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Ytlaya
Nov 13, 2005

Has anyone else had a problem where Origin instantly crashes when they try to launch the game from Steam? I've tried fully uninstalling Origin, restarting the computer, restarting Steam, and even stuff like port forwarding and haven't had any luck. Origin is kind of a piece of poo poo and I didn't realize that it would still use it even when buying from Steam.

Looking like I might need to get a refund, since while other people have had the same problem it doesn't seem to be enough people that I'm expecting a fix.

edit: One of the weird things about this is that after it pops up the "Origin has encountered a serious problem and muse close" error, if I clicked "Restart Origin" it doesn't actually restart Origin. Origin is just sitting there open and doesn't seem to actually respond to anything that happens in Steam. When I uninstalled Origin and launched the game, it proceeded to install Origin before throwing the same error. Something is hosed up about the way Steam connects to Origin.

edit2: I think I finally fixed it. If this works, the problem was that EALink specifically needed to be set to "run as administrator" (instead of Origin).

Ytlaya fucked around with this message at 00:46 on Nov 17, 2019

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Ytlaya
Nov 13, 2005

I'm early into the game, but I already wish the melee was more inspired by something like DMC than Souls. I feel like the Souls approach where your melee attacks are kinda awkward depends on highly tuned combat (and frankly I still didn't like it in those games and appreciated the variety of other options). I feel like I'm just having to figure things out through trial and error when it comes to most timing (and not in a good way). If not Souls, it also could have worked well to just make this a straight-up Uncharted clone instead of a weird Uncharted/Souls hybrid, though I guess making a good Uncharted-style game is easier said than done.

On the upside the game is pretty gorgeous with the HDR on my TV and mostly runs really well with maxed out settings, but I get stuttering when in more open areas and turning my camera, and I don't think it's related to graphics settings since lowering them doesn't help (and it runs at a steady capped 60fps otherwise with 1440p).

Ytlaya
Nov 13, 2005

I had just finished typing up a frustrated post about the first optional boss guy, but after playing some more and remembering how Souls-ish games work I beat him without getting hit. My frequent issue in these games is jumping the gun and dodging too early, but once I started waiting until later I did fine.

Ytlaya
Nov 13, 2005

Has anyone mentioned that BD-1 is https://en.wikipedia.org/wiki/VTech_Socrates

edit: Just realized the wiki link doesn't show the actual robot. https://www.youtube.com/watch?v=lb5Im7lwc6g

Ytlaya
Nov 13, 2005

Ash1138 posted:

some of those runbacks really suck rear end

I don't know if it's just because I have horrible spatial skills, but I have a hell of a time parsing the maps for zones in this. I'll spend like 5 minutes squinting at this 3D chart trying to figure out how the gently caress to get where I'm trying to go and end up relying upon trial and error in the end.

While I enjoy this game a lot just on the basis of "Star Wars game that looks gorgeous on an OLED and has a pretty decent plot" it really makes me think of how great it would be to have something like a KotOR with these same visuals.

Ytlaya
Nov 13, 2005

Soonmot posted:

The only thing I disliked about the maps was not being able to toggle off areas in the holomap to see a clear view of where you want to go and how to get there, and no fast travel back to the ship. Zeffo and Bogano were the worst for this because you can easily start running in circles, especially before all your upgrades are unlocked.

I'm near the end of the game fighting the boss 2nd sister to get the holocron in the inquisitor stronghold

Got them down to about 1/4 health before getting my rear end whooped because I ran out of stims. I had 8 of the fuckers, but one mistake and there goes half my health.

Yeah, I feel like this game desperately needs either fast travel (and honestly even just one or two fast travel points for each planet would make a big difference) or some option to give you a path to already-visited areas. I'm terrible at reading the maps and navigating these confusing places. The idea of returning to previous planets to get previously-inaccessible things is not remotely appealing because I don't want to to do all the traveling (though I'll only want to bother with things that affect gameplay, like stims or force/health things).

