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Black Pants posted:For anyone who's worked with ModTweaker/CraftTweaker, this is the kind of syntax KubeJS has: Whether they do or not, it seems like a modern way to interact with recipes.
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# ¿ Jan 6, 2021 14:59 |
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# ¿ May 15, 2024 18:38 |
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Happy Hedonist posted:Does anyone have any experience with playing modded minecraft with a controller? I know that sounds dumb but I can’t sit in an office chair and play games atm due to a medical thing and I miss modded minecraft. With all of the hotkeys I know it’d be difficult, but a mod that let me bind to a controller would work. I’m gonna need a keyboard in front of me for some stuff, but it should be possible? Khorne fucked around with this message at 22:52 on Jan 9, 2021 |
# ¿ Jan 8, 2021 23:34 |
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Qubee posted:Finally got Refined Storage up and running and this computer makes life so much easier. It's not a chore anymore to craft stuff, I wish I'd made it sooner. Although with tinkers crafting bench and the mods that give you reasonable hotkeys to interface with your inventory/chests it's not that bad without it. That all seems missing from 1.15/1.16 though.
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# ¿ Jan 17, 2021 19:12 |
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I mostly do in the side of a hill/underground/in a pre-generated structure to start. Especially now with phantoms. Pre-phantoms building above the ocean or some tiles above a clear field and then jumping a gap to get in were great because you never had to deal with mobs. In newer versions (1.15+ for sure) you can do your base above bedrock in the nether with 100% consistency using just one ender pearl, but quite a few modded things don't work right up there. It's mob free and cleared for you. Also allows really fast travel to anywhere in the world. Putting your entire base in compact machines is cool too, but by the time you can access them you have infinite everything so it's kinda hard to justify moving. Khorne fucked around with this message at 15:36 on Jan 21, 2021 |
# ¿ Jan 21, 2021 15:34 |
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Truga posted:i'm just waiting for raytrace custom shaders to come out of patreon early access hell because even as a vanilla enjoyer lmao @ bedrock edition But bedrock does have insanely good performance compared to vanilla. Just wish they'd go back and implement lots of behaviors that exist in java mc. e: to be fair to bedrock, there are a few cool mechanics that only exist in bedrock. Just not the same amount. Khorne fucked around with this message at 17:29 on Feb 7, 2021 |
# ¿ Feb 7, 2021 17:20 |
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Mycroft Holmes posted:Am i the only one who hates magic mods? If you offer me a non-magic way to do things it's almost always more organic to reach and use in the context of the game & other mods. If you want to get started in a magic mod you are starting from a weaker place than where you're at progression wise, and if you start with magic you aren't progressing in the other aspects of the game. That's why I described most of them as having parasitic design. They only really try to bait you in with the one killer feature other mods don't offer that lets you do some other thing easier (blood magic, astral sorcery in particular do this. some other magic mods did this with move speed boosts early game.) I'm also making this post largely hoping someone tells me why I am wrong about magic mods. I mean I get why the people who like them like them. Some of them have reasonably fun gameplay loops and are self contained games with cool boss battles, aesthetics, etc. The self contained part is why I tend to avoid them. Although I have done each major magic mod once except astral sorcery which I keep meaning to do but always end up doing other stuff instead. It doesn't help that rf tools covers most of the astral sorcery features that are really useful outside of astral sorcery. Khorne fucked around with this message at 23:15 on Aug 13, 2021 |
# ¿ Aug 13, 2021 22:58 |
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Mycroft Holmes posted:is there a point to doing Forestry in GTNH?
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# ¿ Sep 20, 2021 01:05 |
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tfw you don't have enough time to play modded minecraft and a bunch of other cool games you want to play
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# ¿ Jan 24, 2022 19:05 |
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death cob for cutie posted:Does anyone have any good reading on creating Minecraft mods? I'm a reasonable programmer in Python but the entire Java ecosystem and all the build bullshit and etc. isn't helping. There's a link in the OP to some guides on the topic, but they're all video tutorials, which I think are kind of bullshit for learning tech stuff. I've found this guy's stuff, which reads as OK for now, but alternatives are always useful. McJty's tutorial always seemed decent to me. There's a companion github repo, too.
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# ¿ Apr 25, 2022 19:44 |
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uniball posted:tmux if you’re lazy, systemd if you want to be a big nerd nohup minecraftservercommandhere & but systemd is even lazier longterm than the other solutions and there are service files you can copy paste for minecraft all over google search results.
