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time to annoy the devs for new end date dlc that only ends in 2036
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# ¿ May 23, 2021 22:05 |
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# ¿ May 15, 2024 06:20 |
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Raenir Salazar posted:Excited for which contentious real world economic theories/systems paradox ends up implicitly/accidently modeling as correct.
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# ¿ May 25, 2021 01:52 |
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nothing can possibly go wrong if we work the money printing machine to pay for this war
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# ¿ Aug 27, 2021 08:45 |
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if victoria 3 is able to model riverine warfare properly i will instant preorder
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# ¿ Nov 4, 2021 21:42 |
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Invent NATO symbols for the ancient past and the far future.
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# ¿ Nov 5, 2021 11:30 |
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Cease to Hope posted:nope holy poo poo that beard
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# ¿ Nov 8, 2021 03:48 |
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oh no the kid's a born republican
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# ¿ Nov 9, 2021 21:19 |
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forget straits we need lake and riverine warfare
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# ¿ Nov 11, 2021 02:39 |
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Beijing to San Francisco Ocean Rail Line.
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# ¿ Nov 14, 2021 21:39 |
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Zeron posted:I think it's just a name thing. It's just the step above National Militia where you still conscript people, but you can also have a big standing army if you want. And then it sounds like Regular Army puts more prestige on the standing army to encourage you to make it bigger and maybe restricts conscription a bit more? If I understand it correctly, Mass Conscription allows you to use the conscripted units you've raised as infantry units under generals for offensive actions while under National Militia, those conscripted infantry units cannot take any offensive actions at all, they can only conduct defensive actions. In other words the main difference is that the former military organization would allow you to gain or regain territory using conscripted infantry especially in early stages of the way while the latter military organization requires you to use regular forces in order to gain and regain territory and hope that the defensive garrisons can fight off the opposition's offensive actions in the meantime.
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# ¿ Nov 26, 2021 01:50 |
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DJ_Mindboggler posted:If the screenshots are nation-level, then a diverse nation will be unreadable. I may be basing this off of my mid-to-late game Stellaris xenophile experiences. i can only imagine the statistics technology becoming the most powerful tech to rush for in the game
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# ¿ Jan 13, 2022 08:32 |
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TwoQuestions posted:Looks like Journal entries are the replacement for Focus Trees (from HOI4), and I've not played enough CK3 to speak intelligently how they relate to that game. Can't wait to get a bug that continually triggers Great Molasses Floods until the end of time.
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# ¿ Jan 27, 2022 21:36 |
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I'm going to build a canal.
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# ¿ Feb 17, 2022 04:25 |
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Going to look for all the oil producing states and conquering them to fuel my social democracy.
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# ¿ Jun 26, 2022 21:10 |
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Tankbuster posted:Can't wait to do my taxes ingame too. Victoria 3 mod that updates every year but it's just messing around with a Form 1040 and checking if it's better to go with the standard deduction this time around.
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# ¿ Jul 13, 2022 19:39 |
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Getting all my heirs and monarchs assassinated until I roll the one who is Communist.
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# ¿ Aug 4, 2022 21:08 |
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Dorstein posted:edit 2: achievement for making Marx a monarch. Marxnarch
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# ¿ Aug 5, 2022 03:37 |
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Zeron posted:As long as managing huge nations doesn't turn out to be too tedious, I'm actually really looking forward to playing Russia. In some of the recent AARs they've literally had slaves with higher SoL than Russian Serfs so modernizing and liberalizing it seems like a huge fun challenge. Kind of like the USA except you can actually lose. IME the main annoyance I've had with large nations (played the leak) was that it's hard to precisely manage the production methods of the buildings because it's either change production methods for the entire sector or change production methods one building at a time. There's a lot of clicking involved once the number of buildings in a sector go past like five or so buildings.