That being said, I actually enjoy the platforming and puzzle stuff. Combat is usually okay, though sometimes it gets weird when there's a combination of ranged and melee humanoids (I win, but sometimes I feel like I take unavoidable damage).

Ytlaya
Nov 13, 2005

Bust Rodd posted:

I’m scared at how many of the people in this thread say the map is bad and wondering how many of you have driver’s licenses, the map in this game is superb

I don't know if it's a spatial thing, but something about my brain makes reading the maps in this extremely difficult. The maps are about as good as they could be given the nature of the levels, but it'd be nice if you could at least get directions to previously explored areas.

McCloud posted:

Facing Vader is probably what it's like for normal stormtroopers when they try to go up against Cal

One of the funniest things in this game is when stormtroopers kill you - the literal Jedi - and are like "alright, threat neutralized, nothing to see here."

precision posted:

Fights against multiple enemies were definitely something that needed more work. A few moves you get were basically useless because they left you vulnerable and have no I frames. Like the triangle triangle combo that does overhead slash then leaping slash, doing that was never a good idea, but it was clearly intended to be powerful

The impression I get is that you're meant to use some of the force abilities are crowd control when there are multiple enemies.

Ytlaya
Nov 13, 2005

precision posted:

I think goons sometimes lose sight of what other people think. To most people, this is a very good game and they don't even know how to spell Sekiro. When I stopped at gamestop to pick up a Christmas present yesterday there were like 10 people talking about how awesome this game is

It also depends on your priorities. Gameplay is generally not a big concern for me as long as it doesn't make my experience worse (either through being broken/unpleasant or through being so easy it's boring). This does good enough with gameplay that I can enjoy the other elements.

Someone else mentioned liking the puzzles, and I agree that they're actually pretty good in this. They hit a good balance where they are often challenging but not too challenging.

JBP posted:

This game sucks

I might be mixing you up with a different poster, but didn't you think Outer Worlds was good? Thinking that game is good and this one is bad implies that someone has a very strange definition of "good."

Outer Worlds is one of the stranger "contrast between reviews and experience" situations I've encountered, though I admittedly don't play a huge number of games. I feel like I'm being gaslit when I read the positive reviews for that game.

Ytlaya
Nov 13, 2005

Owlbear Camus posted:

Outer worlds had good art direction and a decent story that was quirky and topical and reasonably humorous, darkly so in many points.

This is the part where I'm confused, because the story/writing felt noticeably bad to me, to an extent where I have trouble thinking of anything else I've played that was so dull (though admittedly I generally stick to stuff that is reasonably well reviewed). I actually don't care about being linear/small or having lame gameplay, but none of the characters or scenarios are remotely compelling. And I went into it without many expectations - I didn't even know the game existed until it came out, at which point I thought "holy poo poo, a Fallout-like by Obsidian that I had no idea existed, awesome!" and started playing it (fortunately using the game pass thing). I can't imagine actually feeling super compelled to play it and being eager to find out what happens next.

This certainly isn't to say that the writing in Fallen Order is anything great, but it's at least passable for me, and the music/visuals are nice. It admittedly gains some points just for being a Star Wars thing that has pretty good art direction.

Ytlaya
Nov 13, 2005

Dillbag posted:

Any PC master race players switch from keyboard to controller? I'm using keyboard but finding it really hard to dodge because I have to dislocate my ring finger to hit z. I haven't picked up a controller since I owned a PS2 tho...

IMO controllers are objectively superior for games without shooting (like this). Though I guess keyboard + mouse can sometimes be better for MMOs also (though I was surprised to find that FF14 is actually easier with a controller than with k+m).

Ytlaya
Nov 13, 2005

ImpAtom posted:

TFA was far more poorly written than TLJ and the best thing it did was to tell TFA to gently caress off. TLJ is far more thematically coherent especially in modern times when plots about angry self entitled dudes assume they know better than women because they are men (I.e most of TLJ) resonate more than "what if Star Wars but again"

The reason why the misogyny so often gets intertwine with hatred of TLJ is because it is so often the root. It gets dinged for flaws all Star Wars have not because they are movie ruining flaws but because they provide an excuse.

