I’ve seen this pop up to the top page or two on Steam global sellers and stay there recently. Did it hit it big in the streaming community or something? I’m glad though because the few hours I’ve put into the EA seem quite good.
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# ¿ Apr 1, 2021 02:37 |
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# ¿ May 14, 2024 16:53 |
I’ve just recently started playing this and it seems really good. Like you can definitely see the budget limitations here and there, but the gameplay is solid and the UI is probably the best of these games I’ve played? Somehow each skill having its own skill tree is even more overwhelming than PoEs passive skill tree. It seems more flexible to try stuff out and respec at least.
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# ¿ Nov 30, 2021 19:18 |
Coming in .84: (partially) determinative krangling https://forum.lastepoch.com/t/legendary-items-and-eternity-cache/45738/41
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# ¿ Dec 4, 2021 00:32 |
A couple of the new unique items in today's patch look fun to hunt down great Legendaries
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# ¿ Dec 22, 2021 21:49 |
Thanks for talking up the Primalist. I started one up today and have been having great fun. I think I'm going to go all in on a good boy build and see how strong these wolves can get. Did they change skill level up speed in .84? It feels slower than last time I played, but I think it's a good change. Before that poo poo went by way too quickly. Or maybe I'm just completely misremembering.
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# ¿ Dec 23, 2021 04:24 |
Patch notes https://twitter.com/LastEpoch/status/1504548124429217792
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# ¿ Mar 18, 2022 02:34 |
Those seem like really solid ideas, at least on paper. I’m also in the SSF camp so I’d gladly take the boosted/more determinative drops option. Cool stuff.
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# ¿ Feb 21, 2023 20:35 |
I’m surprised how much I’ve been taken by this game recently. I’m playing a beastmaster and I think it’s just a perfect pace for my tastes - a bit slow compared to most aRPGs and just super chill. I jump at some dudes and swipe them down with my bear and pack of wolves and it’s all lovely. Being able to constantly tweak my loot filter so easily is such a blessing. I vaguely remember playing PoE back in beta and wishing I’d kept up with it better over the years rather than playing maybe on league a year, and that’s kind of what this feels like. A really solid game that you can see a million cool ways for them to expand on over the years to come.
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# ¿ Mar 29, 2023 02:08 |
New patch. quote:Gameplay
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# ¿ Mar 29, 2023 19:35 |
Since I started playing this Primalist I've wondered why I occasionally get a wolf that's super mega aggro. Like running across half the map when everyone else is just chillin' with me. Today I got one of those wolves and happened to notice it had a name, not just "Primal Wolf" or whatever - Fenton. Which I have to believe is the most deep cut reference ever to this video which I haven't thought of in like a decade. What a weird thing to exist.
Anno fucked around with this message at 01:48 on Apr 1, 2023 |
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# ¿ Apr 1, 2023 01:45 |
Just got my first character to monoliths. The campaign was fun - a bit...unevenly presented, for sure, but I thought it was well paced and particularly towards the end had a bit of interesting story stuff. I'm playing a minion primalist with wolves and a bear. Both feel very good - the other options (raptor, scorpion and cat) don't, sadly. I hope those continue to get some work, or maybe just replace one of them with something else. idk how strong this build really is (probably not very) but I like fighting alongside my pets and so far that's been very doable. Excited to see where it goes now that I can start "mapping" and working towards some gear goals. Overall I'd say game is good - a very solid foundation that's already fun and a million places where you can see them expanding in the future. Only real complaints are some of the presentation stuff and loading times.
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# ¿ Apr 2, 2023 02:20 |
TeaJay posted:Any "Wish I knew that before I started tips" for this point in the game? I wish I had started crafting stuff earlier. That and shattering (or at least banking) random crap I picked up with rare modifiers on them to accumulate crafting shards.
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# ¿ Apr 5, 2023 21:12 |
Didn’t expect to want to play the new Mastery but “literally just Dota https://twitter.com/lastepoch/status/1697308355067285527?s=46&t=IW0MSOWK0Lh4VsB3wVLoOA Anno fucked around with this message at 12:34 on Sep 1, 2023 |
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# ¿ Aug 31, 2023 19:16 |
https://twitter.com/LastEpoch/status/1715427926982668768?s=20
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# ¿ Oct 20, 2023 21:14 |
What even is the issue with MP? Is it a design thing or technical?
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# ¿ Oct 22, 2023 00:19 |
Sab669 posted:Not sure what you mean by "design thing". I meant like "there are bad game design decisions that make it really hard to party up and play together" or "it just doesn't work because lag/disconnects/bugs/whatever". Sounds like the latter?
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# ¿ Oct 22, 2023 01:28 |
Maybe I’m just easy to please but I think the game will launch with sufficient content for a new one of these games. I don’t expect anything (even PoE2) to launch with the current PoE endgame or anything. I don’t even know that I’d want it to - developing that stuff over a long period of live production with lots of player feedback probably leads to the best results, so may as well mark it 1.0 if the play experience will be good and get to it.
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# ¿ Oct 22, 2023 13:35 |
Aren’t those supposed to be part of the update? Or did I miss that changing.
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# ¿ Jan 22, 2024 19:33 |
zoux posted:Runemaster is so good it makes me worried about all the other classes lol. Yeah this is my actual worry about classes. I know this stuff is to be expected, that developers and tools get better with years of work and so often make cooler and cooler stuff, but man does Runemaster make some of the older classes feel bad to play lol.
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# ¿ Jan 22, 2024 21:34 |
Yeah with there not being a league at launch I have no problem just playing offline to dink around.
