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lmao that it's made by asobo of all people all the devs working there aren't of the highest quality, let's say
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# ¿ Sep 30, 2019 17:34 |
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# ¿ May 17, 2024 22:31 |
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Notorious b.s.d. posted:oh really the developer primarily known for cheap disney tie-ins doesn't have a great reputation? they helped us on our game and well it wasnt widely considered a pleasant experience, although tbf they probably didn't assign their a team on our project either
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# ¿ Sep 30, 2019 23:23 |
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Sagebrush posted:and man, imagine if they put military planes in it? no need to ever build another combat flight simulator. want to fly a virtual mission to nuke korea well uhhh you just put your planes in korea and go for it. the terrain and buildings and airfields are already there. bing maps even has car- and shrub-level resolution of pyongyang, somehow. They need to license the rights to include airplane models from their respective manufacturers and if it's anything like putting real car models in driving games, civil airplane manufacturers may not be ok with their planes appearing in a game alongside military aircrafts or in a game where you can destroy things
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# ¿ Oct 9, 2019 07:24 |
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Sagebrush posted:also, you need to load terrain in a circle around the plane, not just in the area underneath. so the amount of data required will change with viewing distance. if i fly a cessna 152 at 100 knots on a clear day with 20-mile visibility, i need to have roughly 1 million acres in memory and i need to load/unload about 54,000 acres per minute. obviously there's some lod/mip-mapping optimizations but that's the general case. yeah they probably have lower levels of details (both reduced textures and low poly models/terrain) for distant stuff that they can stream much faster and use that as place holder for the high detail scenery if it's not streamed yet. the caching probably work as a tiling system rather than per city, where the map is split into a grid. It's the easiest way to handle super large maps like those. That's what The Crew does, for instance (and asobo would be familiar with that btw since they ported it to the x360)
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# ¿ Nov 17, 2019 22:59 |
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Binary Badger posted:What I really wanna know is.. how realistic are the crashes? I wouldn't get my hopes up for that, this is probably where they run into licensing issues with the airplane manufacturers who probably don't want them to depict damaged versions of their planes or graphic crashes
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# ¿ Nov 19, 2019 08:30 |
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Sagebrush posted:merry chrimbus you're sure they're using ai for the snow? its possible to do some pretty good procedural snow effect almost only with shaders. its what the crew 2 does for instance
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# ¿ Jan 1, 2020 21:22 |
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Sagebrush posted:i assume that they're using ~ai~ to convert the orthographic ground textures, so like identifying roads and fields and parking lots and adjusting those areas of the texture appropriately, and to do stuff like selectively apply snow to the tops of buildings (see the chicago shot in the video). blending some white into the color as the normal vector approaches vertical orientation + excluding areas from a mask generated from projecting a shadow from the top (to avoid rendering snow underneath things) gets you most of the way there however its true that the crew 2 uses some specific road textures but it knows where the roads are since they are procedurally generated (offline) whereas in fs sim they have to identify them from pictures. or perhaps they are using road data from bing
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# ¿ Jan 1, 2020 21:47 |
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akadajet posted:yeah, I had to try a few times before it actually started downloading stuff. solid first impression. yeah the installation process is terrible me it crashed to desktop near the end of downloading the last huge package. in the package directory I could see all the uncompressed files for it still sitting around and yet after starting it again it skipped the downloader and went straight to the main menu as if everything was ok didn't even bother trying to start a game and reinstalled it (told yall earlier in the thread that asobo got some clown dna)
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# ¿ Aug 19, 2020 18:19 |
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wait until you hear about cock pits
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# ¿ Apr 22, 2021 14:19 |
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# ¿ May 17, 2024 22:31 |
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https://www.youtube.com/watch?v=ngrDcpL94nM
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# ¿ Jun 13, 2023 16:29 |