That isn't to say everyone who dislikes TLJ is that way but any online conversation brings them out.

TFA basically gave me a feeling of "yep that's certainly a by the numbers JJ Abrams movie." Something about the way that guy directs makes movies extremely unmemorable for me. Like I'm entertained while watching them but they leave zero impact and end up all feeling same-y.

I was pleasantly surprised by TLJ, which was actually a fairly distinct movie that I have an easy time remembering.

Bruceski posted:

I've commented on this elsewhere, but I read TLJ as the various characters playing at who they think they should be and reacting when that fails. Rey has her frustrations but comes out the end with resolve to help those she cares about. Contrast with Luke who tried to be a teacher in the style of what he thought the Jedi Order was and broke when that failed. His scene with Yoda is then a revelation that while he wasn't the teacher he thought he had to be he still became Rey's teacher in the end, and his sacrifice on Crait is the hero the mythology wants turning out to be an empty projection. Kylo is playing at being Vader and is mocked for it, but after killing Snoke he becomes actually scary (unhinged, but scary) and acting on his own goals of annihilation rather than strategy. Poe tries to be a hotshot pilot, gets people killed, then tries to be the plucky charismatic hero who knows best, screws up some more, and finally becomes the general Leia was trying to get him to be. It feels like Finn's got something similar going on but I can't put the right words to it, partially because it was only resolved right at the end when his attempt to end his own narrative in a pointless sacrifice was foiled, and partly because a lot of his screen time was spent developing a casino of war profiteers rather than anything that directly tied to his character.

Strongly agree, this is the same impression I got. There's also the whole thing with Rey trying to do a "Vader redemption" to Kylo (this appears to be one of her main goals) and failing. Movie was surprisingly good compared with TFA.

Zane posted:

none of this will be properly followed up by jj abrams but there is more than enough material to work with.

Oh yeah, he's directing the third movie, right? That sucks.

ImpAtom posted:

She beat Kylo Ren after Kylo Ren had literally been shot.

It always amazes me when people just completely ignore this. Dude was seriously hosed up and basically barely functioning during that fight.

Ytlaya fucked around with this message at 21:39 on Dec 19, 2019

Ytlaya
Nov 13, 2005

Trilla is pretty great. This game generally has much better characters and scenes than other AAA games, though admittedly that isn't exactly a big hurdle. It manages to avoid the constantly goofy feel that all dialogue in a game like Assassin's Creed Odyssey seems to have.

Zeffo is way too loving big tho. Jesus Christ. A fully zoomed out image of the full map for that zone is almost comical in its size and complexity.

Regarding the tomb on Zeffo, am I supposed to have any way to deal with the falling water in certain places yet? Near the end of this segment I swung over to this part where there were vines blocking the way but I couldn't burn them because there was water pouring in front of them.

Ytlaya
Nov 13, 2005

The combat is usually fine, though I agree that something is a little weird about the parrying. There's some kind of rhyme and reason to it, but I find that I'm sort of re-learning the timing every single time I encounter an enemy. It feels like you have to hit it a lot earlier than you do in, say, Sekiro.

I recently backtracked a little to Bogano, and I'm happy I did because I almost immediately found 2 stimpacks, after having had only 3 up until that point. That's a pretty massive upgrade. I might want to actually increase the difficulty, because I can win against anything through sheer attrition right now, even if I'm loving up.

I also encountered bounty hunters for the first non-story time while doing said backtracking (I'm assuming that the first time while returning to your ship on Zeffo getting caught and taken to that dungeon is unavoidable?). I had to fight two at once for some reason. I barely won. Do they give anything remotely useful? I don't know how much XP I got, but it felt like a big struggle for nothing. I also never felt like I got the hang of the fight and beat them through attrition (though I'm not sure if fighting two at once is normal; it was basically impossible to keep track of them both, so I just sort of awkwardly ran around deflecting blaster bolts until I could melee one of them).

