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Good OP, I'm pretty sure the Index and Vive Pro both have mechanical IPD adjustment though, not software.
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# ¿ Oct 11, 2019 13:39 |
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# ¿ May 15, 2024 07:08 |
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kojicolnair posted:I bought the Quest last week and instantly returned it. I found it just not clear enough at all for my liking and now I just don't know what I want to get, I definitely want something though.
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# ¿ Oct 12, 2019 19:40 |
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At some future point when VR hardware is more broadly understood and mature, splitting the thread would make sense. But we're not at that point yet imo
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# ¿ Oct 15, 2019 12:29 |
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Thrill of the Fight is out on Quest today, here's some gameplay: https://youtu.be/p0MuU-ZJNa4 Haven't played it myself yet, but I've heard good things and will probably pick it up.
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# ¿ Oct 24, 2019 09:09 |
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Deathlove posted:Just bought SynthRiders, anyone have any thoughts? I like The Genre, and grow impatient for Audica in my Quest. Could use some quality of life improvements though. The transition between screens is bad, it takes too long and isn't smooth. Also there's no grade at the end of each track, just a point total, which makes it hard to know how well or poorly you did.
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# ¿ Nov 7, 2019 20:31 |
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Tried Lambda1VR, was cool except for the part where playing for a while made me low grade nauseous for a long time. I haven't been playing smooth motion VR games so maybe, hopefully I can get used to it. I'm jealous of my kid, he can Rec Room with smooth motion forever with no negative side effects.
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# ¿ Nov 11, 2019 00:19 |
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Hadlock posted:The Quest is using a SOC originally designed in ~2014 and first to market in ~2015 IIRC, using a 2019 market chip might not be 25% better but I think Qualcomm has some VR specific stuff available in some of their SOC snapdragons now so my WAG is that 25% isn't exactly reaching for the stars here GPU Benchmarks have the 855 being 50-90% faster: https://dev1.notebook-check.com/index.php?id=149363 RandomBlue posted:Also we don't get 25% year over year CPU/SOC gains and haven't for almost a decade or more, despite what marketing might tell you.
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# ¿ Nov 19, 2019 14:13 |
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Combat Pretzel posted:Throwing more cores into SoCs is a nice way to pad benchmark numbers. Doesn't mean you can efficiency use them. Parallelizing algorithms is hard.
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# ¿ Nov 19, 2019 19:22 |
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sethsez posted:Yep, people are pissed because Valve barely releases games, so a big new release from them that people can't play without significant additional expense (and sometimes even that won't do it if they just don't have the physical space) was never gonna go over well initially. If a Half-Life continuation wasn't one of the holy grails of gaming people wouldn't be nearly as irritated. Game company: *releases killer app* Gamers: gently caress YOU
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# ¿ Nov 20, 2019 00:06 |
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Truga posted:so here's a dumb question: how dead is phone/cardboard VR?
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# ¿ Nov 20, 2019 13:04 |
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Hope everyone's ready for the world's great portal gun-themed digital card game! In VR!
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# ¿ Nov 20, 2019 15:29 |
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Jim Silly-Balls posted:Yes, modern games do half life stuff better than half life did
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# ¿ Nov 20, 2019 16:30 |
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You don't remember the many physics puzzles in Half-Life 2? Swinging a crane around, putting down planks on the sand to avoid the ant lions, etc? edit: also this one with the weights and ramp: https://www.youtube.com/watch?v=iib5XsGAUdw Cicero fucked around with this message at 16:59 on Nov 20, 2019 |
# ¿ Nov 20, 2019 16:56 |
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They weren't as interesting as Portal physics puzzles, but I liked how they broke up the action parts and made the world feel more interactive and real.
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# ¿ Nov 20, 2019 17:04 |
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Zaphod42 posted:Boneworks is a game in Unity, it isn't an engine. Its just a small team.
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# ¿ Nov 20, 2019 19:00 |
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TACD posted:I don't understand what this means. The Index controllers have several buttons you can click?
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# ¿ Nov 21, 2019 21:37 |
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PIZZA.BAT posted:I have a lot of family coming over for Thanksgiving and I feel like this thing is gonna be a smash hit. The problem is one of my dick-head friends, I'm pretty sure who, decided to enter slurs over and over again on the Space Pirate Trainer leaderboard and I didn't notice until today. Looking around it seems like there's no way for me to wipe the board of this poo poo and I don't even know if totally clearing it off the machine and redownloading it over their meager remote-village DSL connection will even do it. Does anyone know how I can do this?
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# ¿ Nov 26, 2019 12:27 |
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It's more dance-y than Beat Saber imo and the OST is vastly superior.
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# ¿ Nov 26, 2019 22:06 |
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If I was the Beat Saber devs I'd probably sell too, and I'm not sure there's a better big company around for that in the VR space than Facebook. I mean Valve would definitely be better, but I feel like they wouldn't be interested in this case.
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# ¿ Nov 27, 2019 15:06 |
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Having a pentile screen means lower effective resolution due to fewer subpixels. The Quest and the Index have the same nominal resolution, but part of why the Index looks clearer IIRC is that it's full stripe.
