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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Submitted a SPARK in hopes you'll actually use the drat things.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Also don't disable all the DLC; one of them gives you the robots.
...Totally not saying that because I submitted one.

The instability would probably show when you start encountering the DLC content; that being said, it might not cause any issues at all. Looks like you'll just have to play and see.

anilEhilated fucked around with this message at 15:24 on Jan 8, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Nah, WotC just nerfs them to less annoying levels and has different rules for encountering them.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Okay, this was utterly fantastic.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Yeah, it's one of those discoveries it's better to make on your own.

edit: VVV There's a poll right below the video.

anilEhilated fucked around with this message at 11:33 on Jan 19, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Y'know, the Cthulhu mention reminded me - anyone else was disappointed that they didn't go with rebooting Terror from the Deep in this game? Seemed such a natural progression after the first UFO - > XCOM.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Doing the blacksite mission will push the Avatar project back slightly, IIRC. On the other hand, it's a slightly bigger mission and now that Mutons have started showing up you might really need some upgraded guns...

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I'll just note that facing (and overcoming) unfair enemy has been a part of the series ever since the OG X-COM games; it's a game mechanic connected to the narrative of facing seemingly insurmountable odds.
And yeah, Codices are dicks and probably my least favorite enemy in the game. But there are ways of fighting them and it mostly comes down to prioritizing the bastards whenever they show up. You'll eventually be able to one-shot them too.

anilEhilated fucked around with this message at 10:46 on Feb 16, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Yeah, if there is an UFO/XCOM constant, it's constant escalation.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
The main advantage of upgrading versus building more power plants is that it saves space (which actually is limited as you will unlock more facilities) and time you would have to spend excavating.

And yeah, there is a difference between "suboptimal" and "trap". Thing about XCOM is that it gives you enough tools to drag yourself out of most pits you end up in, but a lot of it is not obvious on a first playthrough (and if it is any consolation, 2 is a huge improvement over the first XCOM in this regard). It is much harder to get screwed completely this time around.

anilEhilated fucked around with this message at 16:24 on Feb 19, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Qrr posted:

All of the Alien Ruler flavor comments are really odd if you didn't do the DLC mission, and I'm confused about why they disable the DLC story missions by default in the expansion.
Yeah, the treatment of the DLCs in WotC is weird. It's the same with the robots, you can just build them without doing the story mission (which is actually pretty great).

FWIW, for Nat and Tea, this can probably be spoiled as it only pertains to XCOM1 story: Doctor Vahlen was XCOM1's Tygan. Much higher on the Mad Scientist scale. She really - and I mean really - enjoyed dissecting aliens, which could explain the experiments that led to the creation of... whatever it is you're facing.

anilEhilated fucked around with this message at 11:17 on Mar 2, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Fred Bacon sounds like a cool guy.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Affi posted:

What are your guys favourite compositions to bring?

I never double down on snipers and rangers and sometimes I skip snipers because they just aren’t as good until you get serial.

Typically it’s 1 ranger 1 sniper 2 specialists and 2 grenadiers. When I get a decent psychic I skip either the healer or the sniper.


tarbrush posted:

2 psi, 2 heavy, one ranger one support. Sometimes swap out to two ranger one heavy if I'm feeling saucy

What I can't understand is how few people actually use the SPARK units which are utterly awesome and prevent the need to double up on classes present in vanilla while doing their own unique thing. I mean yeah, sure, they are weaker but it's loving murderbots. And it's not like they're as much of a downgrade from soldiers as the SHIVs were in XCOM 1.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
To be honest, I just really wanted to come up with a blackened-out block of text where only the words for robots, "vanilla" and "loving" would be visible for the LPers to project meaning into.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
It should also be noted we haven't seen the full extent of alien ruler dickery yet; they've managed to scare it off really fast. Plus it's nowhere near the worst one; Archon King and his instahit missile barrage can go gently caress straight off.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
And then it moves straight to "what is the point of having ranged weapons on Rangers" and the irony becomes overwhelming. That being said, I think you will find out the answer to that question within a couple missions at most.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I'll just say I am really looking forward to the next ruler.

e: Credit where credit's due, that poster is amazing.

anilEhilated fucked around with this message at 10:57 on Mar 9, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
And then they will rediscover the Axe… and get told the biggest sword in XCOM can be found in WotC.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Qrr posted:

It could be worse - there's an ability in the expansion whose description makes it sound like it only works half the time when it actually works 100% of the time. It's a heckuva lot better that way.

Silent Killer, the ability I never ever took until I noticed something funny in the legacy pack missions where someone has it by default
Say whaaaat? I just finished my first playthrough of WotC and, well, never bothered to take it.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I am facepalming so hard right now. And by this point I really ought to be aware of the fact XCOM rewards exploration of your options...