The voice acting in this game is really good. In general the game is very good with minor things related to music and dialogue to an extent that even manages to make the boring protagonist leave a good impression. Even though it's a direct rip-off of Luke/R2, his dynamic with the droid manages to work and be charming. Short alien pilot guy and Trilla are both great.

Ytlaya
Nov 13, 2005

Asimov posted:

I get you but just once I'd like to AoE those mooks by summoning a force-volcano and laugh as they run away in fear only to get crushed by molten force-boulders.

Eh, maybe not. A little surprising Cal doesn't even have a blaster though. I think even Luke liked to have one handy? A jedi that didn't give a rip and specialized in ranged weapons would be kind of neat to play, but I guess I'm really just envisioning a star-wars skinned Dark Souls, plus a talent tree for passive/active skills.

If you can use the force to correctly aim a proton torpedo, you should also be able to use the force to be a really good shot with a blaster.

Ytlaya
Nov 13, 2005

ninjahedgehog posted:

Yeah if you do it this way there's even a little cutscene where Cal finds Cordova's old saber and welds it onto Japal's.

Judging by this thread and the game's subreddit I think I'm one of approximately five people in the world who got it this way.

Uh...I got it in Kashyyk. The cutscene was just kind of confusing in that case. He just kind of walked up to this bench, fiddled with his saber, and then had a double-saber, with no real explanation for it.

Ytlaya
Nov 13, 2005

"You going to help me with this?"

"I'm sure you can handle it."

*watches Cal get smashed by monsters*

edit: literally didn't notice Greez has 4 arms until he just mentioned it now, near the end of the game lol

Ytlaya fucked around with this message at 02:18 on Jan 5, 2020

Ytlaya
Nov 13, 2005

While I really like the non-gameplay aspects of this game, something is fundamentally strange about parrying. I'm at what I'm pretty sure is the last (or maybe second to last) boss fight and I've never been able to consistently parry. The timing isn't really intuitive at all and it always feels like random chance as to whether it works. The best way I can describe it is that it feels like my controller has input lag and I'm having to account for it when I parry. Like it doesn't happen when I press the button, but rather a split second after.

Also the "hold block plus X to do double saber attack kinda sucks because I mistakenly do it constantly since "attacking out of blocking" is common.

edit: So I beat the game. While i get what people were disappointed about, I actually thought the ending was good. The story was kind of the ideal sort of story you could tell that involves Jedi in this timeframe. The decision to destroy the holocron basically made sense, and the whole journey still accomplishes the goal of destroying the thing that could be used to find all the force sensitives (obviously including Luke). And it was mostly a character story about the protagonist and Cere.

All in all the plot/characters were dramatically better than I expected from a Star Wars video game, and the gameplay was at least passable.

Ytlaya fucked around with this message at 04:22 on Jan 5, 2020

Ytlaya
Nov 13, 2005

Phylodox posted:

I don’t think Luke or Leia would have been on the holocron, considering they were born after the Purge and the holocron was smuggled out before.

Given the children Cal would have been teaching looked like 6-7 years old I was under the impression that it just somehow was capable of magically tracking all current force sensitive kids or something. Like, unless it was only a recording of literal babies at the time it seems kind of strange and I'm not sure how the timing works out.

codo27 posted:

I find the parrying fairly easy and I'm on the second hardest difficulty, although some of the baton troopers can be a nuisance sometimes and its like it cancels out or something. But deflecting blaster bolts and parrying animals is pretty easy. Disappointed I cant fuckin force freeze rockets like Kylo with the blaster in TFA.

I'm only referring to parrying human melee enemies, yeah. Specifically the ones with 2-handed weapons seem to be the most trouble. Sometimes it works but sometimes every attack in a combo will hit me even when I'm pressing parry/block. And I'm pretty sure that the timing involves pressing it before attacks hit, because I don't get the same "you can press right as attacks make contact" feeling I did from Sekiro.

