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unseenlibrarian posted:It's me, I'm the one who voted for Deviant despite it not being out yet after reading the kickstarter previews and realizing it would be possible to play Dean Koontz's Watchers by letting someone take a Manticore companion merit that's explained as a super-intelligent golden retriever.
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# ¿ Sep 27, 2019 18:59 |
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# ¿ May 15, 2024 02:16 |
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Shrecknet posted:It still cant be worse than nWoD Mage corebook, which made the baffling decision to have gold text on silver pages so it is literally physically unreadable at any distance Light blue on white. Sometimes on a dark blue sidebar (??????????????????????)
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# ¿ Sep 28, 2019 18:14 |
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So Deviant backers, the Deviations and Scars manuscript went out today (powers and flaws). Question: Is there any reason at all to take the Inescapable version of Relentless Variation, over Suppressible? Other than from a pure concept perspective, I can't think of any reason why you would ever take "always-on, no matter what, the end" over "trade off for something also bad, to turn it off," ever. The worst-case scenario is you just...don't suppress, in which case you're always-on in practice anyway. Am I missing something?
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# ¿ Oct 1, 2019 19:05 |
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Octavo posted:I think it's intended to model character concepts like those mutants who lived in the sewer in x-men. While most of the x-men were sexy and had powers they could toggle on and off, the sewer mutants (can't remember their name) tended to have ugly manifested scars with powers they couldn't turn off. Maybe it's just a flaw in trying to capture a point buy system where the math effectively caps at 5? Really though, the big kicker to me is that not only are your choices "always-on" and "activate something else in this one's place with a Scar Resistance roll," you also have this: quote:Inescapable: Choose another Persistent Scar (the secondary Scar). All Variations combined with this Scar also suffer the secondary Scar. The Deviant cannot suppress the entangled Variations at all — not even temporarily. And as for powers being taken away, adding Relentless (of either variety) gives you Persistent and Perpetual tags now (and +5 to clash rolls as a result), so you don't get anything more out of saying always-on, period. Chernobyl Peace Prize fucked around with this message at 20:08 on Oct 1, 2019 |
# ¿ Oct 1, 2019 20:06 |
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Bosushi! posted:OWoD Werewolf, via the short lived Rage card game, is essentially the game that got me into the tabletop hobby and I will forever love the absolute batshit nature of it. God what a piece of poo poo amazing game. I still have a bunch of foils around here somewhere from the Umbra set. The drat realms.
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# ¿ Oct 2, 2019 17:48 |
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Inzombiac posted:Hello new thread!
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# ¿ Oct 2, 2019 22:47 |
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A Mortals game that becomes a Hunter game that becomes a Deviant game would be interesting, I'd think.
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# ¿ Oct 2, 2019 23:30 |
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Also, it's not really that well-highlighted that you can pick the same Scar at different (or the same) levels for different Variations, under this circumstance:p60 of Manuscript 3 posted:Repeatable Controlled Scars may have a different criteria for each purchase, if desired. Same deal for the different ranks of Deterioration attached to Brachiation and Hyper-Competence.
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# ¿ Oct 3, 2019 03:16 |
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Bosushi! posted:I think the "Repeatable" keyword is the context I was missing. So if I understand it right, a Repeatable Scar is one that can be applied individually for each Variation, whereas a Scar that's not Repeatable will have be higher magnitude if it wants to entangle multiple Variations? Another thing I somehow missed at first was that you can't put multiple Scars on one Variation, so once you get that bad boy up above a couple points, you're going to need a single big drat Scar to go with it.
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# ¿ Oct 3, 2019 04:59 |
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Xinder posted:The new Deviant preview was sent out and this is my first exposure to the conspiracy stats. quote:Harmonious Community Interaction Algorithm: Members of the Moderation Team offer specialized management training to all members of the conspiracy, teaching them how to direct the collective behavior of the common people.
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# ¿ Oct 4, 2019 15:09 |
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Soonmot posted:My WtF game has a conspiracy theory website that releases trashy updates. Only those in the supernatural community know that some of the stories are actually updates on the state of the city, and use it as a resource.
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# ¿ Oct 4, 2019 17:52 |
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Gerund posted:Looks like Paradox is getting back into the classic World of Darkness tactic of telling people how they can't profit off of their IP after taking a year off after the international incident and losing the Gangrel name:
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# ¿ Oct 8, 2019 04:38 |
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Loomer posted:There’s an interesting notion in the fairly terrible Predator and Prey series. Michigan’s young kindred float between small cities that can’t really support s vampiric population to avoid overpredation. If we made this a more universal model, it could be quite interest8ng in its ramifications demographically. It might even be a fun and culturally relevant exercise in 2019 to look at what's effectively a commute for the modern vampire, especially in some of the Midwest and Rust Belt where population density is shrinking as industry leaves.
