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Bug Squash posted:Its been mentioned a few times in the thread already, but do not give money to Stardock. By all means, make an exception for Offworld Trading Company. It's just published by them, and it's an exceptional game which deserved a lot better than the niche status it ended up with.
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# ¿ Dec 5, 2021 18:44 |
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# ¿ May 16, 2024 15:04 |
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Grevlek posted:Offworld Trading Company is an absolute beast of a game. I don't play it as often as I should, but it is some of the tensest/nervewracking gameplay I've ever experienced. It's a very very good game which sadly underdelivered on the solo front at release, and was probably too weird in the first place to succeed. But DLCs have added plenty of campaign options, new planets and, more importantly, a lot of solo scenarios that work out as puzzles. Limited Supply in particular is very neat imho.
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# ¿ Dec 23, 2021 20:38 |
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A Wizard of Goatse posted:isn't the game still being made by one dude Dunno for everyone else, but here I basically expected a lot of polish on UI and art. It's not like the rest needs much imho, but some prettier sprites/models and something less obviously windows forms for UI would go a long way. Haven't looked at previews, mind, I'll see what it's like from reviews when it comes out.
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# ¿ Jan 31, 2022 20:28 |
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That might just be a Kerberos pattern. They also came out with a pretty competent roguelike with The Pit, but since that, they made a half-arsed janky FPS version of it which no one plays, and Pit 2 early access feels like a car crash in slow motion.
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# ¿ Feb 1, 2022 16:28 |
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Benagain posted:Has any other game done a fully 3d strategic map? I feel like that's part of the reason that the different drive types didn't work out in stellaris, there's only so much you can do in a 2d space. Ascendancy, but it's a bit dated by now.
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# ¿ Feb 1, 2022 16:29 |
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*inserts generic Stellaris FTL rant*
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# ¿ Feb 23, 2022 17:07 |
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grate deceiver posted:I think Stellaris' biggest sin is throwing away all the character-based stuff from CK. Without it it's mostly just another bog standard MoO clone. Either that, or a Victoria-style politics and economy simulation would liven it up. Stellaris biggest sin, imho, is to throw you into a sterile universe where past races are just dormant sectors and randomly seeded archeological sites. And then, a dozen races all starting at the same time from the same point. It'd be a lot better were it simulating the galaxy's history Dwarf Fortress style, resulting in preexisting borders, alliances, conflicts, etc, all documented somewhere (and you can learn about it through, diplomacy, galactic libraries, whatever). And potentially allowing you to choose to either pop in as a fresh FTL species, or to take over a pre-existing empire with its own past. Stellaris is like playing Europa Universalis on a grey map where each nation starts with the same resources and a single province.
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# ¿ Mar 10, 2022 11:52 |
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If wishing for an asymmetric map/start like pretty much every single (multiplayer-enabled) Paradox game before it is unrelated mechanics and turning it into a USS Enterprise Simulator, then fair enough. I'll bow to your expertise.
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# ¿ Mar 10, 2022 12:49 |
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I'd just run the game vanilla and enjoy the gloriously broken "balance". That's like half the enjoyment of MoM. There are silly spells, silly units, silly races, silly perks, and you can abuse all of it. It's pretty glorious imho.
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# ¿ Aug 12, 2022 21:16 |
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THE BAR posted:Then they should probably just drop it, instead of disappointing people for decades. I'm confused. Is this the Star Citizen thread?
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# ¿ Sep 10, 2022 23:48 |
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Libluini posted:If we want to stay closer to the 4x-genre, Utopia: The Creation of a Nation was also fun to play. Though again I switched to my Nintendo-mouse to play most of it. TIL that Utopia got consoles releases. Great game. I played the poo poo out of it on DOS while a friend was at it on his Atari ST. Pretty amazing the flavour they managed to extract from a relatively static building game. The colourful buildings, varied planet tilesets and spying lore bits carried the game well beyond its otherwise standard-ish building gameplay.
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# ¿ Oct 15, 2022 17:01 |
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Node posted:I was reading about Spellforce since people were talking about it, and it doesn't look like it has a random map generator. To me, that seems like a really important feature for a 4X. Is that not the case with the game? Unless things have changed in the franchise, Spellforce is a story-driven RTS/RPG mix, not a 4X, and doesn't lend itself to random maps.
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# ¿ May 20, 2023 10:57 |
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I liked the ship designer in MoO (original, not remake) because it was new back then and it allowed for funky stuff such as planetary virus bombers. Distant Worlds is another exception, in a weird niche where you can play the game as a pure ship/station designer and automate everything else.
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# ¿ Mar 26, 2024 11:34 |
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Endless Space 2 has both flavours too, the "precision" Planet Cracker and the Obliterator which remotely turns an entire system into rubble.
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# ¿ Mar 27, 2024 19:35 |
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New Paradox game with every X sold as its own individual DLC.
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# ¿ Apr 13, 2024 18:37 |
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# ¿ May 16, 2024 15:04 |
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I really enjoyed the campaign in Age of Wonders 2. It takes you through all magic colours and multiple races, with 2 missions + 1 optional for each magic, and you get to accumulate perks as the campaign goes.
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# ¿ May 1, 2024 21:24 |