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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Aurora posted:

he added pachinko? poo poo, someone make a pachinko idler

there's one on mobile called Zen Idler or something . It's kinda fun for a little bit

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Playing through Paperclips again... it's such a nice "comfort food" kinda game

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
https://store.steampowered.com/app/603390/Stone_Story_RPG/

Stone Story is on sale for $15 down from $20 until the 29th. It's a really unique take on an idle game, and also has incredible music, which is something fun that you don't get to say very often about idle games. Strong recommend.

edit: Specifically if you're a fan of stuff like A Dark Room or Spaceplan with a more narrative bent. There's a LOT of game there but it's not necessarily meant to be something that you play infinitely.

goferchan fucked around with this message at 06:06 on Feb 24, 2020

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Bedurndurn posted:

Oooh you can dick around with scripting in the game itself to drive your little idle buddy around. That sounds very much like my jam.

Yeah in-game that's sort of the big post-"ascension" paradigm shift and it's wild and not like anything I've ever seen before. Update that came out the other day massively expanded the scripting language, too-- it even includes a few minigames like Solitaire etc that were made with it, just to show off. Be prepared for the game to be pretty hands-on at first, though. I may have even been wrong even calling it an "idle game" but I think it's got a ton of aspects that people who appreciate idlers will enjoy.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Eldercain posted:

Between their catalog being decimated by flash dying and not accepting anything new i'm not real sure they're doing anything except potentially looking to sell, because "stop doing anything" is not really a great business plan

Searching on twitter it looks like a lot of people are posting about getting laid off from there today. Agreed that there's probably not much of a business plan left

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Looking for a real slow roller to play, played Trimps several years ago already, and now getting into Evolve Idle. I'm approaching my fourth MAD reset, any beginners tips I should be aware of? The integrated wiki is absolutely brilliant (love how it can import your saved game info and give you numbers based off of that) but it's 99% raw data and doesn't have a lot for guides or best practices after the first reset.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Jabor posted:

Start doing 3* runs ASAP (basically everything except "no plasmids"). The increase in rewards is well worth it. Once you think you have enough mastery multiplier to make it reasonably quick, step it up to 4*.

Otherwise just keep progressing until you think you're going fast enough to push for the next level of reset.

I'm not entirely sure how the * challenges work, but if I understand correctly you get an extra point of mastery (currently .25% production bonus) for each one you complete an achievement with? I haven't messed with them yet but they don't seem so bad -- but it's hard to tell how scary the "random negative mutation" one is. What's a good time to start doing them, when you hit the 250 plasmid soft cap and get a few of the early CRISPR upgrades?

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
When is the good point to switch over to doing Bioseed prestiges in Evolve Idle? These are the perks I'm working with right now, I'm at the 250 plasmid cap. Probably going to grab the craftsman upgrade after my current run, upgrades start getting pretty expensive after that though -- do I want to start doing challenge runs to build up mastery a little first? Space stuff seems a little intimidating but maybe it's not as bad as I'm making it out to be.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I'm slowly pushing towards a Bioseed reset in Evolve Idle, might have attempted it a little early but I had a couple long stretches of leading the game idle and I'm so close now I want to go for it -- currently about to build the last space colony that will let me bust open the Elerium cap. Looking at the wiki the only thing I'm worried about is the knowledge requirement to research the Genesis Ship; if I switch to Technocracy it'll still cost about 391k and my max is about 310k now. What's my best way to raise the cap at this point in the game? Exotic Material Labs + Colonists seems like it scales well eventually but I'm not sure if it's the most cost effective way right now. Should I just focus on earth resources and grinding out some more of those science buildings? Or is there something I missed looking at the tech tree pre-Genesis Ship that will help me get there?

edit: actually yeah those Exotic Material Labs do scale up pretty quickly, I realized I had a couple of them built but inactive and that gave me another easy 12k. I think between those and observatories I can make the push overnight!

goferchan fucked around with this message at 06:33 on Jan 17, 2022

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rynoto posted:

Don't forget the satellites and supercollider arpa projects. They're good value early on. Your next few bioseeds will increase in speed quite drastically as your plasmid softcap increases so well worth the push.

