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I vote Skirmishers Name: Xel Kelvos Gender Male Appearance: East Asian with goatee and glasses. Edit2: Maybe something in a tasteful Red and Gold armor Class: Pistolero Edit: Hopefully I don't die on my first mission like last time. Xelkelvos fucked around with this message at 02:37 on Apr 12, 2020 |
# ¿ Apr 12, 2020 01:06 |
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# ¿ May 22, 2024 07:07 |
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Why does no one want GUNS GUNS GUNS? Tacticool stealh is boring and melee seems OP (iirc, the speedrun does something like this). But shooting stuff? Yeah
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# ¿ Apr 12, 2020 16:15 |
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You better change Megane's nickname to Cyber Goku now.
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# ¿ Apr 13, 2020 16:15 |
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I do not regret asking for a Pistol Sharpshooter because their tree is basically "shoot all the things in one turn" and either tag everything with status effects or with bits of damage for others to follow up on. Sadly they're still of relative situational use compared to the other classes who can be more generally useful
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# ¿ Apr 14, 2020 20:30 |
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So what do those effects that got picked up at the end do? "Fear of Panic" and "Cautious"
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# ¿ Apr 16, 2020 18:07 |
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Grapplejack posted:Skirmishers are incredibly good but you have to be willing to use them. They're troops for players who play extremely aggressively, because they can yeet themselves and enemies around the map easily, not to mention their abilities that let them gently caress with turn orders. Compared to the others, Skirmishers are the most soldiery of the other faction hero units. They get more flexibility in shooting and grenading where they can do the offensive action first and then do something else rather than it ending the turn. Their secondary is more consistent than the Ranger's secondary, but it has special tricks with it that include moving enemies to you or moving to enemies and doing Ranger-like things with it in melee striking enemies that have suddenly entered your range. By Captain, they can do the thing which gives a squadmate an extra action. They're ostensibly comparable to a Grenadier but trading damage for mobility. Compare this to the Reaper who takes the stealth preference of the Ranger but gives them a weapon loadout more associated with espionage (a sniper rife and a settable explosive) or the Templar which takes the close combat preference of the Ranger and mixes it a little with some Psionic tricks. The Specialist more or less remains in a league of their own though
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# ¿ Apr 16, 2020 22:49 |
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Dead Reckoning posted:I absolutely would have taken the time to kill that turret, since you got corpses for that mission. On my last playthrough, I literally never got a turret wreck, because all the missions where I killed one were missions I had to evac from. And if everything does and there's still a bonus action you can use (from some source or another), there's an upgrade that gives you bonus mobility for every kill you make that can let you just zoidberg out of the hot zone and/or Grapple your way into cover like Batman.
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# ¿ Apr 17, 2020 00:20 |
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Dead Reckoning posted:I was never really enamored with any of the Skirmisher "get a bonus to X per kill" abilities, because they just don't have the oomph to reliably get kills every turn like a Ranger or Sharpshooter or Templar and still have actions left over.
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# ¿ Apr 17, 2020 00:50 |
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FairGame posted:I just had the most incredible mission and I can’t wait to share it. I need my fix.
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# ¿ Apr 17, 2020 05:00 |
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Everyone should be thinking of alternate nicknames for you character
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# ¿ Apr 17, 2020 18:47 |
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Chuu posted:Slightly related question - XCom:Chimera Squad is half off until May 1st on Steam ($10 instead of $20). Is the gameplay traditional XCom, or is this some other genre in the XCom universe? Trying to avoid spoilers. The core bits of squad-based tactics seems like it's the same, but the units have been modified to be a lot more different and potentially distinct. There's less to do in the strategic layer though. There's no base management afaict and it's more focused on the individual soldiers/squad. It's basically a pared down version that might've been originally planned as a larger full game but instead refactored as a smaller one via cutting out stuff from a larger game.
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# ¿ Apr 17, 2020 22:03 |
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I also still suggest to megane that they suggest "Cyber Goku as their character's nickname. Alternatively, Cyber "megane" Goku
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# ¿ Apr 18, 2020 01:42 |
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Are we sure Deadford isn't actually Brock Sampson in disguise?
