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Best Friends
Nov 4, 2011

Anyone know if ck3 will have dowries? I always thought it was weird not having them in a medieval marriage arranging stimulator

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Best Friends
Nov 4, 2011

Isn't there some porno ck2 mod where everyone gets a trait for dick size? Modding in those graphics has got to take some work

Best Friends
Nov 4, 2011

Did my first couple runs in Ireland and then I just started a game in Sri Lanka but it's way too stable and boring. Ireland I also had a suspiciously easy time taking over Britain and converting it to my batshit new religion that everyone just accepted for some reason.

Any runs recommended as challenging or notably different from Ireland? I'm experienced at ck2 but new to 3.

Best Friends
Nov 4, 2011

War is easier than ck2 but it's also way way less annoying, so that's a win in my book. I think what this needs for difficulty is a severe ramping up of internal politics imo. Crafty decietful vassals right now seem way too happy to let a not even particularly bright child push them around. I like that the game is telling me count von evil is a scheming villain but there's no evidence of him actually doing any scheming or villainy besides a seemingly random and unrealized murder plot against a nobody.

Best Friends
Nov 4, 2011

To be fair, maybe showing up and sometimes joining battles but mostly not is what ai rulers experience when they pull me into a war too.

Best Friends
Nov 4, 2011

Second youngest son beats third youngest son beats eldest son beats any grandchild I think. And of the grandchildren, children of the youngest will beat children of older sons.

Best Friends
Nov 4, 2011

Yeah I kept getting so many kids I'd have trouble keeping track or even caring who was who without really trying. It's made me really appreciate all the goofy finger-on-the-scale things ck2 did with fertility to make it so that families stayed mostly on the smaller side, even if it was unrealistic.

Best Friends
Nov 4, 2011

Being able to make friends and lovers at will is easy mode yeah. I think that gets to the heart of why it feels like ck2 with a cheat code: you basically do actually have a cheat code button for the interpersonal relations that the game is based on. At the very least friendships and lover relations should take two to tango like real life, instead of being a one sided dice roll heavily in the player's favor.

Best Friends
Nov 4, 2011

I liked the Jade dragon approach of it being an off map entity you could interact with. I didn't like all the artifact and associated stat inflation aspect of it but the general concept of 'here is this foreign superpower which mostly does not care about you or anyone you know" was imo good.

Best Friends
Nov 4, 2011

Yeah I feel ck2 is still better than 3 in a bunch of ways but I am fully confident ck3 will fully surpass 2 in a year or two.

My biggest problem with ck3 is that it's just way too easy to make people like you. Once a lot more internal politics develops I think that will be fixed.

Best Friends
Nov 4, 2011

Having one type of unit be better than a diverse arrangement of unit types is, imo, bad. Ck2 also had that problem. I think the core issue is the designers like having lots of numbers and formulas but don't actually work out what those formulas result in. the failed pursuit of complexity results in the simplest outcome: just get nothing but one thing cause that results in the highest number. An easy way to mitigate this would be to increasingly lessen the effectiveness of duplicate MAA types I think. Or apply a bonus to complimentary unit types. This would have the benefits of making what the AI currently does more effective and would also be much more intuitive for new players, while still leaving plenty of room for min maxers to crunch things.

Best Friends fucked around with this message at 07:43 on Dec 21, 2021

Best Friends
Nov 4, 2011

Weren’t wars to release hostages / concubines in ck2? Though I don’t think they ever worked quite right

Best Friends
Nov 4, 2011

Hryme posted:

No she was the sister of a baron and didn't inherit anything. My son married her when he turned 16 and she was 18. I swayed her to get her to convert to catholicism and then didn't look at her until 6 years later when I wondered why they had no kids yet. When I looked at them I noticed they did have a kid but he was wandering with his mother and I didn't get any notification that he was born. I have no clue why she started wandering. With wandering I mean she and the kid are guests at other courts. Not officially connected to any court.

I’m sorry, maybe it’s because he was rushed into this - but your son is a bad husband.

Best Friends
Nov 4, 2011

SnoochtotheNooch posted:

Not to drum up a bunch of political poo poo, but shouldn't the islamic societies still have slaves in this time period? I feel like that should have some impact on income/manpower for the turks at least.

Historically, there should be some slaves at basically every place in the map and lots of slaves in the Islamic areas. Venice and the Vikings should have slave trading be a big part of their economies. But, they’ve never wanted it to be that kind of game, and I agree personally. Way too dark for the fun medieval rpg with map elements

Best Friends
Nov 4, 2011

Every single time I try to impress someone with my new language, I roll the 33% chance to accidentally insult them. Is this a known bug or am I just legitimately very unlucky? No mods.

