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I'm more worried about some of the game breaking bugs I've read about in discussions regarding playthroughs on the leaked ROMs. My hope is these are a form of soft DRM kinda like how hacked versions of original Spyro the Dragon were technically playable but your progress would constantly be lost or weird visual bugs would happen to try to deter you from continuing. Soul Silver had this so I'm reserving judgement until the game officially launches.
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# ¿ Nov 13, 2019 03:05 |
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# ¿ May 16, 2024 21:11 |
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qnqnx posted:What I have found so far is that this particular streamer is using item cheats. Though no idea how that is affecting the battles because it shouldn't at all. Yeah, see those kinds of bugs look like they could be caused by the 'soft DRM' I was talking about. Here's the explaination of the Playstation's DRM in regards to Spyro: Year of the Dragon (correction from earlier, I thought it was Original Spyro) if anyone is interested in that sort of thing. https://www.youtube.com/watch?v=4GYSeXLr5sY
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# ¿ Nov 13, 2019 03:48 |
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I'm planning to get Shield because I like the legendary better. I'm gonna wait a few weeks for reviews to come out though because I refuse to pre-order games.
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# ¿ Nov 13, 2019 06:08 |
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qnqnx posted:Yeah, and if the credits of the S/M US/UM are of any indication, they already subcontract a lot of work. Breath of the Wild supposedly was in development for 10 years, I can't imagine Game Freak wanting to work on a single game for that long. The mainline Pokemon games are only in development for around 3 iirc
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# ¿ Nov 14, 2019 06:09 |
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doomisland posted:just buy it in a store This only works if stores have any stock. In the past you had to pre-order because everywhere would be sold out for weeks. Hopefully with digital downloads this won't be the case.
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# ¿ Nov 15, 2019 02:38 |
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Brother Entropy posted:it looks like there's a path to the down-right direction--presumably with some more content--that is being pointedly ignored to pretend that route is smaller than it actually is Freeze the gif on the map view, you can see that it started right at the very end of Route 7. Very misleading, there's definitely more to the map than that.
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# ¿ Nov 15, 2019 04:02 |
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Rich Uncle Chet posted:What's a good nickname for a scorbunny? Fire Fiver Lacrosse fucked around with this message at 01:58 on Nov 16, 2019 |
# ¿ Nov 16, 2019 01:55 |
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I missed out on a square shiny gigalith because the raid catch rates are so abysmal I'm really about to give up on max raid battles... everything breaks out if I'm playing online. I even used a dusk ball on that shiny and it still busted out. Is there something I'm doing wrong? None of my mons are 100, if I level them more does that help my catch rate?
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# ¿ Jan 12, 2020 06:04 |
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Bleck posted:I definitely feel like a lot of humanoid pokemon would be less disliked by people if they weren't almost always animated as just sorta standing in place Golduck used to be one of my favorite pokemon but its animation killed it for me.
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# ¿ Feb 5, 2020 06:58 |
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Pokémon Home's countdown timer for wonder trades is something like 6 hours after you put your mon in. I don't feel safe wonder trading in SwSh due to that exploit wrecking save files so I'm using the feature in Home instead, but this wait time is some bullshit
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# ¿ Feb 25, 2020 02:17 |
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Dienes posted:Wait, what? There's an exploit right now where you could get a bad mon in surprise trade and it kills your online capabilities on that save file. There's no known fix at the moment. Source: https://www.eurogamer.net/articles/2020-02-13-maliciously-crafted-pokemon-sent-over-surprise-trade-can-crash-sword-and-shield
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# ¿ Feb 25, 2020 02:50 |
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Flopsy posted:??? He's dead, Jim.
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# ¿ Feb 26, 2020 08:12 |
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I was in a shiny g-max raid for Machamp and that fucker didn't even bounce before he broke out. I had already used my masterball on my shield dog because I was lazy and just wanted my pokedex done, oops.
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# ¿ Mar 3, 2020 04:43 |
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Geostomp posted:Then it’ll give up and just be a dark cloud which about a third the populace will claim is a hoax to distract from the “real” truth. A pokemon game in the style of Dark Cloud would be pretty cool though.
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# ¿ Aug 14, 2020 06:00 |
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galagazombie posted:What is it with Pokemon protagonists and absent fathers? There's a fan theory that there was a war right before Red/Blue/Green where a bunch of men left to fight and died on the battlefield. Lt. Surge has some lines that they point to as evidence. The other half of the fan theory links the Pokémon Go teams to the war.
