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MonsterEnvy posted:For the most part their positive aspects have been surpassed by their negative aspects. Their worshipers may have more nuance and view their patron with positive features. But the Chaos Gods have long been overtaken by their worse natures. I agree and I think it's mostly an issue with the framing of all these stories. Every rulebook/codex/battletome has always had some little bit where they mention that the Chaos gods have positive aspects, e.g. Khorne can embody martial honour and Tzeentch hope and ambition. But ultimately they're the bad guys of the setting and they need to be cast as threatening and dark. So the metaphysical aspects tend to get lost under a wave of horrible evilness.
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# ¿ Jun 16, 2021 18:49 |
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# ¿ May 16, 2024 08:48 |
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AnEdgelord posted:Guessing we will get a Stormcast box and Kruleboy/Orruk Warclans box to go with Dominion just like how we got a Space Marine box and Necron box after Indomitus. Great! I had my first game of 3rd Ed last night too (I've played like 3 games of 2nd Ed, over about a year). I also found it really interesting, there were a lot of bits where I found myself thinking what I could of / should of done with command abilities or picking certain units to fight. Is it me though, or do some games seem to be dominated by huge god units? Like the Morathi you mentioned, or Archaon? My opponent had a bloodthirster and until I finally took it down it just melted things one by one. I guess to some extent this has always been the Warhammer way - I remember complaints about hero hammer in 5th Ed WHFB, although I wasn't old enough to fully understand the games tactics. But I'm much more interested in pushing around the little soldiers than seeing my ultimate hero mk2000 obliterating the whole enemy army. Is it m
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# ¿ Nov 15, 2021 22:55 |
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Thanks all - and yeah, I wasn't complaining about the Bloodthirster, I do understand it isn't on quite the same level as Archaon, Morathi, Teclis et al. It did indeed go down eventually despite the Heroic Recovery action being used a couple times. Its particular command ability (I think my friend said it was its command trait as his general) to fight twice, immediately, was very intimidating though! My Doombull and Chaos Lord between them wee eventually able to bring it down, although he was extremely unlucky not to kill both of them when he attacked, Finest Hour on my Doombull combined with 2 luck saves is all that kept me in it. Minotaurs (bullgors) are insane damage dealers BTW. That is sort of what puzzles me when just starting this game. I was never a competitive WHFB player but I was quite read up on the rules and it all sort of made sense to me, some units had lances or great weapons, some had sword & shield, I'd kind of internalised what they did and had an idea of how killy units were based on their appearance and reputation. Now it's just a strange new world of discrete warscrolls. For example, Chaos Chosen, as tough or less tough than Warriors for more points, don't seem that much more killy. Exalted Champions, which I'd sort of figured would be like Lords just a bit less so, have a very random D6 attacks. Why? I haven't yet arrived at the point where it all makes sense to me.
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# ¿ Nov 16, 2021 17:11 |
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Covermeinsunshine posted:Look, I will not lie to you - a lot of stuff does not make sense and a lot of legacy units like the ones you mentioned have very little thought put into them. However, once you play more some stuff will click in place for you, I think. Thanks for that mate. As you say, I'm sure that while it may be random numbers from a dartboard for some older models, the wider picture makes some kind of sense.
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# ¿ Nov 17, 2021 21:15 |
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TK_Nyarlathotep posted:Slaves is a mega weird one because we got a new starter box and some new units and sculpts, but they never released new sculpts for a bunch of units IN the starter box. I remember the older, all-the-same-pose Chaos Warriors being such a cool new release back in the day. I have just yesterday been gifted an old box of 20 or so of them by a mate (assembled, half painted, mold lines left on) and by god they don't hold up to the new SC box sculpts. Same basic design precepts, but smaller, softer detail and so much less dynamic. A little worried about how well they will mesh together on the table, although the right base sizes may help. However I also got given a classic-sculpt Archaon on his rearing horse, which will make an absolutely perfect 'lord on daemonic mount'.
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# ¿ Dec 16, 2021 16:48 |
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DLC Inc posted:whewwwwwww my store just got their shipment of Holga Clovenhorn in, beyond stoked. This is gonna lead down the rabbit hole of getting that Slaves To Darkness big box for sure. Not trying to add to your troubles man, but the Slaves to Darkness SC box is absolutely sick. I'm just finishing details off on the chaos warriors, terrific models, and about to start the knights. They're so drat good that comparable multi-part kits would be a pre-order purchase for me.
