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Lottery of Babylon posted:Idle Loops: Question about an action from the fourth zone: is there any point to Imbue Body? It gives you level 1 of every skill for free at the start of every loop, but that's the cheapest level and it doesn't make the later levels cheaper (e.g. level 2 still costs 200 XP instead of 100 XP, even though it's now the "first" level you need to earn each loop instead of the second), and when you're getting hundreds of levels in every stat every loop, a single point at the very start is basically nothing. It's not like it's going to help you snowball, either; a 1% mana discount on the first lock you pick or whatever doesn't seem important by the time you can afford Imbue Body and have tens of thousands of mana to spend at the end of each loop. Later on, there’s a potion that doubles the effect, and there’s an exit with a strict time limit it might help you make. It’s definitely a late-game action, if not just optional
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# ¿ May 2, 2023 19:41 |
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# ¿ May 16, 2024 09:32 |
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Squirrel loops just updated with a pretty well made tutorial. With secrets :O
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# ¿ May 4, 2023 06:09 |
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KazigluBey posted:USI, around sector 49 or so, Massive Weapon Enemies: What's the build? I barely squeaked through 48 (swarmers + big enemies, all can one-shot) but 49 is just more of these one-shotters. Do I sit and slowly grind the Red Synths for stats or is there an optimal build that helps? 49 has a pretty good synth shard drop rate so I'd use it to finish the tier, yeah.
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# ¿ May 31, 2023 20:53 |
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The 1 pointers except for biosleeve production are all pretty much mandatory. For the 2 pointers, warp, crew slot, and base production are the consensus picks. For the last two, shard link/module/reactor/compute/salvage are all somewhat debatable. I picked shard link, but the others have arguments as well
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# ¿ May 31, 2023 23:55 |
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Bar Crow posted:Unnamed Space Idle should just stick with that name but include an option to name a sector when you complete it. and name the game when you complete it :thinking:
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# ¿ Jun 7, 2023 02:38 |
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Toshimo posted:USI: Is there something fundamental I'm missing about challenges now? I took a break for a few months with the content lull, and now that I'm back I've been trying to do a few of them and just get my rear end handed to me in ways I did not before. Example: I'm at 7/9 on Compute challenge. I have compute hardcapped. Prior to the break, I had cleared Sector 18. Now, with better everything, I'm having trouble getting to Sector 18, much less clearing it. Even using the damage meter to find the highest dps combo I can field (4x T2 Gatling, 2x T2 Beam), I'm not getting anywhere. I used 1x Beam, 5x Laser Cannon with the laser cannons on supportive routing, looping laser boost. Later on you get a crew node that increases the limit of compute levels gained to 1E4, and later later on you get a reactor boost that still works inside challenges (might be a bug?)
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# ¿ Jun 7, 2023 21:00 |
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Agent355 posted:You don't actually have to get them to level 51 as you can get like 10-15 free points from elsewhere, so you'll get your 51st point at level 30 something eventually. They're very good. They're balanced around having 0 of the stat in the denominator. The ones on the left reward only using the primary stat (so very doable) and the ones on the right reward only using the secondary stat (so lategame with farming exp/warp) You do need to be careful since some check the entire crew total whereas others check just that crew member For base carry-- are you using base 4 multis? if you have the whole base unlocked you should be able to do it with base 4 multis + penalty reduction, with base 3 booster stacking multis.
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# ¿ Jun 16, 2023 03:41 |
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Len posted:Since the incremental games reddit are still protesting where are y'all finding games? https://www.incrementaldb.com/ https://galaxy.click/ https://itch.io/games/platform-web/tag-incremental https://plaza.dsolver.ca/ https://www.reddit.com/r/incremental_games/wiki/list_of_incremental_games/ There's one more I'm missing, but I forgot what it's called. It allows playing incremental games on the same website, mostly prestige tree variants
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# ¿ Jun 23, 2023 21:28 |
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Auto-base buy is very good QOL as well. Be aware it doesn't work offline tho. Auto-Warp is necessary lategame QOL, but at that point you have AI points to spare
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# ¿ Jul 9, 2023 01:44 |
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Dodecadragons is so bad for a game that is so well-liked. Just constantly pressing the same buttons over and over again. I made a script to mash the appropriate buttons to get past the dumb timewalls, multiple times! It just never stops! There’s no strategy to it either, just hit the upgrade button over and over again. It’s sickening
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# ¿ Jul 20, 2023 13:07 |
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Xtanstic posted:Hey scrolling down to find the crew member is annoying! I appreciate this QoL upgrade I just turn off ‘keep active crew at top’. It helps with avoiding misprinting as well
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# ¿ Aug 1, 2023 23:18 |
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Unnamed Space Idle has a number of features inspired by NGU, iirc. I've been playing ethereal farm (https://lodev.org/etherealfarm/) for the last couple of days. It's a nice strategic slow burn, surprised I haven't seen anyone mention it.
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# ¿ Apr 26, 2024 16:48 |
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So you're saying Crusader Kings 3 is an incremental game :O
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# ¿ Apr 26, 2024 19:26 |
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Pylons posted:https://idlemancery-v2.vercel.app/ I found this one which I've really enjoyed. Kind of a take on Orb of Creation but a bit more digestible. It mimics the style, but it's more similar to Evolve/Theresmore style game where you're constantly gated by max resource/resource gain and you just have to wait. Part of the appeal of Orb of Creation is you constantly have something different to work on. Here I'm waiting for an upgrade that requires 20Qi Knowledge while I only have 5Qi max knowledge, and it's literally my only option.
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# ¿ May 5, 2024 23:19 |
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# ¿ May 16, 2024 09:32 |
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Sivart13 posted:
Aren't there multiple ways to train spellbinding? Usually it's better to train intellect because the contribution (even 1%) is way bigger.
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# ¿ May 11, 2024 23:28 |