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CJacobs posted:We will learn about Fragile's weird umbrella and ferrofluid shoulderpads! Kojima games are nothing if not thorough about their weird sci fi tech. See nanomachines (, son) et al for infinite examples. Will we get an explanation of why just having a hood up protects their faces? That seems to have bothered me the most for some reason.
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# ¿ Apr 27, 2020 23:46 |
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# ¿ May 20, 2024 11:49 |
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Hirayuki posted:Man, as it is, it only took a few people ringing in to talk to Sam for me to start responding with "What is it this time?" "Oh, for gently caress's sake." And I'm a passive viewer! I can't imagine how it would grind on the player. Or on Sam, my God. Is it any wonder Sam doesn't want anything to do with these people? He's not cynical about the whole reconnection project, he just doesn't want to get a call every five minutes telling him that when you're thirsty it's your body giving you a sign that you should drink some water. Or Monster Energy. Not having seen anything about this game before watching this LP - and god knows no one's been able to describe it - the gameplay looks pretty engaging to me to the point that I'm kind of frustrated by the sheer amount of cutscenes to wade through to get to it. It's not even that I'm not enjoying the story, just that I'd want to be getting out there and hauling goods. Being someone who likes Euro Truck Simulator, or space games about piloting a ship to haul cargo through the galaxy, doing the same idea with navigating terrain on foot appeals to me really well, especially with the extra online components. I'd love a game that's focused on that, without it being (so far) less than half of the actual time spent in the game. Does the game open up more later? A lot of the mechanics seem to be built around having a lot of freedom over where you go and when, especially with all the online partial-delivery bits.
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# ¿ May 17, 2020 23:07 |
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Sam, of course, cannot experience death, but by slamming three cans of Monster in the morning he can kind of get the gist of it.
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# ¿ May 20, 2020 19:20 |
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LashLightning posted:Sometimes folks go by a middle name, and "Amelie" is short for "America" as a name, I guess? Her brother is named Sam, after all. Sam and Samantha. It's not uncommon for those named "Samantha" to also go by "Sam", so maybe she goes by "Amelie" to better differentiate between the two of them? Makes sense - Amelie and Ameri are both reasonable romanisations of the same name.
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# ¿ May 22, 2020 08:52 |
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Qwezz posted:Are the things being built, and popular enough for thousands to use/like them, plus those dirt roads being created by people walking that way a lot permanent? and for how many actual people can they show up? I think CJacobs mentioned something about being assigned to a server for these things? So you'd only be seeing effects of people who are currently/recently online, or at least were at some point when you were playing. I doubt you see literally everything everyone ever built either - otherwise you'd see several thousand postboxes around the one he built in the episode there.
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# ¿ Jun 4, 2020 17:37 |
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Even if no one is using it to skip things it would be nice to have the marker on the timeline to see how much of an episode is cutscenes/gameplay.
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# ¿ Jun 9, 2020 19:44 |
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They seem pretty blasé about discarding the things if they're hard to come by, yeah. That might mean they're being, uh, manufactured. No wonder no one wants to have babies any more. I assume they can't be properly born because they need that umbilical connection to a basically-dead person to be able to detect the BT's. I don't know how they maintain that connection but presumably they do since their stillmother needs to not be completely dead - I would guess chiral stuff is involved but they don't seem to need to be part of the network? And being kept artificially enwombed for a year probably isn't great for a foetus' prospects of existing outside of one.
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# ¿ Jul 22, 2020 19:44 |
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# ¿ May 20, 2024 11:49 |
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Sam died years ago, his body is being animated through pure Monster-induced rigor mortis.
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# ¿ Jul 24, 2020 14:02 |