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# ¿ Dec 18, 2021 11:13 |
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I voted for Khagra's Ravagers because I want more current-gen Chaos Warrior type models. Went to WHW yesterday to play a couple games of AoS. My Slaves to Darkness, my buddy's Blades of Khorne (who were the only opponent I'd ever played previously), Stormcast Eternals, and Maggotkin. I managed to win on objectives against the Stormcast, we were both struck by how tanky our armies were in most instances. I'm very relieved that chaos warrior types have a 5+ ward against mortal wounds, but god drat that Stormcast ability to generate MWs against enemies within 1" on 6s whenever they are destroyed in combat is diabolical. Cost me a lot of casualties. Apart from that his scariest things were 2 ballistas, which I fortunately managed to neutralise with disposable marauder horsemen, a unit of Evocators(? wizard troops) which cut down most of my unit of 20 chaos warriors over a few turns, and his chariot - I figured charging that thing rather than being charged was a good idea. My 10 chaos warriors half-killed it in that turn, but it then chewed through all 10 over the next few rounds. We then had a team game, funniest thing was at the bottom of round 1, my Sorcerer Lord tries to cast, the enemy Slaughterpriest rolls an 8 to dispel, which straight up deals D6 MWs to the caster. Rolled 5, killed him instantly. I was fuming! Things went bad to worse as my Krakadrak lord and knights did rather less well than expected against a Maggotkin lord and elite units on giant flying insect things. Then got charged by a "Bloodthirster of Insensate Rage" which, by rolling some 6s to hit, distributed about 10 MWs to each enemy unit within 8", ie most of my forces. I had very little to do in that game after that!
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# ¿ Dec 23, 2021 17:19 |
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Geisladisk posted:Personally I think people are sleeping on Maggotkin. The reception reminds me a lot of the Soulblight book, which was widely panned as weak when it came out, but ended up being an extremely solid book. In particular, a lot of armies just can't deal with the sheer amount of mortal wounds this book shits out. I know bugger all about the wider competitive game here, but insofar as I could follow my friend's contagion points mechanic, it did just seem to inflict a steady stream of mortal wounds on me.
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# ¿ Dec 24, 2021 17:18 |
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So I played my first game against Maggotkin of Nurgle last night (I have slaves to darkness). Wooh boy those guys are tough, and the constant stream of mortal wounds once you're in combat with them is a real killer. We were fairly level on objectives - battleplan was Tectonic Interference - but I simply ran out of men after a while. I was tabled in Round 5, score 28-22 to him (and it would have been 28-20 if I'd not won the roll to go first in Round 5, as he could have tabled me at the top of the round. Are those guys considered a top-tier army now or anything? They seem to be at quite an advantage against my chaos warriors or another mate's Blades of Khorne.
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# ¿ Dec 31, 2021 11:47 |
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Grizzled Patriarch posted:Maggotkin's mortal wound output is quite nasty against certain armies, and they're very tough to shift, but overall their damage output is actually pretty anemic and they're extremely slow. They're definitely not top-tier and while I think they're getting underestimated a bit right now just because they got a new book that wasn't absurdly power-crept, most competitive players seem to think they are a B-tier army and I'd be inclined to agree. They're quite solid and very fluffy now, but shooting armies like KO and Lumineth just laugh them off the board and it doesn't seem like they're able to pump out enough damage to reliably kill a mega-gargant in one turn, which would pretty much disqualify them from being a top tier army automatically. Thank you for the context! I think you might be referring to a level of competition beyond me and my friends' current level of understanding - and I'm not sure any of our armies would qualify as B-tier. But good to know they're not considered a broken book or anything. Covermeinsunshine posted:So far they are not considered anything special but might be a sleeper. What kinda bugs me is that S2D should have good game against them since you have good average saves and 5+ against mortal wounds. Especially now that most of their stuff deals out disease instead of straight mortals Thanks - the disease points did seem to rack up quite quickly for me actually, maybe it doesn't help to be an exclusively close-combat army where things tend to get bogged down in combat for multiple turns. The 5+ save against MWs on knights and warriors was helpful, but also spiky - there were times he scored 3 MWs on me and saved all of them, and others where he scored 5 and they all went through. I did notice that when the disease hit my units without such a save (Marauder Horsemen or Sorcerer Lords) they went through them like tissue paper.