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# ¿ Oct 8, 2019 14:57 |
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Mulva posted:You know thinking back to the oWoD there's really no downside to being a vampire if you aren't a monster to begin with and are willing to do some occult research. There's powers that take care of all the flaws. Hell I know like 3 powers that let you walk in the sun, and it's not like they are all crazy 9 dot super powers or something. Want to be immortal but afraid you'll miss chocolate? There are powers for that. Too narcissistic to live a life were your downstairs don't work right? Also powers for that. Frenzy? You can mitigate it. Having to drink blood? It's not too hard to make animal blood as filling as human blood or even pure vitae. Any particular downside you care to name was dealt with somewhere, by someone, and most of them could be learned by practically any vampire And the Thin-Bloods that can't learn some of them can still learn the rest, and the ones they lose are generally covered by the innate perks of being Thin-Blooded. 2019's a landscape where it's a lot easier to be an isolated night-weirdo and still develop a robust social circle with which to pursue esoteric interests, without living in 1 of like 4 cities. And from there you can figure out who knows all the fun powers and how you can learn them too, though at that point, you won't even need most of them.
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# ¿ Oct 9, 2019 05:54 |
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Jhet posted:But then what would Loomer have done with all that time?
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# ¿ Oct 10, 2019 21:44 |
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MadDogMike posted:Honestly by their nature I don't know that even "low" vampire population would be free of struggling over blood; can't remember where I read it, but I recall one Vampire quote basically saying they all saw only what they wanted, not what they had. That one stuck with me and really kind of summed up a lot of the dickishness of vampire society, they might have more sources of blood and power than they could ever need but they still want yours because they don't have it. So really population numbers don't need to be "too high" or something to justify fighting, if there were only two vampires in a country of millions they'd still fight over it. Basically I don't think you lose anything by having population-number-guidelines, and if I'm going to pay for sourcebooks I'd much rather get guidance for setting development beyond "yeah I dunno whatever's Right For Your Campaign." Worst-case scenario I can just ignore it, but I don't get the hostility. Not like The Vampire Police are going to come into your house and slap the books out of your hands if you have an anime convention's worth of vampires sitting in a small college town, and there aren't mechanical ramifications that I'm aware of (whether stated or implied) for it, so like...why not? You lose nothing.
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# ¿ Oct 11, 2019 01:05 |
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Tremere Houdini should have a character arc revolving around either learning Necromancy, or insisting that all necromantic Disciplines are quackery or apostasy and destroying anyone who possess them or claims to. Or learning it himself and regretting a whole lot of how he spent his free time.
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# ¿ Oct 13, 2019 02:42 |
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Yeah Loomer I hate to sound all capitalist about this but...if it wasn't work, someone else would've done it. You should get your
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# ¿ Oct 13, 2019 16:15 |
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Shrecknet posted:I need to fill inches in my Gazette for my LARP, and i wanna do a funny advice column. What are some questions for ann Landers but a vampire? I feel like my ghouls don't respect me anymore. I remember when they would look up to me, even ask me for advice, but it seems like lately they only come around when they want something from me. How do I make them fear me without killing all of them? - Tapped Out in Tampa
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# ¿ Oct 18, 2019 03:37 |
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The new Paul Rudd show on Netflix (Living With Yourself) is simultaneously very Deviant and very Changeling. Loving it so far.
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# ¿ Oct 18, 2019 19:20 |
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Shrecknet posted:Thanks everyone for your help. Issue 3 of Up Against the Wall is out. (there's two versions, with two different Ventrue horrorscopes as suggested)
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# ¿ Oct 18, 2019 19:34 |
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Play the Assamite Elder but make the concept your own. Specifically, he came to town seeking this zine oracle and now must find out how he gleaned his dark truths.
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# ¿ Oct 22, 2019 03:39 |
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Jhet posted:I can't think of a good reason to buy WoD minis? I don't think I've ever even thought about a vampire game with a combat map. I mean, if they look cool, sure, but I'm not sure there's must purpose other than looking cool.
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# ¿ Oct 22, 2019 15:58 |
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Jonas Albrecht posted:What should I expect/hope for W5 ("wive").
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# ¿ Oct 22, 2019 19:28 |
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Loomer posted:This is only the case if the curse is fuelled by abstract suffering rather than the direct symbolic repetition of the first murder. thus,
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# ¿ Oct 24, 2019 03:54 |
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Deviant's also cool conceptually because your starting Variations/Scars being the game's power level means that if you're building a character concept up, you can start with the basic 2 dots (+1 free from your origin) as someone relatively normal with one or two small weird tricks, and by the time you get to 7 or 10 points you're at "oh, I made a Batman villain. And like, a strong one." almost by accident. Like the first idea I came up with someone with constant Camouflage up. At the lowest power level, it just means you're usually hard to see, but you can concentrate and be normal again. At 7 or 10 total variations, he's spreading it by touch (Sacred Flesh) and his own version covers all senses and can only be turned off with focus that, if interrupted, he can't try again for the scene.
