|
Yorkshire Tea posted:Why don't you build a weapon that does everything the previous weapon did... and more? and, well, this is XCOM.
|
# ¿ Jan 10, 2019 05:59 |
|
|
# ¿ May 15, 2024 13:54 |
|
Pierre Bosquet posted:C’est magnifique, mais ce n’est pas la guerre: c'est de la folie.
|
# ¿ Jan 12, 2019 07:40 |
|
The exact way in which XCOM abstracts cover and line of sight can take a bit to wrap your head around, even with active, deliberate observation. Discard any thoughts of "I can totally poke around this corner and shoot that guy in the molecule" that shooters may have taught!
|
# ¿ Jan 17, 2019 01:46 |
|
I dunno if the varied results of your first contacts with a strategy game that's deliberately stressful, high pressure, and possibly attempting to hold your head under the water at the deep end conclusively means you're not good at strategy games. Think you're up for interpreting some Brigadors into the character creator? Hugh 'The Motherfucker' Armbruster Phil Bromlin The Auditor Man 'from' Volta
|
# ¿ Jan 19, 2019 07:37 |
|
Natural 20 posted:BUT IT'S CALIFORNIA MUSTANG!
|
# ¿ Feb 10, 2019 11:49 |
|
Nordick posted:I've been expecting that "surprise civilian" moment. It is sort of hinted at if you see the small detection area around civilians in advent-controlled areas, but I don't remember if that had ever come up and got noticed before. Not to excuse, of course, actual bugs and usability problems and unintuitive and/or very important fundamental things that go unexplained like Mr. Vile posted:The game doesn't exactly spell this out and it's incredibly useful to know to the point that I would call it a core game mechanic: Overwatch breaks if you get hit. You had a perfect opportunity to get a guaranteed 2 damage on that last enemy with Enemy Protocol and break their Overwatch before Funky slashed its face off.
|
# ¿ Feb 12, 2019 16:43 |
|
I mean. Given what you knew at the time, and more freely experimental play being somewhat discouraged by the combined shadows of cascade failures and ironman looming over you... I certainly wouldn't call it a digging-a-trench-with-a-spoon situation.
|
# ¿ Feb 12, 2019 17:49 |
|
Lprsti99 posted:Definitely don't cut out the Geoscape IMO, watching you guys make... interesting choices is half the fun. For coherence, I think option 1, or even Gnoman's suggestion. FoolyCharged posted:The WoTC lp that is going on right now is at update 44 and near the end of the game as well
|
# ¿ Mar 4, 2019 01:22 |
|
Whew, nothing like a minimally-guided blind LP with at least decent tactical chops to demonstrate XCOM as a razor-edged dance with death, loss, and failure.
|
# ¿ Mar 7, 2019 07:47 |
|
Excellent work, all of you! Swords have, uh, kinda turned into Nat's shoulder devil here, haven't they? "Come on, run up and stab this fool, it'll be great!" The tone of this LP has taken a turn from Emi to California Mustang. Will it hold out?
|
# ¿ Mar 10, 2019 07:10 |
|
Is there anyone who DOESN'T take spite potshots from extraction? That seems to be a very standard XCOM skill/habit development.jng2058 posted:I gotta admit, it's pretty amusing to watch you guys logic out some of these things.
|
# ¿ Mar 14, 2019 09:00 |
|
Remember when a single cascade was a horrific disaster? And now it can happen back and forth a few times, but so far, you're handling it!FoolyCharged posted:the game never tells you about Doobie Keebler posted:Also, you need to embrace the goofy ruler armor. Natural 20 posted:I want to be teleporting about and having witch time
|
# ¿ Mar 19, 2019 03:18 |
|
I am enjoying how much of Tea's thinking is an effort to compensate for Nat's annihilation impulse.
|
# ¿ Mar 21, 2019 01:31 |
|
Well, consider: Dr. Tygan is a man of science*! Now, he could assume that shieldbearers are physiologically the same as the other Advent troops, and to be fair it's probably a pretty safe assumption, or he can investigate properly, confirm it, and be certain. *also burgers Yorkshire Tea posted:Yes, but, clearly there are more kinds of grenades to be developed! Grenades never miss!
|
# ¿ Mar 26, 2019 10:09 |
|
Natural 20 posted:With my favourite piece of editing ever.
|
# ¿ Apr 2, 2019 05:51 |
|
Wonderful!
|
# ¿ Apr 5, 2019 05:05 |
|
When the XCOM experience is all "Pay close attention to the information that the game is presenting you with but sometimes that information is just hosed" I can't fault Tea for being kinda... you know. Grenades are your very familiar friends by this point! They won't hoist you (probably) - Nat's increasingly bold clicking, though.
|
# ¿ Apr 9, 2019 08:26 |
|
hahaha right after I said you probably won't get hoisted by grenades
|
# ¿ Apr 13, 2019 11:26 |
|
Jesus loving Christ, Sphag.
|
# ¿ Apr 17, 2019 23:28 |
|
Bruceski posted:"I need a name for my gun. I'm not putting anything good into it." -- Yorkshire Tea
|
# ¿ May 14, 2019 04:43 |
|
The only things that comes immediately to mind for a mission rating system is D for Dash Was On This One cuz goddamn
|
# ¿ May 16, 2019 03:00 |
|
TheKirbs posted:Better S
|
# ¿ May 16, 2019 15:45 |
|
D tier's always going to be making GBS threads on Dash isn't it?
|
# ¿ May 16, 2019 23:36 |
|
GeneX posted:Ooh, okay, this seems fun, aside from Severa Tier being better suited for "Nat gets bailed out somehow after hilariously screwing up", the best type of episode, I like it SS - Serial Shanty S - "SWORD!" ("NO NAT" "SWOOOOOORRRRD") ??? D - Damnit, Dash
|
# ¿ May 17, 2019 03:20 |
|
DAMNIT, DASH. So, you're thinking of a voicepack, are you?
|
# ¿ May 18, 2019 02:48 |
|
Pea posted:Question for the thread: Who was the Aliens' MVP? That's right. The Heavy MEC's a solid two, the Stun Lancer comes in third. But Aliens' MVP must go to: Dash 'Goddamn' Rendar
|
# ¿ May 19, 2019 21:29 |
|
Woof, I see Dash is still with your newer guys... maybe not in spirit, or The Force... but stank, perhaps.
|
# ¿ May 21, 2019 05:56 |
|
It's not that you're not expected to do anything, Tea! You have a stock! That means you're here to compensate for Nat!
|
# ¿ May 23, 2019 04:07 |
|
Natural 20 posted:No War of the Chosen though. If you play WotC soon, a one-shot recording of the first proper-new mission of the WotC campaign (it's very early on, but not sure if there's an exact point it pops up). Either as a post-script to this, or perhaps something to throw into the casual LP thread if too much time has passed. I'm very interested in seeing your reaction to the various new things it introduces.
|
# ¿ Jun 8, 2019 12:02 |
|
ManlyGrunting posted:Frankly it makes sense that this playthrough ended with Shanty Pete double-criting the endboss at point-blank range, I could not have envisioned a better ending.
|
# ¿ Jun 8, 2019 16:42 |
|
|
# ¿ May 15, 2024 13:54 |
|
Also, prox mines! You guys should take a peek at its stats next to those of the plasma nade. And then think about what it means for overwatch ambushes and certain grenadier skills.
|
# ¿ Jun 11, 2019 00:15 |