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# ¿ Jan 1, 2022 18:42 |
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Dreamerdeceiver52 posted:Two Maw-Krushas done - 6 pigs to finish, then I have an army ready to go. Awesome looking models dude. Love the teeth and wing-tip-teeth-things. Is the base a sculpted plastic one or something? The detail looks really sharp, fair play if you've built them up with cork or something.
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# ¿ Jan 11, 2022 22:32 |
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I'm very keen to see new-style Chaos Chosen, hopefully warriors/knights, the new characters, and whatever Legionnaires are. Hadn't thought they might be chaos dwarves, if so then it all depends what style they go with. I would like some sort of shooting unit in the army. Kind of glad this stuff isn't out until winter, gives me time for other projects!
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# ¿ May 4, 2022 09:54 |
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peer posted:That's the new named character, Eternus. The new Chaos Lord on mount looks like this Surely that's a dual kit then right? Geisladisk posted:
I hadn't seen that pic, thanks! Yeah it's difficult to see what their angle is going to be that's different from the 'normal' Chaos Warriors and the Chosen. They look to have a slightly more slender aesthetic? Armour is a bit different, more like kruleboyz/mordor orcs. Almost disappointed they're not Chaos Dwarves (assuming these are the Legionnaires) but realistically I don't love a lot of dwarf models, they end up looking ridiculously short and stumpy in this scale.
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# ¿ May 4, 2022 12:29 |
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Grizzled Patriarch posted:I wonder if they'll just replace Marauders maybe? Seems like they'd have a lot of overlap otherwise and those sculpts are definitely ready for retirement. Perhaps eventually - Marauders and M Horsemen are definitely still in the table of contents of the leaked battletome though. I really, really like the design of the newer Warcry Spire Tyrants and Darkoath Savagers, which are broadly similar to classic marauders, but the Warcry scale pisses me off something fierce. All the models are on different size bases, and that would be easy enough to fix, but they're also sized to those bases. So your basic warband fodder (I assume, that's what they are, haven't played Warcry) really is half the size of the warband champions. IMO it makes them look funny as part of a larger army.
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# ¿ May 4, 2022 21:55 |
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smug jeebus posted:Really bummed that we didn't get clearer pics of those chaos bros Likewise, I thought since they'd already leaked we'd surely be shown the whole range. Ah well, something to look forward to.
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# ¿ May 5, 2022 21:32 |
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Mors Rattus posted:My most recent tome purchases arrived yesterday. Not a ton of new lore in the Nighthaunt but the DoK one has some really amazing plot updates that fully commit to us being in the Oh No phase of Morathi’s genius plan, I've never really engaged with the AoS fluff but I remember Morathi and Malekith having the classic recurring dark lord problem in old whfb. Like every big event in their back story was some variation on: -set up everything perfectly, overwhelming force, treachery/surprise, couldn't possibly lose - invade your good guy enemies, crush resistance, win some battles, all seems lost for the goodies - forces defeated by pluck or ingenuity of heroes - lose the final duel because of your lack of true dedication/bravery/commitment relative to aforementioned heroes - cowardly slink off, abandoning your forces and vowing revenge. And this is all inevitable if the villainous big bads are recurring characters, and it doesn't make them very good protagonists in my opinion. No one really wants to see their army led by Malekith in the wya they'd envision their own custom general as their avatar on the tabletop. Cause you know that ultimately he's a prick who will gently caress it all up like he's done so many times before. Then they did the end times thing and it turns out the villainous gobshite was the rightful king of the elves all along, who knew?
