d run Lost Mines of Phandelver to get then to 5 then turn them loose in the Dungeon of the Mad Mage. LMoP is easy to run/play and has plenty of hooks you can use to send them to Waterdeep for the mega dungeon. I think there’s a mysterious map they find; it could be a map of the first level of the dungeon. Kaysette fucked around with this message at 17:48 on Dec 22, 2018 |
# ¿ Dec 22, 2018 17:45 |
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Waffles Inc. posted:I've been living in my new city (Boston) now for long enough that I feel ready and settled enough to head out into the gaming world again or whatever I forget where you live but I play weekly AL games at Knight Moves in Brookline. It’s a bit DM dependent but we have a good one. Usually just one table going at a time. It’s on Monday nights for now but may switch next semester as we have a few grad student players with night classes. There’s a FB group for it if you’re interested.
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# ¿ Dec 23, 2018 02:24 |
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My uncle who works at Nintendo has basically confirmed more spelljammer content is coming for 5e (and there’s a big clue about this in Mad Mage) but idk the timeline on that. There will also be Ravnica AL stuff eventually since I guess the experiment with Eberron went well.
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# ¿ Dec 23, 2018 03:47 |
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That’s a v good post!
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# ¿ Dec 24, 2018 01:02 |
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Libertad! posted:Although it is mostly fluff, I wrote up a blog post on looking over various humanoid (not just the type) monsters in the 5th Edition MM/Volo's and imagining how they'd creatively map into the world of al-Qadim. This is really cool and makes me want to read more about al-Qadim. I’ve only used FR, Eberron and homebrew settings.
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# ¿ Dec 25, 2018 15:35 |
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Yeah, I agree that the S8 changes have been more good than bad. The gold change was a bit baffling and I was pissed some of my fun items on my T3/T4 characters were taken away but I got over it. I haven’t played my T4 wizard yet since the change but I’ll be a lot more scared of taking hits without my shield guardian around.
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# ¿ Dec 29, 2018 03:28 |
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Tokens for gear, faction grind, seasonal events, patches that piss off the community. Turns out 5e AL was the MMO the whole time!
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# ¿ Dec 29, 2018 15:55 |
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Infinite Karma posted:This makes me think of Flasks, i.e. reusable potions. Anyone tried anything like that before? Just make it like the alchemy jug? Costs a certain amount of alcohol per use or something to make.
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# ¿ Dec 29, 2018 21:10 |
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Malpais Legate posted:So after using Mind Flayers in my game, I need to ask: were those creatures designed to be fought at all? Especially in a game where only like, 1.5 classes don't use Intelligence as a dump stat. The "mind blast" stun is boring and lovely. Anything that takes players out of a fight for up to ten rounds sucks. Mind flayers are great as scheming baddies but they are lame to fight. Either they get that big cone off or they go down like a sack of potatoes to swords and arrows. The idea that the party should have chosen their dump stats differently or that you did something wrong here is laughable.
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# ¿ Jan 2, 2019 21:56 |
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Gharbad the Weak posted:If you keep it at all, "stuns for 1 turn" is still incredibly powerful. I'd maybe go "stunned for 1 turn, or take damage to do a thing as you fight through the haze". I used a ulitharid big bad once and part of the prep for that fight was getting several headbands of mind blank from some githzerai monks prior to the combat. It let part of the party flank the monster and get the drop while being immune to the blast. I also gave the ulitharid some psion/mystic attacks and lair actions (and legendary resistance) so it had more to do.
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# ¿ Jan 3, 2019 01:27 |
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thegoatgod_pan posted:RAW, a mindflayer encounter can just end an entire game of DnD in one turn, where everyone fails the save, and the DM is put in a position where all they can do is either say “Well, I guess they eat all of your brains” or scramble to improvise the party’s escape from slavery, a la that one Drizzt book. If everyone fails you're required to instantly switch your campaign to Out of the Abyss.
