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Froghammer posted:Does this thread know about the Monte Cook Google story? When I get off work I'm gonna give you all the Monte Cook Google story
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# ¿ Feb 4, 2021 23:02 |
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# ¿ May 16, 2024 22:35 |
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Kestral posted:Honestly, with SA's status as the internet equivalent of a historically significant site, I can respect that. Yawgmoth posted:There's a not insignificant number of goons who think that the problem with [pick a word] is the word itself rather than the true intent of the person using it, and I think it's funny in the saddest, most ironic way that there are so many tone policing backseat mods on SA in 2021 when just a few years ago that poo poo would get you a ban and/or an ALOD depending on where you were spouting off. If we want to crack down on incidental slurs in smileys, go nuts, I trust the logic behind it and the people making the decision and I don't think we're losing something precious by doing it. And I'm saying this as a guy on the autism spectrum who (PERSONALLY, and JUST personally) doesn't feel strongly about the term (I don't say it, because I (1) don't want to and (2) I don't think everyone feels like me and I absolutely don't want to be an rear end in a top hat to them). edit: Leperflesh posted:I pretty much agree with you guys' takes on the sperg thing, and have communicated as much, but essentially it's in jeffrey and the admins' hands now and whenever they get around to it, I hope and will encourage there to be a sitewide discussion that raises issues like those mentioned here. For now though, this is not yet on the menu so the discussion is a bit premature. Drakyn fucked around with this message at 16:22 on Feb 13, 2021 |
# ¿ Feb 13, 2021 16:12 |
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theironjef posted:I would like an actually good game with humans alongside dinosaurs. I've read a bunch and every one fails for various crazy reasons. I don't even care much what the theme is, could be JP, could be Dinotopia, could be a mix, as long as the mechanics are good and there's no confederate apologia. As long as you've got that nailed down, it's a better start than they usually get. Make it a time-machine-guided ecology-designing project like a more specific Microscope; a deanthropomorphized multi-species community-building effort like a village-less The Quiet Year meets the Land Before Time; make it a crunchy squad-based tactics game around playing a rogue group of cloned Albertosaurus running loose in downtown Toronto and evading recapture while finding food; make it about trying to find the safest, fastest way off Isla Sorna circa 1994 with nothing but a broken radio and four stranded retail employees. Just so long as it's actually about the dinosaurs, rather than them being part of the background bestiary in place of deer, bears, and elephants.
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# ¿ May 13, 2021 22:06 |
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Epi Lepi posted:I have an unrelated to CR question: Mr. Maltose posted:I would absolutely say Dread would be perfect if you're leaning horror but that's very reliant on being physically in one place with a Jenga set and that's not really an option for most people these days. edit: mellonbread posted:Would help to know what tone and mechanics you're shooting for - a DCC style bloodbath with a troupe of expendable characters? Something more like CoC where the characters are fragile, but can spend "luck" or other metagame resources to divert death? Drakyn fucked around with this message at 19:13 on Jul 13, 2021 |
# ¿ Jul 13, 2021 19:08 |
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KingKalamari posted:For Alien: The Stress mechanic where players accumulate stress dice, which are rolled alongside their regular dice for skill rolls and allow the chance for extra chances at success but also also open up the increasing possibility of causing the players to fly into a Panic when a 1 is rolled on them, very accurately captures the feeling of rising tension and anxiety within the films themselves. The game also uses asymmetrical mechanics for human and xenomorph NPCs, which makes the xenomorphs feel like a much more powerful and alien presence. It also includes a very well designed "stealth phase", where the players are exploring an area while potentially being stalked by hostiles (Who are controlled by the GM and have their own, separate mechanics for this phase of play), which really captures the paranoia from the scenes in the first movie where the crew is trying to find the xenomorph.
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# ¿ Jul 20, 2021 17:54 |
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KingKalamari posted:Sure, I just need some time to get an effortpost together.
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# ¿ Jul 22, 2021 16:23 |
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KingKalamari posted:Alright, I've got some time now, so let's get to that effort-post I promised on the Stealth=Phase mechanics of the Alien RPG. edit: Imagined posted:I thought the correct way to play Baldur's Gate / BG2 was to quicksave every ten feet for the entire game and keep going that way until you wipe on a fight a couple of times, then sigh, reload once again to the save right before the fight, and slam the button on all the spells and scrolls you've hoarding and never using throughout the entire game. Drakyn fucked around with this message at 00:53 on Jul 26, 2021 |
# ¿ Jul 26, 2021 00:50 |
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mellonbread posted:It's fun to put things into simple, evocative boxes, even if nobody agrees on what exactly those boxes mean.