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# ¿ May 27, 2022 23:04 |
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IncredibleIgloo posted:Oh, that is great to know! I kind of hope with the new book the SoD release some Chaos Warriors that match the style of the start collecting box. I like the way they look and could go for a few more, but don't want to buy another start collecting box because I don't need another big lizard thing. Mors Rattus posted:Warriors getting a stand-alone release is high on rumors, and we know we’re getting a new Daemon Prince, a new centaur type guy, and a new ogroid. Pictures have leaked already where you can glimpse new multi-part knights and warriors (or if not multipart, at least different to the SC sculpts - included command models and a warrior with halberd option). We've seen Chaos Chosen as well, big heavy elite chaos warriors. As well as the DP, centaur marshal and ogroids, we know there's a mounted chaos lord character, Belakor's herald, who seems to be a dual kit with a generic mounted chaos lord? And there is one confirmed Warcry warband, the Horns of Hashut, and one new unit which appears to be a Warcry band, the Chaos Legionnaires. Overall a pretty big release and I'm super optimistic.
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# ¿ Jun 20, 2022 22:22 |
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peer posted:d6 mortals for each model in this unit. ie, the chariot unit Lol, thanks, I also got this wrong. Glad to see the leaks. I was previously using my models as Ravagers, who got far worse, but they've now added another subfraction which rallies warriors/knights/chosen on a 4+. Since those are the units I'm all about, will probably switch to them. I've got a decent array of heroes and 30 warriors already, but will definitely end up with some more knights and chosen.
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# ¿ Oct 15, 2022 09:32 |
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bagrada posted:Do the made-to-order products show up on ebay or in stores later at all? I realized last week that I really want one of those horse-mounted Archaeons for my casual mounted chaos army. Maybe the sorcerer too but I'm not as worried about that one. I missed the period where they were on GW. The article about them said they'd be for sale until 11/28 then they'd be sent out sometime in the next six months. I don't see any listed on ebay yet. Do I just give it a few months and check again or am I probably SOL? Are you in the UK mate? I've got an old metal one lying around.
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# ¿ Dec 10, 2022 23:58 |
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AnEdgelord posted:I started working on Slaves to Darkness army today, and they will likely be my big project for the early part of the year, after that I plan to have at least one 40k army ready for the 10th edition release Oh, what have you started off with? I'm trying to finish painting mine so I can buy some of their new models without feeling guilty.
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# ¿ Jan 2, 2023 16:41 |
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AnEdgelord posted:I started putting together the Chosen yesterday (excellent models) and once those are finished Im gonna get the Ogroids together. Not sure how much Ill put together before priming them all but after the army set is assembled I have two start collectings and the Warhammer+ Chaos Sorcerer model to do. After that I have a speed painting tutorial I found on YouTube that Im gonna use as the starting point for my army's paint scheme. Seems rock solid to me mate. Warriors, knights and chosen are all great, and that's a solid ratio of them. It's actually quite funny, I follow a Reddit page for StD and like half the posts are people putting up an army box and/or SC box and asking 'is this a good place to start'. I'm looking forward to getting some of the chosen, and new knights and warriors command pieces. Probably a mounted lord as well.
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# ¿ Jan 3, 2023 13:40 |
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Geisladisk posted:If you have any kind of banner lying around, the knight with the upturned lance is really easy to turn into a standard bearer. What a cool idea! I was just going to cut the end off a horn from another chaos kit, and glue it partly underneath a shield.
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# ¿ Jan 4, 2023 10:25 |
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MonsterEnvy posted:The Khazalid Empire was the original Duardin Nation in AoS's Age of Myth. It was destroyed during the Age of Chaos with it's survivors splitting into the Kharadron Overlords and Dispossessed and it had close ties to the Fyreslayer Lodges that ended. A fair amount of recent lore has talked about the restoration of the Khazalid Empire, with talks of Alliance between the major Duardin factions, with Grungni, Grombindal, and Gotrek all expressing interest in it's restoration and the reclamation of it's great Karaks, along with rumors that Grungni intends to bring Valaya back to the Mortal Realms as well. I'm no great fan of the AoS lorez I much preferred the old WHFB setting. But it seems to me that this is an easier way to manage factions than the current split. Even if they never plan to support the legacy dwarf models or introduce new stuff with that aesthetic, the Fyreslayers at least seem way too threadbare to be their own faction. I have no experience of how they play on the tabletop, but visually they're just the same loincloth mohawk dudes all with slightly different axes, and a dragon monster. Seems they'd do much better as units in a larger faction. The kharadron overlords on the other hand do seem distinct and varied enough to stand on their own merits.
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# ¿ Jan 7, 2023 21:18 |
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grassy gnoll posted:Friday night, posting tiny plastic toys on a dead forum in a thread for a game I still haven't played. That might change soon, at least. I'm not usually the biggest stormcast fan but these look phenomenal!
