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Khanstant
Apr 5, 2007

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Khanstant
Apr 5, 2007
americans and their huge apartments... come to texas' favelas, 500 square feet here is practically a mansion, most people apartments are measured by how many people can sleep curled up on the floor

Khanstant
Apr 5, 2007
The only thing that keeps me from buying a Steam deck is that I already don't use my Switch as a handheld, and anytime I've owned a laptop I always had it plugged into monitors and speakers like a desktop PC. Just saving myself from the absurdity of hooking my steam deck up to the same monitors my PC is hooked up to.

And yet there's still part of me that checks on it like maybe there's a threshold where I just say gently caress it and get one anyway.

Khanstant
Apr 5, 2007

Barreft posted:

PC + Switch has been the winning combo for the like 4 years or so.

Eh, just PC alone is a good enough combo ever since Switch games just became PC Games

Khanstant
Apr 5, 2007

Bumhead posted:

I got about 80 hours of GOAT-tier gameplay out of MGSV. I thought the game part of it was incredible.

My experience with it as a total package is soured by 30-60 minutes of story bits and pieces at the very end of the game, plus that Quiet cutscene somewhere in the middle - which I consider one of the worst things this medium has ever produced and should lead to every copy of MGSV auto deleting itself out of embarrassment.

But to play it? I think it's by far the most fun and engaging open world sandbox that's ever been made. It's fun as hell to just toy around in that space.

The model swap of Ocelot doing Quiet's water splash scene singlehandedly makes it false that it's the worst thing the medium has ever produced, as beautiful art was made from it's parts.

Khanstant
Apr 5, 2007

History Comes Inside! posted:

I couldn’t get into MGSV

Something about the world being so huge made keeping track of enemies and finding sensible routes to actually be stealthy feel more overwhelming than open, compared to the design of the other games

All of these problems introduced just provided new tools and toys and opportunities to do things about and with, that wouldn't work on the older games designs with predetermined routes with some room for breaking or experimenting.

Trying to approach a new place, you could sprint in to about where you know you're out of range and then start scoping out a path to sneak in. You could roll in with your mini mech to do the same, or have vehicles airdropped in, or hijack one and roll into the base in plain sight. You could also have yourself shipped in a box into the middle of a base from somewhere else on the map. Could also ride your horse but kind of lean away and surprisingly get by more than you think.

Keeping track of enemies is also a big space for gameplay, I bounced a lot between using Quiet as a spotter and d-dog for more interior spaces or close up missions. Quiet was also OP and could single handedly tranq entire bases, with the downside being hearing the same short snippet of a song being hummed repeatedly but never finishing or progressing.

You also just get so many more ways to sneak, distract, and eliminate enemies for every situation it's pretty wild.

One of my favourite missions to complete stealthily involves fultoning a whole tank battalion and escort, having to learn the routes to plant mines or blow up dolls to stall and distract armoured vehicles so you can stick a little balloon on them all without being seen... Probably one of the harder missions to do with best rank but soo satisfying when you finally bag em all.

Khanstant
Apr 5, 2007

History Comes Inside! posted:

Yeah that’s the problem, I don’t wanna deal with all that I just wanna sneak around some corridors

Oh okay luckily there's like 8 of those

Khanstant
Apr 5, 2007
Need white noise so you don't hear your veins pumping blegh. I never want to be anywhere so quiet I can hear my own blood move.

Khanstant
Apr 5, 2007
I like Windows, it's where my programs and files are

Khanstant
Apr 5, 2007

SavageMessiah posted:

The only concern I would have would be the tendency of old PC games to use The Whole loving Keyboard, might need a bit of effort to make a control scheme that works.

I remember how annoyed I was when games started using contextual buttons instead of individual keys for each action. Seems insane now to do it any other way. Sometimes with games designed for controllers you end up missing a few things that should have its own buttons but overall so much better.

Khanstant
Apr 5, 2007

Sloppy posted:

Yeah but it sucks when you don't have the option. I hate having to tab for some stupid circle, find the stuff I want, then press some other key to use it. Just let me hit the numpad or whatever.

Playing Years of the Kingdom lately on PC and there's definitely a couple of things I'd snap out of the wheel or menus and make a keyboard toggle for if I could.

The other contextual buttons issue, also gonna use TotK for the example, is sometimes contextual stuff moves and changes the prompt to something you don't want. Like trying to grab a couple little bugs, but actually the game has you launch a cannonball, banshee scream a wind gust, and call down a thunderstrike - instead killing the loot you meant to pick up.

This issue will only be solved when they put more buttons on controller or we have control microchips in our butt

Khanstant
Apr 5, 2007
Oh whoops was more behind

Khanstant
Apr 5, 2007
How do they fix the gameplay, only thing I can think of would be removing all the godawful shooting segments but seems like wishful thinking.

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Khanstant
Apr 5, 2007
Didn't one of the classes have magic powers? I will do anything else before being forced to use a gun. The intro of Control took me a long time and I did it twice thinking I messed up the option not to pick up the obviously cursed gun.

So if Mass Effect 1 had the psionic powers I probably used those most, followed by whatever weapon required the least shots and aiming to get through it. Fortunately I think some sections at least let you just run through and hit the next scene trigger without fighting but they still did too many forced arenas.

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