Yeah I'll probably just chill with MADs for a little while when I get to the new planet and keep building mastery but it was fun to push through and see what it's like. I'll have some pretty sweet upgrades to buy after this too

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rynoto posted:

Don't forget the satellites and supercollider arpa projects. They're good value early on. Your next few bioseeds will increase in speed quite drastically as your plasmid softcap increases so well worth the push.

Didn't know I actually had to build the ship after researching and building a space dock lol, that added like a day to my run. The Neutronium wall is tough because the only 2 ways to increase gathering rate seem to be spending Neutronium or purchasing Mining Outposts which currently far exceed my $ cap. I guess I could have made things easier on myself by unifying but I wanted to grab the achievement for Bioseeding without it and I'm so close at this point anyways. I also don't have the Advanced Religion upgrade which apparently helps a lot in the space stage of the game?

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Yeah I didn't realize how big the storage cap bonus to unity was, that's huge -- I was already getting 24% production bonus from occupation from Federation so didn't think it would make that big a difference. I slacked on Stock Markets this run because I didn't realize how much I'd eventually start running into the money cap, lesson learned for next time though -- certainly won't have trouble beating my time!

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Until you have some production bonuses going from prestige stuff you'll probably get most of your Titanium and Alloy from buying them, not making them. Usually selling Steel is your best way to make money. I can't remember if I made Supercolliders on my first MAD run, they're 100% worth it later on but if you're just trying to make the bare minimum knowledge to get to MAD I don't know if they're cost efficient.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rynoto posted:

Max out your citizens and make sure your entire military is alive for max plasmid gain. You should be able to squeeze out more than 80 then. There's a prestige calculator on the wiki's reset page.

Yeah you can probably eke out a few more but I wouldn't stress too hard, even 80 will make your second run a lot faster than 0 will. You'll also see a new portion of the research tree in the next run that begins with a (mutually exclusive) choice between researching Anthropology and Fanaticism. While the Anthropology bonus doesn't seem as sexy, it's better in the short-term if you're doing MAD runs and I'd recommend choosing that path for now.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Ineptitude posted:

This genre is about personal satisfaction, save editing to where you were is totally cool.

Not if it somehow hampers your personal satisfaction :v:

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Speaking of Evolve what's a good genus/planet for the Valdi challenge run? I started one after my last reset but realized I was on a hot planet and they have the Lazy trait inherent and I was going to spend most of the game with an additional -10% production modifier on top of the other negatives, so I restored a save and decided to put that off until my next Bioseed. I'm thinking Fungi for genus so I don't have to worry as much about food, that seemed to be the main bottleneck early on. Not sure if it's worth setting up Fanaticism with Ent to remove lumber costs as well or if I should just go Anthropology since I only have to make it to MAD.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Agent355 posted:

I gave up that run for bioseed, it just seemed to get glacially slow and I wasn't sure I'd even be able to finish, maybe I need more crisper upgrades.

It's not necessary and I did my first 2 bioseeds without it , but the Ancients upgrade that gives you space religion technology makes things a lot easier. The knowledge cap seems intimidating but wasn't as bad as I thought it would be, Observatories and Satellites and Exotic Material Storages add up really quickly. Make sure you're keeping up with ARPA stuff and you have Stock Exchanges and Supercolliders building in the background, because they'll make a really big difference too for $/knowledge caps. I would not rush to do any kind of challenge mode, but do try to get a run in sooner or later even if you go back to doing MADs for a while -- the Governers CRISPR upgrade requires 25 of the bioseed currency to unlock which you should be able to grab in one run and it's very impactful.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

ZZT the Fifth posted:

Geez setting up to bioseed is difficult and takes a long time. I'm so close I don't want to stop because of sunk cost, but at the same time I feel like it'd be easier to just nuke everything and get the plasmids.