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# ¿ Aug 14, 2022 21:34 |
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my one and only plan is to construct socialism with <nation> characteristics
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# ¿ Aug 31, 2022 01:23 |
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Baronjutter posted:One thing I noticed in the stream is that production method micro has a large potential to be the new annoying micro. It looks so easy to forget to change production methods, to change too much, and generally it looks like it will suck up a lot of time despite having fairly optimal solutions for each situation. It would be nice to have a little automation there, have an AI you can mostly trust to adjust production methods based on your local resource prices. Do you have enough affordable iron to switch from wood to iron construction, then it does so, otherwise it jumps back down to wood. It's definitely annoying ime for military stuff and switching armored trains on or off. Especially if you just want one command to be the ones with tanks while everyone else are trench infantry.
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# ¿ Sep 1, 2022 01:28 |
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Crazycryodude posted:Obviously I can't play the game yet but my reading isn't that aristocrats are necessary to order the idiot peasants to grow food, they'll do that just fine if you leave them alone. What they do is enable profitably extracting a surplus from agricultural industry, which is what the state and the player care about, but people don't just starve if you have 0 aristocrats. Hell, they're probably better off, but you the player/state aren't so gently caress 'em. Aristocrats also had jobs on the subsistence buildings last time I played the leak. They just kinda had lower profit and QOL consequently because subsistence buildings output little commodities for the amount of labor used and that's before the other rural buildings started decreasing subsistence output.
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# ¿ Sep 23, 2022 04:40 |
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Jazerus posted:gonna throw out a tip here that isn't immediately intuitive imo run headfirst into the credit limit if you're not going to be fighting a war for a decade or two it's better to get all the pops out of the peasant villages and into the new farms/mines/factories/cities asap
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# ¿ Oct 26, 2022 05:10 |
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Baronjutter posted:How do you change your government type? All my options are grayed out despite showing huge enaction chances. Is it because I'm still a subject under the UK? you need an interest group/party to support changing that law iow you need vanguardist rural/trade union to change to council republic etc
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# ¿ Oct 26, 2022 05:27 |
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Dr. Video Games 0031 posted:So uh, in my US game I noticed the whigs won the election in 1836 and Abe Lincoln was president already. I put the whigs in power in government and pushed the "ban slavery" button and... it just worked? And there was no civil war? Everyone is cool with it? The southern planters even like me still! So next I pushed the "multiculturalism" button to abolish racial segregation, and that just worked too??? have u tried pressing the communism button that one's the most reliable at getting people mad
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# ¿ Oct 26, 2022 06:25 |
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dead gay comedy forums posted:this. this is the procedural content that totally owns bones because you can definitely see some pissed off inheritor just throwing money at the fabians to piss off his family and to be edgy victoria 3 political reforms operate on the principle that 9% passing chance law? passes on first go 90%+ enactment chance and it takes a decade
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# ¿ Oct 26, 2022 07:18 |
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RabidWeasel posted:Other than only being able to build extraction industries in the appropriate areas, and local infrastructure / arable land / population restrictions, is there any reason to spread out industries or should I just ram everything into the province with the most space and pops? Autobuild only builds one level at a time so going wide is needed for autobuild to build multiple levels at a time.
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# ¿ Oct 26, 2022 09:38 |
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Tiler Kiwi posted:you can also just have a leader that wants it it's always funny whenever this happens and the rural/trade unions are left in the dust by the suddenly vanguardist army
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# ¿ Oct 26, 2022 23:27 |
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Anbeeld's Revision of AI has an autobuild that works capably for the player and I've had it take over management of my stuff in the lategame. It's also a mod with all that implies and its autobuild should've been the default for the game yeah. AI ofc is also more capable because of the stronger economy. dead gay comedy forums posted:Construction is the main vector of overproduction crisis atm because it does it really well because of how much it is demand responsive while also becoming a core sector of employment. From what I noticed, the majority of implosion clusterfucks that happened in games is when construction goes haywire for any reason and the chain reaction almost immediately devastates the player's economy (which is great!) Rescuing an imploding economy is certainly a very memorable if stressful experience as I throw everything at the wall to figure out why the loving number isn't going up and getting nervous as the debt goes way into default. My most recent one was playing as Communist Chile with a command economy and getting obligated into joining Great Britain's custom union followed by Great Britain imploding into revolution from radical liberals. Due to game quirks and ~pandemic~ my economy crashed hard from millions of GDP into high thousands at best and a deficit that has multiple structural failures baked into it like mandatory subsidies and advanced production methods. It was so bad that by the endgame you could spot where the economic depression hit just but the downward trends in the endgame charts. My extreme restructuring method was to destroy every single agricultural building so that subsistence agriculture could absorb labor in addition to restarting some production of goods; shifting production methods to primitive methods from advanced methods; and finally importing a lot of inputs which oddly enough helped me not only by securing a source from abroad but also by rescuing my distressed financial situation via tariffs. Those tariffs help a fuckload and allowed me to eventually pay off the debt even as consumption and income taxes crashed into the ground.