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# ¿ Aug 17, 2021 20:22 |
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Tulip posted:https://forums.somethingawful.com/showthread.php?threadid=3902681&pagenumber=1&perpage=40 I am now legally obliged to deluge you with a sampling of clown units from the clown mod for noted game for clowns: Dominions 5.
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# ¿ Aug 19, 2021 01:24 |
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Halloween Jack posted:That's just FYAD GetDunked posted:Esteban is chaotic evil. In conclusion, Esteban is a land of contrasts.
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# ¿ Aug 19, 2021 17:17 |
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OpenlyEvilJello posted:Originally ported by another goon but later updated by Mu., who added new content such as moths posted:Did we ever find out where that Barrier Peaks UFO came from?
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# ¿ Aug 19, 2021 22:51 |
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Leperflesh posted:regarding D&D character creators from last page...
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# ¿ Dec 2, 2021 18:09 |
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dwarf74 posted:Still unclear but it involves Vengeance and Beauty and Trickery! Here's one. Notice how vengeful, tricky, and beautiful it is.
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# ¿ Feb 12, 2022 00:07 |
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Andrast posted:I am the target audience for splat bloat. If you don't know the slang this post becomes something frightening to see in the light of day.
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# ¿ May 7, 2022 15:57 |
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Ratoslov posted:
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# ¿ Sep 3, 2022 15:59 |
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I'm well aware that not everyone cares as much about dinosaurs as I do, but this kickstarter still feels worthy of reposting simply based on the authors: a team of goddamned paleontologists (including paleoartist Mark Witton) are doing a 5e dinosaur supplement. [...] Nathan, who I used to teach back in his undergrad days, approached me about illustrating this book at Christmas last year knowing full well that I don't do the whole tabletop gaming thing. My entire experience with such gaming was condensed into one evening about ten years ago, so everything I know about it comes from cultural osmosis. I believe it involves a traditional fantasy setting, dice, campaigns run from behind little cardboard houses and... Jeremy Irons? He's part of this somehow. Fortunately for us all, Nathan wasn't interested in my knowledge of RPGs. Instead, he wanted my art so he could create a 5th Edition supplement featuring modern, scientifically-informed takes on prehistoric animals. There are, I understand, already some dinosaurs in official D&D canon, but they're apparently pretty "standard" and not especially accurate to their true palaeobiology. Realising that the reality of dinosaurs is way more interesting than their pop-culture stereotypes, Nathan wants to bring a diversity of extinct animals to your campaigns, each with stats and abilities inspired by their real anatomy and hypothesised behaviours. He's also taking inspiration from palaeoenvironmental reconstructions of specific geological formations to create new, science-informed worlds for your quests to take place in. Furthermore, he's creating palaeo-based player races that should be new and interesting, not predictable and familiar. With this supplement, you'll be able to play as folks inspired by azhdarchoids or obscure ornithischians rather than generic "dinosauroids". I'm sure we're going to meet all these goals. Even writing as I am — someone totally ignorant of this vast topic — I'm pretty confident that there aren't many palaeontology 5th Edition projects being guided by four published, PhDed scientists. If you've ever felt your tabletop campaigns were lacking a Yutyrannus ambush, a surprise encounter with Gigantspinosaurus or a Microraptor player companion, this is the book for you. To bring all this to life, Nathan has full access to my artwork portfolio and is also commissioning me to do new pieces, both of species I've not yet painted as well as new works showing adventurers interacting with scientifically-credible extinct animals. You can get a flavour of what the latter will involve from the cover, which has already been painted and (provisionally) designed, below (NB: a professional designer will be putting everything together next year, so what you see here and at Kickstarter is only indicative of the final product, not finalised book content). This piece was very much a collaborative effort: I can handle dinosaur art well enough, but Nathan's got a tight grip on the more fantastical content and is steering me accordingly. I was thoroughly told off for including an orb staff in an earlier iteration of this image, which I now understand is the tabletop adventure equivalent of legwarmers.