How did people usually use their force against bosses like the final boss? I couldn't find much useful to do other than pushing to interrupt (and obviously using force to do heavy attacks).

Ytlaya
Nov 13, 2005

Jack-Off Lantern posted:

So.. How does the McGuffin even make sense in Universe?

There are seekers that seek force sensitive kids, right. Did they write the names of the kids on a list and... Left them with their parents cause it was too early to train 'em young like the Jedi do? Isn't this dangerously stupid?

Was there a weird alien Jedi meditating 24/7 on Coruscant that knows when a force sensitive baby is born galaxy wide?

This is why I attributed it to some force magic poo poo. I mean, this game reveals that you can do all sorts of crazy stuff with the force* (and that doesn't bug me much since the force has always been a vague magical thing). And it would only have the locations of these people as of ~5 years ago if it were just records from back then.

To be honest the whole premise is a little strange just because we already know that force sensitivity can be medically tested. Why isn't the Empire just testing and killing (or converting) everyone who has high midichlorian count? The only way the holocron makes sense as a valuable macguffin that can't be allowed to fall into the Empire's hands is if it somehow tracks the current locations of all force sensitives.

*zombies though lol

edit: Unrelated, but one thing that kinda surprised me about this game is that it really went into a lot of detail about how hosed up and brutal the Empire is, beyond just vaguely knowing that they're evil and killed people. The whole torturing people into going sith thing was pretty hosed up.

Ytlaya fucked around with this message at 07:29 on Jan 5, 2020

Ytlaya
Nov 13, 2005

I kinda wish they had gone with a different type of game, because I really like all the times this game has characters interacting with each other, but most of the game is spend traversing these gently caress-off huge confusing environments. The environment traversal stuff wasn't bad, but it wasn't exactly playing to the game's strengths. Almost all my positive thoughts about the game are related to the character beats in the latter ~half and the boss fights, but probably 90% of my time was spent traveling around.

Ytlaya
Nov 13, 2005

Fuzz posted:

The Zeffo devised the whole system to find the kids, Cordova just finds their whatever in the vault, which he does during the Clone Wars, right near the end, so that's why it had a list of all the current Force sensitives inn the galaxy. It stands to reason that in any era you use that Holocron it would find all the Force sensitive people currently alive in the galaxy/huge gently caress off radius.

At least that was my takeaway.

Yeah, my interpretation is something like this (and it also allows the story itself to have a little extra significance through effectively involving Cal preventing Luke from being found).

Ytlaya
Nov 13, 2005

The one plot beat that bugged me a bit was the one with Malikos. It bugged me because Malikos was partially correct, but obviously also a pretty bad guy who was obsessed with obtaining personal power. Like, he wasn't wrong about the Jedi Order and the whole nature of the Nightsisters implies that "everything that isn't a light side Jedi is bad" (which is sorta treated as common sense by Jedi) isn't true, and Cal just sort of went "no." Though it is nice that Cal gave up on trying to rebuild the Order.

One other kind of strange/interesting plot choice was having Cere survive and Trilla die. It's pretty unusual for the guilty master to live and for their fallen apprentice to die. It would be normal if both of them died, or if just Cere died, but now Cere has to live with the knowledge that Trilla had potential for redemption but then died anyways.

Ytlaya
Nov 13, 2005

blackguy32 posted:

I actually kind of like this. So much Star Wars ends with that kind of thing and its nice that they did something different.

I mean say what you will about The Last Jedi, but the events with Kylo seizing power for himself was far more interesting than another redemption arc.

Oh, I absolutely like what they did with Cere/Trilla. That's why I said "strange/interesting." I'm just kind of surprised by it. In general the core plot/character beats of this game dramatically outperformed my expectations from a contemporary Star Wars video game.

Ytlaya
Nov 13, 2005

Hulk Krogan posted:

Yeah, I enjoyed the gameplay and story a lot, but the combat definitely felt like it needed another pass or two.

