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little munchkin posted:arena decklists (formerly the GAM podcast) is the best constructed podcast by a mile
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# ¿ Aug 28, 2019 19:43 |
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# ¿ May 21, 2024 02:46 |
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sit on my Facebook posted:Yeah. But on the other hand I'm a little more willing to look past it than usual given that it's an actual apology and mea culpa, which is rare enough If you only apologize months after the issues crop up and only when you get called out on it while trying to move into a new business, it undermines the idea that you are remotely authentic in your apology. Owen didn't apologize and come clean when he was first called out for being a sex pest. He only 'apologized' and came clean when he realized that people still remembered that he was a sex pest. This is not a real apology.
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# ¿ Aug 29, 2019 16:57 |
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They really do just want everyone to play standard
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# ¿ Aug 29, 2019 18:33 |
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Why is it necessary for historic cards to be more expensive than other cards
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# ¿ Aug 29, 2019 18:40 |
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Fetch lands officially never getting a reprint
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# ¿ Aug 29, 2019 22:17 |
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C-Euro posted:Like ever, or into Standard? One sucks big time and the other is no surprise at all. I mean probably never in standard but we'll see a paper reprint soon enough. If historic has brainstorm tho we're never going to see fetches in standard.
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# ¿ Aug 29, 2019 22:34 |
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Energy was a broken mechanic
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# ¿ Aug 30, 2019 21:17 |
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Burn is owning the Open lmao
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# ¿ Sep 1, 2019 19:12 |
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Four best performing decks are Burn, Whirza, Tron, and Titanshift in that order
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# ¿ Sep 1, 2019 19:13 |
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To be fair, Whirza gets more or less completely bodied by UW control
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# ¿ Sep 1, 2019 19:38 |
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It's better for whirza than it was for the older prison decks because sometimes you just thopter sword them and that's good enough but it's definitely not favorable
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# ¿ Sep 1, 2019 21:39 |
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Whirza winning makes me so happy. Deck is sick af.
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# ¿ Sep 2, 2019 02:30 |
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Tomescour lmao
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# ¿ Sep 3, 2019 05:11 |
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It's going to be like forecast
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# ¿ Sep 4, 2019 01:13 |
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It can't be an activated ability because that would be stupid and if it's a split card than the card is beauty or the beast which is clearly a flavor fail
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# ¿ Sep 4, 2019 01:15 |
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It's not going to be literally a split card because we just had split cards so it's got to be something along the lines of forecast or a one time activated ability or something. It probably can't be forecast because then you could do it multiple times and the one Mana card would be a mythic uncommon that's almost unbeatable.
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# ¿ Sep 4, 2019 01:23 |
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I find it extremely unlikely for them to do time counters again when people apparently hated that back in TSP standard
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# ¿ Sep 4, 2019 01:26 |
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I can tell you right away that this mechanic will be either good or it will be bad. Thank you for coming to my Ted Talk.
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# ¿ Sep 4, 2019 02:01 |
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If witching well was 2u to activate it would be a constructed card. As it stands, it's just too expensive.
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# ¿ Sep 4, 2019 02:13 |
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Kalli posted:Design feels real good, hope it's more of a Lorwyn or Innistrad then a uh... I dunno, Avacyn's Restored. Strongly agree with this
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# ¿ Sep 4, 2019 02:14 |
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Food is a clue token except you always draw a free healing salve
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# ¿ Sep 4, 2019 04:30 |
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that 4 mana faerie is the most disappointing card i've ever read
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# ¿ Sep 4, 2019 06:43 |
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Jabor posted:A 3/3 with flying and haste is disappointing to you? It has more text than that
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# ¿ Sep 4, 2019 06:48 |
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But also yes a 3/3 for 4 is not fantastic
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# ¿ Sep 4, 2019 06:49 |
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Jabor posted:It's all optional text, so it certainly can't be worse than if it didn't have that text at all. Well it can certainly be more disappointing
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# ¿ Sep 4, 2019 06:54 |
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Now that's a good card
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# ¿ Sep 4, 2019 16:05 |
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That Garruk is very good. It's a six Mana Planeswalker that is almost always going to be a three for one at minimum.
