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Ravus Ursus
Mar 30, 2017

I think the more interesting but is that there's the class and then kits. And it seems like your class or hard locked but you can swap kits around whenever?

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Ravus Ursus
Mar 30, 2017

Bucnasti posted:

Yeah you would think that, roll under is pretty obvious but look at this bit from the article HOW TO USE NON-PRIME-REQUISITE CHARACTER ATTRIBUTES in Dragon Magazine #1 from 1976.



There's a lot to unpack here, beyond just the crazy mathematical gymnastics involved in this system, not only does the article indicate that there was no standard way to adjudicate non-combat actions, but the article also refers to non-prime-requisite attributes, but doesn't indicate how this differs from prime requisite attributes in any way.

My favorite part is at the end where it says "EVERYTHING ELSE -- You get the idea."

This is one of those things where games and movies talk about the advanced precursor technology that was lost, and it turns out it was poo poo like this.

We don't need to go back to the origin people, we can make new and better things with what we've learned. It turns out all that lost lore was lost because it was garbage .

Ravus Ursus
Mar 30, 2017

Griddle of Love posted:

A real Gundam RPG, and I say this with love in my heart for Gundam, would need rules for monologuing someone to death. COLONY DROPS

Ravus Ursus
Mar 30, 2017

Nessus posted:

I thought about this a fair bit and colony drops have such immense narrative scope that it almost feels like a UC Gundam-esque game would need some kind of narrative rules for the Signature Atrocity, since it defines and escalates the nature of the war. You actually would have to strategically create a situation where PCs do not have agency over the outcome of such a decisive thing. (This doesn't mean PCs couldn't prevent or avert a colony drop, in the sense of the literal physical/military event, of course.)

You have the atrocity pool.

After players engage with the enemy forces eventually one stands out and they've developed a RIVAL. The pool gets a point.

Out of mech events mean they interact with the rival in social setting and they generated TENSION. The pool gets a point.

They have a climactic DUEL or challenge each others IDEALS. The pool gets a point.

Eventually, something has to give and after enough of these and other events driving the atrocity pool reaches a threshold, the villain will commit a WAR CRIME. Might be a colony drop, maybe a genocide or biological/chemical weapon. Or maybe they defeat a capital ship in an especially hosed up way. Like disabling engines and pushing the immobile ship into the gravity well of a star so they get the worst death.


quote:

Mao talk

I bet he'd be a fan of GMs.


quote:

Lancer and Beam Saber

I'm pretty sure Beam Saber is straight up Gundam and Lancer has enough transhumanism in it that there gotta be a least a little Gundam leak in it. Though AC4 had a fair bit of that, so did 2 I guess.

Leo's Klein and the space hive would be a dope Signature Atrocity to unleash.

Who wins that fight? Nine Breaker and the space hive or Amuri with the ghost of Ramba guiding him?

Ravus Ursus
Mar 30, 2017

LatwPIAT posted:

The intro and first half of 08th MS Team, so the game is about ground pounders dealing with small unit tactics, incompetent officers, and passing time at the base getting drunk and submitting song lyrics to Radio Free Federation.

That's just the army tho.

Ravus Ursus
Mar 30, 2017

John Romero posted:

i feel that i am more interested in buying accessories for tabletop gaming and board games than i am playing them



I have never, and will never, play any of this. But I thought the casts were sick and I am incapable of not getting a bunch of poo poo from a set. So I have most of "wrath of kings" and "others: seven early sins"

I'm pretty sure I spent 40 bucks to buy poo poo I already had so I could get a KS only unique mini.

I haven't painted any of it either. It's in that tote in my basement. That tote is now full with another one on top of it half full.

This doesn't account for the model cars, Gundams, and the entire Monster Hunter game sitting in my basement.

The gear for it all is in my home office desk.i haven't painted or played anything since June 2022.

Ravus Ursus
Mar 30, 2017

sirtommygunn posted:

Typically you'd find the table underneath the game.

Spreadsheets under the game if you need to protect the table.

Ravus Ursus
Mar 30, 2017

My favorite error from the PoD from drivethrurpg are when I was talking with an indie dude who said 2 customers had issues and reached out to him.

1 got the book with the right cover, but the internals was the Bible.

Another had the book, right front and back coverm the interior was porn. No articles, just 200 pages of porn in black and white in a glossy softcover booklet.

So yeah, that poo poo can get weird.

Ravus Ursus
Mar 30, 2017

DalaranJ posted:

Should it have been based off the setting of SMT 3? (No)
World's greatest debate, closed on page 108.

I would've been on board if they pitched it as the demifiend not existing and this being an alternative take on the events. Instead it feels like someone converted the Prima Strategy guide into a campaign.

Ravus Ursus
Mar 30, 2017

I mean, if you feel the need to respond you can hit em with facts.

Game mechanics cannot be copy written.
The document you've created is a legally protected interpretation of those rules.
The SRD you've made allows people to use your document to create content that, while compatible with another system, doesn't rely on that system.
That guy can pound sand because unless you get a C&D they can eat poo poo.
Even if you get a C&D: lmao.

Edit.
Also it's free? Lololol the guy is a weirdo.

Ravus Ursus fucked around with this message at 00:39 on Mar 14, 2024

Ravus Ursus
Mar 30, 2017

Having just skimmed through it, you would have more to worry about from Evil Hat than Marvel. And even then I think the most they'd do is tell you to pull it down unless you comply with their license restrictions.