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# ¿ Feb 19, 2024 00:36 |
There’s a Reddit AMA ongoing: https://reddit.com/r/Games/comments/1avmmnx/ama_we_are_eleventh_hour_games_makers_of_last/
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# ¿ Feb 20, 2024 19:03 |
Yeah I saw that. Sounds like if things are entirely busted it won’t be for a lack of trying or preparation. Just kinda up to fate at some point.
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# ¿ Feb 20, 2024 19:13 |
It already has a million sales out there and has been charting decently for a few weeks now. I think it does six figures with a wide variance in there based on how servers are holding up.
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# ¿ Feb 21, 2024 00:11 |
It’s probably for the best at launch just to help naturally spread out logins a bit.
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# ¿ Feb 21, 2024 17:33 |
If you press H there's a refer-a-friend thing to get a bee pet. idk if maybe people want to post their codes here and we can get bee friends for people. Mine is Breckmoney
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# ¿ Feb 22, 2024 00:09 |
rafikki posted:sent - rafikki is mine Sent
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# ¿ Feb 22, 2024 00:17 |
I know things were messed up earlier but I logged on about 45 minutes ago and have absolutely no issues. I thought things were going to be way worse lol
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# ¿ Feb 22, 2024 00:45 |
Outside of like 10 minutes of matchmaking issues I had very few problems with the 3.5 hours I played. I’m very happy with the visual and “feel” improvements, and generally think they had a successful launch day all things considered. Hopefully they keep getting it ironed out for the weekend. Game is super good and I can’t wait to see where they take it in the future.
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# ¿ Feb 22, 2024 03:43 |
Man I don’t think this makes my top 25 list of most hosed online game launches. Like it could go downhill from here, but if the worst is behind us then it’s been very successful, imo. Like massively moreso than I was expecting.
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# ¿ Feb 22, 2024 04:25 |
I played for the last 90 minutes or so and had absolutely no issues. Zoning was even pretty quick.
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# ¿ Feb 24, 2024 03:20 |
This is one of the most fun Paladin type characters I've played. I tend to like tanky, relatively lazy DoT builds in these games, and Paladin here has a pretty good one. It's basically just charge in, trying to hit as many enemies on the charge as possible to spread ailments and stack fire penetration, then hit Judgement for the healing and consecration aura that burns everything else to death while you swing away. Just about to start monoliths so we'll see how it goes there but through the campaign it's been consistently very fun and cool looking.
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# ¿ Feb 26, 2024 01:49 |
Barreft posted:When do you get to pick cof or trade? The town in chapter 9 for your first character. After that seemingly at the first camp for new characters, though I assume only on the same cycle.
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# ¿ Feb 27, 2024 01:06 |
I think I'm happy for now with my Paladin. I'll keep playing him but I believe I have the build I want and just need to keep making it better. Instead I'm going to try for a similar character/opposite theme thing and try to make a melee necromancer "death knight" type character. Not sure how much support there is for that but it'll be fun to try at least.
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# ¿ Feb 27, 2024 01:15 |
Tarnop posted:Correct. I've seen plenty of builds that specialise a skill for automatic casting but don't actually slot it on the hot bar, opting to use the slot on the bar for an unspecialised traversal skill instead I’m curious how EHG feels about this. I think it’s cool and am currently doing just that with my Paladin, but I don’t know if I want it expanded a lot or not. It seems like it’s the kind of thing to have as a cool one-of kind of option but probably not best in numbers larger than that.
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# ¿ Feb 28, 2024 17:36 |
Ojetor posted:One thing I noticed for Runemaster is that Flame Rush's Epilogue node (autocast Runic Invocation at the end of Flame Rush) requires you to have Runic Invocation on your hotbar. I assume so as well. Or at least I hope they keep it in mind - as they make more of these options and add more skills it seems like the kind of thing that could start having edge cases that they might not want.
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# ¿ Feb 28, 2024 18:27 |
Bone Golem is an unexpectedly fun skill. Most pets are really, I think this might my favorite one of these games for pet builds, but the golem especially just looks like he’s having a lot of fun out there.
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# ¿ Feb 28, 2024 20:14 |
Idk if it’s this or not but some skills like Fissure have a rather long delay just as part of the skill, and I think if you try moving or do something else during that time it cancels it. It took me awhile to get used to not interrupting Judgment with Rive or whatever. I assume server lag can make it worse but I connect at like 25 ping and still had to mentally focus on it a bit. Anno fucked around with this message at 18:00 on Mar 2, 2024 |
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# ¿ Mar 2, 2024 17:56 |
You can’t replenish forging potential but you can use the Glyphs of Hope to try not to spend it. If you get a nice string of successes you can get a lot more on there.
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# ¿ Mar 2, 2024 18:02 |
I hope we get more Weaver's Will items. Leveling them is fun imo. Also, LP is one of the better ideas in these games I think. I wish there were more ways of actually using the LP, but hunting for it and its ability to boost up otherwise kinda lowly uniques is cool as hell.
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# ¿ Mar 2, 2024 22:44 |
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# ¿ May 14, 2024 16:53 |
Suburban Dad posted:100% weaver's is a great mechanic. It is annoying to watch your item slowly brick itself though lol. One day one will roll with good affixes. Maybe. It’s like a late game thing that still progresses kinda quickly once all your other options for quickly progressing have run out. Like so many parts of the game it’s just a great idea. Hitting a 28WW and getting some bullshit affixes will be soul crushing though lol
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# ¿ Mar 2, 2024 23:11 |