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Ineptitude posted:That thing the central node does every time it hits 42 is really annoying, NGL.
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# ¿ Sep 4, 2019 14:48 |
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# ¿ May 15, 2024 09:18 |
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Jaxts posted:It's good to know that even after all of these years I still shouted "ce n'est pas possible" when seeing that pineapple
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# ¿ Nov 21, 2019 05:20 |
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100 HOGS AGREE posted:are there any new idle games that have ends like spaceplan or universal paperclip etc etc
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# ¿ Dec 10, 2019 02:20 |
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xiw posted:Also the vaporiser does it do anything except give magic XP? I seem to get a million times more just by trying to use the closest magic spring instead
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# ¿ Apr 3, 2020 01:38 |
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so i've hit a wall in The Prestige Tree (my game state: https://imgur.com/a/LGPcmNR) there's only one challenge left ("slowed to a halt"), which seems impossible to complete atm. the only possibility i can see is either in space config, or just grinding quarks & hindrance (extremely unappealing). thanks for the help! crime weed fucked around with this message at 05:23 on Sep 5, 2020 |
# ¿ Sep 5, 2020 05:21 |
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GrossMurpel posted:E: Oh my loving god I looked it up and luckily found a reddit thread with that exact problem. As it turns out, in the time halt challenge, the time resets if you prestige, so just pressing E to enhance a few times easily gets you the challenge. thank you
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# ¿ Sep 5, 2020 19:01 |
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so, the latest Evolve update --- question about soul gems & the new content: is there some trick to getting to 2000 gems for the towers - apart from waiting? Do the mysterious pillars boost gem drop rate? If you get enough security, does that reduce the soul gem cost somehow? Or do I just need to wait 70 hours for the gems to trickle in?
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# ¿ Nov 21, 2020 14:54 |
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Sage Grimm posted:Have you scouted and secured the Pit yet? Garfu posted:Touching the ancient pillars and spending a harmony crystal with each SPECIES will lower the required soul gem amount by 12 per gate. However, the best way to farm soul gems is to boost attractors. The more attractors the more gems. Try to pump your attractors up as high as you can while still keeping a foothold with your fortress. More predator drones, more war droids, more gun emplacements. and yeah, maxxing attractors seems like the only way to improve drop rate at this point - up to 42/hour! Only 35 hours left to go!! 🙂👍
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# ¿ Nov 22, 2020 19:04 |
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Garfu posted:Yes, 2 additional prestiges past the black hole, a lot of content.
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# ¿ Nov 28, 2020 01:44 |
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pretty cool idle game based around closed-loop water cycles on a planetship: http://stopsign.github.io/Terrafold/ notes: *starts super-active, then suddenly becomes super-idle *your soil is limited, and you can't delete farms. don't overbuild them, or you'll get softlocked; i ran comfortably off 20 for the initial phase of the game. *there doesn't appear to be an export/import system? if someone figures out how to export/import, please let me know!
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# ¿ Feb 12, 2021 23:23 |
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GrossMurpel posted:I think you can avoid that softlock if you make sure to get the science to unlock computers before you run out of land. If you use up too much land, you wont be able to get enough trees to afford the 5 million oxygen cost (And yeah, you can turn ore to dirt, but that takes *forever*)
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# ¿ Feb 13, 2021 01:32 |
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So, some dude decided to revamp Space Company's UI + start adding updates: NG Space Company! https://ngspacecompany.exileng.com/ It still suffers from Space Company's storage mechanic, so I highly recommend dumping this into the console whenever you idle: code:
also, if you'd like to auto-build dyson sphere stuff code:
crime weed fucked around with this message at 03:20 on Jul 30, 2021 |
# ¿ Jul 30, 2021 03:17 |
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Re: resource grid Has anyone figured out how to edit saves/access the game's internals through console? I lost my save, and clock-scummed my way back to my previous status, but I didn't anticipate the secondary safeguard against scumming that had been programmed in, so my game's a little broken now (your respec timer is tied to your save's timestamp)
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# ¿ Oct 10, 2021 14:02 |
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Lilli posted:Finally managed to get 37 clusters for the divine factory, 37th cluster was miserable, required 8.5UD replicanti. Highly recommend making an upgrade II potion for replicanti boost II if you plan on doing a run for it, but I cant imagine doing clusters 40 to 42, going to be nightmarish.
