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Anno posted:Looks like all the contemporary Civs have been data mined from this too. Turkey is an interesting choice, though they're having a sustained period of relevance for the last few years thanks to their military adventurism and Ottoman Revanchism so perhaps its more warranted than it has been in a while. Egypt and Sweden are strange choices to me, since Egypt seems to be occupying the slot that "should" go to Iran or Saudi Arabia while Sweden could easily be replaced with a lot of other more geopolitically relevant European countries like the UK, France, or Germany. Still though, hardly a deal breaker and there is always space in future DLC for these things. There was some speculation that the EU itself would be one of the civs but its seems like they're not going in that direction. I never had strong feelings on that one way or the other but know we know. Overall kinda boilerplate aside from a few curveballs.
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# ¿ Apr 25, 2021 03:28 |
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# ¿ May 21, 2024 07:52 |
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been playing some of the Victor Open Dev and I don't know how else to put this but the UI feels sluggish also is there a way to increase my scroll speed?
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# ¿ Apr 26, 2021 01:21 |
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I have no idea what I'm doing but so far I've found out that horse archers are exactly as broken in game as they were in real life. I basically don't need to build any military units besides these Hunnic/Mongol hordes
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# ¿ Apr 26, 2021 04:25 |
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Was about to fully occupy an enemy civ but right before that could happen they somehow got vassalized by an unrelated third civ which freed all their cities and ended the war. Wtf?
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# ¿ Apr 29, 2021 18:02 |
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tbh if I was gonna suggest any solution it would be that you can't be vassalized while you're in a war except through a peace treaty
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# ¿ Apr 30, 2021 00:51 |
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Anno posted:I dig the cyberpunk art China as Merchant? Shouldnt they be builder with their big infrastructure projects and huge industrial manufacturing sector? If anything the USA should be merchant due to the US being the seat of the global financial system.
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# ¿ May 5, 2021 00:38 |
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Aerdan posted:https://twitter.com/humankindgame/status/1392147588602810368 The splash image before they show the unit and building is of a movie set
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# ¿ May 13, 2021 04:41 |
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I just wish they tried harder to find a more interesting name than "research institute" which is so generic that it could literally be the generic science building in the contemporary period and I wouldnt notice.
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# ¿ Jun 2, 2021 15:40 |
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does this one have a randomized map or is it like the last one where it was a premade one?
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# ¿ Jun 14, 2021 03:21 |
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Soylent Pudding posted:My first experience with a pollution system was Civ 3 where it added a bunch of pointless busywork and felt tedious and unfun. I like the environmental impact system of Civ 6 GS and how it plays with the natural disaster system though. I really wish there was a slider to make the disasters in civ 6 way harsher because right now they feel so toothless compared to what will actually happen irl.
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# ¿ Aug 4, 2021 16:06 |
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HappyCamperGL posted:There is a disaster intensity slider in civ 6. You can also turn on apocalypse mode. Doesn't go high enough and apocalypse mode completely abandons the "climate change" conceit in favor of raining meteors from the sky. Sea levels should go way higher, desertification should be more wide spread and storms should be both more intense and more frequent.
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# ¿ Aug 4, 2021 22:09 |
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Thom12255 posted:Like I think most reviews have been clear that they didn't make a Civ clone - just that it isn't as good as Civ right now. to clarify, what i've been hearing from reviewers hasn't been that its not as good as Civ right now but that its exactly as good as a launch Civ before it gets its expansions and put me in the camp of "didn't click with civ 6 but loved the Humankind opendevs"
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# ¿ Aug 16, 2021 23:01 |
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ccubed posted:So nukes don't mess around in this game. Spoiler here as Marbozir launches his first nukes on stream. Ngl I'm glad to see a 4x game actually represent how destructive nukes are IRL
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# ¿ Aug 17, 2021 02:14 |
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Looking forward to engaging in nuclear brinksmanship in all my multiplayer games
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# ¿ Aug 17, 2021 19:43 |
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is there a way to downgrade a city back to an outpost? I got a bunch of bullshit cities from one of the minor AI factions and I'd like to turn them into one megacity
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# ¿ Aug 18, 2021 03:22 |
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This is the second night in a row ive sat down to play after work and it was time to go to bed when I next looked at the clock, so clearly its doing something right. A game hasnt gotten its hooks into me like this since civ5 in college.