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# ¿ Apr 19, 2020 04:41 |
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FairGame posted:I mean...I said in my post that it's not cheating. It's my personal viewpoint. Not an uncommon sentiment, mind you, though I'm definitely in the minority and I don't begrudge someone else using them. They're just not for me. I'd put them in the category of the Shadow Device except with a different failure mode as once it's blasted, it's over and now everyone's a target again. The HP it has should scale though rather than be a fixed number since it makes it more powerful in the early game and then decreases as enemy firepower goes up. And as they take up a slot, they still have to compete with other things like Grenades, Special Ammo, Medkits, and so on
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# ¿ Apr 20, 2020 18:16 |
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sincx posted:FairGame, I was going to ask if you're a masochist for denying yourself the few crumbs an unfair game gives you, but then I remembered you just willingly went through 200 missions in a Long War playthrough... I don't really understand why the Mimic Beacon is different from the Shadow Device in terms of being a Panic button for getting out of a hot situation other than the latter requires you to bunch up to do it while the former shuts off after ~3 or less attacks against it (the stats you gave are wrong in the video).
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# ¿ Apr 20, 2020 20:47 |
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Looking at them, I'd say of the three basic ones, the Flamethrower and Rocket Launcher are both good. The third one, the Shredder also seems like a decent one, but probably more situational than the Rocket. Since the Lost of a weakness to fire, being able to light them up like purifiers without causing an explosion seems like a good thing. Though the special ammo that can do the same thing is probably better overall.
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# ¿ Apr 22, 2020 22:45 |
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Is there a reason that you didn't queue up another Proving Ground project?
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# ¿ Apr 25, 2020 23:58 |
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I assume you're waiting for someone to get out of medbay so they can immediately get into therapy?
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# ¿ Apr 29, 2020 14:16 |
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Crazy Achmed posted:Kaishai NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO We were going to be sniper buddies, and you saved my life with that medkit There's a pile of other Sharpshooters waiting in the wings to get trained up and sent out
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# ¿ Apr 30, 2020 08:43 |
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Junpei posted:I like the Hunter. I like how he's the only Chosen who seems to have figured out sarcasm, and his snarky comments are usually pretty funny. They might've put too much human DNA in him.
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# ¿ May 1, 2020 21:22 |
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Spider-Din! Spider-Din! Kills whatever a spider kills.
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# ¿ May 3, 2020 11:17 |
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Dancer posted:Achmed with some nice clutches there. Where Rangers are your close range DPS monsters, Sharpshooters are your long range DPS monsters. At mid ranges, they compete and Rangers usually have the advantage as they're better able to just close the gap and turn midrange into close.
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# ¿ May 4, 2020 16:57 |
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Your own units blocking each other from ladders is dumb.
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# ¿ May 6, 2020 15:13 |
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Dead Reckoning posted:I still have no idea WTF they were thinking with Deep Cover. I feel like there must have been some meeting where they had to come up with a skill to put opposite Untouchable, but they realized they didn't need to think about it to hard because everyone was going to take Untouchable. I guess it sort of makes sense on a pure scouting Ranger that's going to be double moving into the fog of war a lot, but I don't think anyone actually plays scout Rangers that way once they lose their concealment. XCOM and XCOM2 suffers from only having four base classes and having the merge sometimes distinctly different roles into a single class. Long War alleviated that by splitting up the classes for each of those roles and making them better at them. Long War 2 doesn't quite do that though to my understanding.
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# ¿ May 7, 2020 20:55 |
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Peachfart posted:Oh and of the base classes Rangers are always the best. I love the Ranger and the insanely OP shotgun. Because of the alpha strike nature of XCOM2, Rangers, whose whole thing is alpha striking, are the best since no one else does that sort of job as well as they do.
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# ¿ May 8, 2020 19:22 |
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That splash damage with Rend seems more or a liability than an asset given how much fiddling you seem to do with not hitting people or certain objects and then the AOE blasting open things that reveal more pods.