I actually liked the story a lot, way more than I expected to. I think they did about as well as they could have with the premise. I specifically genuinely liked the ending where he decides to just destroy the data and not resurrect the Jedi Order, even though I know a lot of people complained about that. Even completely ignoring issues with the canon timeline, the decision made sense - there's no reason to think that repeating the ways of Jedi of the past will change anything, and it's more likely to just get everyone killed.

The combat just felt "kind of okay," though. And they really need to improve the loot.

Ytlaya
Nov 13, 2005

I actually had fun with the combat system and enjoyed it; it just didn't feel as polished as something like Sekiro (admittedly an extremely high bar).

Ytlaya
Nov 13, 2005

WattsvilleBlues posted:

Don't forget that JJ Abrams doesn't give a poo poo about coherence or fleshing out a plot, in favour of his ridiculous mystery box philosophy his child mind created that he seems to think is some deep and meaningful method of telling a story.

He says he "learned the hard way" that a trilogy really should have an outline before it's embarked upon. How this man keeps getting work I don't know. Apart from Star Wars, his moronic handling of Star Trek is also abysmal.

He has a "talent" at making extremely "smooth" movies/shows that just glide over your brain in such a way that it feels like time is being sped up and you finish the movie/show just feeling sort of dazed and can't remember anything.

He's very indicative of the worst sort of trends in modern media IMO

Ytlaya
Nov 13, 2005

Really looking forward to this. Fallen Order was probably the only modern-ish Star Wars game I've enjoyed much. Even though he's kind of boring, I still like Cal.

Ytlaya
Nov 13, 2005

After reinstalling Fallen Order the other day I was baffled that I apparently only had 8 hours of gameplay (according to Steam), despite having beaten the game. Something must be wrong there, because I spent 2 hours just getting through the intro and part of the first area.

Captain Hygiene posted:

I was just thinking, I wonder how they're gonna handle force powers and progression with Cal being a competent jedi by the end of the last game. Hopefully they won't take too long tutorialing you back to that point at the start. It also feels like we're pretty full of powers controls-wise now, I wonder if they're gonna do something like a weapons wheel to swap between them on the fly assuming we're getting new ones to play with.

In a training accident, Cal mistakenly pierced his own brain with his lightsaber, excising all his combat memories.

Ytlaya
Nov 13, 2005

Madurai posted:

There's an ominous lack of Merrin in this. (I realize they want to concentrate on the new stuff, but I was kind of hoping she'd be the co-op character)

Who's Merrin? Everyone's talking about "Bode" these days. Get with the times.

Ytlaya
Nov 13, 2005

It could be an actor thing if Merrin uses face mocap stuff, though still a huge bummer if she's not in it.

It'll be funny if it's something like that and the game just awkwardly references her in a random message. After being exposed to civilization, Merrin got really into that Star Wars holographic battle chess game and is now a competitive battle chess streamer.

Ytlaya
Nov 13, 2005

Merrin was sucked into the Mantis's engines when Greez hosed up and turned them on while she was standing near them. Greez then lied to Cal/Cere and told them that she had decided to return to Dathomir.

Ytlaya
Nov 13, 2005

JBP posted:

She's in the IMDb and doesn't have any other good gigs so I'd just assume she's in the game.

E: apparently the story centres around Cal reuniting the crew who have disbanded or gone their separate ways for reasons. Maybe they just don't want to give up spoilers on Greez and Merrin.

Yes. The spoiler will be Greez sheepishly admitting that he mistakenly got Merrin sucked into the Mantis's engines.

Ytlaya
Nov 13, 2005

RatHat posted:

“This door cannot be opened from this side” Yup that’s a soulslike(okay not really but it does take a lot of inspiration from them)

Picked this up from PS+ and it’s a lot of fun. Parry timing feels weird though

The parry timing always felt off for me when fighting non-humanoid enemies. It's serviceable against humanoids, though not on the level of a "true" action game with that mechanic, like Sekiro or something.

Ytlaya
Nov 13, 2005

Instead of forgetting Merrin entirely, they only forgot her for part of the game. She just suddenly disappears for the middle 1/3 or so and no one noticed until recently.