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# ¿ Sep 4, 2019 16:09 |
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AlternateNu posted:It is basically 6-drop Vraska only less flexible. It's much stronger. You get two cards on the minus and two tokens on the psuedo plus.
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# ¿ Sep 4, 2019 16:15 |
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Irencrag not ironcrag Wtf
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# ¿ Sep 4, 2019 16:51 |
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Adventure cards don't have their second type while in any other zone. If you cast the adventure half, you put the card in exile and then can cast the creature half at a later time.
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# ¿ Sep 4, 2019 18:24 |
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These have got to be the laziest set mechanics wotc has ever done
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# ¿ Sep 4, 2019 18:30 |
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Hellsau posted:what were the set mechanics in Born of the Gods? The same as the ones from Theros but also Inspired and the other one
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# ¿ Sep 4, 2019 18:35 |
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Ate My Balls Redux posted:Tell us more about your threshold for "hard working" mechanics in Magic idk when its not literally investigate but worse or slightly different devotion or kicker with memory and gameplay issues
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# ¿ Sep 4, 2019 18:38 |
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Ate My Balls Redux posted:Tell us more about your threshold for "hard working" mechanics in Magic like literally how can you look at these mechanics and not think they're lazy af?
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# ¿ Sep 4, 2019 18:39 |
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Ate My Balls Redux posted:Uh Adventure is something they haven't done before, and Food is tweaking an already existing mechanic that worked well, which is a tried and true formula for the game. Adventure is literally kicker with a bunch of weird timing and gameplay issues that's going to be really annoying at FNM and probably also annoying at other levels of gameplay. Food is Investigate except you have to build a deck specifically around it for it to do anything which makes it a very parasitic mechanic which is obviously bad. Delve and Manifest are both lazy mechanics. Energy is a bad mechanic because it's parasitic and only interacts with other cards that have Energy. Like, this set is lazy because you have adamant, which is boring and going to be annoying to use online, you have food, which is boring and is extremely bad unless you are building the food deck, and you have adventure, which is kicker, except you need to remember if it's been exiled from a spell or if it's been exiled from adventuring and also you need to remember which card type it is at all times because it changes and etc. There are three mechanics in this set and not one of them is actually interesting. Compare this to like the last four standard sets that all had interesting mechanics with good interplay. We have Food, which is by itself, and Adamant, which is by itself, and Adventure, which is by itself. It's just a bunch of boring mechanics that sit by themselves and don't meaningfully interact with each other. I don't understand how you can look at this set of mechanics and not think that they're boring.
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# ¿ Sep 4, 2019 19:07 |
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whydirt posted:Thanks for the input, sam-“there’s too much removal in War of the Spark”-patrick I literally said that the format was going to be super slow and come down to who has more bombs because there's so much removal and lo and behold, that's exactly how war of the spark played out
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# ¿ Sep 4, 2019 19:14 |
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On the plus side, the knights deck looks like it's shaping up to be pretty decent. Also, lots of artifact matters cards but only really the Golden Egg in terms of support so far. Maybe Witching Well will be playable? Not entirely confident about that one.
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# ¿ Sep 4, 2019 19:26 |
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Lone Goat posted:lmao this guy doesn't even know what kicker is how on earth is adventure not kicker. it's like the worst kicker variant because it's kicker but with memory issues. shades of blue fucked around with this message at 19:34 on Sep 4, 2019 |
# ¿ Sep 4, 2019 19:31 |
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The three mechanics are kicker, cantrip, and split card, c'mon guys
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# ¿ Sep 4, 2019 19:40 |
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# ¿ May 21, 2024 02:46 |
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You need to include cantrip in order to include stuff like flashback or investigate
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# ¿ Sep 4, 2019 19:45 |