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# ¿ May 8, 2020 21:36 |
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SugarAddict posted:More "GET OVER HERE!" is always welcome when it takes annoying or otherwise bullshit enemies out faster like the specter. Just drag an enemy halfway across the map with dual Justices. If you picked up the Exchange skill on a Templar, you could also take advantage of Wrath or Justice to put the Skirmisher next to an enemy and then Exchange to Rend or Autopistol. Depending on which action that was for the Skirmisher, they can potentially Grapple into a different position or do some other thing if they didn't already.
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# ¿ May 9, 2020 01:31 |
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Maybe we should start building Mimic Beacons now. Enemies are starting to do up to 9 damage a hit so they're unlikely to stave off even a single pod before breaking, but if the activations are in your favor, it can stall for a turn
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# ¿ May 9, 2020 21:22 |
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AbstractNapper posted:The Face Off action is so gratifying. Face Off is what makes Pistol Sharpshooters go from mere status taggers to the DPS machines that can rival Rangers.
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# ¿ May 11, 2020 19:24 |
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I wonder how the five Squaddie sharpshooters feel seeing the new recruit immediately get the training to go up to Sergeant while they've been benched. Same with Squaddie Specialist KW and newly recruited Sergeant Tuxedo Ted
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# ¿ May 12, 2020 19:52 |
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SugarAddict posted:I'm surprised the hunter didn't do something like grenade your evac zone. Also of note, all those pods were sitting around your evac point and litreally no-where else. I think if position was held for a turn or two, they'd break up a little and have been slightly easier to deal with. All of their patrols just seemed to intersect at that corner in front of the EZ
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# ¿ May 13, 2020 05:34 |
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Regarding the Refraction Field (and the Overdrive Serum) they are single use items that are removed from inventory when used. Refraction Field seems like an odd one to have be disposable, but At least Overdrive Serum, as moderately powerful as it is, makes sense. +5 Armor and +5 Mobility and immunity to mental effects for 2 turns seems fairly potent, though at this stage of the game, that extra armor probably isn't enough.
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# ¿ May 18, 2020 19:25 |
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Munin posted:The AI for ranged attacker seems, for most cases sensibly, to be set to maximize cover and for the unit to be as far as possible whilst still being able to get a decent percentage shot. The short range of the flamethrower requires aggressive movement though. The current settings just gets the purifier to more to the edge of flamethrower range and then burn down one unit. Just give it grenade targeting logic. But also, that Chosen assault keeps getting put off, lol
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# ¿ May 19, 2020 20:55 |
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All those Lost. Shame you didn't pack someone with Faceoff or a Flamethrower
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# ¿ May 21, 2020 18:09 |
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W.T. Fits posted:I love that you've gotten so used to the Serpent Armor's Frostbite missing that you completely failed to notice that you successfully froze the Purifier right before you put an axe through the Shieldbearer's face. What's extra weird is that they phased through the floor after they got Frozen.
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# ¿ May 22, 2020 21:25 |
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Dead Reckoning posted:Bingo. It isn't obviously spectacular like Dominate or Null Lance, but it's a guaranteed "delete cover" button with minor damage that can also drop enemies through floors and has no cool down. For a utility class like the Psi Op, it's great for digging mutons and such out of cover, and setting up guaranteed kills for your rangers and sharpshooters without spending consumables or high cooldown abilities. One thing is that Psi Ops abilities that aren't guaranteed key off the Psi Amp such that the damaging stuff like the Null Lance or Soulfire key off of that for their damage rather than the Ops's stats
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# ¿ May 23, 2020 19:54 |
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kw0134 posted:The only official followup to XCOM2 is the super optimistic world of Chimera Squad, so there's that at least. I or someone else could do an LP of that when this is over. Xelkelvos fucked around with this message at 01:18 on May 26, 2020 |
# ¿ May 26, 2020 01:04 |
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I hope FairGame is okay.
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# ¿ May 29, 2020 03:30 |
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# ¿ May 22, 2024 07:07 |
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It's good to have you back Commander
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# ¿ Sep 9, 2020 05:11 |