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# ¿ Oct 11, 2021 23:50 |
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houses add ~3 minutes to your timer; they're almost always worth it - it's basically 3 free minutes of skill grinding (the longer you focus on & grind one skill during a lifetime the more efficiently you gain instinct)
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# ¿ Nov 4, 2021 01:56 |
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for anyone interested in starting a new space company run, here's a save file that basically fixes the horrible storage system (by giving you dimensional storage right off the bat):code:
code:
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# ¿ Nov 8, 2021 22:32 |
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this has already been posted but https://semenar.itch.io/incremental-game-jam-game The incremental game jam game is kinda cool. Starts off a little slow, and then branches out to a big grab-bag of smaller incremental games. Some of them are hit-or-miss, but overall a neat experience.
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# ¿ Dec 2, 2021 23:37 |
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xiw posted:loop odyssey endings: am I missing something? I've blown up the crystals and killed the demon king and gone back to the necromancer afterwards, but I can't get an actual ending and the achievements don't trigger - any hints for actually triggering an ending?
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# ¿ Dec 18, 2021 20:34 |
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new (extremely) beta game by Spotky1004 Module Incremental https://spotky1004.com/Module-Incremental-Beta/ Game doesn't explain itself well, so: *First prestige adds prestige points to your pool *The next prestige will cash in those points for random module drops *The blue "2.00" button is the prestige point requirement for the next "Upgrader" buy
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# ¿ Jan 25, 2022 00:24 |
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GrossMurpel posted:It's ridiculous how often I've seen an upgrade that costs, say, 1e6 of a resource so you spend an hour waiting for it to go up to 1e6. Then you can't buy the upgrade because actually you only have 5e5, and the upgrade actually costs 1.4e6
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# ¿ Jan 25, 2022 13:52 |
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pixaal posted:Name sounded familiar same kid that made resource grid. That never got too far past the beta feel and felt like it had places to go. Has spotky1004 done anything else? I like following idle game development but if this is unlikely to go places and be as spotty and random as updates on resource grid it kind of loses that. A really buggy game with updates multiple times a week with new stuff throw in with bug fixes is a fun and interesting experience with half finished poorly documented features. A game that does the same but on a time scale of months instead of hours or days is just low effort. https://spotky1004.com/Calculator-Evolution the dude definitely develops in bursts, but i do like analyzing his UI design + code
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# ¿ Jan 25, 2022 17:08 |
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So, I was stuck at the upgrader 6 wall, and decided to Save up for the "Sacrifice Module" (upgraded once) without buying goldmine. A couple prestiges later:
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# ¿ Jan 27, 2022 04:25 |
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Rynoto posted:As changing Governors costs plasmids be careful which you choose per run.
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# ¿ Mar 1, 2022 23:50 |
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Sage Grimm posted:Fair enough, I'll have to give Criminal another shot then. e: tried switching to criminal & the morale hit sucked rear end. maybe just sports all the way lol
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# ¿ Mar 2, 2022 03:52 |
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Jade Rider posted:Been feeling the idle game itch again. What's cool and good lately? it'll be coming out on Steam March 30th, but if you want in early: https://www.patreon.com/marplegames
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# ¿ Mar 4, 2022 15:50 |
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Thirst Mutilator posted:Is the early game less fiddly? The last update made it way more so than I remember early builds and it turned me off of it the early game is also faster (i think?) and more idling options open up sooner
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# ¿ Mar 4, 2022 18:53 |
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ZZT the Fifth posted:This exotic mass in the black hole is taking loving forever even with 9 mass ejectors (to be 10 in a few hours). I've been running it on and off for like 3 days now and I'm still only at 0.0136 solar masses of exotic matter.