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# ¿ May 13, 2022 21:41 |
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Dr. Chainsaws PhD posted:so multimc no longer loads curseforge modpacks, which sucks but makes sense. but it also can't import from zip anymore either??? is there any way to get modpacks without having to install their stupid WoW launcher poo poo. i know of modrinth but all of their packs are vanilla lite. e: I see this is curseforge and mod authors attacking the community again. Technically you can patch any existing mod loader to still work with a few lines of code edits. The situation is mod authors can tick "disable 3rd party access" or something similar. Their mod will then be inaccessible by the API. This is causing all kinds of packs to break, and of course it's mods used everywhere like pam's, clothing api, silent core, etc that have done this. Ideally the community would boycott these mods and pull them from packs, but I don't see this happening. A number of things patched to do a workaround, polymc's is here and shows how easy it is. PolyMc was contacted by OW/curseforge and reverted here. Even though they're accessing a publicly accessible url, they're trying to argue it breaches their terms of service. Ferium (cli modpack manager) and ATLauncher will show urls to go manually download mods, but this is super annoying too. Khorne fucked around with this message at 21:00 on May 31, 2022 |
# ¿ May 31, 2022 19:40 |
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CommunityEdition posted:There must be someone who really likes project e, or there wouldn’t be so many mod packs with faqs saying why they won’t include it The other time it's cool is when you can use it for cosmetic/building blocks or some other highly limited list of things in a well thought out pack. It can work as an endgame tool kinda if it takes insane stuff to make and you can only use it for certain ultra endgame blocks or something. Khorne fucked around with this message at 01:48 on Jun 7, 2022 |
# ¿ Jun 7, 2022 01:30 |
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Xun posted:You can play Minecraft on the steam deck?!
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# ¿ Jul 6, 2022 20:18 |
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Impermanent posted:Wow they just go ahead and give you a door in a quest a few hours in to gtnh. "Masochistic pack" my foot. You get free cotton seeds from tilling the soil! GTNH has a lot of scope but is also not masochism. It's... pretty good at achieving the initial vision of GregTech without resorting to the masochism gregtech introduced to achieve that vision. If you want to finish the pack in a night or three and build all the cool stuff then go play something else. If you want a pack that will last a long while and have you figuring out various solutions at various tech levels then it's legit. It's more for people who get annoyed with the lack of continuity/progression/"meaning" in most normal modpacks than it is for people who hate themselves.
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# ¿ Aug 1, 2022 23:45 |
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SugarAddict posted:My guess is they're switching from java because they don't want to touch the poo that is whatever new licensing that oracle is coming up with, and it probably makes it easier for cross platform gameplay and such. It seems like a very superficial reason or a bad business decision. If you've been developing a game for many years in one language you probably don't want to port it to another. If they're doing a full rewrite it would make sense. Not sure they'd publicly announce a full rewrite. Khorne fucked around with this message at 03:11 on Aug 6, 2022 |
# ¿ Aug 6, 2022 03:06 |
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tokin opposition posted:Pretty sure anyone old enough to still be posting in a Minecraft thread on SA bought the game in alpha
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# ¿ Nov 2, 2022 15:41 |
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Rocko Bonaparte posted:How fussy are Mekanism gas machines these days? I am trying to set up that chain of gasses for the fission reactor and nothing is going to anything. According to the Mekanism Wiki, stuff like the chemical infuser have very specific sides and they can't be reconfigured. I haven't been able to extract from any side of a rotary condensentrator. I was setting up a Mekanism centipede with machines going rear end to face but it looks like they can't be arranged that way at all. The wiki is for 1.7.x or 1.6.x or something and severely out of date. You can configure all the sides through the UI. They aren't picky at all. Generally, if it won't connect it's because you're using the wrong state of the fluid/gas.
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# ¿ Dec 31, 2022 19:34 |
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Rocko Bonaparte posted:Hmm then it could have been decaying quicker than I was producing it then. I can't actually discount that. Not sure if that still works in the latest version.
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# ¿ Jan 7, 2023 16:21 |
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# ¿ May 15, 2024 18:38 |
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Gwyneth Palpate posted:GTNH has a LOT of forked, modified versions of mods (since 1.7.10 is largely abandonware.) In order to reconcile this, the pack has to have a secondary downloader pull down the changed mods. This process is fragile and Curseforge will randomly screw it up by overwriting mods, so it's unreliable.
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# ¿ Sep 20, 2023 05:52 |