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# ¿ Nov 28, 2019 21:14 |
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uncurable mlady posted:if the only vr stuff I’ve done is PSVR, is quest going to be a notable improvement in graphical quality (especially via link, since it’ll be hooked up to a really beefy pc?)
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# ¿ Nov 28, 2019 23:10 |
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Jim Silly-Balls posted:Nowadays a 1060 and a decent CPU will get you going in VR
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# ¿ Dec 6, 2019 18:05 |
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Jim Silly-Balls posted:I’m just talking lowest common denominator. A 1060 is a lot cheaper than a 1660
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# ¿ Dec 8, 2019 13:52 |
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PantsBandit posted:How sturdy is the Quest generally? Going to Florida in a couple weeks for the holidays and my sisters want to try it, but I dunno if I want to risk my expensive piece of tech by shoving it in a suitcase. Is there some sort of carrying case people use?
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# ¿ Dec 9, 2019 15:43 |
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Professor Wayne posted:When can I karate chop blocks in beat saber with my bare hands?
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# ¿ Dec 10, 2019 16:11 |
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Zaphod42 posted:Welcome to VR and please stop jumping to conclusions.
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# ¿ Dec 10, 2019 22:57 |
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Boneworks on the Quest is fun when I'm not getting 5 fps. Think my 1060 is overheating because hoo boySenator Drinksalot posted:Do they expect you to finish the 6 hour campaign all in one go?
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# ¿ Dec 11, 2019 00:46 |
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Yeah the lack of saving is absolutely bizarre and terrible
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# ¿ Dec 11, 2019 18:43 |
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Yeah but at the same time I feel like Valve would probably do a better job with the IK. Like in Boneworks it just looks bad/wrong so frequently it's not a matter of edge cases where it's near impossible to guess correctly, even the general case looks not so well implemented. Not mad about it or anything since it's an indie team, but pretty sure Valve would do it better.
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# ¿ Dec 11, 2019 18:51 |
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Hit a stuck puzzle in Boneworks. A thing I needed to move clipped on another thing and they were entangled with each other and neither would move anymore. Guess that's the downside of complicated physics.
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# ¿ Dec 12, 2019 23:25 |
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Lemming posted:they pointed out that a majority of people set their ipd wrong on their headsets anyway, so even if you have ipd sliders it doesn't help them.
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# ¿ Jul 22, 2020 19:06 |
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I said come in! posted:Pre-orders are up now https://www.oculus.com/quest-2/
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# ¿ Sep 16, 2020 18:51 |
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NRVNQSR posted:Facebook withdrew the Quest from sale in Germany a month or so ago because of pending lawsuits resulting from their switch from Oculus to Facebook accounts.
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# ¿ Sep 16, 2020 19:01 |
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We have a Quest 1 and are thinking about buying a Quest 2. What's the situation with accounts and multiplayer there? Like, will I need to re-buy games to play them by myself or for us to do multiplayer on the two headsets together?
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# ¿ Dec 1, 2020 21:11 |
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I'm in the beta for Swarm now, which is a wave shooter where you spiderman around using grapple guns. It's under NDA so I won't share details, but I can share that it's really rad and fun: https://www.youtube.com/watch?v=-CjNgb9yvsA Comes out April 8th.
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# ¿ Mar 29, 2021 00:17 |
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Barfiness level is "moderate" so far for me. It doesn't seem as barfy as Jet Island (which I loved, other than it making me sick), but yeah there's some impact on my stomach for sure. Maybe less than might be expected based on the amount and type of motion though.
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# ¿ Mar 29, 2021 00:27 |
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Lemming posted:I really hate this problem. I'm trying to be active and respond to peoples' reports, but it's clearly not enough. Next step is I'm going to make the in game reporting more granular, so you can choose reasons (hate speech/bigotry, griefing, hacking, etc), and then hopefully take more automatic action based on if the person gets reported in multiple rooms or something (to prevent a room just ganging up on someone and falsely reporting them) but I doubt that'll be enough either. I'd definitely sign up if you're gonna start deputizing goons btw.
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# ¿ Mar 29, 2021 00:54 |
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veni veni veni posted:I've always found throwing things in VR to be insanely hit or miss. Either I feel like poo poo is sticking to my hand, dropping at my feet or flying in the wrong direction...but then some games just nail it. Sparc, the sci fi handball game from the EVE devs had such fantastic throwing. It's a shame it didn't catch on more.
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# ¿ Mar 29, 2021 14:32 |
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Lockback posted:Oculus is really into the "That's a good idea, we're going to make our version and give it away" thing. That's probably better for the consumer but must suck for the VD guy though.
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# ¿ Apr 14, 2021 15:10 |
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# ¿ May 15, 2024 07:08 |
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Stan Taylor posted:Are there any assymetric multiplayer games where like the vr player is playing a different game from the desktop players? I know about Keep Talking And Nobody Explodes, but it’s such a cool design space, though I get it’s probably way too niche. Though the non-VR players there are on mobile devices, not PC I think.
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# ¿ May 7, 2021 21:29 |