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# ¿ Jan 3, 2019 16:57 |
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"_____ or do nothing" is trash tier game design in this decade and it's one of the main reasons I'm not stoked about running D&D after doing a few different PbtA games with my regular group.
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# ¿ Jan 3, 2019 16:59 |
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mastershakeman posted:How does playing a game that allows and is built upon the concept of player characters potentially dying ever going to line up with "modern concepts" of always having something to do on your turn ? You can still have a risk of dying without dying of boredom between your turns. mastershakeman posted:From the getgo D&D always has the risk of someone getting ambushed and killed and being out of the fight if not an entire session. How do you reconcile this if you find it so distasteful? I generally don't let my players get instagibbed while surprised?
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# ¿ Jan 3, 2019 17:29 |
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ProfessorCirno posted:Honestly, pretty much everything extremely big, dangerous, and noteworthy should be set up as a full scale encounter, not just a random monster. And I don't mean that this is something that the GM should just know how to do - the books need to be so, SO much loving better at presenting monsters and how they should be interacted with mechanically. Ah, but I just said the forbidden m word. , the MM or DMG should have more guidelines like what “The Monsters Know What They’re Doing” provides.
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# ¿ Jan 4, 2019 01:16 |
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the wise man bowed his head solemnly and spoke: "theres actually zero difference between acting & not acting. you imbecile. you loving moron"
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# ¿ Jan 4, 2019 02:23 |
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Yeah, I gave up playing a straight tomelock after I realized it'd never be as fun as my wizard. I'm having fun now with a sorlock (5 shadow sorc, 3 hexblade, rest sorc) because I can use my sorcery points to buff my blasting and use the extra spell slots I don't convert for utility stuff. There are apparently fun hexblade melee builds but I've never tried it.
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# ¿ Jan 4, 2019 15:32 |
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Wait, some DMs make entire groups do checks without using the group ability check roles?
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# ¿ Jan 7, 2019 05:18 |
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Besesoth posted:Yes, because that ensures that everybody gets to roll An Dice each session. It's substantially different in other games, but in D&D the expectation is that you get to roll some dice, and a lot of players are unhappy when they don't get to. Everyone still rolls in the group check rules...
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# ¿ Jan 7, 2019 05:49 |
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Toshimo posted:Never mind. lmao awesome
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# ¿ Jan 8, 2019 23:28 |
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CJ posted:What do you all think of adding a humanity system to 5E? I watched Made in Abyss recently and replayed Dark Souls and i really like the feeling of adventuring wearing down your soul. After thinking about it a bit i think it would also help mechanically as well. The setting would be sort of like a fantasy version of S.T.A.L.K.E.R., where there was some great cataclysm that flooded the world with demonic energy making everywhere outside of cities hazardous. Check our Urban Shadows for a cool corruption mechanic you could adapt to 5e that does something similar to this.
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# ¿ Jan 12, 2019 17:44 |
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Yeah I’d be much more inclined to go the “power but at a cost” route of losing humanity. Giving perks/items to incentivize remaining human is also a good idea.
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# ¿ Jan 13, 2019 19:45 |
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Toshimo posted:Also, just play milestone instead of XP. Agreed.
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# ¿ Jan 17, 2019 14:36 |
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ritorix posted:That post might have been a bit like summarizing the last season of GoT then asking what Jon Snow should do - to someone who has never seen the show. Long campaigns get pretty drat convoluted. Oh well, writing it out at least let me solidify some ideas. I’m glad you wrote it out because that campaign sounds awesome. I’ve never run one to 20 before and it’s cool thinking about really epic advancement options.
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# ¿ Jan 18, 2019 14:40 |
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Death to ability scores. Until then, perception to find poo poo and investigation to figure out what it is and how it works.
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# ¿ Jan 22, 2019 03:02 |
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Farg posted:so is the flock of familiar spells technically UA or is it official It's official but there's no guidance outside of AL about how to use the three spells from Lost Laboratory of Kwalish. Go for it? I think this is the only example of unique spells players can use in an adventure so there's probably a Crawford tweet out there about it...