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# ¿ Jan 28, 2023 21:59 |
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JBP posted:All I can say to this is lol sounds terrible I have to say that I've built that kit as well and it didn't strike me as particularly bad. Bit stiff, but with a bit of pushing they clicked together absolutely fine.
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# ¿ Feb 19, 2023 15:59 |
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Captain Magic posted:you sit in your loving tower Lol, sorry mate. Perhaps I did find it deeply traumatic and my hindbrain has wiped the memory to protect me.
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# ¿ Feb 21, 2023 01:09 |
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Grizzled Patriarch posted:I don't really have much interest in ToW as a game system but I always loved the Tomb King aesthetic and find them much more interesting than the general vaguely Eastern European Soulblight, so I'll probably buy some up just to paint for fun. The AoS scene is pretty healthy here so I'd be surprised to see a bunch of people drop it, especially since increasingly few people playing the game even have nostalgia for WHFB, so I'm guessing it's gonna be like Horus Heresy where there's a ton of cool sculpts and nobody to actually play games with. I would rather use my Chaos Warriors in an Old World setting than AoS. Maybe this marks me out as a grognard, but I still consider the new background rather silly and weightless. I preferred the old bizarro-planet-earth map with its fleshed out histories and mock human societies. What remains to be seen is how they allow models to cross over, basing solutions, and the actual gameplay. I still dislike some elements of AoS, like the double turns, shooting units being exactly as effective under all situations including melee combat, and the importance of ubiquitous command abilities (all out attack and defence). But there's no doubt it is an overall playable and enjoyable game. By all accounts, 8th ed WHFB wasn't.
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# ¿ Mar 16, 2023 00:10 |
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Covermeinsunshine posted:2 good things I can say about conquest is that city states are cool and the way actiations work is something aos could use. IncredibleIgloo posted:Conquest: last argument of kings is way better than the name would lead you to believe. I am really tempted by Conquest although I have no one to play it with and too many unfinished products already. However I find their models a mix or really interesting ideas, and some stuff that visually doesn't come together for me.
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# ¿ Mar 20, 2023 19:02 |
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zerofiend posted:Conquest is really stale in terms of gameplay and the designers are assholes who balance things based on how mad it makes them instead of playtesting data. After 40 games and three tournaments I sold it off happily. Good to know I guess, thanks for the warning. It certainly has some kind of heartbreaker energy about it. Their website sort of talks about it as if it's a huge deal, whereas actually, although I suppose it's not nothing to produce hard plastic miniatures, it simply doesn't seem that fleshed out.
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# ¿ Mar 20, 2023 21:31 |
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zerofiend posted:The activation stack is a legitimately cool mechanic that is wasted on a game with really shallow design, unfortunately. Oh, what is activation stack? The only thing I'd gleaned about the rules is that your units arrive throughout the game as light-medium-heavy, so while the latter are the most formidable, you don't get to bring them into play as early, so it's a matter of what you invest in. Which didn't super make sense to me but at least is something different. S.J. posted:I just think their Dwarves look cool. This was also my thought.
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# ¿ Mar 20, 2023 23:58 |
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zerofiend posted:The game alternates activations between players per unit, but you have to pre-plan your activations for the turn before you even know who has first activation. So you have to anticipate what they're going to move first to not end up out of position. It's legitimately a cool mechanic but the rest of the game is mediocre. Oh, got it. Very interesting although it's hard to envision how it affects tactics without understanding how maneuver and combat work in the game. hoiyes posted:While it's not the stack system, now I'm really hankering for a rank and flank with alternating activations that incorporates Armadas dial system, where you have to order bigger units more turns in advance to simulate their more ponderous command. Highly doubt GW is gonna take any risks like that with Old World though. This also sounds super interesting but I think of delayed-execution Orders as more of a classic, serious, kriegspiel-type wargames thing. I'm not sure modern, casual players in a Warhammer-dominated world would embrace it. I also think it is used in a tradition where the bulk of the tactics was where you moved and whether you fired, charged, retreated etc. It sort of clashes with the more game-y tactics of AoS/40k (and most other modern games) where a good half of the tactics is the special abilities you activate, firing off buffs, debuffs etc. You'd have a question over whether those are delayed or chosen on the spot.
