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Danaru
Jun 5, 2012

何 ??
Yeah the whole "make agents waste time until they go home" thing made sense on paper, but in practice just ended with seven agents standing around confused blocking my entrance door open and allowing more people to just waltz inside :cripes: it's so much easier to just stay at yellow alert and have your guards light up anyone not wearing a jumpsuit even if you WANT to run a low heat stealth base

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Danaru
Jun 5, 2012

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I sigh and press the Jubei button as one of my minions once again lets a squad of robbers into the vault while looking for a place to smoke

Danaru
Jun 5, 2012

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reignofevil posted:

The original was very bold to gate important technology and traps behind a research system where you basically blindly mashed stuff together and hoped for the best but I'd be lying if I said I didn't go look up a published list of combinations every single playthrough so I can see why they'd change it.

Yeah on paper it's a cool idea and I liked it, in practice I just mashed the pay money to not interact with this button :v:

A complaint I saw was someone saying their stations frequently go unstaffed, which sounds immediately fixable by using the punch clock from the first game, has anyone seen if they took that out or something? (No hate on the reviewer of course, if they didnt play EG1 that's easily missable, I just want to make sure my usual bullshit still works)

Danaru
Jun 5, 2012

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You have to respect that even after being promoted to running his own evil organization, Ivan is still more than willing to shoot rockets at random enemy agents.

Like, literally, you HAVE to respect it. Otherwise he'll shoot rockets at you.

Danaru
Jun 5, 2012

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I'm still torn between playing as Max again, or getting The Boys back together by playing as Ivan and hiring Jubei and Eli('s son). I love how much the devs at Rebellion clearly loved the first game :3: it really shows

Danaru
Jun 5, 2012

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Just don't spill coffee on his suit

Danaru
Jun 5, 2012

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My spy cam was busted, looks like you'll have to send me to the dope-rear end island resort and casino for another week or so! Curse those nefarious masterminds!

Danaru
Jun 5, 2012

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I just now realized Ivan has a literal iron fist :allears: we have the same opinion on subtlety

Danaru
Jun 5, 2012

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One of the 'complaints' I saw was "it doesnt diverge much from the first game, but if you were a fan of the first you probably wont mind that at all." Which honestly just makes me more excited that's exactly what I want

Danaru
Jun 5, 2012

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:allears:

Danaru
Jun 5, 2012

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The fact that they have to say "YOUR MINIONS WILL NOT RETURN." so many times forces me to assume that directing play testing was a loving nightmare

Danaru fucked around with this message at 18:53 on Mar 30, 2021

Danaru
Jun 5, 2012

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deep dish peat moss posted:

You can just draw a too-big room then shrink it down after placing the objects. But yeah it's kind of a pain - another thing that's a pain (always is in games like this) is for example not being able to afford setting up all of my corridors right away because I can't afford it, then being forced to build rooms on a side of my base I don't want them in :mad: I just Cheat Engined myself an extra 100k at the start to place corridors

I will say at the very least, changing your base layout is infinitely more easy/actually possible this time around. I love these vacuum pack things all the minions carry around

Danaru
Jun 5, 2012

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Anyone know why I've got a notification on the room type icon, but none on the actual menu? I really want this notification to go away

Danaru
Jun 5, 2012

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Davincie posted:

Have you checked all the decor items?

Yeah, none of them have any notifications over them :saddumb:

Danaru
Jun 5, 2012

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Danaru
Jun 5, 2012

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*Record scratch*

Yup, that's me.

Danaru
Jun 5, 2012

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Junpei posted:

Which Masterminds are you all playing?

The only good masterminds are the one who can personally Slam Jam :smugbert:

Danaru
Jun 5, 2012

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QuarkJets posted:

Yeah I thought this was obvious but then a bunch of people were like "I want the russian guy who constantly blows up his own base" and I'm like "????"

Yes correct

Danaru
Jun 5, 2012

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I love this game so much guys

Danaru
Jun 5, 2012

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batteries! posted:

Thanks for the ideas, gonna rework some things already. You noticed how there's a door next to that dish right of the helipad? Is that accessible from any of the floors, or just decoration? It's even consuming power.

It's a door enemy agents can come in from, I think the cave on the ocean level below it is where agents go in to come through that door. Boy was I surprised when No Fun Allowed Olga came storming over that bridge for the first time

Danaru
Jun 5, 2012

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dogstile posted:

I recruited the er, old samurai and I just use his teleport when I need assistance in a place. He one shots a lot of enemies.

