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Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
How re-playable is the Beta? Is it 200 total turns or 200 turn games?

Will I hate myself for buying this and then having it shut off?

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Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I don't care how stupid this question is:

Are Rocky Forests Forests?

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
You can use Mercenaries to attack their own settlements. That cannot be the intention.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Fintilgin posted:

I like a lot of things about this, but boy combat is weird and clunky.

First oddity, I moved some units out of my capital, and despite the fact I couldn't see the ai units in the fog over the border, they knew I moved, declared war on 'my' turn, moved to siege the city, and then I couldn't move my units back to help because I hadn't discovered organized warfare.

The Huns pulled that exact poo poo on me in my game. I wheeled all my units around, had to incorporate a city state, because the units I rented would only be able to move through their city (by attacking it), and wheel them down. Then I turtled up my siege for a couple of turns and cracked their smaller armies down to get them to white peace out, which they apparently took as a humiliating defeat.

For all sorts of reasons, combat in this game is stupid. Auto resolve is even more lopsided against you than it is in Total Warfare, and that's fuckin' saying something.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
What the hell is the logic behind the flag? I can almost understand it on city battles, but why does it exist in other battles?

Who decides who has the flag? Why does it exist in the first place? Who thought this was a good idea, and can they justify it with an essay?

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Deltasquid posted:

Win battles without stackwiping the enemy.

I'm not sure if it pushes the enemy army backwards on the overworld map but it definitely drops their war enthusiasm

But it does stackwipe the enemy. Or it'll stackwipe you, if you're the one in possession of the flag. Which seems really poorly thought out when you put it next to reinforcements. Because you might have a flag that could fall to a couple of piddly enemies, but say, 4 whole units at over 10 power stronger than the enemies coming in from the side, who can't possibly lose, but since they don't generate their own flag, they just sort of instantly surrender if they don't get to the flag. Which is loving terrible and absolutely against the whole point of "having reinforcements" in the first place.

EDIT
Then of course after this happens, and I try to reload (since there's no way for me, the player, to have any reason to suspect a mechanic that dumb existed) it crashes the game repeatedly, so I guess I'm just done with the demo because I literally can't load my old save.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I should have had my entire country to retreat to behind the attack.

I'd load it and check but it won't load my saves anymore. So.... guess I'll wait for the game to actually come out.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Charlz Guybon posted:

An update on some of their last minute adjustments

https://www.pcgamesn.com/humankind/final-adjustments

They didn't post numbers so a lot of that text is meaningless. In a vacuum, those are things that needed to be changed. Am I the only one who reads that as "we nerfed Korea into oblivion", since they mention balance to nations and balance to research.

Korea being able to effortlessly make triple digit science cities was busted, and made zero sense.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I'm not too worried, until I see evidence of a single game designer ever understanding the balance and value of systems in their own games.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
From watching a couple of streamers and from my own game, it really seems like there's a bug where Magenta gets influence with every minor nation. Which feels like a pretty big bug, but I haven't seen anyone else mention it. Can someone please check their file to see if Magenta is, indeed, getting influence with every single minor nation?

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I wish that, when building improvements to your city, it would calculate your gains the same way that it calculates gains when you build districts. That's just a huge QoL thing that seems silly to not have included.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

CuddleCryptid posted:

It might be because the districts tend to give a flat increase based on land and added jobs, while the improvements are sometimes based off population which is a moving target. Or they just didn't think of it.

But districts will include relevant information from if you already have the improvement. It just feels like an oversight.

Also, for people who don't understand ascension vs the big bonuses you get which will stay for every era----the ascension bonus is an era bonus.

So if you ascend early on, that +10% score stays for the entire game. So essentially, if you're faced with a lot of mediocre choices, but had a fairly successful era, why not keep the good times rolling?

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Had anyone gotten the expansionist ability to actually work? It doesn't let me target things, annex things or even give me an error message.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Am I missing something regarding building influence? I'm making about a thousand a turn, and I think over the course of the game, I have only ever earned a single aesthete star.