Ytlaya
Nov 13, 2005

Even though the gameplay in an actual From game like Elden Ring is objectively better than the gameplay in Jedi Fallen Order, I think the main reason I enjoy the latter more is that fights against non-boss mobs are more relaxed and the environments generally feel less oppressive to traverse. I always burn out on From games because it's just mentally exhausting traversing their areas. I think some people enjoy that tension, but I don't. Which is a shame, because I'd love to play a game with less tense level/world traversal (and a less dour/depressing setting in general), but boss fights like in Sekiro.

Ytlaya
Nov 13, 2005

The stuff Merrin is saying about the flame is actually her force ghost trying to convince Cal to not seek revenge for her death (because she is dead). The clips of her are from before her death in the game's first act.

Ytlaya
Nov 13, 2005

Skippy McPants posted:

One thing I do hope is that they don't kill Cal. I'm kinda meh on the notion that all the Jedi have to be dead by the time New Hope rolls around. There were supposed to be like ten thousand of them in the galaxy. It's okay for a few of them to hang on in the margins rather than killing off decent characters for the sake of some dumb canon ruling.

My hope is that it ends with Cal just finding a place for his friends and maybe other jedi to live safely and undetected by the Empire. The game is called "Jedi Survivor" after all. It's okay to just be like "and this guy continued living somewhere"; the fact that he survives doesn't mean he needs to become Relevant in future Star Wars stories.

One of the things I liked most about Jedi Fallen Order is the way it ended. It was a great way to simultaneously avoid conflicting with future canon while still feeling like a thematically appropriate ending. I would probably be pretty down on the game if its story had ended badly, since the gameplay was just middling, but I left the game with a very positive impression thanks to its story/characters.

Skippy McPants posted:

This would be great. It would be a nice change of pace to see a Jedi who doesn't try to fix the entire galaxy and instead focuses on keeping his family and community safe.

Part of why I liked the ending of JFO is that Cal actually stops and seriously thinks about the potential consequences of his goal, and makes the conscious decision to reject the more typical heroic action by destroying the artifact instead of pulling all of these kids into a war they almost certainly wouldn't want to be involved in. It helps that he was also definitely correct to do so - something like his vision absolutely would have come to pass if he had tried to train those kids.

Ytlaya fucked around with this message at 05:42 on Mar 22, 2023

Ytlaya
Nov 13, 2005

Toxic Fart Syndrome posted:

Aloy and Ciri are probably the two weirdest looking kids in vidya james.

They look very similar, now that I think about it. Though Witcher 3 in general has a lot of profoundly weird looking children. They all have the same weird thing going on with their faces.

Ytlaya
Nov 13, 2005

FrontRowSeat posted:

I'm curious what platforms folks will be playing Jedi Survivor on. I'm in the position of having recently built my first PC which is fairly powerful and also having a PS5 and a nice TV to use with it. I'm leaning toward getting it for PC but am still kind of on the fence. I played Fallen Order on PC back in 2019 or whenever it came out and used a mouse and keyboard, but this time I'm going to use a controller since that seems like the obvious better choice if you've got a decent one.

I read that the game has been built specifically with the PS5 hardware in mind but I'm not sure how true that is.

Is your PC connected to a good TV? This is kind of the big consideration, because the visual downgrade from playing on an LCD monitor vs a nice large TV is probably greater than any lowered settings due to the PS5 being weaker than the PC (if this is the case).

It also depends what the 60fps performance mode's resolution is. If it's good enough, it might be worth the lower hassle of the PS5 version.

I do PC because mine is connected to my big TV, though (and can often handle stuff in 4k/60fps that my PS5 can't). Best of both worlds.

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Ytlaya
Nov 13, 2005

WattsvilleBlues posted:

139.08GB on Xbox Series X
147.57GB on PS5

Is there much detail on the Deluxe and pre-order content?

The proves that the PS5 version is a better deal. You get more GB/$, which is the best measure of a game's value.

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