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# ¿ Dec 24, 2022 11:26 |
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TwoQuestions posted:https://twitter.com/PDXVictoria/status/1616088340100431872 i wonder what stops you from obliterating the aristocracy by mutual fund takeover or if there's an answer to that later on
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# ¿ Jan 20, 2023 03:44 |
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Groceries/clothing/furniture/tools is what I aim for when I'm playing small countries with small population. Jumping into a customs union is also another method I use to speed run development because it means my construction benefits from raw materials supplied by the owner and a market for the light industry goods. If I'm big with a population approaching hundreds of millions I focus on developing heavy industry while private investment takes care of the rest. Also I tend to build up early game on coastal provinces because ports contribute to infrastructure irrespective of the convoy contributions.
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# ¿ May 24, 2023 18:06 |
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State atheism gives you authority equal to state religion law without the downside of the religious interest group threatening civil war over going communist or doing things like giving other people and women rights.
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# ¿ Jun 6, 2023 01:13 |
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CapnAndy posted:It actually kinda bugs me that, according to the game, I am objectively making their lives better. I'm running an admittedly ahistorically progressive government, and their standard of living is poo poo. They're a bunch of starving peasants and unemployed laborers; by the time I'm done even the meanest among them will have seen their SoL nearly double. Yes, okay, some of 'em are gonna die in workplace accidents, but I've got regulatory boards and welfare, and it's not like barely scratching out a living on a subsistance farm was so safe either, y'know? You're not actively demolishing every industry in the colonies and turning every bit of arable land towards cash crop production, so you're pretty far ahead compared to IRL European colonizers.
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# ¿ Jul 28, 2023 22:09 |
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ThatBasqueGuy posted:turns out the 1960 german unification play comes with a few complications
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# ¿ Sep 19, 2023 23:42 |
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Lady Radia posted:maybe every paradox game but many, many strategy games are able to have an interesting set of tradeoffs for things like "what units do i want in my army" At the very least, it makes it easier to control which armies are the ones who use tanks and airplanes and which ones have to stick to trains and walking. I don't know how multiplayer affects the viability of that strategy because I haven't had a hellwar with the AI that required me to raise gigantic masses of trench/squad infantry to hold the line yet.
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# ¿ Nov 19, 2023 08:25 |
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Playing as Qing -> Republican China and I really love being able to reverse sway independents into being my protectorates. It was also really nice to see Portugal give up their treaty port without a fight.
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# ¿ Dec 3, 2023 20:04 |
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Gort posted:- Fixed a bug where an event script may cause error logging if Paraguay ceases to exist Didn't know that Paraguay existence is load bearing for the simulation.
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# ¿ Mar 16, 2024 04:49 |
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99% of the money got spent on advertising and marketing.
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# ¿ Apr 6, 2024 23:25 |
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It's more than possible to win wars by dint of sheer infantry mass especially early on when artillery hasn't reached the lethality of later artillery. Switching to as much artillery and cavalry as possible makes it easier to keep casualties down though and they fight on the defensive pretty well especially with the later techs that replenish troop strength faster.
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# ¿ Apr 29, 2024 00:07 |
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# ¿ May 15, 2024 06:20 |
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That said, if the province is a coastal one, consider an inland province instead if you don't want to be stuck with a capital garrison death stack sitting on it the whole game to stop capital sniping.
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# ¿ May 4, 2024 02:14 |