Like, the merchant stars seem out of reach, too, but at least I can sort of eyeball the money-making bonuses and decide "yes, this is doable".

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Check your city policies every so often. Sometimes your population refuses to auto assign to specialist positions and will sit idle while your town starves.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
It's getting the stars that feels hard. Like, the amount of influence I need to expand everywhere is an order of magnitude less than the amount I need for even the first era star, let alone the third.

I don't see how I can finish my game without vassalizing or killing every AI player.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Every male contemporary era option wears a suit. I hate this. gently caress suits.

On the other hand, that Turkish building that gives science = pop and triples the value of adjacent other science producers.

I'll debase myself before the altar of capitalism for that bonkers cocktail of high science and high food on the same culture.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Can confirm Turks are also busted. At the end, I was racing the different victory conditions against each other. Put a mission to Mars about three turns before finishing the tech tree.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Do districts ... Just in general give you influence? Not emblematic districts. Just districts? Or population? I actually did nab 2 of 3 influence stars in the last era and only got the first one about halfway through.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Hryme posted:

Expansionist stars are much harder to get than other stars because of the logistics involved, and that makes those cultures a bit worse than the alternatives as there is will be a lot more effort involved in getting to 3 stars in an era. They need to reduce the number of new connected territories needed for each star.

Huh. I found expansionist stars to consistently be among the easiest to get. I think map size might play into this; more space = easier to expand. If there was one I would peg as hardest, it's influence.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Abx0r posted:

Has anyone actually gotten a Mars Colony victory? I've tried 3 times and gave up on the third. 1st try I accidentally won by researching all the tech not realizing that was a victory condition. 2nd try the entire map only had 2 Oil on it, so it was impossible to build the Mars Colony Project. 3rd try I controlled the entire new world just so I would be sure I had enough oil only for the entire continent to not have any Oil on it nor any of the rest of my territory or any Oil any place visible to me on the map.

I did. I was close to winning science, too, but once I had the mission available, I was able to complete it in three turns.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Grand Fromage posted:

I like how you can explore another civ's territory before you contact them. Less of a fan of how that means your unit is now stuck in their territory, you can't move it without declaring war, you can't disband it because it's outside your territory, and you can't put it to sleep because it's in enemy territory so you have to do the skip turn button every single turn from then on.

Only at sea. You can run land units back home unless they're more than a territory deep, and there is territory in every single direction.

EDIT
I agree that this suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucks regardless. Should have been more clear on that.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
As far as Religion goes, does anyone have fun pieces they've discovered?

Me, I've learned that the early war bonus, the... uh... "Tithe the Wealthy" is insane. That +10 war support is a straight increase. It more than doubles your war support for winning a battle, (+8 -> + 18) and triples your support if you force your enemy into a retreat (+5 -> +15). It doesn't effect your opponent's war support, so it seems pointless. "Oh, so I have a bit more leeway to lose a battle or two". Big deal. But then, when you win a war, the reparations you can get from the war become very, very good.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Splash Attack posted:

pollution feels kind of half assed to be honest. there really isn’t any way to clean up existing pollution so once you hit a certain level, it’s basically a handicap. i’m guessing that environmentalism is going to be dlc in the future because otherwise it basically dooms any game you keep playing past victory.

i did try planting as many forests possible to see if that could bring it down, but all it seems to do is vary the amount of pollution from turn to turn.

If you look at the forests that you can grow, you'll see there's a 2 (turn) symbol after it explains that it gets rid of pollution.

So like, it gets rid of 10 pollution, which is two unmodified train stations, but only for an incredibly paltry 2 turns.

Which makes the planting of forests to get rid of pollution doubly insane, because in order to sustain continually planting forests, you basically need to set up territories that plant them even as they harvest other forests since harvesting forests doesn't actually produce pollution. :psyduck:

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

victrix posted:

Small power bonuses matter. Grab those combat boosts from faith (or nations, obv) or special events.

To add to this, the event that adds the ferocious trait to your units for ten turns? Uh, Ferocious is +7 strength, which is.... not small. It's basically the "Win your next war" button, as near as I can tell.