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# ¿ Mar 21, 2023 10:47 |
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GreenMarine posted:I notice Nagash has six skulls on his belt and six spinal cords on his back. Any significance to that? Were they previous kings he overthrew like Anasurimborian decapitants? What on earth are those? Google tells me nothing. Edit: I mean "Anasurimborian decapitates" although I have no idea about the nagash thing either.
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# ¿ Mar 28, 2023 09:15 |
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GreenMarine posted:Oh sorry Google Anasurimbor Kellhus. A character from a series of fantasy novels. He has two demon heads on his belt, the decapitants, who talk to him later in the series. I thought maybe the heads on Nagash belt had some story significance. Gotcha, cool.
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# ¿ Mar 30, 2023 17:13 |
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The Deleter posted:I want games to be competitive because I want to be able to walk into my games club with an opponent, put my army down, and play without having to adjucate or rule or ban anything on my own terms. The designers at games workshop are paid to make the game functional, playable and fun, and I'm not. Exactly this! I am happy to play narrative games that are lopsided and heavily Arbitrated/games mastered, like Necromunda, with some of my friends. I also go to tournaments for Infinity where everyone is onboard with a competitive mindset and the game is played completely RAW with up to date FAQs etc. With my oldest warhammer-playing friends, although we are a long way from any competitive meta and will only play against each other in a garage setting (often we just get chatting and don't finish a game before it's time to wind up the night) we still want the games to be fair. We don't want to spend time discussing the balance and testing/adjusting, we want to turn up and play each other, and have an even game.
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# ¿ Apr 14, 2023 20:36 |
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I was always a fan of the setting and background for WHFB. I never had enough models to really play games, but owned and painted quite a few over the years when I was a kid. Right now though, my chances of playing this are directly proportional to how easy it is to use my (32mm round base) chaos warriors, that I have for AoS, in the new ruleset.
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# ¿ May 23, 2023 14:39 |
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Angry Lobster posted:My pet theory is that chaos warriors, saurus and such big infantry are going to be based on 32mm square bases, so it would be pretty easy to adapt. Yeah, they'd be mad not to allocate them a base size that people could use base-adaptors for, surely. Also the current models physically wouldn't fit on 25mm bases, let alone be able to rank up. Even the slightly older ones, with very closed poses, used to be literally touching shoulders ranked up on 25s - if you centred the models badly you couldn't rank them up. AnEdgelord posted:As always the worst case scenario for OW from my perspective is throwing my S2D on some movement trays once and maybe not enjoying myself so theres a pretty high floor here Same here. Can't imagine it becoming the next big thing, but it's hardly a big investment.
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# ¿ May 23, 2023 17:00 |
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tangy yet delightful posted:From a middle ages history standpoint, those new sculpts having all that plate armor would be indicative of some money to spend on gear at the very least. Yes, but not as much as you might think given the clearly pretty strong states in the background. Towards the end of the medieval period professional soldiers did start to be equipped with mass-produced plate armour by their employers (instead of it being a very valuable possession owned by the wearer and part of their feudal obligations). https://en.wikipedia.org/wiki/Munition_armour
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# ¿ Jul 26, 2023 09:13 |
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Cool models, but why does the cannon have what looks like a spare barrel sitting upright on the base? Do the designers think it needs changing like a modern machine gun?
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# ¿ Aug 4, 2023 09:02 |
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JBP posted:Cannon barrels crack. It's cute. I mean, those medieval and early modern cannon barrels did crack, but you couldn't just slap another section in there, it's not a modular system!
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# ¿ Aug 4, 2023 13:46 |
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# ¿ May 16, 2024 08:48 |
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sasha_d3ath posted:For your information, at last check Cities of Sigmar win around 50% of matches and Stormcast win-- Sorry, I don't play competitively, are Stormcast top dog or bottom of the pile? I seem to recall a lot of hype about their all-dragon armies. Assessor of Maat posted:this specifically Thank you, and to everyone else who commented! I can't imagine those designs worked very well, it would be so difficult to get full obduration of the breech. Must be why they went back to muzzle loaders. Still, really interesting that GW have done some research instead of just winging it.
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# ¿ Aug 12, 2023 09:20 |