I wonder if it's my fault for not getting more permanent stuff before I aimed for it.

What's your perks page look like currently? And, you almost certainly are, but just to check -- you're maxed out with at least 250 plasmids stored for the production bonus right?

edit: another thing to double check, have you taken over all the other territories and achieved Unification? That bonus is huge, I skipped it on my first Bioseed (which at least got me an achievement) but it added a lot of extra time

goferchan fucked around with this message at 17:24 on Feb 16, 2022

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Gotcha, you're in a pretty good spot for perks IMO, with Ancients probably being the next one that would help you with your Bioseeds. If I were you I'd finish the current run (ensuring you earn at least 25 Phage to spend on the Governance upgrade because it's really handy -- might have to fiddle with some things to max out population before prestiging but should t be too hard) and then knock out some 3* MAD runs and some of the easier achievements to get your Mastery up. It doesn't seem like much, but it's a multiplicative bonus to all your other production (including crafted materials, which only get like 10% of your normal Plasmid production bonus) , and once you get it up to 10 or 20% you'll really start to notice it.

edit: and yes it definitely gets easier, that first one is just a really big push

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Mythril is definitely the reason you want the first two crafting perma-upgrades before you go into space but after that point it's not too bad -- the main thing you need it for is to hit a couple thresholds for researches but by the time you're actually building the Genesis Ship I feel like Nano-Tubes and Neutronium are usually the main bottleneck

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Are you taking advantage of governments? Usually near the end of a Bioseed I'll switch to the capitalism one that gives you a big boost to factory production. Your tax income takes a major hit but casinos and tourist centers get a bonus so you want a decent number of those in order to take advantage of it. If they're enough to keep your income going, you can set taxes to 0% and get a bonus 10% morale boost to take advantage of it

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I almost always use spiritualist unless I'm Ent or something that doesn't use the basic resources, is that a questionable decision? The income loss doesn't seem that bad

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Sibling of TB posted:

Yeah just got governor for the first time myself. The governor slots feel pretty useless for me right now. Maybe the spy and merc thing if I were actively playing at war? But crates and whatnot, like if I see a resource capped I click it, ctrl shift build as many crates/contianers as it will do, then assign them all.

The spy thing is pretty big, being able to leave the game idle for a while and come back to all other countries at maximum unrest and influence & being able to annex them is really handy. Auto-optimizing tax/morale balance is nice too, and while I usually build the containers manually having the game automatically distribute them is sweet

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rynoto posted:

Sorry, yeah, there's a second option called 'Restore Backup' which is the one that kicks you back to before the prestige and lets you reroll your seed. Soft-reset is the rna phase and doesn't.

Perhaps easier than soft-resetting is just keeping a save right before evolving and reloading. If you immediately evolve again you'll get the same species as last time, but when an random event happens every 15 minutes or so (like, "a meteor shower gives you 50 RNA" pops up on the right) it rejiggers the RNG and gives you a chance to evolve into something different. Also you're twice as likely to evolve into a species you haven't played before so the odds should be generally in your favor.

edit: as for progression I would definitely start doing 3* MADs now, no manual trade/crafting will take a little bit of getting used to but it's been so long at this point I can't remember what it's like playing with them off. You are probably in good shape to Bioseed but just expect your first one to add at least 24 hours to your run-- it feels like a tough wall to break through but certainly gets easier after the initial one. If you don't have all the craftsman upgrades from CRISPR I would recommend getting those first, there's one point in the Bioseed run where crafted resources are a major bottleneck. Be prepared to go for unification where you take over all the rival nations; you'll want to get started early on using your spies to sabotage/incite and whittle away those numbers. Also, it's not a mechanic you have to engage with too much on MADs, but be prepared to switch your government type around several times near the end of the run, it can make a big difference.

goferchan fucked around with this message at 14:37 on Mar 23, 2022

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Impermanent posted:

wow I absolutely loved orb of creation. are there any other games like this in the incremental games space? I just saw alkahistorian up above and I'm giving that a shot too.