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# ¿ Oct 28, 2019 02:13 |
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You could definitely just say they're angels positioned as opposed to the God Machine but are in fact Controlled Opposition to try to lure out particularly elusive-but-desperate demons, or just for that ol' G-M "fuckin around with people for its own sake" reason, and both would absolutely work.
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# ¿ Oct 29, 2019 19:50 |
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Dave Brookshaw posted:Where do you think I got the text of all those Awakening 2e dev blogs from? They were almost all lifted and adapted from Awakening's bible.
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# ¿ Oct 31, 2019 16:49 |
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Gerund posted:The real silly aspect to the Time powers was that they were the 'true' aspect of the silly Speed powers, but only found in the real descendants of one of the umpteen clans that got Speed powers
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# ¿ Nov 1, 2019 16:35 |
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ilikedirt posted:What game should i play if i want to be a wizard in modern times that maybe shoots fireballs at vampires, but also have rules that i can explain to people i want to play with without immediately and suddenly turning them off from the system for 100% of all time
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# ¿ Nov 3, 2019 05:19 |
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Jonas Albrecht posted:Which has more satisfying combat to play through RAW: W:tA or W:tF? It's a question of, do you want to feel strong because an already-busted system gives you stats and free actions stacked to the high heavens, or do you want to feel strong because you have a ton of weird, clever-by-half exceptions to how a fairly straightforward combat system works? Personally I'd say WtA, because busting combat open in WtF just reminds you how unsatisfying CoD 2e combat feels (and is probably intended to feel?) if you aren't playing a jittery tweaker with a handgun.
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# ¿ Nov 20, 2019 02:40 |
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PHIZ KALIFA posted:Are there any major new (as in, not a re-release, not part of a series) well made high-crunch TTRPGs even being produced these days? All the major flagship standbys are coming up on almost 10 revisions apeice, and all I'm reading is that there's no clear idea as to how to shepherd the game into the kind of experience people want? But otherwise yeah, it's the province of heartbreakers
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# ¿ Dec 13, 2019 00:30 |
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Shrecknet posted:GURPS exists my man. I would posit that the system literally called the Storyteller system, whose flagship game is 'a tale of personal horror' is literally antithetical to a high-crunch system The Storyteller system being rules-lite is charitably a nice plan that doesn't survive contact with the enemy (of playing the game), and uncharitably a branding exercise.
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# ¿ Dec 13, 2019 04:04 |
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Lord_Hambrose posted:Does death and rebirth as a vampire cure mental illness?
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# ¿ Dec 17, 2019 17:41 |
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For anyone who backed Geist 2e, Memento Mori (all the KS stretch goal stuff) is out now. Super-cool stuff, including two new Haunts (one around emptiness/nothingness, one around memories) and a bunch of cool mementos, including a cursed video game that can be played on anything with a screen and buttons, but won't turn off, including if you destroy the machine itself. The only fix is transferring it to another machine, at which point the previous one is irredeemably corrupted. RIP. It gives you access to the key of Disease, of course. e: Also, in a rare burst of well-considered layout, the new Haunts have their relevant Conditions listed right at the start of the entry instead of tucked away in the back matter of the book. Please do this always. Chernobyl Peace Prize fucked around with this message at 21:38 on Dec 18, 2019 |
# ¿ Dec 18, 2019 21:34 |
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EimiYoshikawa posted:There was a Lasombra who was paraplegic in life and used his shadow tentacles for mobility post-life that I remember from the Lasombra clanbook way back when. He stuck with me more than most example NPCs/characters.
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# ¿ Dec 19, 2019 17:31 |
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Vampires are soulless husks that fool themselves into thinking they're still human. Ghouls are people who opt in to monstrousness for a fix of that good poo poo. Spit on them.
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# ¿ Dec 23, 2019 01:37 |
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That's cool as hell.
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# ¿ Jan 1, 2020 23:02 |
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Strix vs Seers: Whoever loses, we win! As long as we aren't within a thousand miles of it happening.
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# ¿ Jan 11, 2020 02:55 |
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# ¿ May 15, 2024 02:16 |
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Pope Guilty posted:What does it do to your whole society? What happens when suddenly the Ventrue neonate who could previously Dominate older vampires because he's the latest progeny of some low-Generation elder discovers that he can't just Tell people to do things anymore?
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# ¿ Jan 14, 2020 01:28 |