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# ¿ Aug 15, 2020 17:27 |
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Khanstant posted:Yeah that's the biggest problem with pokes in the overworld that they previously avoided entirely by having pokemon just exist in a void until they attack, maybe get a generic shadow blob. Every pokemon they have you could think of a half dozen pokemony-animaly-cute things they could be doing out in the world. Many pokemon have explicit relationships with other pokemon according to pokedex or anytime an npc mentions em. I figure now that slowpoke just isn't in this game, but when I first started I thought maybe I might evolve a slowbro at some point sending out my slowpoke near a shellder in the water and it'd chomp it's tail like I threw food lure, get me a Slowbro. I've been working in Unity doing environmental design for VRChat worlds and in my eyes the quality of terrain in this game is so bad it hurts. Like, I have made better looking and better optimized terrain as a hobbyist than they have in this AAA game title. These are my critiques from the screenshots I've seen: - they're using default Unity terrain shaders, I can tell because the ground texture layers are mixed using transparency. Gravel stones just fade away into grass, where they should have used a heighmap blending capable shader. There's a free one on Github that I use: https://github.com/jensnt/TerrainHeightBlend-Shader - The textures are super low quality, and I mean like low resolution because they're less than 1k textures, they look like 128x128 not 1024x1024 - there's no post processing in any of the screenshots I've seen so the lighting looks flat - the gamedevs did not set up the LOD (level of detail) models correctly which makes the far away mons look stiff and weird, the up close ones you can see the lower quality model pop into view - the draw distance for trees and other terrain details is too short. They could've used additional LOD models on their trees as well as billboards for the furthest distance ones I can't speak to the gameplay because I haven't played it yet, but the lack of polish in the technical art department is really glaring to me. edit: imagine what the game could've looked like if they used decent tree assets, here's an example: https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-forest-environment-34245 https://www.youtube.com/watch?v=lGAZh8KmH_M&t=2s Lacrosse fucked around with this message at 22:19 on Jan 29, 2022 |
# ¿ Jan 29, 2022 22:03 |
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qnqnx posted:Every Game Freak game is their first time doing things, please don't be harsh on the decades old yet perpetually plucky and underdog studio. It doesn't look like they've hired anyone new in decades. I went on their website to see if they had any open positions I could apply to and send them n to portfolio but they don't even have any job openings, just some blurb about how to get an internship. Their team has one supposedly 'mid-career' technical artist and zero environment artists.
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# ¿ Jan 30, 2022 19:29 |
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Spanish Manlove posted:This with some city and gym progression like mainline game, and the graphics of BOTW: the best game of all time. Hopefully they take the hint Unless they hire more talent that ain't happening
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# ¿ Feb 1, 2022 03:44 |
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Deified Data posted:To me it seems less that the Switch can't handle the new Pokemon game (though being on Switch certainly doesn't help), and more like modern Pokemon games would run poorly on any platform you put them on I read someone with the game already clipped through a cave wall and saw the entire world was being rendered. Gamefreak's gamedev team apparently doesn't know what occlusion culling is.
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# ¿ Nov 17, 2022 20:45 |
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Dr. Stab posted:If you're on the other side of the occluding wall, it's not being occluded, is it? Also, occlusion culling is really more of a local thing. In an open world game, you wouldn't have distant objects loaded in the first place to be able to be culled by the renderer. And performance issues seem to be more related to data streaming than render time. Like that video posted seems to be the game going "oh poo poo I'm out of memory and I need to do the catch animation" and then whatever process that is supposed to quietly free up space for that hosed up and defaulted to unloading everything except the low detail world mesh, and then the game chugged as everything slowly loaded back in. And that sort of thing makes sense to be a problem because that's the hard part about making an open world game. I make VRChat worlds in Unity and if I clip through an asset I can tell if occlusion culling is working because the assets in the world don't load when I'm inside of it. That's one way I test to make sure it's working. Only the skybox and the terrain would load, not all the details.
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# ¿ Nov 17, 2022 21:31 |
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# ¿ May 16, 2024 21:11 |
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Hammerite posted:how do you know whether the assets have loaded? you are looking at debug output, or you have a "camera" that is distinct from the player avatar and you look at what's rendered for the camera? I load the world into the game engine and I run around in it. I can see that the only loaded assets that are in my field of view when inside a solid asset (like a building) are the skybox and the terrain. In the unity editor I have more ability to debug, there's a way to see what occludes when the camera is moved around. Admitably I'm just a hobbyist doing it for fun and not a career so I may not be entirely correct, this has just been my experience. The game camera in my case is first person perspective and not third person so it might be different in the games. It's clear that Gamefreak could use some more tech artists though.
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# ¿ Nov 17, 2022 21:44 |