I just posted in the Steam thread about how much I'm enjoying it, and it's kind of a sideways recommendation, but Orb almost reminds me of Factorio more than it does traditional incremental games. You can idle and grind for stuff, but usually if you're doing so it means you've missed solving some efficiency puzzle that can catapult you forwards.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
OoC is real solid but it's definitely carried a little by production value. I greatly enjoyed playing through all the content in the current version but it's hard to tell if I would have found it just as compelling if it had a bone-dry, text-only presentation like Evolve Idle or something. I guess my takeaway is that either way, I hope we see some more incremental games with a distinct art style (NGU2 looks very cool in this regard) and that hopefully OoC's success on Steam helps pave the way for more styles of incremental games to gain a platform there.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Francis posted:

Orb of Creation just needs a credits screen and it's fine as it is. Not every incremental needs to be infinitely scalable. Increlution has *some* more legs to it but this applies there too.

Oh, does the Ritual part keep progressing for a while? I started seeing upgrades a little ways in with "More dev time" (lol) listed as their requirement so I put it down and figured I'd come back on the next update. I agree though that I'm fine with incrementals having a discrete ending without some infinite "ascension" mechanic, it just didn't seem like OoC was getting to that point yet

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Jhet posted:

OoC just released into early access. I don't expect that it's to that point yet, but there's quite a bit of polish for being as new as it is. Personally, I like that I can just sit down and mess around with combos and stuff and still find some number to make move, but there's no "do this exactly this way in this order" parts that I've run into.

Yeah precisely, maybe it will narrow down at some point, but it usually feels like there are a ton of things I can focus on working towards at any given time and they all contribute significantly towards progression, it's really fun. Lots of times I've sat down with the intent of hitting a certain goal, then remembered there was some other goal I could complete to help me finish that one, then SOME other goal for that one...

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Ciaphas posted:

oh, well, poo poo, that's a lot of brute-forcing upgrades that could probably have been a lot easier :doh:

Yeah the temporary +quality potion can make things wayyyy easier than just brute forcing generation of a resource or increasing your cap. Speaking of, I really like the idea of the cap overflow mechanic for incrementals in general. Adds to the sense of freedom you have in solving problems, you can focus on cap upgrades or really intense burst resource generation

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Yeah Evolve is very slow (which I like) but it's definitely not a "clicker" by any means.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Feline Mind Meld posted:

trimps has been around forever and is from before the time when automation was common. even with auto trimps it's still kind of a slog and doesn't have any of the fun inflection points a lot of games have these days, it's just standard slight prestige currency upgrades forever

I've bounced off the game 3 times now and been decently deep, it's just from the time of cookie clicker

I feel like you don't really hit your first paradigm shift until you hit zone 30 and do the Size challenge to unlock Carpentry, and even then you're still looking at maybe doubling all your production as opposed to multiplying it by 10 or whatever.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

kaaj posted:

Does anybody know if there’s anywhere a list of ideas for idle games? Things like, “I wish I had a game about..”? I’m learning some frontend stuff and it kind of naturally leans towards writing a small prototype.

The /r/incrementalgames subreddit is a lot of devs and backseat devs, I've definitely seen some cool ideas scrolling through there but nothing like a composed list exactly

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

WTFBEES posted:

The loot does have different stats, so you can specifically build in directions that are more interesting than a binary better/worse though.

I know every game with build customization suffers to this to some degree but I feel like incrementals particularly have the issue where choices get snuffed out by the goal of optimization. Maybe it's partially a reflection on the mindset of people (like me) who are interested in these games, maybe it's just because limited interfaces mean you don't have many choices in "playstyles", but I feel like it's very hard to design an incremental game where the player has multiple paths to take with several of them being valid (even if only one can be truly "Optimal"). Some established ones get around this by having a lot of content -- like, in Evolve, for all its flaws, you can make meaningful progress by completing MAD resets with different species and building up your Mastery, or you can pursue several other goals at almost any given time.