Glad to see Jubei is still going as an "I dont want to deal with this" button :unsmith:

Danaru
Jun 5, 2012

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Got real confused about the black lady roasting me while some white dude in shorts tried to sneak into my base, before realizing she's M and that gormless white dude is the new John Steele. I honestly thought it loaded the wrong model since I thought SHE was the new John Steele.

Plus Eli 360 noscoped him before he got inside and he was incinerated before she was finished talking. How the hell is SABRE still a superpower

Danaru
Jun 5, 2012

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I had to restart because in addition to the ghost notification I constantly had over the build menu, the fireballs constantly spewing from a piece of super loot didnt stop spawning even after the side quest was done :negative:

Danaru
Jun 5, 2012

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Ivan put in enough time henching that he can hench for himself. All these bougie geniuses who expect to just sit back and let the minions do the work are fools compared to Comrade Ivan :colbert:

Danaru
Jun 5, 2012

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MonsterEnvy posted:

Wait Wrecking Bola and John Steele attacked you at the same time?

Apparently Johns Steele are a neutral super agent or something, I thought they were still aligned with SABRE like the original in EG1

Danaru
Jun 5, 2012

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Omobono posted:

John Steele's boss is unaligned and she'll patrol any area in the world, bringing her vats of John Steele's clones with her.
Note: the cloning vats mention is a joke and I've no idea if it's true or not.

I like to imagine she's just getting randos off the street and hoping she lucks into one of them becoming a natural. If they fail at least you dont have to pay them

E: a decent way of dealing with investigators before valets is to just open the door and let them take pictures. Call the police do I look like I give a gently caress I've got building to do and I literally dont have time to incinerate your corpses

Danaru
Jun 5, 2012

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It makes me happy to think that the original John Steele's frozen corpse is still orbiting up there somewhere :unsmith:

Danaru
Jun 5, 2012

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Esdesu posted:

Is that the only way to fix it? I dont want to start my playthrough again :cripes:

The work around I've seen is to load a save from before you finished it, finish the side story again, and hope it actually stops this time. Hopefully it gets patched soon

Danaru
Jun 5, 2012

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Do super agents raise heat on the map? I had a sector running a heat reduction mission with Olga standing on it, and it still managed to gain heat until hitting 100 and locking down

Danaru
Jun 5, 2012

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When an investigator leaves carrying heat, does it transfer to a random zone under their FoJ's control?

Danaru
Jun 5, 2012

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Anyone figure out what specifically makes loot side stories disappear? My best guess is when new ones are added (say, after a main quest is done), if theres a bunch already, the new ones will replace some of the old ones.

Also does the meteor do anything besides look dope? Like, that's enough for me, but I want to know if I should put it somewhere soecific

Danaru
Jun 5, 2012

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What exactly does HAVOC do? It doesnt seem to even raise heat much, although once I saw it give a heatless mission for 100k, that was nice. Only once though

Danaru
Jun 5, 2012

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Captain Oblivious posted:

You blow up a region and then in the ensuing chaos you loot <something> for hella dollary doos.

Oh, neat, I thought I was missing something

Danaru
Jun 5, 2012

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I had John Steele stuck in jail for like three hours, it's right by my guard room, so every time theres a jail break, my guards all pile in and light him the gently caress up with stun bullets.

Unfortunately after interrogating a robot, it exploded and Steele once again escaped during the chaos. Then Ivan immediately ate him.

It was nice having a super agent off the world map for a little bit, at least

Danaru
Jun 5, 2012

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https://twitter.com/DanaruLP/status/1379451609646784518?s=19

Eli's the best

Danaru
Jun 5, 2012

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JerikTelorian posted:

What happens if a henchman hits 0 vitality? Do they die forever? Do you need to re-recruit them?

They'll drop to the floor around 5 vitality and have to rest for a while. I'm pretty sure the only way for them to die permanently is if you execute them yourself, which has an "UHHHH ARE YOU SURE" confirmation prompt

Danaru
Jun 5, 2012

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Scalding Coffee posted:

So I won't have to worry about a Super Agent killing them this time?

No, thank gently caress

Danaru
Jun 5, 2012

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Wait the horse spawns opportunities? Man I wish they were a little more forthcoming with loot info

Danaru
Jun 5, 2012

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I didnt realize brainwashing soldiers has them start off as guards, do saboteurs and rogues become advanced minions as well?

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Danaru
Jun 5, 2012

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Just tested it and saboteurs do turn into technicians when they're brainwashed :toot:

ChickenHeart posted:

-I'm a filthy-rich supervillain; let me research additional means of carting minions to the world map to ease the helipad congestion. Fancy yachts; private planes; freakin' submarines; they'd all fit right in an evil island lair.

The donut map even has this cool looking entry that you can never interact with, as far as I know :saddumb:

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