Ihmemies posted:

I have a different gripe, but I guess your answer works for that too.

I assume I am producing too much influence. Now I automatically get a million gripes towards all the empires in the game. gently caress. How do I unfuck this, conquer them all, and join the conquered cities to one big megalopolis?

The notification bar can't stretch wide enough. I have to scroll down a list of grievances with every civ. I can't cancell them all with one button, and they come back nearly instantly. :sigh:



Don't cancel them. I'm not sure there's a benefit to cancelling them. If there is, someone let me know.

As the game stands, there's not really a penalty for having war support against someone and then not going to war with them---there is, however, a penalty for having a low war support. If you hover over your relationship status with another player, it'll show you a comparison of strength, and one of the things the game uses to determine this comparative strength is the strength of your war support.

Having a ton of available grievances is good, because if the AI makes a demand of you, you can just go to your big list of demands and pick whatever you feel like, and they won't gain any war support over time. Having so many grievances basically means "no matter what you do to piss off the AI, you have many more buttons you can press to quash their support."

At this point, if you don't want a war, then great! You probably won't get into one, because anyone who attacks you will be doing so from a position of weakness. And if you DO want a war, then also great, just trigger all your grievances and annex 90% of their country.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I like how most nations have a secondary type in addition to the one they're scored on. In some cases, the secondary type is actually stronger than their primary type. Like the Turks are agrarian, but they're much better at producing science than they are food. And the British are.... ....expansionist? Probably? But are also better at producing science than the French are, though the French bonus probably eventually overtakes theirs, the British bonus science is absolutely bananas if you've been expanding at all.


How the gently caress does this not have the free relationship boost to player 3? Am I the only one who reported this?

Fur20 posted:

so far the only starter civ that's really worked for me has been egyptians. i tried nubians but their hammer output is just dire. i could see zhou being really powerful with a lot of early game stability though.

i finished my second full game yesterday and it was still pretty fun. that's far higher praise than i could sing for vanilla civ 6.

Every civ will probably look poor in hammers next to the Egyptians, but provided you actually do have a lot of luxuries, the Nubians should have a high stability, and therefor should be able to build more Makers Quarters.. You should also be using your infinite money to buy units rather than ever bothering to build them, and you might also consider using it to finish off the last couple of turns of districts, specifically Makers Quarters, which get bonuses from being near your stuff that you'll be building. It's not a mistake that the Meroe Pyramids give you bonus money for being near Makers Quarters. And it's no mistake that Meroe Pyramids also exploit industry. So you'll want to get them up ASAP. They're very powerful early districts.

Nubians should have one of the higher hammer outputs of the era, provided you have the luxuries to spam out districts.

EDIT
Also, customize our own AI when, Amplitude? I have enemies to build.

Veryslightlymad fucked around with this message at 22:45 on Aug 24, 2021

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
This is important for my coming decisions, is "release [x]" one of the things you can demand when you kick someone's rear end in war? These annoying pricks I'm about to squish vassalized my best friends.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
OH MY GOD

The loving "free relationship bonus for player three" is even worse than it first appears. Like, let's say you lock player 3 as a Megalopolist player. Well, hey, now they're sharing maps with everyone in whatever continent they're in and suddenly every other fucker from halfway across the world will invest in influence with the independent peoples and essentially get to colonize in the classic or medieval era, long before anyone can cross an ocean.

It's bad. This bug is so, so loving bad.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
You CAN'T force release a vassal, but you can steal the vassal's previous territory for yourself, but they won't even want it anymore.

For all that I am enjoying this game, goddamn, some of these systems are stupid.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
On my first game, I picked three Agrarian cultures (Celts, Haudenosaunee, Turks) and zero builder cultures, and I came close to tripling my closest opponent's score, and I built the mission to Mars in three turns anyhow. Population is still incredibly strong.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I learned that star thresholds are fixed per era and not based off of your end-of-era score. So you can start up an era and already have earned stars.