Not sure exactly what I'm getting at, mostly just that it's probably tough to make a game that doesn't fall victim to players seeking out a linear optimal path at the expense of other options, when the whole genre is kind of built around appealing to players that like optimization.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Jabor posted:

Choosing to go wide and do a whole bunch of MADs vs. going deep and pushing for later resets in Evolve is a good example of a choice that actually meaningfully changes how you're playing. Choosing between different builds in Godsbane, literally the only change is you're looking for different stuff when figuring out if an item is an upgrade for you.

Orb of Creation is another one where there's some potential for different playstyles -- I really like how the resource caps in that game work, you can exceed them but they'll drain back to your maximum cap at an exponentially increasing rate the higher over cap you are. To meet certain goals you can just grind out increased max resources but you can also invest in sources of burst resource generation that can potentially outpace the drain and let you get to certain thresholds. I'm sure if you do the math there's one "optimal" way to go about it, but the key is that both ways feel viable and one of them isn't like, 100x as efficient as the other

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rynoto posted:


The game itself has a very robust wiki Here and contains all the mechanics, calculators, and math that you could want.

For all that's good or bad about Evolve, the wiki is a work of art. It's officially supported and keeps up with content updates, and has a one-click feature where you can instantly import your save and see how many resources it would take you to reach the next building or whatever. It'a a really cool implementation.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I was just introduced to Paragon Pioneers on iOS and it seems great. It's somewhere between an Anno game and an idler -- you place buildings on a map paying careful attention to positioning, in order to gather resources that other buildings will convert and combine into new resources, which serve to attract new colonists who, when provided with luxuries, are converted into a new "tier" of citizen that can help you produce new resources but also have more complicated requirements to keep happy. It sounds complicated but if you've ever played an Anno game you know exactly what the deal is. I don't know if I'd call it an "incremental" but the game does tick along in the background while you're away and is very nice for making short bursts of progress and then putting it away for a few hours and checking back in later. It's available for $5 on the app store with zero ads or in-app purchases. There's also a free trial version, I'm not sure what the limitations are there.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Never thought I'd get into it but I am kind of enjoying the cruelty and obtuseness of Sandcastle Builder

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Feline Mind Meld posted:

the guide on the wiki is 85% written by me and good for anywhere you get stuck. if you get past what I wrote well congratulations you have more stomach for punishment than me

Ha thanks! I have definitely looked at it. I'm still very early on -- I molpied down after a couple days because I was curious about it and unlocked time travel naturally but didn't really understand how the temporal incursion newpixbots worked until looking it up. I did feel very clever when I realized I could hit the cap, build a bunch of castles, then sell them off to lower the price, rebuy some, and then get 30 again from time travel. Up to 60 now and working on getting all the doublers I can.

edit: also appreciated the heads-up in there on the importance of kitties. Got enough to unlock the DORD bonuses and some of those boosts seem crazy

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Is Kiwi Clicker any good? Never seen it discussed here but the presentation seems slick and the reviews are really positive. Anything with "clicker" in title makes me nervous though

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Can anyone familiar with Sandcastle Builder (probably looking at you, Feline Mind Meld) push me in the right direction here?



Last boost I bought was Fractal Sandcastles which doesn't seem to be doing too much considering the bonus only ends up in the millions, but maybe I'm missing something -- should I have glass production off at this point? I also have the "redundakitties can spawn more kitties" boost but I've either never seen it trigger or don't understand what it does, they seem to appear at normal increments and I've never seen another one spawn immediately after clicking. I think my next goal is getting to 50 Trebuchets because I believe that will unlock a bunch of new boosts but I'm not really sure. I know VITSSAGEN, JA! also has a lot of stuff locked behind it but it seems very far off right now -- am I just supposed to grind my way up with a combination of blast furnaces/monty hall problems? Even with Affordable Swedish Home Furniture proccing it seems like that would take a few days

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