Ravus Ursus
Mar 30, 2017

Covok posted:

What do you mean by Evil Hat restrictions? According to their SRD, it is a CC Attribution.

https://fate-srd.com/official-licensing-fate

Yeah I thought you needed to slap the logo on the front cover. I know you have the reference in the book itself so that's probably fine?

Honestly not worth worrying about. If they're gonna do anything you'd get a letter or email before it escalated, especially since it's free.

Ravus Ursus
Mar 30, 2017

Splicer posted:

Why though?

Like, start thinking of a detective game. Presumably you're emulating the detective genre. Let's say it's a Sherlock Holmes style genius + normal-but-still-capable people setup. You don't need to track the difference between +2 smarts and +3 smarts in that because PC "mental capacities" are either Sherlock or Not Sherlock. Everything after that is skills.

Let's say it's more of a CSI deal - well, everyone there is "smart", they just have different skills. You might have one guy with a "photographic memory" power as their gimmick but there's no need to go down the route of "I have +3 to spatial reasoning" when "I'm trained in crime scene analysis" is much more straightforward.

That's what I mean - start designing your project and add components as you discover you need them. If you decide you're probably going to need a component before you've even started then odds are you're going to end up warping your project to accommodate the component rather than using the actual best components for your goal.

You're absolutely right, the problem lies in that people are trying to make an all in one system that can adapt to anything.

I imagine that, back in the 70s, the 6 stats worked because they all more or less agreed on the abstraction they were using. As someone mentioned up thread, int was just magic smarts. And considering the vancian source, it's obvious that int was the closest way they felt they could mechanize the brain space to carry more spells than others. But those wizards were also in great physical shape and wielded swords too.

There's a reason rogues didn't exist in the first run, because they didn't need a class to do those things, it was assumed that these dungeon divers could all do that. Once the abstraction was deemed too broad we get this break down into further granularity until you have charisma meaning the ability to use magic through sheer force of personality but also lol nat 20 to seduce a dragon.

Making a universal system is a pipe dream unless you're doing a GURPS or AGE method where you have a core that slots different skins on top for different themes. But even that has its own struggles.

The modern indie scene has given each genre more room to experiment, and the relative success the Blade and Apocalypse engines show there are ways to operate outside that traditional ideology. The drawback is that the system only works for that setting or that game.

You can't pull Blades in the Dark's core and apply it to high adventure fantasy because it wasn't meant for that. You can probably take its core and modify it to suit that genre, but you'd have to sacrifice its ability to represent other genres.

And that's fine? It just requires a lot of work and buy in to make that happen. And too often a slap dash of D&D is "good enough" for most people.

Ravus Ursus
Mar 30, 2017

lightrook posted:

What I'm saying is that Final Fantasy 1 had the right idea by having Fighters that promote to Paladins and Thieves that promote to Ninjas, i.e. gaining overtly magical powers as part of the expected progression.

I'm in board for this. But I also want a system where Fighter is just this dude who wreck house and a trio of adventures struggles to kill because he's just so good a being a fighting man.

https://youtu.be/XaI-EOVpDvo?si=M_jhI9d6R01b-k0N

That knight is quintessential fighter. Slapping down a barb and rogue, he flex out of a god damned Hold Person spell. They had to drop part of a building on him to put him down.

Ravus Ursus
Mar 30, 2017

Ghost Leviathan posted:

There's definitely been problems when RPG books are made more for being fun to read than usable to run a game, but it absolutely is possible to overcorrect, yeah. Fragged Empire I was really interested in but I couldn't make heads or tails of what I was supposed to actually do with.

Figures the problem when nerds tend to be either theatre kids or engineer brained.

I vaguely remember someone from WotC saying that most buyers of books aren't DMs so they've started writing adventures as a sort of narrative. To the point that dramatic twists and such are obfuscated from the GM until the appropriate moment in the narrative.

To the point that the GM needs to read well in advance to avoid having a primary secret antagonist being killed before they'll have actually accomplished the events that drive the plot forward.

This is obviously anecdotal because I can't remember what specific adventure it might've been. But some of the stuff I have flipped through really does feel like it's trying to tell a story rather than present the tools to run a campaign.

Ravus Ursus
Mar 30, 2017

I thought I was going crazy but I'm not. Green Ronin put out a D20 Black Company ttrpg back in 2004.

Schwalb was lead designer on this thing? And apparently Shane Ivey was a researcher on it back then so it's got him probably doing similar work here.

And the cover of this was done by Wayne Reynolds. This industry really is like 6 white dudes sharing a basement apartment.

Ravus Ursus fucked around with this message at 02:35 on Apr 10, 2024

Ravus Ursus
Mar 30, 2017

Hyphyz only has hot takes because he's stuck in the ttrpg equivalent of "Encino Man."

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Ravus Ursus
Mar 30, 2017

Kestral posted:

This is only tangentially related to tradgames, I know, but since we have a lot of people who play on Discord / VOIP, maybe this is a good place to ask: any recommendations for a wireless headset on the basis of mic quality, rather than sound quality? The headset I use for my Discord sessions has basically disintegrated, and while I'd love to get a wired one because the mic quality is so much better, I'm one of those GMs who has to pace around while talking, so it's wireless or bust.

Really missing my Turtle Beach Stealth 450s, hands-down the best mic I've ever encountered on a wireless headset, but they're impossible to find now for less than $250ish new. The Stealth 700s were somehow a massive downgrade.

You can turn a wired headset into a wireless one with a DAC. You plug the headset into that and then sync it to the PC via Bluetooth. Then you keep it on you and walk freely. As a bonus you can pump better quality audio out of your machine with that.

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