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# ¿ Jan 24, 2019 19:55 |
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Super Waffle posted:Ok ok, fat male elf rogue. I'm talking 300lbs morbidly obese, greasy skin, total goon
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# ¿ Jan 25, 2019 05:11 |
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adhuin posted:So Fireball. What it is good for? Fireball is v good aoe damage for that spell level but if you’re more interested in playing a control wizard then it’s fine to skip. My sorlock and light cleric both have funny fireball stories because they were meant to be blasters but it’s not the mandatory slam pick he’s making it out to be.
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# ¿ Jan 27, 2019 20:19 |
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gently caress this game lmao I have a great time with my weekly AL group but poo poo like this is so wild after spending some time playing a few PbtA games. I came to D&D from 40k so I was used to dumb wording and rules lawyering but the more modern RPGs I play the less I can stomach these rules or their Twitter interpretations.
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# ¿ Jan 29, 2019 16:22 |
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Toplowtech posted:Same thing but with Smiting and ranged weapons. Don’t do this. Smite with unarmed strike makes a suboptimal choice stronger. Smite with ranged weapons gives one of the better DPR options even more damage with the potential for high alpha strike.
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# ¿ Jan 30, 2019 18:44 |
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Nehru the Damaja posted:He's just more polish than I need Definitely read this as Polish at first.
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# ¿ Jan 31, 2019 07:24 |
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kingcom posted:lol, maybe you should tell the player who is about to get crushed to dust that hes going to die for the party to learn a lesson lmao. Alternatively you could just sit down and tell your players that death is a possibility instead of pulling poo poo like that? Also he does a 4d6 down the line system for character creation so they are basically hoping dice rolls come up the right to actually get a divine caster in the group. Oof
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# ¿ Feb 1, 2019 00:34 |
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My first exposure to Matt was "The Map is Not the Terrain" so that may have soured me on him.
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# ¿ Feb 1, 2019 05:13 |
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kingcom posted:Oh no, do not get me wrong, the guy absolutely says some dumbass stuff but on the flip side hes the one person to try and go Mearls about admitting they hosed up some stuff in D&D like the 8 encounters a long rest being crazy advice and design (I think that was him, I'm all blurred now but I'm convinced it was that thing with Matt, Matt, Mearls and Adam). I'll have to check that out, thanks!
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# ¿ Feb 1, 2019 05:32 |
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We had babby’s first TPK in the Undermountain last AL session and that was a wild feeling. I’ve had individual character death before but never a straight assbeating like that. Apparently there are mechanisms in place though if TPKs happen because now we’re in the 17th level or some poo poo with a mind flayer who put us in VR? I don’t think I’d be down for killing a character off in session one to prove a point but I do like knowing that this place doesn’t mess around. The kid gloves have been off since we left Waterdeep.
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# ¿ Feb 2, 2019 06:54 |
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Mr. Humalong posted:What should someone completely new to 5e watch to learn how to play? Just play the game?
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# ¿ Feb 3, 2019 23:36 |
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Mr. Humalong posted:Yeah that was kind of my point
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# ¿ Feb 4, 2019 02:06 |
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Ginger Beer Belly posted:Did you perhaps mean cleric(trickster)? He means arcane trickster rogue based on what he wrote.
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# ¿ Feb 4, 2019 16:20 |
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Toshimo posted:Tell me there's no sane interpretation of Araumycos in OotA giving players poison immunity that would lend to thinking that's a permanent effect. There's no time limit given so it must mean forever? Idk. The intention seems to be for it to last through the next big fight as a buff for doing well in the astral projection section. I don't see it listed in any errata or sage advice. Did someone at an AL table say they were immune because they ran OotA? If so, that's hilarious.
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# ¿ Feb 4, 2019 21:27 |
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# ¿ May 15, 2024 17:00 |
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Toplowtech posted:Yeah because at level 11 a rogue with expertise in athletics is the most reliable Wrestler. Add expert in acrobatic and call him El Santo... weird way to spell bard
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# ¿ Feb 6, 2019 20:41 |