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Yeah, it's what I was trying to allude to with the whole Silent Killer story: in XCOM, it really pays to explore your options. Some of the most humble looking items have amazing potential when used right.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Bruceski posted:

I suspect that "this is challenging, particularly right off the bat" combined with their struggles in the early game to turn it into some scary monster. Also I find I always put off missions like that because there's always something else to do. "Oh, people need to heal so I'll wait for that." "Okay, I'll do it after XYZ finishes researching." "Got a terror mission, people need to heal so I can bring my A-team..."

This one I typically do once I get the magnetic weapons so I have no idea how badly it scales if left alone - do the enemies get tougher? That being said, they've got colonels now, it should be fine as long as they bring maketheboxlonger Emi.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Znorelag posted:

Anyone else happy that they finally brought a mimic beacon? Man, I can't live without those!
I rather suspect it's going to take them another thirty videos to use it.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
All of them since the invention of the frost grenade.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Research the plot. It's kinda silly if you run into Gatekeepers before the actual - wonderfully creepy - Gate mission; this has happened in my last WotC playthrough and it really ruins the effect.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Sharrdgun, Broadside? For Severa and going in line with the previous suggestions, maybe Tsunderclap? Tsunderbolt?

I'd also like to vote for Ever After.

anilEhilated fucked around with this message at 09:44 on Mar 31, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Bifauxnen posted:

They probably still would've done enough damage that it'd just run away once it finally got a turn, right?
Yeah. Not much lost there, though, the Berserker Queen is easily the least effective alien ruler.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Nordick posted:

Well to be fair, Stasis might actually not be totally useless in the last encounter. :v:
Fairly sure he doesn't have that yet.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Dead Reckoning posted:

Behind the scenes, Julian has less accuracy than a normal sectopod, and only hits half as hard. A normal sectopod can one-shot dudes in predator armor. He also doesn't have access to the lighting field or wrath cannon, though the latter is a waste of the sectopod's turn anyway. He's a big ole stack of HP, but that's it.
I believe this has the potential to backfire spectacularly when they run into a real Sectopod.

Fwoderwick posted:

Armory > View Soldiers > SPARK-001 > Customize > Voice > French Julian

tia :france:
The German one is the best, but I'm not sure they turned on the options to have other languages than English.


e: They didn't, Ella is French and speaks English. Anyhow, to the LPers: the game has an option to use unit voices in the languages of the countries they come from (well, mostly, there's like French, German and Spanish) - for some reason this has to be turned on manually.

anilEhilated fucked around with this message at 10:53 on Apr 6, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Archon King is a game ender if they trigger it late in the turn... Or don't have the frost grenades... Or some other pretty big ifs. Apart from that, I figure they've got it in the bag - the solo Avatar is entirely comical and the final fight can kill a soldier or two but I've never seen a teamwipe.

anilEhilated fucked around with this message at 15:54 on Apr 13, 2019

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Dead Reckoning posted:

It's not really "crippling yourself" when the difficulty of vanilla XCOM 2 was fine and Alien Hunters is the worst non-comsmetic DLC. The reason I tuned in for this was to see how they would adapt their tactics to the new and weird enemies the game throws at you, but if the single tactic is going to be "freeze everything new & threatening, kick it while it's down, repeat until completing weapon upgrades that trivialize the encounters", that isn't going to be very interesting.
Willing to agree with that; when I play I refuse to use the frost grenades just because they're way too broken even by broken item standards, to the point where they really don't need any thought to utilize.
But everybody's got their own style and given how rocky the start was you can definitely see their reasons for using it.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

GeneX posted:

voting to intentionally cripple the LPer is dumb
It isn't going to cripple them, though. They got endgame stuff already, it's not like not having the t3 drone hinders them in any way.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Detectopod noooooooooooooooooooo!

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

MonsterEnvy posted:

It's not intentionally poor choices. They should be doing the plot now. In fact given that the Gatekeeper showed up, they should have been doing the plot awhile ago.
Yeah. I think I've said it before in spoilertext but getting Gatekeepers early pretty much ruins a plot mission. And the single Avatar is pretty much a comedy encounter.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Bifauxnen posted:

And then blow it up with friendly fire? :sun:
:actually: SPARKS can be trained to provide cover to surrounding squares so while it's not friendly, they do draw a lot of fire.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I'd like to propose a system based on the amount of violence delivered to the poor aliens:

Diplomatic
Cushioned
Battered
in Agony
Scorched
Scorched and Savaged
Scorched, Savaged and Splattered

Work in progress obviously.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I like Splattered, maybe something along the lines of
Savaged
Savagely Splattered
Savaged, Splattered and Shanty'd

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Dr Christmas posted:

I think the Chrysalid's eternally pregnant sac is the one thing we haven't seen.
Aren't those WotC only? Mind you, at this point it wouldn't even slow them down.

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