I started my current game out intending to be a peaceful trade empire, and now I find myself first-picking Russia in the Industrial Age. I feel like Russia's probably not picked very often, and certainly not first picked very often, but let me assure you, this is not the behavior of a peaceful country.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
To the good people that claim that influence doesn't have a purpose outside of the Early game:



This poo poo gets expensive, OK? I went Egypt at the end because I have no clue how the hell else I'm supposed to actually incorporate all this stuff I have claimed.

EDIT
The 20 visible unincorporated territories are not the entirety of my plans for this new world. There is more space North I'm gobbling up, too.

Side Gripe: Picking Scarlet makes it difficult to see if you share a border with Magenta.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
As someone looking to expand my current holdings by 24 (or more) territories, is there a formula or chart showing how the influence loss per turn increases for going over the city cap? The one on the wiki seems to be based off one of the earlier builds.

Also, city cap techs should be tied to map size. There's nowhere near a large enough number for a huge map, and there's almost certainly too high a cap for a small map.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Coeurl Marx posted:

Reddit says if you download a player created persona with the megalopolis trait and put them in that slot it's the workaround right now. I think that trait makes them so they never annex or anything, so their unlimited relations don't really matter?
Here is the link to browse personas

No, this is worse, if they share maps with another AI, you'll get unpredictable neighbors from halfway across the world, and it wrecks everything.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I'm inclined to agree about the new world. I think that this current game will be my last new world game for quite a while, the AI just has no idea how boats work, or how to get to other continents effectively. The Magenta Player/Seat 3 free relations bug is the only thing that seems to get any of the AI players elsewhere.

:tinfoil: <(Maybe the developers made Magenta cheat this way on purpose to make a contrast color the "final boss" under the assumption that most players would pick Blue)

I've found I don't need overwhelming naval superiority for this reason--the AI isn't smart enough to stop my units with boats. But the hypothetical "needing boats to successfully invade" is something I actually support and would like more of, as, yes, Naval invasions are indeed a nightmare to succeed at.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Sydin posted:

See, this would have been the smart thing to do. Instead I sent three stacks of heavy swordsmen, pikemen, and elephant archers across the ocean to beat the poo poo out of England, take the cities that had saltpeter on them, and make them my vassal.

You should have picked Zulu, you coward.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I think I'm inclined to agree that score almost doesn't matter on earlier eras because there's just so much of it tied into the contemporary era.

Like, has anyone had a game where their contemporary era wasn't their best era by score? That feels like a serious problem. I really like this game, but it feels like the score system needs a serious overhaul.

One thing I'd like to see is, rather than stars being worth fewer and fewer points as an era continues, "rare" stars in an era should become worth more. That is, if someone rushes out of an era, but the collect, say, no military stars, anyone who then gets military stars in that era should get more points. And so on.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Clarste posted:

It's not that hard, you just have to go out of your way do to it. And you'll probably lose that game because it cripples you.

Would it cripple you, though? I think a mega city with like, K'uh Nahs, Three Sisters Plantations, Grand Mosques, Teatros and Congresses would probably outperform almost anyone in industry, food, science, money, and influence.

So like, Whoever->Maya->Ummayads->Haudenosaunee->Italians (Or French or Siamese)->Chinese seems like it would be a powerhouse gimmick.

The Congresses on that mega city, though. Imagine having a population on one city well into the triple digits and also everybody is employed.

Veryslightlymad fucked around with this message at 17:15 on Aug 30, 2021

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
"Infamous Magenta Empire" is a fantastic username.

I'm pretty sure the higher difficulty empires cheat on money, and thus always earn money stars ultra fast.

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Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Let the user name their opponents. Real cultures have names for other countries that are not precisely what the other country calls itself, or even necessarily a translation thereof.

Edit
Like, I will know exactly who I am dealing with if a popup says that I have a new grievance on the "Horse stealing bastards" or the "Magenta Motherfuckers" or the "LOL landlocked Norse"

Veryslightlymad fucked around with this message at 22:05 on Sep 4, 2021

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