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# ¿ Aug 19, 2021 04:54 |
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Tom Tucker posted:Playing on Nation got greedy and built a bunch of pyramids and made two three-territory cities I was making GBS threads out districts so fast my capital was near rebellion and then the Huns came and conquered one of my cities in one turn whoops! Should probably respect my opponents. I believe that territory that holds the other mountains needs to be connected to the territory with the school in order for it to benefit from those adjacency bonuses.
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# ¿ Aug 19, 2021 19:36 |
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So are there any civs that people think outright suck? So far there have been a lot of people talking about whats good but very little talking about which ones are almost never worth taking.
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# ¿ Aug 20, 2021 18:40 |
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Back Hack posted:Really don't like how you lose access to culture specific districts when you advance to a later stage culture. I also don't like how the prefab research that make cities start with all tier I &II logistic building doesn't worked retro-actively. This is especially annoying when you take a city from an independent people in the new world and you have to build all the bullshit buildings.
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# ¿ Aug 21, 2021 01:34 |
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Thom12255 posted:loving Mongols ruined my endless game in 5 turns flat. Something needs to be done about the huns and mongols. They are the only civs that get free units and the fact that those free units are by far the best in their era is just adding insult to injury. Ive had two games in a row now where I was next to the huns and they declared war and basically ended my game right there.
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# ¿ Aug 21, 2021 22:53 |
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KirbyKhan posted:As someone who has played the Huns... Just build walls lol Not only can they shoot over the walls but they can just siege for a turn or three to build some ballista and knock holes in the wall for their horses to pass through
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# ¿ Aug 21, 2021 23:08 |
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I've been enjoying the game a lot but I think I'm gonna hold off on continuing to play until most of these bugs are fixed
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# ¿ Aug 22, 2021 18:23 |
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use the Ai name but have the civ they currently are be in parentheses behind it one of the AIs is Beowulf so throughout the game he would be Beowulf (egyptians), Beowulf (huns) etc.
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# ¿ Aug 23, 2021 04:10 |
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Hanging Gardens if you have a lot of one luxury, Pyramids if you dont. Pyramids might be slightly higher priority if you're Egyptians though since it dovetails extremely well with their bonuses.
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# ¿ Aug 24, 2021 15:11 |
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which civs are good in the early modern period? I've got the ancient, classical and medieval ones mostly figured out but compared to earlier choices the early modern ones seem very lackluster and its making it hard to understand which ones are worth gunning for
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# ¿ Aug 26, 2021 02:49 |
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Just started a new game on the beta patch and there are SIGNIFICANTLY more resources on the map, both strategic and luxury.
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# ¿ Aug 29, 2021 14:30 |
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Is a anyone else having problems with their civics not unlocking?
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# ¿ Sep 4, 2021 18:25 |
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I dont even know why finishing the tech tree ends the game. You would think that the space race would fulfill largely the same role.
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# ¿ Sep 4, 2021 23:02 |
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Mr. Fall Down Terror posted:yeah myceneans are extremely OP because of their perfectly effective makers quarters. oh and +15 stability as well, per district Just use auto explore lol
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# ¿ Sep 7, 2021 22:23 |
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Yeah the second half of the game, starting with the early modern, seems much less refined than the first three eras
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# ¿ Sep 14, 2021 03:15 |
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H13 posted:Has anybody managed to get to Mars within the current time limit? At this stage it seems vaguely impossible. I guess if you bee-line all the science civs it might work, but that'll make your civ useless with really poo poo production so how would you manage to complete those tasks in time? I find that it usually takes less time to just finish the tech tree than it does to complete the space victory
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# ¿ Oct 4, 2021 03:48 |
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I just want to experience the industrial and contemporary eras properly without them lasting a cumulative total of 20 turns
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# ¿ Oct 16, 2021 13:21 |
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# ¿ May 21, 2024 07:52 |
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Vengarr posted:There has never been a good Espionage system. But I thought ES2s was "okay". At least the AI could use it. EU4 and both Crusader Kings have always had good espionage systems.
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# ¿ Sep 7, 2022 17:18 |