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# ¿ Mar 29, 2022 11:22 |
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in order to get through truepath in a reasonable amount of time, do i need blood infusions, or are just a handful of ascensions & 60% mastery enough?
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# ¿ Mar 30, 2022 17:15 |
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Rynoto posted:You could probably do MAD and Bioseed truepath but Apoc would likely not even be possible for storage reasons. is the experience notably different?
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# ¿ Mar 30, 2022 21:39 |
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has anyone else noticed that there's something very broken going on with high-pop + theology zigs? the bonus if 4x higher (1.25x -> 2x @ 80 priests); not even sure how its happening yet, i've been looking through the code, and it should be accounting for it. crime weed fucked around with this message at 03:36 on Mar 31, 2022 |
# ¿ Mar 31, 2022 02:20 |
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KazigluBey posted:I'm working my way through my 25th distinct MAD for the auto-pick perk, after I get it what should I shoot for first, a few 3-star MADs (I have the craftsmen stuff all picked) or a 0-star Bioseed? Not done either yet. grab governor ASAP ascending should be your next priority after that, as custom races are OP (i recommend 1-2* with 4/5 cost creep CRISPR)
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# ¿ Apr 2, 2022 12:20 |
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Randalor posted:When should I start picking up the permanent traits with Plasmid in Evolve, and which ones should I focus on? id recommend getting one point in the strongest ones early, then put a few more in once you're at 300+ phage. note that bought traits count double how i rank things: *content - free morale, though you only need one point in it (add more once rich) *tactical - huge combat bonus. each point is a 10% increase *cunning - huge hunting bonus (10%), a couple phage dumps is basically a major racial trait *promiscuous - necessary for hell, extra points QOL that speed up early game + takes the edge off high pop's slow growth *ambidex - nice crafting bonus; worth sinking points into once you're phage rich *metallurgist - free alloys *fibroblast - solid regen bonus, only really nice for early game, but it reeeeaaaaly speeds up soldier healing early on.
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# ¿ Apr 2, 2022 14:52 |
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Tei posted:I started playing Evolve the biggest upside is you can play it basically forever if you want
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# ¿ Apr 20, 2022 23:12 |
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Sivart13 posted:isn't this true of most of these games? games that actually end feel rarer knocking out 1* and 2* asses with a good custom race can be fun --- broken combos are really satisfying after that you're in Trimps territory if you're aiming for collecting 4* a achievos. the hell path takes a tooon of idling, and you'll probably want to cheat in prestige resources if you want to experience True Path without a massive grindfest
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# ¿ Apr 21, 2022 01:41 |
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shrines are broken for ascensions b/c they bust through the early & lategame knowledge grind (and you can get a 10-20% steel boost on top to boot)
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# ¿ Apr 30, 2022 17:34 |
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re: synergism what's the correct timing for automated ant sacrifices it seems like shorter sac timers get worse over time as ELO goes up, but maybe im missing something
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# ¿ Sep 7, 2022 05:06 |
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i enjoy getting lost in the wasd halls of grass cutting incremental
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# ¿ Nov 28, 2022 15:48 |
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Rynoto posted:It's a very slow burn game.
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# ¿ Jan 25, 2023 15:38 |
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not sure if they patched it, but space theology gets mega broken by insect races
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# ¿ Jan 25, 2023 20:33 |
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# ¿ May 15, 2024 09:18 |
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GrossMurpel posted:How fast is the average reset in USI? I never got that much into NGU (or that DBZ protagonist game it was based on for that matter) because of each reset being a day long. *first few resets were active-play speed; a constant drip of new features *after that it starts to slow down *now at sector 20, and it's slowed down to something to do every half-day or so (might be optimizing incorrectly; i suspect i should be pouring all my points into synth base production, but i really wanna save up for the next synth slot)
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# ¿ Jan 28, 2023 14:31 |