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# ¿ Oct 10, 2022 14:13 |
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Libertad! posted:Neat! IMO this would go well with Planegea, a prehistoric 5e setting recently released by Atlas Games. And it looks like the DDD guys agree because they popped up on Planegea's reddit.
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# ¿ Oct 11, 2022 00:52 |
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Xiahou Dun posted:Ah then maybe I'm misreading your post because what I'm objecting to in specific is that you seem to assuming that this has to be as part of some kind of narrative free space (the conversation to keep using PbtA terms) while I'm arguing that there's good mechanical space in there. I don't think legalistic arguing about properly citing which spells may or may not do cool-ranch damage is a particularly fun implementation of that design space, but that's not the only way it can go. Another way to think about it would be like having a rigorous way of balancing FATE aspects.
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# ¿ Dec 24, 2022 17:53 |
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CitizenKeen posted:Speaking of tactical RPGs, Grant Howitt and Chris a Taylor have a playtest out for Hollows, their tabletop Souls-like deconstructing toxic masculinity. The Bludgeon posted:Yo u ar e s t ro n g . Yo u ar e t h e s t ro n g e s t . Th e a l p h a . A p e r f e c t mac h i n e . More symbolically, I'm guessing it comes through strongest in that 'anchoring' the Lord of a Hollow (basically catching their soul in a spooky jar and freeing them from being trapped in their worst form) is both more difficult AND more rewarding than simply murdering them to death and thereby defies what the rest of the game is pushing where murder-or-be-murdered is the whole of the law and the only way forwards. Simultaneously, although the game makes it extremely clear that Hunters are doomed to eventually turn into a Hollow themselves no matter what, it also points out that successfully anchoring a Hunter AFTER they do this is the only way for a Hunter to permanently escape being a walking nightmare-murderer-come-nightmare. So your character's surroundings and background all tell you you're an evil screwup, your most powerful tools tell you appealing lies about how much better than everyone else you are because you can use them to cause harm, and the easiest way to continue forward and gain power is to mindlessly hurt things until you turn into exactly what you're fighting... or you can go out of your way to do the hard work of dragging other people out of their own misery and your friends can do the same for you and you get to escape the cycle. Please tell me the bits I'm completely wrong about and or missing entirely, I'm earnestly curious.
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# ¿ Jan 5, 2023 03:33 |
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Lemon-Lime posted:Not sure why you feel you've missed something - I'm fairly sure that reading is correct. I'm tired, habitually, unobservant, and rambly :p Though the second fits right in with not noticing I got something's point correctly.
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# ¿ Jan 5, 2023 14:22 |
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sebmojo posted:Blubbersworn
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# ¿ Jan 7, 2023 21:52 |
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sebmojo posted:https://mobile.twitter.com/RobertGReeve/status/1496621153426755592
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# ¿ Mar 13, 2023 23:05 |
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Lemon-Lime posted:Do we have a solo journalling RPG thread anywhere? Wretched posted:The Wretched is a solo journaling RPG played with a deck of cards, a tumbling block tower, and a microphone. So if you want to draw cards and find out what horrible things you have to deal with and then write them down maybe that's something to look into?
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# ¿ Mar 16, 2023 00:58 |
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'Degenerate,' sadly, doesn't work quite as well for that purpose.
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# ¿ Jun 27, 2023 04:21 |
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Thanlis posted:Niven’s pretty bad. He’s just much quieter about it.
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# ¿ Jun 28, 2023 14:56 |
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Splicer posted:Animal Handling and Animal Care are separate skills because
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# ¿ Jul 21, 2023 19:56 |
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Eat, Pray, Love, Gaslight, Gatekeep, Girlboss.
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# ¿ Aug 6, 2023 12:31 |
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Leperflesh posted:Does Flying Circus also model the total loss oil system of the Sopwith Camel, which constantly sprayed the pilot with an aerosol of castor oil that - allegedly - gave them such bad diarrhea that pilots would drink gin before flying as a countermeasure?
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# ¿ Aug 7, 2023 18:30 |
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# ¿ May 16, 2024 22:35 |
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PuttyKnife posted:He is a biologist trying to be a humanities scholar while actively avoiding the humanities. He would be less misinterpreted if he actually sat down and engaged with all that. It’s super frustrating to see him fumble through a number of well established concepts because of it. Could have been way more widespread if he had.
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# ¿ Mar 29, 2024 14:29 |