Best Friends
Nov 4, 2011

I liked the ck2 mechanics where the game would implement a quiet backend birth control level - npc non rulers mostly maxed 2 kids per couple, rulers it would slow way down at 4 kids per couple. And in polygamy games, it seemed to max have 10 living children total at a time.

Smaller families are not realistic but it did make me much more aware of and concerned for each kid. In ck3 after the fourth kid I’m like “ugh which one is this??”

Best Friends
Nov 4, 2011

PittTheElder posted:

The Dissolution faction I am highly skeptical of. How many empires even went through that sort of split? Even the Ummayads I don't think actually went down that way.

Meanwhile I'd expect the AI to completely explode every game under that pressure...

Ck3 desperately needs more internal politics and challenge in maintaining a big empire but yeah this seems like the stellaris special of “mechanic trivial to manage for the player but impossible for the AI”

But who knows maybe it’ll be great.

Best Friends
Nov 4, 2011

Going to disagree and say ck2 is a better game, but ck3 is a vastly smoother, slicker interface and experience. Ck3 won’t require tens of hours of trial and error to learn how to actually play like 2 will, but once you learn how to play 2, it feels a lot more alive and satisfying imo.

In ck3 you just get very little pushback or responsiveness to anything you do. Play a moron with no talents and antagonize everyone and die happily of old age. Be a small fish next to a big giant power block with a hostile religion and maybe lose a county, once or twice a generation. I wanted to see how far I could push it, so I changed religion from Christianity to “we worship trees now and marry our moms” in medieval Europe and everyone is more or less fine with it, somehow.

In contrast, where I fell in love with ck2 was one of my first games. I figured out tannistry enough to get my genius daughter as heir, and then once I took over as her…I lasted a year before getting assassinated. And it clicked with me - “oh, even though I had the genius trait and great stats, I had the deck stacked against me for my gender, and because a bunch of other people were in line to rule and were willing to kill for it.” The world was pushing back on my plans, and I’d have to figure out how to navigate that world.

Ck3 I drop in on once in a while, and drop it as soon as I re-learn how little pushback I get on anything. Ck2 feels like a world I’m interacting with, while ck3 so far feels like my own story is self contained and mostly unchallenged. But that’s just my experience so far, and I’m hoping that changes eventually.

Best Friends
Nov 4, 2011

Serperoth posted:

My Spymaster got replaced by some other guy with half his Intrigue, without any other changes, and I couldn't fire the guy (not even taking a money/prestige hit) for something like 25 years. All I got was a notification, but is it an event on the Spymaster's side, a scheme, or?

Sounds like they cashed in a hook on you. If that’s what happened it does come with a notification event I think.

Best Friends
Nov 4, 2011


I decided to hit the plot murder button for relatively trivial reasons and then got this event and was like “Jesus Christ. What have I done.” Such an absolutely over the top cruel murdering

Best Friends
Nov 4, 2011

Charlz Guybon posted:

Cowardly absolver is a little harsh, don't you think game? I don't think anyone should have that unless they're craven.



When your dad names you “baby” you get psychological problems

Best Friends
Nov 4, 2011

Charlz Guybon posted:

Infante is just Spanish for prince isn't it?

Oof. I knew there’d be a reason

Best Friends
Nov 4, 2011

Nobody Interesting posted:

How so? The only thing I've really noticed / hate about war in 3 so far is that attrition is absolutely brutal.

The player has a massive advantage over the AI unless you intentionally play like the AI does (keep diverse MAA and middling knights). The player could also game the ck2 system of retinues for a massive advantage but that was at least much less obvious and very hard to do accidentally (unless you were a republic).

Which is imo just part of why ck3 fails to grab me, personally - there’s very little pushback on anything. Vassals who hate my guts stay in line almost all the time, neighbors who could crush me just accept me chipping away at their territory, the people accept massive cultural or religious changes with basically a shrug. I feel like the only character on the map with opinions and plans.

That said the ui and graphic improvements are so good that I can’t go back to ck2. So I just play way less - once in a while I get a ck hankering (like right now) but then when I accomplish my goals in the game I just put it down until I get a hankering again. In ck2 when I accomplished my goals I’d come up with new goals or start a diff game somewhere else.

Best Friends
Nov 4, 2011

It seems like an easy improvement would be to make it so you can only have max 1 of a given unit type in your MAA. I thought about making a mod but I don’t know if that’s possible to adjust and also I am the worst programmer in the world.

It’s interesting that both ck2 and 3 have the problem of a diverse combined arms approach being vastly inferior to having completely uniform soldier types. That seems like a counterintuitive thing to incentivize.

Best Friends fucked around with this message at 18:01 on Nov 20, 2022

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Best Friends
Nov 4, 2011

Yeah when I first started up ck3 I see that one of my vassals is an “analytic villain” and I’m like oh poo poo I should watch out for him! But he’s just happy to be there. They’re almost all just happy to be there.

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